Patch 4.2 PTR Notes - 06/14 Update
There was a minor update to PTR notes, nothing super important at first sight but Blizzard considerably increased the amount of Valor Points you will get from Patch 4.2 Raid Instances.



You will now get the following amount of points if you clear up the instance in a given week.

PlayersFirelands RaidBaradin HoldFirelands Raid
+ Baradin Hold
10-Man840 Valor Points120 Valor Points960 Valor Points
25-Man980 Valor Points140 Valor Points1120 Valor Points

Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi in Grommash Hold in Orgrimmar, or Coridormi atop the Wizard's Sanctum in Stormwind. The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.

Currency
Conquest & Honor Points
  • Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be 1500 and the cap from Arena rating will be 1000. In the first week, the character wins enough Arena matches to reach the 1000 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to 500 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is 1600, and the cap from Rated Battlegrounds is 1500. The character has a total cap of 1600 Conquest points for the week. Up to 1500 points can be earned from Rated Battlegrounds, but the last 100 must come from a different source.

Valor & Justice Points
  • The number of Valor Points awarded for killing a boss in the Firelands is 70 120 in 10-player mode, and 90 140 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 120 in 10-player mode, and 45 140 in 25-player mode.
This article was originally published in forum thread: Patch 4.2 PTR Notes - 06/14 Update started by Boubouille View original post
Comments 120 Comments
  1. Kalcheus's Avatar
    They were just showing potential maxes regardless of cap. There's an assumption there that not every guild will be clearing 7/7 starting next week.
  1. helheim's Avatar
    Quote Originally Posted by Fraza View Post
    What? You don't think they changed this because people had something to say about it before?
    i bitched about the cap thing and got a 7 day forum ban as a result. there are multiple threads on the ptr discussion forum regarding the changes that were proposed. so obviously, people did have something to say about it before.
  1. Gurbz's Avatar
    Quote Originally Posted by MysticalOS View Post
    i don't think you understood the arguments then, no one was complaining about heriocs capping you (if they were they were just retarded and injecting dumb thoughts into a legit argument), they were complaining that raids were NOT. It was about raiders not wanting to kill 7-8 bosses, then still have to kill 8 more bosses in obsolete raid content, or run a bunch of heroics after the fact to finish capping. raiders wanted to cap vp in the time they invested in the current content raids. that was the blunt of the argument. We did not want to be burdened with running a bunch of heroics on top of raiding several nights a week to min max our VP intake. If you're a progression guild and working on heroic encounters, clearning 7 bosses isn't going to just be magic faceroll first weeks, but you're gonna need VP caps the most the first weeks. so you'll invest al your raid time into progression and not want to bother with heroics. maybe when you have 7 bosses on farm and clear it in one night you won't mind heroics. but i personally don't want to raid several nights a week then be told i still gotta do several heroics on top of it. I make time for raiding in my schedule, but I'm not going to be bothered to run a bunch of heroics i don't need anything from just for VP. That was the argument that was made, and blizz did listen, because it was just common sense. Adjusting the Vp for raid bosses since there are less of them. Problem solved. No reason to change heroics, what for?i don't think that's what the majority complained about. I agree with you that anyone who did is just dumb.
    If that is the real reason why people were mad, then they need to learn to add. You can't get capped doing only raids right now, unless you are in a 25-man guild that is 13/13 AND does BH every week, which would account for less than 1% of guilds in the WORLD. And by the time you are that progressed, it is highly unlikely that you would need the valor points anyway. So what was the problem? I mean, I suppose you could get closer to the cap now vs what they had proposed, but not by that much. Certainly not enough to justify the massive amounts of QQ that was going on.
  1. Azrile's Avatar
    Quote Originally Posted by Bloodfire View Post
    I don't get one point...
    The weekly cap will stay 980 or 1250? With all this info from PTR and Blueposts only gave a headache.
    It is really MMO-champion that gave you the headache.. Blizzard never said anything about the cap going above 980, MMO-champ just did this chart to show people that they could easily get over the cap without doing heroic 5 mans.... and in the end, it made it look (to some people) like Blizzard raised the cap.

    ---------- Post added 2011-06-15 at 06:08 PM ----------

    Quote Originally Posted by Gurbz View Post
    If that is the real reason why people were mad, then they need to learn to add. You can't get capped doing only raids right now, unless you are in a 25-man guild that is 13/13 AND does BH every week, which would account for less than 1% of guilds in the WORLD. And by the time you are that progressed, it is highly unlikely that you would need the valor points anyway. So what was the problem? I mean, I suppose you could get closer to the cap now vs what they had proposed, but not by that much. Certainly not enough to justify the massive amounts of QQ that was going on.
    Yeah, but in tier 11(now), troll heroics still are semi-meaningful for many raiders. Maybe to fill a slot you have had bad luck with, or at the least for BOEs that sell for 1k or the bear mount. That is the reason nobody is complaining now.. plus they are fairly new. The real problem was looking forward at the next 6 months when all of those motivations are meaningless except for the VP. I still think it was overblown anyway since a group of raiders will be able to faceroll them in 4.2 in 20 minutes and you would have only had to do it once or twice per week.
  1. Bullarkie's Avatar
    I find the VP change interesting being that current 25 mans are much easier than 10 mans. I hope it's not the same in 4.2

    The only fight I can think of that's easier in 10 man is Ala'kir.
  1. ipear's Avatar
    yeeeeeees! nice news
  1. mmocb2358cdeee's Avatar
    Quote Originally Posted by Bullarkie View Post
    I find the VP change interesting being that current 25 mans are much easier than 10 mans. I hope it's not the same in 4.2

    The only fight I can think of that's easier in 10 man is Ala'kir.
    Various factors if something is more difficult than another, of course assuming you have a guild of only pro players then 25 would be the easier format on most encounters. However thats rarely the case, there will in most situations be some players in a 25man roster that are not as aware of movement and such. 25man raids also stresses your computer more leading to more disconnects, then there is the whole organizing aspect you have the same space to move on as on 10 which isn't always that big and this and that. There are multiple factors why one or the other would be easier or not, personally for having done both on heroic i find them pretty much equal.

    And i fail to see how the VP change has anything to do with whichever is easier. Any raider that cares about what gear they can potentially get would cap their valor weekly regardless which way you have to go about it.
  1. Trispec's Avatar
    Quote Originally Posted by davep View Post
    *must find something to complain about.... OH I GOT IT*

    [sarcasm]This is bs, my guild is 10man and that means I need to do 1 heroic just to cap out for the week. WHAT THE HELL!!![/sarcasm]
    Quick, go make a 5 paragraph rage post!
  1. godofslack's Avatar
    Great changes.
  1. Kalcheus's Avatar
    Quote Originally Posted by Trispec View Post
    Quick, go make a 5 paragraph rage post!
    Not only that, make sure you make *3* why was my thread deleted/censorship posts
  1. Izin's Avatar
    Quote Originally Posted by wakarimas View Post
    I dont like that they are forcing arena-people to do rated battlegrounds. So much fail!
    Read the post again.... You only need to do rbg first week so why whining about that? :S (unless you are so bad that you cant get above 1500 ofc)

    Tbh I think this change is really good, now you actually need to keep playing rated bg to cap if you dont have any high arena ratings and other way around. They should add this for all brackets aswell tbh which would help preventing rating camping a bit.
  1. boneyjellyfish's Avatar
    Regarding the gearing up speed thing, I'll say that tanks certainly gear up faster in 25-man than 10-man. There's a greater chance that tank gear will drop and the amount of tanks doesn't increase in proportion.
  1. Alayea's Avatar
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
    :| ... :? ... :O

    That was my reaction to seeing shaman included in the list. I really wasn't expecting it, haha. There's no way my guild would let me work on it even if my main had an elemental spec, though. Seriously, who would?

    Anyway, still had a good laugh. :)
  1. Recom's Avatar
    Quote Originally Posted by Alayea View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
    :| ... :? ... :O

    That was my reaction to seeing shaman included in the list. I really wasn't expecting it, haha. There's no way my guild would let me work on it even if my main had an elemental spec, though. Seriously, who would?

    Anyway, still had a good laugh.
    Ele shaman being bad today (and tomorrow) doesn't mean it will always be bad, there could be some buffs coming in 4.2.1/4.2.2/4.3 and by that time Dragonwrath will still be awesome, so why not ?
  1. davep's Avatar
    Quote Originally Posted by Alayea View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
    :| ... :? ... :O

    That was my reaction to seeing shaman included in the list. I really wasn't expecting it, haha. There's no way my guild would let me work on it even if my main had an elemental spec, though. Seriously, who would?

    Anyway, still had a good laugh.
    it's all about what gives the most stats, currently 372 + 372 shield and weapon would gives best stats but if there was a legendary this tier then it would obviously be the best way to go.
  1. Kujja's Avatar
    Quote Originally Posted by Bullarkie View Post
    I find the VP change interesting being that current 25 mans are much easier than 10 mans. I hope it's not the same in 4.2

    The only fight I can think of that's easier in 10 man is Ala'kir.
    Some fights are easier in 10 man, some easier in 25 man.
    A reason why 10 man seems a lot harder is that it can be very setup based, which makes it hard for some groups but easy for others... if a boss is easily killable with a certain setup then it doesn't make it hard just because it can't be killed as easy with another setup.
    The only 10 man heroics I've fought are Conclave and Al'Akir, both of which are far easier on 10 man... I won't say which is easier for other bosses as I don't know for sure, but from what people have said, I'm pretty sure that it's about an equal amount of easy bosses on both 10 and 25.

    Also - the reason for more valor points is to give more incentive to raid 25 man... if there was no incentive it would make it slightly harder for 25 man guilds to recruit as well as killing off a few 25 man guilds (not saying it will kill 25 man raiding, but it would be a step towards that)

    ---------- Post added 2011-06-16 at 05:42 AM ----------

    Quote Originally Posted by Alayea View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
    :| ... :? ... :O

    That was my reaction to seeing shaman included in the list. I really wasn't expecting it, haha. There's no way my guild would let me work on it even if my main had an elemental spec, though. Seriously, who would?

    Anyway, still had a good laugh.
    A lot of guilds give legendaries to people that deserve it the most for being active, reliable and for helping the guild, even if it could be much better for another class. Also, as someone else said.. just because ele shaman may be bad now.. it doesn't mean it will be bad in 4.2 (I'm pretty sure it's getting buffed... as well as the new tier bonus (?) being quite strong)
  1. theturn's Avatar
    Well I guess this means instance ques will be doubling
  1. yuca247's Avatar
    Quote Originally Posted by stgeorge78 View Post
    It's because they don't play their own game anymore. Internally they are playing Diablo 3 and Titan now. So many gaffs this expansion cycle because they literally are winging it on a lot of decisions. Ghostcrawler has always been a weak designer, but without oversight, all the designers (most of them junior and new to WoW) are really botching things on a regular basis. Their management is to blame also, for allocating far fewer resources and funding to the game - it shows when they cut corners to the extent they have. It's all about profit now.
    I looked up speculation and misinformation in the dictionary and they both had your name on it.
  1. Fuzzbutt's Avatar
    Quote Originally Posted by yuca247 View Post
    I looked up speculation and misinformation in the dictionary and they both had your name on it.
    Actually... it's well known that they've pulled off a lot of the top designers for Titan. There are still people that have been around for a long time, but WoW's current role is (and has been since sometime during Wrath) the cashcow whose milk provides for the other franchises.

    Playtesting for Titan and D3 is well underway--as recent interviews and tours of Blizz HQ have shown.

    The only parts of his post that're "speculation" are the pieces about GC and his management. If you look at how GC behaves towards the community and half of the stuff he says publicly, then you'll understand why the poster speculates what he speculates.

    The bottom line is that Blizzard has been phoning it in for awhile so it can finish up other projects. Of course they'll continue developing WoW for another decade. That doesn't mean it's going to be high quality content. The number of bosses this tier are the fewest since the ren fair patch and blue posts have said that they feel that 7 is a "good number" per tier. At the start of cata, they wanted two "half raids" per tier. Now they only want one "half raid" per tier. You do realize that says a lot about what Blizzard has become, yes? More evidence? Did you even watch the cinematic? I think that's one thing even the Ren Fair has over 4.2.

    But if you want actual speculation... At some point they'll realize the value of the cash shop and make it FTP. At that point, they won't have to worry about people complaining about their development cycle (it's free, afterall). They can release an infinite number of ren fair raids (it's free, afterall). At that point they can afford to have the majority of effort in the game in the cash shop--which at this point is just another way for Blizzard to print money.

    Copies of this game will never sell out again on launch day, but you know what has? Sparklepony and sunshine kitten. The importance of the cash shop going forward isn't even speculation. Tell me that's not the future of the game after listening to the earnings conference call.
  1. ContentsMayVary's Avatar
    Quote Originally Posted by Fuzzbutt View Post
    Copies of this game will never sell out again on launch day, but you know what has? Sparklepony and sunshine kitten.
    Not likely when you can download it.

    And... the online pets sold out? Really? I dinnae think so, pal.

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