Dev Watercooler - Cataclysm Talent Tree Post-Mortem
Originally Posted by Blizzard (Blue Tracker / Official Forums)
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination, not a list of upcoming changes.

What Worked Well


  • The talent trees are simpler now, but without losing a lot of depth. Most of what we cut were passive talents that everyone took anyway, or really lame talents that did nothing.
  • Choosing your specialization at level 10 and not having to delay playing your character the way you want feels great. You can play your shaman as Elemental or Enhancement with the tools and bonuses to make either work.
  • Specs within a class feel different. This was a big challenge for the DPS warriors, warlocks, hunters, and rogues in particular. Nowadays those specs have different rotations, different strengths and utility, and a different flavor overall.
  • Mastery integrates into the trees well. We can delay the complexity until higher level, and we’re at the point now where it’s a competitive stat for many specs (though to be fair, not all yet).
  • There are some legitimate hard choices for many of the specs. Usually these come in two varieties: which talent you want before you can advance to the next tier of the tree, or where you want to spend those remaining talents after you’ve hit the bottom of the tree.
  • At the risk of catching flak for this statement, I feel that the game is as balanced as it’s ever been. When you look back at the vanilla or Burning Crusade days there were many specs that were just jokes and the difference between the highest performing and worst performing specs was on the order of 30-50% or more. Nowadays, players worry about 5-10% differences. Those are differences we still want to fix, absolutely, but we’ve come a long way. The talent trees have helped us do that.

What Didn’t Work


  • I’ll admit there are still a few clunker talents -- those that are undertuned or just not interesting enough. There aren’t many though, and they’re relatively easy to replace.
  • On the other hand, the talent trees still have traps for the unwary. For example, a Fury build that skips over Raging Blow is making a serious mistake. That may seem obvious to current players but it’s the kind of thing someone returning to the game after a hiatus might not understand immediately. (After all, you didn’t robotically take Ghostly Strike just because it was a gold medal ability.) While there is something to be said for safe choices, it would also be nice if the talents we expected players to have were talents they always had.
  • Some players miss true hybrid builds. (Hybrid in this context means spending near evenly in two trees -- I’m not talking about the more common use of “hybrid” as a tank or healing class.) To be fair, these builds were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP. In other words, the reality of the hybrid build never lived up to the myth. But it’s fair to say that it’s impossible now to have a hybrid build, and we understand some players want them back.
  • I said above that there are tough choices within the trees of many specs, but there aren’t very many of them within each spec. Often it can come down to where to spend those last 1-3 talent points. While that was our goal, it would be even more exciting if there were more of those hard decisions. Hard decisions can be painful when you’re faced with excluding an ability or mechanic that’s fun to have. But overall we think hard, exclusive decisions are a good thing. They encourage experimentation and discussion and give players a chance to try out different things, all of which can help keep them engaged.
  • Even worse, one potential place to spend those points is in the first two tiers of the other trees of your class, yet those talents are extremely design-constrained. First, they have to be attractive to the main spec using that tree, so chances are you’re not going to find much interest in the healing tree if you’re a damage dealer (unless you want to improve your limited healing). Second, those top-tier talents can’t affect higher level abilities since the talents are available at level 10. Finally, because those talents are available early, they should really be relatively simple to understand for new or returning players. You don’t want to put complex procs with lots of exceptions and internal cooldowns that high in the tree. All of those reasons mean that it’s rare that there’s a true game-changing talent available in those first two tiers. This would be totally broken, but imagine you could spend those last 10 points anywhere in another tree. Much more exciting, huh?
  • This is a personal pet peeve, but I don’t like the talents that have a 33/66/100% chance to do what you want them to do. That’s just an awkward way of making a valuable talent cost more than one point. The new Cataclysm talent tree design didn’t cause this problem, but it didn’t fix it either.

The Future

This is the part where I’d really love to share our ideas for how we could address these problems, but some discussions are still a little too rough even for the dev watercooler. When we’re a little farther along, we’ll be able to share more. In the meantime, this is a great topic for further discussion. Players like to evaluate the talents in their particular class, but it’s also useful to evaluate the talent tree system as a whole. It’s an iconic design for World of Warcraft for sure, but that doesn’t mean it can’t be improved.


Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He once spent a summer capturing live radioactive alligators. True story.
This article was originally published in forum thread: Dev Watercooler - Cataclysm Talent Tree Post-Mortem started by Boubouille View original post
Comments 180 Comments
  1. alt's Avatar
    Quote Originally Posted by Phasma View Post
    I disagree. Usually, EJ would recommend (all other points are required) where to put your last 3-5 talent points back then. Now, it only recommends where to put the last 1-2 points, but most of the time requires where to put ALL of them. That is less than half the choice you had before.

    I have a main mage and druid/warlock/hunter/rogue alts. I disagree. Back then, EJ would require just about everything short of 1-2 points. The discussions mostly revolved around what is the weakest dps/tanking talent that you can drop to pick up a utility talent that was extremely useful for a fight you're working on. There are more choices on utility talents to pick up right now.

    Speaking mostly as a fire mage/demonology lock, I have roughly 4-5 extra points that I can spend on a choice of 4-5 utility talents. I can max 2 or spread them out. Back then, I only had 1-2 extra to spend on completely underwhelming talents. There was a point where I spent a few months in Wrath with that free point unspent since the choices were completely pointless.
  1. woxingma's Avatar
    Quote Originally Posted by tenzing21 View Post
    Talent trees are worthless. You just get on EJ, do what they tell you and fire-and-forget.
    How is this any different than ever in this game? At least I can use my last 2-5 points to get a fun mobility talent, or a talent that helps with questing. Never had that flexibility before cata.

    ---------- Post added 2011-06-02 at 12:20 PM ----------

    Quote Originally Posted by Exorbitant Rage View Post
    He needs to stop saying the game is as balanced as it's ever been, it's bad enough that he just said it about PvE where it isn't true but when he said it about PvP a while ago it was downright ignorant. Other than that, he praises the hell out of their new system and the only downsides he chooses to bring up are ones that existed before the new trees, when he could have easily brought up some actual valid issues with the new system. But hey, WoW's perfect, I guess.
    when was this game the most balanced for PvP and PVE then? Vanilla? BC? Wrath? really?

    sorry but if you can't see how much more balanced the game is now compared to previously I have the feeling you just didn't play before Cata.

    ---------- Post added 2011-06-02 at 12:23 PM ----------

    Quote Originally Posted by Vasz View Post
    "There are some legitimate hard choices for many of the specs."

    Erm, they are actually more linear than they were before Cataclysm.
    possibly, but if you were a serious dpser before cata, there was 1 spec that was right. no choice. And you needed to theorycraft a large part of the time just to figure it out. There were never any hard choices before cata. There are some now.
  1. alt's Avatar
    Quote Originally Posted by tenzing21 View Post
    My roommates 1st toon (I played back in open beta) was on Shattered Hand; I played his holy pally (I now have my own holy pally on Terenas) with Jubei and was also in Drama and Death and Taxes. I pvp'd against Nodomino for a couple of years. I know how bad holy talents were back then, raid-wise. But you could still get them (epics) if you picked well. The game now does not allow you to make decisions. Your path is chosen for you. The difference in healing throughput is minimally affected by choices. Those choices actually take way too much thinking/playing to suss out (unless you use EJ, which ta-da, they do).

    Sounds like what you want is a completely bloated tree filled with bad choices so you can laugh at all the noobs picking terrible talents. "If you picked well" is a euphemism for having no choice at all since you had 1-2 free points max if you were truly min-maxing.
  1. woxingma's Avatar
    Quote Originally Posted by tenzing21 View Post
    Anecdote battle- BEGIN! But seriously, he is terrible. He made 4-5 statements about talent trees and status-of-the-game that are simply so far divorced from reality, that my only conclusion about his apprehension regarding a game he has control over, is that he has no control. He's a friggin' moron.
    I would say precisely the same thing about you. I'm doubting you even play the game now.

    ---------- Post added 2011-06-02 at 12:35 PM ----------

    Quote Originally Posted by Scratches View Post
    Might want to check your facts there before you go calling people trolls, lest you look like one yourself... ¬_¬
    Street didn't join Blizzard until Feb 2008, as he was working at Ensemble (on Age of Empires games) prior to that. And at that point WoW was already at 10M subscribers...
    so he DID work at blizzard before they hit 12 million. Thanks for making that clear.
  1. k1037's Avatar
    Meanwhile, back in the real world...
  1. mmoc98cff0b6ba's Avatar
    Dumbing the talent trees down were one of the reasons for me not to buy Cataclysm... And here im still lurking for changes still hehe.
  1. obscurede's Avatar
    I miss the old days of Fury warrior tanks
  1. lilbuddhaman's Avatar
    If you're going to talk about more specs being viable in this game, then you also need to bring up the homogenization of classes as well.

    You can have 3 viable specs as a hybrid now because so many of your abilities of have been turned into renames of another class' skill. Your rotation is similar/same but with different names.

    There are essentially 4 roles in the game (caster dps, melee dps, tank, heal) with only ~2 variations of each role.

    As far as the 1/2/3% 33/66/100% talents being removed, I found those were where the most customization and depth was. When I got a certain gear upgrade, I could crunch some numbers (which is fun to 'hardcore' players), then determine that I could drop 1% of say, mana regen in turn for 1% more crit. I'd play around with, and find that with it, I just increased my dps a little but significant amount.

    A few weeks later I get a questionable upgrade, some new trinket with a questionable proc. I read up on the proc, I crunch some more numbers, and determine if I drop all my crit talents and load up on mana regen, I can spam harder, get the proc to hit, and have a net increase of dps. Again, this was fun.

    Less talents, less complexity = not fun.

    How about you leave the talents nice and bloated, and make a "suggested" path for newbies, which highlights "really good" talents that players should choose. Or add TOOLTIPS THAT ARE ACTUALLY "TIPS" about how the talent is used. Hardcore players can ignore it, newbies can read and hopefully learn what the fuck the talent is used for.
  1. mmoccc0b2dd691's Avatar
    ive left and i blame meg.. i mean gregg. Also yes i want a cookie or medal.
  1. Nachopie's Avatar
    Quote Originally Posted by garion55 View Post
    wow im surprised that that dude still has a job. if i'd lost a million customers at my place of work, id be looking for other work.
    Ghostcrawler would have lost his job to if he was actually responsible. However, what you are referring to is just a standard subscription loss that often happens when people have beaten available content and are waiting for new content.
  1. Rankin's Avatar
    Quote Originally Posted by lilbuddhaman View Post
    If you're going to talk about more specs being viable in this game, then you also need to bring up the homogenization of classes as well.

    You can have 3 viable specs as a hybrid now because so many of your abilities of have been turned into renames of another class' skill. Your rotation is similar/same but with different names.

    There are essentially 4 roles in the game (caster dps, melee dps, tank, heal) with only ~2 variations of each role.

    As far as the 1/2/3% 33/66/100% talents being removed, I found those were where the most customization and depth was. When I got a certain gear upgrade, I could crunch some numbers (which is fun to 'hardcore' players), then determine that I could drop 1% of say, mana regen in turn for 1% more crit. I'd play around with, and find that with it, I just increased my dps a little but significant amount.

    A few weeks later I get a questionable upgrade, some new trinket with a questionable proc. I read up on the proc, I crunch some more numbers, and determine if I drop all my crit talents and load up on mana regen, I can spam harder, get the proc to hit, and have a net increase of dps. Again, this was fun.

    Less talents, less complexity = not fun.

    How about you leave the talents nice and bloated, and make a "suggested" path for newbies, which highlights "really good" talents that players should choose. Or add TOOLTIPS THAT ARE ACTUALLY "TIPS" about how the talent is used. Hardcore players can ignore it, newbies can read and hopefully learn what the fuck the talent is used for.
    What you're talking about sounds an awful lot like reforging. They just moved it out of the talent tree and onto gear.
  1. Nathiest's Avatar
    MASTERY is a lame talent, skill, ability, spell? whatever it's totally lame! Blizz needs to get ridd of it and give us something more uh.. useful! and fun and interesting...
  1. skiiitz's Avatar
    I believe that some classes and specs have been nerfed in the fact that character 'customization' has been lost due to the face of such a short talent tree and it does not make the characters talents a choice of the player but the choice of what blizzard want to see.
    The old talent trees have to be bought back

    Edit
    i believe that *all
  1. k1037's Avatar
    Quote Originally Posted by Nachopie View Post
    Ghostcrawler would have lost his job to if he was actually responsible. However, what you are referring to is just a standard subscription loss that often happens when people have beaten available content and are waiting for new content.

    Except it was the fastest and largest loss of players ever, per Blizzard's own admission. And it was all in the first three months following the expansion's release. The real slow months have been April and May, and possibly June and July depending on when 4.2 launches. If they'd lost 600,000 subscribers by March, how many have they lost since?
  1. mmoce00068c957's Avatar
    More balanced than ever?

    Greg, do you want to tell this to the elemental shaman players as well?
  1. Nefastus's Avatar
    Quote Originally Posted by garion55 View Post
    i dont find it that hard to believe that he had the final say on many of the decisions that led people to leave the game. someone has to step up and accept responsibility for what happened to this game and the first guy that needs to go is him.
    Have to agree with this. They really screwed the talents with this expansion. They said the trees were bloated before but now we all look the same talent wise. I did like to pick up crazy builds and other things, it was fun to me. Now you are locked in a tree until almost the end of the game. This was the first time i wasnt excited for talent trees in a expansion. I remember how cool it was to wait for the extra talents (and points!) coming TBC and then wrath of the lich king.
  1. Omega10's Avatar
    "With some of things he says, no it isn't naive. Assuming he chooses his own words and they aren't fed to him while he's just some mouth piece for Blizzard. I've played many online games over the years, I can legitimately say World of Warcraft is the only one where I have literally facepalmed over some of the things that the people speaking to the community have said and it hasn't been just once, but several times."

    Compared with absolute sterling perfection in all its majestic glory, Blizzard (and Ghostcrawler) really really sucks.
    Compared to anything else I've ever read from competitors, Blizzard (and Ghostcrawler) really majorly rocks.

    At Everquest, at least when I switched from EQ to WOW, only one DEV was in the same league as Ghostcrawler,
    and that was the then-new professions leader who came over from EQ-Traders.com.
    Everyone else was SUBSTANTIALLY worse.
  1. Plutarch78's Avatar
    Quote Originally Posted by blackweb View Post
    Greg, I cancelled my subscription and moved to RIFT. Do you even care why? I doubt you do but I will tell you anyway. First, both of my main characters are paladins, one holy, the other prot ret. The reason I quit wow and took my entire guild to RIFT is statements like this one



    that show just how out of touch you and the other wow devs are. If you play a paladin, the game is less balanced than it has ever been. I pvped as a paladin since classic and paladins now are in even worse shape than they were in BC or classic. I have to be honest Greg, you and the other devs, especially Tom Chilton are so completely out of touch with your player base that it is time for a change in leadership on the wow dev team. I will not return to WoW until there is a change in leadership on the wow dev team. The new leadership should not include you or Tom Chilton aka Kalgan.
    Sounds to me you were used to playing a faceroll class/spec. Either way, no one at Blizzard is losing sleep over Rift. That game will come and go just like AoE, Aion, and WOL.
  1. Highangel's Avatar
    Quote Originally Posted by Boubouille View Post
    The talent trees are simpler now, but without losing a lot of depth. Most of what we cut were passive talents that everyone took anyway, or really lame talents that did nothing.
    everything is cookie cutter now more than ever before... just avoid the pvp talents for pve and you are good to go.
    Might not be the case for all classes, but most of the ones i play.

    And why is less better anyway...

    Mastery.. hmm i don't really like it personally, it's difficult to see the immediate benefits of it, and knowing which stat is best for your class is rocket science now. Go Rawr and stuff
  1. mmoc79483d36b0's Avatar
    > Nowadays, players worry about 5-10% differences
    Actually i can't agree more : looking at the numbers (from simulationcraft or whatever) i've *VERY* glad all 3 (4) warlock specs are viable for PVE (5% between "best" and "worst") so now i can safely play the one i like or the "most adapted" spec for every PVE encounter. Thanks a lot for that Blizzard.

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