MMO-Champion - PTR 4.2 Notes 05/26 Update, Blue Posts, Blizzcon Sold Out, The Daily Blink
Patch 4.2 Official PTR Notes - 05/26 Update
The official notes have been updated once again, however, some of the changes highlighted on the official site are from the update 2 days ago, see the list below for the real changes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
  • Hungering Cold now has a 1.5-second cast time.

Glyphs
  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
    • Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
    • Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
    • Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
    • Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
    • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
    • Thrash initial base damage has been increased to 1464, up from 339. Initial damage attack power scaling has been decreased to 13.8%, down from 19.2%. Periodic base damage has been increased to 816, up from 189. Periodic damage attack power scaling has been decreased to 2.35%, down from 3.26%.
    • Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.

Paladin (Forums / Talent Calculator / Skills/Talents)
Protection
  • Guarded By The Light no longer interacts with Holy Shield in any way.
  • Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Combat Readiness and Cloak of Shadows now share a cooldown.

Assassination
  • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
  • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

Combat
  • Savage Combat now increases attack power by 3/6%, up from 2/4%.
  • Vitality now increases attack power by 30%, up from 25%.

Subtlety
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Fire Nova damage has been increased by 15%.

Elemental
  • Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Instance Nerf in Patch 4.2 only applies to Normal
Of course, keep in mind, the nerfs that were announced only apply to Normal. (Blue Tracker / Official Forums)

Justice Points in "Old" Normal Raid Instance in patch 4.2
Normals will drop JP, Heroics will drop Valor. (Blue Tracker / Official Forums)

Cataclysm Raid Difficulty Progression
I think the biggest issue now is that Cataclysm didn't launch with an intro raid tier. We're now following through with the stair-step method of having one hard raid and one intro raid, but it took a while to see the plan through -- which is obviously a bit jarring. So now we have a new tier, VP converts to JP, the old tier gets stepped down and the new hotness is going to be that difficult climb.

I think if we had the intro tier/hard tier available (as we will in 4.2) when the expansion first launched it would feel more natural now to see that stair step just moving forward. With the current setup it seems like we're the bad guys going in and messing with your stuff, and that view is somewhat based on not really including the new harder tier in the equation since it's not available yet. It's just not going to be an issue when the new content is available, but for now it's something to make observations and personal declarations about. (Blue Tracker / Official Forums)

Firelands Difficulty
If you've completed Blackwing Descent/Bastion of Twilight then you should focus on Firelands (you're ready to step up), but if you haven't yet seen most or any of BWD/BoT we want to make sure you're able to as soon as 4.2 comes out - not spend weeks running dungeons and grabbing the new gear before you can start progressing.

The content has been out quite a while, there's no reason to make people wait and spend even more time running dungeons to grab the new gear before they can start on raid content they haven't seen yet. (Blue Tracker / Official Forums)

Encounter Journal and its effect on boss difficulty
Having information on boss abilities within the game will make fights easier than alt+tabbing to a website to read literal strategies, group placements, phase descriptions, if not ways to cheese the encounter? Pardon my sarcasm, but that's amazing! And logical.

If you're cutting edge you've already seen the bosses on the PTR, you've already read the strategies before the patch is anywhere near release. What amounts to ability tooltips is not going to tell you how to beat a boss, or make you or your raid competent enough to do so.

It's a cool feature to put drop tables within the default UI, let people get some info on the bosses, and hopefully keep them from having to tab out of the game just to get (usually incorrect) boss ability info from the internets. (Blue Tracker / Official Forums)

Making Raid Encounters Harder/Easier
Plenty of people like the challenge, but not everyone has the ability or maybe even desire to be in a guild capable of tackling it right from the get-go.

It's always been our intent to offer new raid tiers in Cataclysm that are difficult to provide challenge to the raiding guilds, and then gradually allow older content to self-nerf as people gear up through VP, and then eventual literal nerfs to the content. That's something we've been communicating for some time.

Burning Crusade swung the pendulum one way, and Wrath of the Lich King swung it back too far the other. We're attempting to find that middle ground where there's still something brutally difficult for the cutting edge, but content gradually comes down until it's extremely accessible (ie PUGable) either simply through gear proliferation, or literal content difficulty nerfs.

There's always going to be two sides of the fence, some people want things more accessible for them and that's cool, we want it to be too, and some people think it should be difficult and always be that way because that's the way they had to do it. The fact of the matter is that as an MMO the end-game bar is constantly being raised, and progression content is in general not a place where we're going to purposefully gate prestige through difficulty. There are some exceptions of course, hard modes and unlockable bosses are purposefully there to be more difficult challenges, but as a whole our intent is to create a constantly moving ramp upward for Normal difficulty raids. That has to mean that the Normal raid content that was the hardest will one day be the easiest.

You will very likely see this same happen for Firelands when the raid tier above it is released. (Blue Tracker / Official Forums)

Shaman (Forums / Talent Calculator / Skills/Talents)
Tier 12 Bonus and Chain Heal
Chain Heal’s bounce range has already been increased about as much as the engine supports without causing odd behavior and/or undermining the purpose of the spell. It’d certainly be a better spell if it jumped 20 yards, but at that point it’s just a smart heal with a funny visual. And if it can bounce to the same player multiple times, then it’s just the best heal to use, always.

I think you're undervaluing the benefit of not consuming Riptide. That potentially amounts to a sustained 25% boost to Chain Heal’s throughput, which is huge, in addition to the healing conserved by not losing a portion of your Riptide. And while Chain Heal is easier to use efficiently in a 25-player raid, if the heal hits three targets it is quite efficient, and those situations will arise frequently in 10-player raids.

Ultimately, because healing gameplay is naturally varied (as opposed to DPS rotations for a min/max player), whenever we come up with healer set bonuses, unless they’re incredibly vanilla, they will inevitably favor some healers’ playstyles over others. And the latter group will say “but I never use , this bonus is terrible!” while a separate but less vocal group is giddy over what they’re getting. The original bonus was flawed because it really did play directly into the greatest weakness of Chain Heal in 10-player raids by requiring a 5th target to be of any use, but this bonus will be incredibly strong on 10-player Firelands encounters like Fandral, Beth’tilac, Rhyolith, and more. And on the encounters where it’s weak, Chain Heal isn’t really the right spell to use in 25-player modes anyway. (Blue Tracker / Official Forums[/)

BlizzCon 2011 Tickets Sold Out!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon 2011 tickets are now sold out!

If you were unable to purchase tickets, a limited number of tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County will go on sale Saturday, May 28 at 10 a.m. PT (BlizzCon admission included). For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket, which is offered as a multi-channel Internet stream and also via DIRECTV in the United States.

BlizzCon 2011 will take place October 21 and 22 at the Anaheim Convention Center. Tickets to the BlizzCon Benefit Dinner cost $500 USD each and include BlizzCon admission. For further information, check out the official BlizzCon site.

The Daily Blink - Raids are Hard, Let's Go Shopping
The Daily Blink talks about the upcoming nerf to old raid content in Patch 4.2.

This article was originally published in forum thread: PTR 4.2 Notes 05/26 Update, Blue Posts, Blizzcon Sold Out, The Daily Blink started by Boubouille View original post
Comments 195 Comments
  1. applecake's Avatar
    heys guys give them a break. There just trying to make things easier for mages.
  1. jball2k's Avatar
    Ouch...glad I don't PvP on my DK anymore. Unholy DK's always seemed a lot stronger than Frost anyway, so I gave up Frost pretty quickly. So I can't say a whole lot about the HC nerf.

    Glyph nerf is pretty rough though, they shuld have just nerfed the % to 8-10. Spamming Death Strike = major DPS loss in favor of healing. It's not like it does crazy damage AND heals for 15% of your HP.

    Pretty rough xpack for DKs so far. Started off looking really good, then it has all gone downhill. Hotfix, after hotfix after hotfix. PvP sucks in this game now anyways, so I guess I don't really care.
  1. Flagellum's Avatar
    Quote Originally Posted by Varulv View Post
    My sentiments exactly, and changes like these come too often - forcing you to respec,re-glyph,re-gem and change your playstyle in general... it's getting pretty tiresome.

    I am already losing interest, slowly but effectively and that's only to the thought of these changes going live.

    What can i say, hopefully Guild Wars II will do better in that department.

    p.s. People have the power to make them change their minds, so keep posting your thoughts on the US forums.Please.
    I concur with you and Inahu. I played since vanilla and have not played WoW for... 4 months or so now. Would log in and wait around town for half an hour and then just find myself losing interest and log out. Don't plan on ever coming back either its just lost it's luster. Even tried Rift for a while but it was pretty much like WoW, sweeping changes without much thought. I'm definitely holding out for Guild Wars II also.
  1. Infinitus's Avatar
    Quote Originally Posted by Drakxon View Post
    Try staying alive in arenas as a DK, we have to spam DS to stay alive from the trains on us. Now we get to die really fast. Every team already trains the DK, this makes it even worse.
    You get zero sympathy here, now you will know how it is for other classes.

    ---------- Post added 2011-05-28 at 03:46 AM ----------

    Quote Originally Posted by Bantokar View Post
    Well once again the blundering retards that are currently developing wow change an entire class playstyle for a minor fix. Those fucking morons have no clue what they are doing and are changing core mechanics and playstyles in every patch. I am just completely baffled by how amazingly stupid and incompetent the current dev team is. Seriously, any software dev that is so completely clueless about the product they develop would be fired anywhere else. Fucking inbreed applesauce eating banjo playing toothless fucktards
    Try not to play the fotm class, then you see how other classes have had it.
  1. unmitigatedIDIOCY's Avatar
    haha, haha, OH WOW.

    nerf (and not just nerf, FUCKING HALVE) DK healing, BUFF rogue damage. YEAH, SURE, WHY NOT, they must have downs syndrome I swear. Give the healing a 20-25% nerf, sure, but HALVING IT? WHY NOT GIVE AMS A 10 MINUTE COOLDOWN TOO, WHILE THE DEVELOPER BRAIN-TRUST IS AT IT.

    ---------- Post added 2011-05-28 at 02:05 AM ----------

    Quote Originally Posted by Infinitus View Post
    You get zero sympathy here, now you will know how it is for other classes.

    ---------- Post added 2011-05-28 at 03:46 AM ----------



    Try not to play the fotm class, then you see how other classes have had it.
    No see, that's a straw-man argument. "how other classes have had it". You cannot equate DKs in this way, because opposed to other classes, we have no "get-away" spells to use when were being trained, and therefore have to rely on healing. We have no stuns, fears, disarms, blinks, disengages, sheeps, traps, bubbles, blessings, etc. or ANY other CC mechanism besides HC, which just got nerfed to shit. And BTW, CoI doesn't count, because the DK will be slowed (or stunned) as well.

    In threes, (which I play at 2450) I barely, BARELY survive because i am able to spam DS, because my healer is usually CCd. I have ZERO tools to get away, unlike the other classes, so by nerfing the only two things I have is retarded. Frost is notorious for its kitability as a spec, and its crippling lack of mobility.
  1. dvstec's Avatar
    as a warrior tank this:

    "Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown."

    makes me furious!!!!!!!!

    yes... im mad
  1. obscurede's Avatar
    yeah even the utility of the glyph in pve by dpsers is lost.....this is just sad.....no more solo in frost/unholy....and its btter to remove it rather than keeping it !!


    situation in a bg by a frost flag carrier... -

    *casting hungering cold* .....stun by hammer of justice........frost nova (mages!!!).....arcane blast and a finale living bomb........
  1. Flaks's Avatar
    Quote Originally Posted by Zergal View Post
    Invincible classes will be killable now? Cool.

    I don't remember last time i saw a rogue die in an arena match, we even use a stam-stacked one for Carrier in RBGs and we are quite successfull with the strat.

    As far as Dark Succor glyph, it was an obscenity that should never had made it live, took them long enough to fix it. Hungering cold nerf is very poorly tought though, while its one of the best cc in the game, a cast time makes it both extremely easy to avoid and it just doesn't fit the vibe of a melee class, unless they can cast it while moving.
    They can cast it while moving.

    Now if only the RoF change wasn't reverted.
  1. provocator's Avatar
    the daily blink made me lol as always xd
  1. prkl's Avatar
    Quote Originally Posted by tyggyr View Post
    Kitties would like a word with you.

    As would warriors, for that matter, as they don't even have a CC ability (other than stuns).

    Overall this doesn't affect me as I don't PvP, and my DK is a tank, so I don't use the ability either way.
    5 CP Cyclone doesnt ring a bell? Fear doesnt ring a bell?

    Yeah you stick to your dragonslaying fucking tard.
  1. Racia's Avatar
    Cant seem to find any info on this, so i have a question. Now that they are turning all excisting valor into justice, does that mean that the current Valor gear is purchable for justice points or what?
  1. stojko's Avatar
    Quote Originally Posted by Simca View Post
    Glyph nerf was needed, but I think they can probably revert the Hungering Cold change now.

    Near invincible DKs with an amazing AoE CC was a bit OP in BGs, but really they only need to fix one or the other, not both.
    Im sorry do not mean to be rude but, who the fuck cares about bgs hmm? Hope you did not mean rated ones because there its a whole other story...
  1. hq78's Avatar
    i love the hunter buffs!!!! oh wait hunters weren't mentioned in this patch. when is 4.3 coming out?
  1. huldu's Avatar
    The "content" problem with WoW is that if you're either 1) doing raids and completing them 2) not doing raids because your guild can't handle them - you're eventually going to quit WoW regardless. Now the brute reality is that the amount of people actually doing raids and completing them are far, far fewer than those who can't do them. Just an example the guild i am in is very casual, they can't really do anything, they wipe on the trash in BWD. Most of the players get annoyed and all of the sudden there are no raids going on whatsoever. All of the sudden they are taking the "path of least resistance" ie the arena. They are doing fine in there and are gearing up but many are bored with the game. Quite a few have left "waiting" for the next patch and whatever.

    In WoW you have a lot of content, some of which many NEVER gets to see for some absurd reasons. What Blizzard is saying with a note like this is that - if you're a casual wait 3-4 months before you start playing WoW after a content patch has been released.

    You say "rofl im a casual and we have 12/12". Mate, you're not a casual. A casual player is those you encounter in the random dungeon finder who dies all the time, deals crappy dps and are terrible tanks. They barely ever actually "improve" their gameplay. The only way they ever get to complete a "raid" in WoW is to overgear it and/or being carried through it.

    Wasn't the whole point of having "2" difficulty tiers on the raids meant to give *all* players a chance? That is not the case Blizzard. The "normal" difficulty of a raid should be aimed towards those who can complete heroic dungeons. The "heroic" mode should be for the "elite". It's Blizzards game and they do whatever they want. That is fine with me.

    I just hope that they actually do Titan right and try not to go down the "WoW" road. They can't mess up a fps... or well, they can.
  1. fharris3's Avatar
    I dont like lessor victory rush, i like my flat 15% heal tyvm lol.

    And i love the Daily Blink :-D

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