Patch 4.2 Official PTR Notes - 05/26 Update
The official notes have been updated once again, however, some of the changes highlighted on the official site are from the update 2 days ago, see the list below for the real changes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
  • Hungering Cold now has a 1.5-second cast time.

Glyphs
  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
    • Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
    • Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
    • Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
    • Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
    • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
    • Thrash initial base damage has been increased to 1464, up from 339. Initial damage attack power scaling has been decreased to 13.8%, down from 19.2%. Periodic base damage has been increased to 816, up from 189. Periodic damage attack power scaling has been decreased to 2.35%, down from 3.26%.
    • Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.

Paladin (Forums / Talent Calculator / Skills/Talents)
Protection
  • Guarded By The Light no longer interacts with Holy Shield in any way.
  • Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Combat Readiness and Cloak of Shadows now share a cooldown.

Assassination
  • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
  • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

Combat
  • Savage Combat now increases attack power by 3/6%, up from 2/4%.
  • Vitality now increases attack power by 30%, up from 25%.

Subtlety
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Fire Nova damage has been increased by 15%.

Elemental
  • Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Instance Nerf in Patch 4.2 only applies to Normal
Of course, keep in mind, the nerfs that were announced only apply to Normal. (Blue Tracker / Official Forums)

Justice Points in "Old" Normal Raid Instance in patch 4.2
Normals will drop JP, Heroics will drop Valor. (Blue Tracker / Official Forums)

Cataclysm Raid Difficulty Progression
I think the biggest issue now is that Cataclysm didn't launch with an intro raid tier. We're now following through with the stair-step method of having one hard raid and one intro raid, but it took a while to see the plan through -- which is obviously a bit jarring. So now we have a new tier, VP converts to JP, the old tier gets stepped down and the new hotness is going to be that difficult climb.

I think if we had the intro tier/hard tier available (as we will in 4.2) when the expansion first launched it would feel more natural now to see that stair step just moving forward. With the current setup it seems like we're the bad guys going in and messing with your stuff, and that view is somewhat based on not really including the new harder tier in the equation since it's not available yet. It's just not going to be an issue when the new content is available, but for now it's something to make observations and personal declarations about. (Blue Tracker / Official Forums)

Firelands Difficulty
If you've completed Blackwing Descent/Bastion of Twilight then you should focus on Firelands (you're ready to step up), but if you haven't yet seen most or any of BWD/BoT we want to make sure you're able to as soon as 4.2 comes out - not spend weeks running dungeons and grabbing the new gear before you can start progressing.

The content has been out quite a while, there's no reason to make people wait and spend even more time running dungeons to grab the new gear before they can start on raid content they haven't seen yet. (Blue Tracker / Official Forums)

Encounter Journal and its effect on boss difficulty
Having information on boss abilities within the game will make fights easier than alt+tabbing to a website to read literal strategies, group placements, phase descriptions, if not ways to cheese the encounter? Pardon my sarcasm, but that's amazing! And logical.

If you're cutting edge you've already seen the bosses on the PTR, you've already read the strategies before the patch is anywhere near release. What amounts to ability tooltips is not going to tell you how to beat a boss, or make you or your raid competent enough to do so.

It's a cool feature to put drop tables within the default UI, let people get some info on the bosses, and hopefully keep them from having to tab out of the game just to get (usually incorrect) boss ability info from the internets. (Blue Tracker / Official Forums)

Making Raid Encounters Harder/Easier
Plenty of people like the challenge, but not everyone has the ability or maybe even desire to be in a guild capable of tackling it right from the get-go.

It's always been our intent to offer new raid tiers in Cataclysm that are difficult to provide challenge to the raiding guilds, and then gradually allow older content to self-nerf as people gear up through VP, and then eventual literal nerfs to the content. That's something we've been communicating for some time.

Burning Crusade swung the pendulum one way, and Wrath of the Lich King swung it back too far the other. We're attempting to find that middle ground where there's still something brutally difficult for the cutting edge, but content gradually comes down until it's extremely accessible (ie PUGable) either simply through gear proliferation, or literal content difficulty nerfs.

There's always going to be two sides of the fence, some people want things more accessible for them and that's cool, we want it to be too, and some people think it should be difficult and always be that way because that's the way they had to do it. The fact of the matter is that as an MMO the end-game bar is constantly being raised, and progression content is in general not a place where we're going to purposefully gate prestige through difficulty. There are some exceptions of course, hard modes and unlockable bosses are purposefully there to be more difficult challenges, but as a whole our intent is to create a constantly moving ramp upward for Normal difficulty raids. That has to mean that the Normal raid content that was the hardest will one day be the easiest.

You will very likely see this same happen for Firelands when the raid tier above it is released. (Blue Tracker / Official Forums)

Shaman (Forums / Talent Calculator / Skills/Talents)
Tier 12 Bonus and Chain Heal
Chain Heal’s bounce range has already been increased about as much as the engine supports without causing odd behavior and/or undermining the purpose of the spell. It’d certainly be a better spell if it jumped 20 yards, but at that point it’s just a smart heal with a funny visual. And if it can bounce to the same player multiple times, then it’s just the best heal to use, always.

I think you're undervaluing the benefit of not consuming Riptide. That potentially amounts to a sustained 25% boost to Chain Heal’s throughput, which is huge, in addition to the healing conserved by not losing a portion of your Riptide. And while Chain Heal is easier to use efficiently in a 25-player raid, if the heal hits three targets it is quite efficient, and those situations will arise frequently in 10-player raids.

Ultimately, because healing gameplay is naturally varied (as opposed to DPS rotations for a min/max player), whenever we come up with healer set bonuses, unless they’re incredibly vanilla, they will inevitably favor some healers’ playstyles over others. And the latter group will say “but I never use , this bonus is terrible!” while a separate but less vocal group is giddy over what they’re getting. The original bonus was flawed because it really did play directly into the greatest weakness of Chain Heal in 10-player raids by requiring a 5th target to be of any use, but this bonus will be incredibly strong on 10-player Firelands encounters like Fandral, Beth’tilac, Rhyolith, and more. And on the encounters where it’s weak, Chain Heal isn’t really the right spell to use in 25-player modes anyway. (Blue Tracker / Official Forums[/)

BlizzCon 2011 Tickets Sold Out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon 2011 tickets are now sold out!

If you were unable to purchase tickets, a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT (BlizzCon admission included). For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States.

BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.

The Daily Blink - Raids are Hard, Let's Go Shopping
The Daily Blink talks about the upcoming nerf to old raid content in Patch 4.2.

This article was originally published in forum thread: PTR 4.2 Notes 05/26 Update, Blue Posts, Blizzcon Sold Out, The Daily Blink started by Boubouille View original post
Comments 192 Comments
  1. Great Destiny Man's Avatar
    Quote Originally Posted by Seelenjaeger View Post
    And just how many guilds are trying bosses without so much as a clue what'll happen?
    There's tons of guides and videos out there and people keep using them.
    If you don't want to get your bossfight spoiled, don't open the journal.
    Not to mention the journal won't tell you HOW to deal with them, just what the abilities do.
  1. mmoc8d1df16656's Avatar
    I don't understand, why doesn't the glyph make Death Strike free and hit almost as hard as OB/SS? If they are going to copy another spell, they might as well do it right.

    I don't pvp (go check my armoury) so I'm not terribly worried about this. But I don't understand the logic of "Deathstrike is healing too much in arena" to "Deathstrike can be used max 4 times in an arena fight" when the choice to use deathstrike means that you can't use your nukes. A poster above says that DK's are still a great utility with slows, peels etc. I don't understand how useful any of that is if you are being focus fired by 4 attackers.

    Hungering cold was a frost DK's one defence against being focus fired, too many people on him and they get CC'd. It's use as a Grip+CC defeats the argument that it's OP because it's an instant AoE CC (like scream and howl).

    I just wish people would make their minds up, as these changes really affect those of us who are trying to use these abilities as intended in PvE (HC on Conclave adds, DS on Chimaeron) are getting annoyed.
  1. mmocf89e9482f3's Avatar
    Quote Originally Posted by Dremmy View Post
    Not to mention the journal won't tell you HOW to deal with them, just what the abilities do.
    Yeah, that too.
  1. VanishO2's Avatar
    Quote Originally Posted by Dremmy View Post
    Not to mention the journal won't tell you HOW to deal with them, just what the abilities do.
    It's almost doing that since it give you tips on how to avoid it by explaining exactly how the spell works (including their weak spots) instead of us figuring out. Remember, wowhead and others aren't blizzard, they're players like us, discovering it as they play, just like us.

    By the way, after all those excuses and new "rules" for the game, the logic says that we won't get valor points anymore from heroics, since it's way lower tier than even T11 normal (wich will give justice points now). Or are we still going to grab most of the valor points for the week from the old heroics??? It's old content, it's not worth of the T12 level... no reason to keep giving valor points for it. Maybe only Zandalari giving what old heroics give now, but to be honest with their "new philosophy" (that will give the same problems from WotLK about emblem confusion that they said was an error) not even Zandalari since it's lower than 359 (359 and lower are considered not worth, old content, now).

    4.2 would need a new tier of heroics.
  1. Heffladin's Avatar
    Oh my god! rogue patch notes. about bleedin time.
  1. Exoticazz's Avatar
    Quote Originally Posted by Siorra View Post
    ... Not cool bro
    Definately not cool. Means instead of 7 cd 's in 6 minutes we now go to 3 cd's in 6 minutes, and means for me combat readiness can go from my cast bar. I mean in melee trouble i rather pop evasion and keep cloak for spells or since i have it glyphed use it later for less dmg taken. Thanks for another useless spell. And to think a little attackpower increase would cheer us up, is at least not working for me.
  1. Pantelija's Avatar
    Glyph of Dark Succor was overpowered in PvP and tbh should have never been implemented , u get dk to 10% he spams Death Strike back to 100% and then kills u like nothing happened

    Oh yeah i play a dk too so u cant say i am biased or try to troll me with some backwater logic ...
  1. kosechi's Avatar
    why do they keep trying to fix prot paladins when of all three specs they are they least broken?
  1. mmoc064457dc87's Avatar
    Now please wizards, ty blizzards.
    EDIT: nice to see resto druid damage increased a bit.
  1. winzi's Avatar
    Quote Originally Posted by det View Post
    Yes .. the outdated tier. As in: "content gradually comes down until it's extremely accessible (ie PUGable) either simply through gear proliferation, or literal content difficulty nerfs." - which part of that is unclear?
    Usually it's a damn right useless solution though. Some ppl might enjoy pugging it now. But the majority will just start complaining about the difficulty of Fire Lands instead.
    Just look back at what happened in Wotlk. For each new instance that came out the older content was pretty much deserted and the only reason that some went back to them was to get the achievements and mounts once they overgeared the encounters with items from the new content.
    In the end the (vocal)majority that keep whining about difficulty could care less that they can now see and complete the previous raid tier because thats not where the new shinies comes from.
  1. mtawney1313's Avatar
    Cloak of shadows and combat readiness sharing a cooldown? That's f*cked!
  1. lb's Avatar
    it's funny to read the whining that a class is rendered useless by a single glyph change. Take them there OP ability and a class is useless ... interesting. /facepalm
  1. Tyranitar's Avatar
    Quote Originally Posted by fangless View Post
    and Death Strike is once again removed from my PVE bars -_-
    Yes. No more helping the healers by healing yourself,
    or just survive in a random group when the healer ist just horrible,
    using Death Strike.

    But i really wonder, what now is special about dd death knights.

    No more selfheal, just melee damage, not even a real CC,
    only a slow and an "oh-shit" button that CCs for 10 secs,
    but afterwards makes real CC nearly impossible due to frost feaver.
  1. Hypnozis's Avatar
    So basically they keep giving DK's all of the abilities of warriors - first out mortal strike and now victory rush? lol whats up with that.
  1. mmocbfaacb1cad's Avatar
    R.I.P. DKs.

    Frost mages?Bull**** wizards never die. http://www.youtube.com/watch?v=bpgQSbwnWD0
  1. ashblond's Avatar
    Quote Originally Posted by Sathen View Post
    I'm confused about the DK changes. They could have increased the CD on Hungering Cold and reduced the healing amount a bit for the glyph, instead of these changes, would have been better
    These changes are indeed stupid.

    They should not make DS healing differently by presence in the first place, it make the dk mechanics unnecessarily complicated. It should be 10% min healing in any presence. In this way, it nerfs the forst/unholy pvp as people complained, and doesnt change much about blood tanking. And the glyph could be changed to the 20% min healing after killing blow.

    on the other hand, HC is the only cc a frost dk has. dk dont have stuns as warriors/paladins/rogues do. giving a casting time to it, will make it extremely difficult to even use in pvp.
    Blizzard could have nerfed its range, or its cooldown, but instead, they make a melee class cc need to be casted. lol
  1. mmocbfaacb1cad's Avatar
    Quote Originally Posted by ashblond View Post
    These changes are indeed stupid.

    They should not make DS healing differently by presence in the first place, it make the dk mechanics unnecessarily complicated. It should be 10% min healing in any presence. In this way, it nerfs the forst/unholy pvp as people complained, and doesnt change much about blood tanking. And the glyph could be changed to the 20% min healing after killing blow.

    on the other hand, HC is the only cc a frost dk has. dk dont have stuns as warriors/paladins/rogues do. giving a casting time to it, will make it extremely difficult to even use in pvp.
    Blizzard could have nerfed its range, or its cooldown, but instead, they make a melee class cc need to be casted. lol
    QFT.

    Hopefully there are more people like you - posting similar thoughts on the US forums.. perhaps the devs are still reading em.If you play on US servers, please keep posting there these changes must not go live.
  1. Tydrane's Avatar
    Did I miss some announcement by Blizzard, some time around the release of Cataclysm perhaps, that from now on the game would be in a perpetual beta status, where nothing is certain? Things like the Holy Shield change aren't just minor value adjustments, they're minor ability overhauls (which can contribute to gameplay overhauls, too) designed to change the way you use the ability and therefore, the way you play the game.

    I'm just so sick of this thought-bubble approach to implementing or altering content, it's like they aren't looking beyond the next patch when considering how gameplay mechanics work. Blizzard are treading on thin ice with me and many other players, who are not doing the /ragequit exit but rather the slow account death marked by infrequent log-ins and eroding interest.

    BTW, just saying, Enh Shaman has Hex and Bind Elemental, both with cooldowns... I hate DKs as much as Hunters for their boring, arcane gameplay so I don't know much about the ability that's been nerfed, so I could be drawing the wrong comparison here.
  1. Sathen's Avatar
    Quote Originally Posted by ashblond View Post
    These changes are indeed stupid.

    They should not make DS healing differently by presence in the first place, it make the dk mechanics unnecessarily complicated. It should be 10% min healing in any presence. In this way, it nerfs the forst/unholy pvp as people complained, and doesnt change much about blood tanking. And the glyph could be changed to the 20% min healing after killing blow.

    on the other hand, HC is the only cc a frost dk has. dk dont have stuns as warriors/paladins/rogues do. giving a casting time to it, will make it extremely difficult to even use in pvp.
    Blizzard could have nerfed its range, or its cooldown, but instead, they make a melee class cc need to be casted. lol
    I hope they are doing what they did before; make a stupid change (Annihilation nerf, or 6 sec CD on SS), read all the QQ for ideas, then revert the stupid changes and put in the right ones. I mean, really, a cast time on a melee ability? i still find it silly that warriors have some of those.
  1. mmocbfaacb1cad's Avatar
    Quote Originally Posted by Inahu View Post
    I'm just so sick of this thought-bubble approach to implementing or altering content, it's like they aren't looking beyond the next patch when considering how gameplay mechanics work. Blizzard are treading on thin ice with me and many other players, who are not doing the /ragequit exit but rather the slow account death marked by infrequent log-ins and eroding interest.
    My sentiments exactly, and changes like these come too often - forcing you to respec,re-glyph,re-gem and change your playstyle in general... it's getting pretty tiresome.

    I am already losing interest, slowly but effectively and that's only to the thought of these changes going live.

    What can i say, hopefully Guild Wars II will do better in that department.

    p.s. People have the power to make them change their minds, so keep posting your thoughts on the US forums.Please.

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