Update - Zarhym clarified who the "Molten Lords" required to start the legendary questline are.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Molten Lords are mobs in the Firelands. Killing one will unlock the quest for you, after which you need to visit Grommash Hold in Orgrimmar or the Wizard's Sanctum in Stormwind to pick up the quest.

You do not have to have defeated any bosses from the previous tier. That was a requirement we ultimately decided to get rid of.
For more information, check the preview posted a couple of weeks ago!



Patch 4.2 PTR Notes - 06/10 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in Stormwind or Orgrimmar.

New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.

New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.

New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

Dungeons & Raids
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Valor Points
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  • The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
  • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.

PvP
Battlegrounds
  • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.

War Games
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.

Death Knight (Forums / Talent Calculator / Skills/Talents)
Unholy
  • Unholy Might now increases Strength by 10% 20%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
    • Mangle (Cat) damage at level 80 and above has been increased to 530% 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • Ravage damage at level 80 and above has been increased to 975% 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
    • Shred damage at level 80 and above has been increased to 520% 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.

Balance
  • Starfire damage has been increased by approximately 23%.
  • Wrath damage has been increased by approximately 23%.

Set Bonuses
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.

Retribution
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.

Guilds
Guild Finder
  • Long comments will now work and not be cut off in the display.

User Interface
  • The User Interface panels have been resized so there is no more need for scroll bars.The
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.
This article was originally published in forum thread: Patch 4.2 PTR Notes - 06/10 Update started by Boubouille View original post
Comments 173 Comments
  1. thunderdragon2's Avatar
    sorry but the vp cap change is a discrace while the za/zg hc's per week award the cap now

    35/45 vp for the new bh boss? lol wat?

    this is just stupid tho
  1. Squishei's Avatar
    Nerf on valor points per week? Why??
  1. blackangel209's Avatar
    That VP cap change seems...wtf? You can now get the full cap by being a tier and a half behind?
  1. mmoca409315d81's Avatar
    In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels.
    so why can shamans never get a line like this in the patch note?
  1. thunderdragon2's Avatar
    Quote Originally Posted by NesQuek View Post
    Nerf on valor points per week? Why??
    dono realy its not like it costs less to buy the vp gear
  1. Duerma's Avatar
    The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
    WTF IS THIS
  1. Nexgelu's Avatar
    cuz blizz is retarded
  1. mmoc13ac472362's Avatar
    wohoo finally unholy dk buff , bout f-ing time
  1. karazorel's Avatar
    No me gusta Valor Point changes. An explanation would be nice.
  1. Northern Goblin's Avatar
    EDITED BECAUSE I FAIL AT READING.


    The Unholy buff is borderline stupid. Imagine NS spam as Unholy PvP with the stupid amounts of AP that 20% str will give.
  1. Skarsguard's Avatar
    Quote Originally Posted by nirvash View Post
    wohoo finally unholy dk buff , bout f-ing time
    Yes its been to long and that buff helps scaling instead of a static buff which wouldn't have helped to much with the new gear coming out.
  1. Hunterpower's Avatar
    My dk is gonna be able to be unholy in 4.2? YAY
  1. Durandro's Avatar
    I don't understand this nerf either. Its essentially discourging people to raid? As it is, a full clear of Firelands 25 man would get you 630 VP. Less then doing 7 Zandalari heroics.

    That's a huge what the hell moment.

    Also agreed about Shaman being overlooked AGAIN.
  1. MintJam's Avatar
    Woah, that illuminated healing buff will nice for preppin a pull/PvP inc.
  1. thunderdragon2's Avatar
    Quote Originally Posted by Fengore View Post
    Come on, 5 man heroics with t12 gear are outdated content now, you didn't think they'd give you free points without raiding that easily now did you?
    um hate to brake it to u but they didnt but it gave use and incentive to raid when we didnt need gear from certain bosses and we may not have a setup for hms that just means that when ppl get wat they want and they cant do hms ppl just wont raid anymore and how is it "free valor without raiding" the VP cap for doing 7 za/zg a week is 980 the only way to get 1250 per week is by RAIDING

    also the vp from raiding stands at (bare in mind that this is with the changes)

    10 man: 525/980vp
    25 man: 675/980vp
  1. jshidaka's Avatar
    so ppl cant get gear fast... who cares.. after the 6 pieces ppl can get from VP... no one cares about it
  1. thunderdragon2's Avatar
    Quote Originally Posted by jshidaka View Post
    so ppl cant get gear fast... who cares.. after the 6 pieces ppl can get from VP... no one cares about it
    u mean 9 i was just told that the legs chest and gloves for the t12 sets will cost vp in 4.2.....
  1. Northern Goblin's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    um hate to brake it to u but they didnt but it gave use and incentive to raid when we didnt need gear from certain bosses and we may not have a setup for hms that just means that when ppl get wat they want and they cant do hms ppl just wont raid anymore and how is it "free valor without raiding" the VP cap for doing 7 za/zg a week is 980 the only way to get 1250 per week is by RAIDING

    also the vp from raiding stands at (bare in mind that this is with the changes)

    10 man: 525/980vp
    25 man: 675/980vp
    Bollocks, misread it, my bad.
  1. Bankrupted's Avatar
    moar dks buffs MMMMMM sexy
  1. iamthedevil's Avatar
    They obviously lowered the amount of Valor Points able to be earned each week so it will take everyone longer to get gear, essentially elongating the amount of time for this to be seen as new content.

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