Update Patch 4.2 - Official Trailer
Blizzard released the new trailer for Patch 4.2 as I was finishing up this news post apparently.



Patch 4.2 - PTR Build 14299
A new build has been deployed on test realms last night. There wasn't really any important change in this build but it's starting to look like the patch won't be deployed on live realms on June 21st, I don't think Blizzard is crazy enough to push a patch live with a build that is less than a week old on PTRs.

That would make the patch more likely to be released on June 28th, I'm not sure if it will have any impact on the starting date of the Arena Season at this point.


Patch 4.2 - Opening Map / Mails Animation
The feature was shortly implemented on Patch 4.1 test realms and then removed, it's back in patch 4.2! Your character now has an animation whenever you check the world map or open your mail at the mailbox.





Leaders of the Horde and Alliance - Gelbin Mekkatorque
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After long years of patiently enduring and biding their time under the hospitality of their dwarven allies, the gnomes have rallied for one final, valiant attempt to reclaim their rightful home. They now face a battle against the twisted genius of a betrayer, one who is maniacally obsessed with ruling over the gnomish race… or destroying it entirely. With their allies hard-pressed to survive in the aftermath of the Cataclysm, the gnomes must rely upon cunning, cleverness, and courage to take back what is theirs.

Leading this desperate charge is High Tinker Gelbin Mekkatorque, the brilliant and resourceful inventor who has guided the gnomes through their darkest hours. Now he stands on the razor's edge between personal vengeance and true leadership -- to face a test that none of his calculations could have ever prepared him for.

Gelbin took a step forward and scanned the room. Maybe if he could get to the other side of the study quick enough, there would be a stool that could become a makeshift weapon. If he could keep the trogg at bay, perhaps he would be able to escape through the opening it had just come through. It would be risky, but it was the best—

Two more troggs shambled into the light. The first one grunted guttural commands to the other two, and they moved to either side of their prey with a feral swiftness that belied their bulk.

The wall lowered behind them with a foreboding clang, and Gelbin felt a sad clarity: he was going to die here.

Blizzard Entertainment is proud to present the latest entry in the Leaders of Azeroth short story series:

"Cut Short"!


Blue Posts
Originally Posted by Blizzard Entertainment
Quest Design
I'm reading that as you want quests to be interesting but easy and fast to get people to endgame.
Yes and no. When designing quests, it's important for us to keep in mind all the different kinds of players that'll play through them and what their interests might be. For example, some World of Warcraft players just want to get to max level as quickly as they can. That's a totally valid style of play, so we try to make sure that quests don't arbitrarily complicate or impede the leveling process.

That's just one thing we consider, though. We know that there are a lot of players who absolutely love questing -- quest chains, daily quests, low level quests, all of it. (Loremasters, represent! \o/) And we absolutely want to appeal to that group of players, too. With respect to the OP's suggestions, our concern is that, if we implement quests that are too challenging or too similar to dungeon content, then we risk forcing players into roles and types of gameplay that they may not appreciate. Not everyone likes running dungeons or feeling pressured by having to learn encounter mechanics, so overloading quest content with those kind of scenarios may not be the best course of action.

Could we do more to vary up the kinds of quests you play through, though? Sure. We feel that we can still provide a streamlined, straightforward questing experience without always relying on the simple "collect this," "kill that," "okay, now kill that again, and then be a good sport and collect a variety of gross things from their corpses" objectives that everyone has come to love. Those kinds of quests certainly have their place and will likely remain a staple in World of Warcraft, but we're trying some new things with the 4.2 daily areas that we hope players will enjoy, and want to continue that trend with future content, as well. (Blue Tracker / Official Forums)

Ask the Devs
I'm not going to bother getting into the specifics of what was answered or why or any fansite articles bashing the process; it's been covered many times before.

But, at the core, I think we agree it's not working. While we could (and do) lament over the reasons why a scheduled Q&A based on question popularity doesn't sit well with people, the bottom line is it can't go on as it is.

We don't expect people will ever be completely happy with any Q&A. Regardless of how they're conducted we'll never get to every question, so there are always going to be complaints that we didn't answer the right ones. But Ask the Devs is different. While there are certainly arguments that answers didn't say the right things, or didn't give a firm answer on how a problem would be resolved, the process just doesn't work because of the format.

We've spent a lot of time discussing why it doesn't work, and while that's interesting to us, the bottom line is that once we've finished the role Q&A's with healers, we will be ending the Ask the Dev series.

Our goal with Ask the Devs was always to increase interaction with the developers, to provide a direct conduit to their thoughts and process. We're in the planning stages for a new Q&A process that will replace Ask the Devs, and while we're absolutely certain people will continue to be upset we didn't answer every question, we think it will overall be a far more successful approach. (Blue Tracker / Official Forums)

Death Knight (Forums / Talent Calculator / Skills/Talents)
Tanking and Survavibility
DKs have a lot of control over their survivability. While the other tank classes spend a lot of button clicks on generating threat, DKs can regularly hit Death Strike, which heals them. This puts a very powerful tool in the hands of the player. Played well, you can mitigate a lot of incoming damage and even choose when it is important to mitigate that damage. But you also have the possibility of playing poorly. It probably isn’t the kind of play style that is going to appeal to everyone.

You can look at the recent discussion about the paladin Holy Shield as a microcosm of this debate. Some players wanted more control over their survivability, and the new Holy Shield provides that. But it is more work to control an active button and there is a larger penalty for doing it badly. Death Strike is like Holy Shield on steroids in this regard. There are good and bad times to use Holy Shield. There are definitely good and bad times to use Death Strike. We see some DKs attempting to hit Death Strike as much as they possibly can, and then getting frustrated when they can’t squeeze more Death Strikes into the rotation. What they are perhaps missing is that the timing of when they Death Strike is very important. Used optimally, it’s a powerful reactive tool.

One thing we have discussed is giving players more control over whether they make this decision (trading higher risk for higher return) or not. In many driving games for example you have the choice of an automatic or manual transmission. Many players choose the automatic, suspecting that they are probably not going to be as fast as a player who is awesome at managing their clutch, but it means they never have to mess with the clutch and can still win plenty of races. On the other hand, imagine that the player who plays the manual perfectly is performing at 100% and the player who performs the manual poorly is performing at 25%. Choosing an automatic transmission for 75% performance may be perfectly acceptable. You give up a little theoretical performance in return for having less going on. Tanking can often have a lot going on. Maybe there is a talent choice that lets DKs have a more powerful Death Strike in return for weaker passive mitigation. Some players would take that talent, and some might only take it for some encounters.

Related, we understand that some DKs don’t like having to make the decision about whether to Death Strike or whether to apply tanking debuffs. That’s really the tension that’s supposed to be at the heart of any resource system -- I have a limited allotment of X, so at this moment do I want to use X on this one ability or on a separate ability? Again, a possible solution is to put the choice of which play style to use in the hands of the player. We could offer a talent or glyph (or something) that lowers the cooldown of Outbreak for instance, without turning Blood DKs into a spec that can play optimally by pushing nothing but Death Strike. It’s something we’ll consider.

(Assuming Blood is the manual transmission, and the other three classes are automatic)

Amazing DKs aren't 25% better than Amazing Paladins/Warriors/Druids, so what is the point of a system that is incredibly punishing and only slightly rewarding?


The 25%, 75% and 100% percentiles weren’t meant to be taken literally. If a DK feels like he or she has to work much harder than other tanks to achieve about the same amount of survivability, then that feels bad (and to be fair, we had this exact problem with paladin tanks being too easy to play well in the previous expansion). On the other hand, if a DK played well completely trumps all other tanks, then the very best guilds for whom the skill cap isn’t an issue, will just use DK tanks. We see a pretty good spread of DK tanks among both great raiding guilds and all raiding guilds for that matter, so we don’t think the numbers are so far off that groups are either flocking to or avoiding DK tanks. (Blue Tracker / Official Forums)

New Warcraft Fan Art
The Blizzard Fan Art Section has been updated with four new pieces of fan artwork set within the Warcraft universe.

This article was originally published in forum thread: Patch 4.2 - PTR Build 14299, Opening Map Animation, Blue Posts, Fan Art started by Boubouille View original post
Comments 243 Comments
  1. Wolfie of Medivh's Avatar
    Quote Originally Posted by Vasz View Post
    Just so you know, the DPS difference between the highest single target, and the lowest is 47%. What exactly is the point of spending seven months on a new raid, and still have class balance this far apart. Enhancement shaman have always been almost rooted to the bottom of the DPS charts, and I know MANY guilds that will never take one into a raid.
    It's not 47% in my raids. On an average fight, Highest DPS to lowest DPS the difference is about 25%. Median DPS to lowest is about 15%. We don't use WoL, but at 1/4 the way through heroics, I don't think our abilities can be undermined. We're a good group who tries very hard to succeed, together.

    Again, if you're with people who are telling you that you cannot raid as what you like because of DPS numbers, then please, by all means, find new people to raid with. No spec is so weak in this game that you can't choose to play what you want and succeed. People who insist you change because of your real-or-perceived class issues are either covering for their own inadequacies as players, or using the group to cover another type of inadequacy.
  1. lb's Avatar
    Ahhh this trailer makes me wanna go horde ... i'm starting to like Thrall and what he is doing for his "World" ... the horde side of life is getting more and more appealing ... but there is still a Garrosh who is holding me back ... i think i'll just save Thrall instead.
  1. Wolfie of Medivh's Avatar
    Quote Originally Posted by ihateyouall View Post
    Except enhancement shaman *aren't* at the bottom. For one, in my guild we have an awesome Enhancement shaman who pulls out some amazing numbers even with gear just from normals. Most of the numbers I'm seeing has a number of specs below Enhance, including, uhh, *every* druid dps spec. With the difference between highest and lowest (real) spec being closer to 17-20% and not 47%.

    Maybe I'm just looking at the wrong numbers then? *shrug*
    Well ENH does have some serious balance problems - mostly in scaling. Our secondary stats do a whole lot less for us then most other classes do. We also have the real issue of having two huge caps (Spell hit and expertise) that we get very little help with on gear, being we share gear with Hunters who don't want much hit and no expertise. This tier the itemization sucked too. It sucks seeing hunters get their stat stick and bow off of two of the easiest heroics, knowing you won't be on heroic nef (and the small chance to see your weapon - we've done regular nef almost weekly since Feburary and haven't seen the Axe on reg) for quite a while.

    I'm hopeful that better itemization and better availability of gear (we all ready know we won't have to wait to the end for a weapon this time...) will show that a big part of that supposed 47% gap was our gearing issue, and that the devs will see that and chose to fix some of our statistical short comings during the patch.
  1. Masternewt's Avatar
    The quote that encompasses the state of WoW is released in the 4.2 video...

    Thrall: Look around you. This world is dying.
  1. Eucep's Avatar
    Very impressed by the animation. I wonder if that unique model for Aggra will make it live too.
  1. Sarvas's Avatar
    Damn dude.

    The animation on Thrall and Aggra looks astounding.

    They seriously need to do a revamp on the character design for all main races in Wow.

    If Orcs looked like that all the time, I'd play nothing but. It makes me curious to see what they can do with other races.
  1. valiorik's Avatar
    I doub my feral will ever be able to open map without destroying it.. /depression
  1. stonhinge's Avatar
    Man, some of those new bosses are HUGE. Which is awesome. It's always nice to beat down something the size of Stormwind Keep.
  1. Rioo's Avatar
    I'm glad that they're ending the Q&A, but why start another one? It's not like they can hide their stupidity.

    The trailer was a bit meh. I want more lore, like in the BT/Sunwell/old ZA/Ulduar ones. That's what get me excited for a new raid.
  1. akris15's Avatar
    Quote Originally Posted by wolfieone View Post

    Again, if you're with people who are telling you that you cannot raid as what you like because of DPS numbers, then please, by all means, find new people to raid with. No spec is so weak in this game that you can't choose to play what you want and succeed. People who insist you change because of your real-or-perceived class issues are either covering for their own inadequacies as players, or using the group to cover another type of inadequacy.
    Actually there is if you are a DPS shaman seeking a new guild. Personally I have had the worst issues trying to get into a guild that has strong potential. Before you say you just suck show me a place in the top 100 guilds that run more than 2 enhancement shaman at a time. Usually you only have one on staff. I know a few dps who had to switch mains because of their lack of dps potential. Enhance doesn't start to show its issues until players start getting heroic geared. Not only that they have one of the worst aoe in the game and very little utility compared to other melee classes (Frost dks have battle rez, kite mechanics/Ferals battle rez, off tanking mechanics/Rets hand spells, emergency heal) and don't say heroism 6 other specs can bring the raid ability.

    Finally to maximize dps as an enhance shaman you will need a spell weapon and will be hardcasting lava burst.
  1. miguelcrespo85's Avatar
    yep thrall model is gonna be the new orc model!
  1. mmoca421a73604's Avatar
    I want Angry WoW players on my Android! Gief!
  1. mmocf70a06ebec's Avatar
    i always question myself...rag just rofl pwnd thrall..right ? but we as just normal playes, normal shamans/warriors etc...can just pwn him ?
  1. rejer13's Avatar
    That map animation is like 5 years too late....
  1. khatsoo's Avatar
    Quote Originally Posted by carebear View Post
    The map animation is cool, I guess. It's one of those "oooh that's a nice touch!" moments.
    As for the trailer. That was pretty awesome.
    Like many of the things in WoW, but a lot of people doesn't even "care" in general. What I love from WoW is it's details and how they take care of EVERYTHING.
    I'm starting to get fed up of all the negative comments against the game and how everyone wants only what he really enjoys from the game to be more developed (aka. someone wants more questing, someone wants more end-game raid bosses, someone wants more pvp features, someone wants more pets, someone wants graphic improvements, you know.. they're doing pretty well in all the fields but cannot excel in all of them, learn to enjoy the game in all of its fields and you have the best game ever)

    Also, cool trailer. Huge bosses and lots of fire, should keep me entertained for a while, as I won't be playing during all the summer straight.
  1. Calibar's Avatar
    Weren't we supposed to have those map animations a LONG time ago? I'm almost positive that they were supposed to be in the game since cata or atleast the beginning of cata. A couple weeks ago I was thinking of writing a post asking about what happened to the read map animations

    Also that has to be one of the most impressive things I've ever seen. Who thinks the WoW movies should be done like that instead of using actual human people and what not? Or have 2 versions of the movie, one in human mode for the casuals and one in wow mode for the hardcores!
  1. Korru's Avatar
    lol at map animation, I like it
  1. Booshman's Avatar
    Aggra and Thrall...?

    Lookin' all sorts of hot.

    C'mon Blizzard. We need updated race models, instead of $25 mounts.
  1. Weightless's Avatar
    Why do they get voice actors that don't know how to pronounce the words? Who the hell says Shay-men? It's SHAman.
  1. Crummy's Avatar
    rofl, I love the map animation.
    I don't rly give a crap if we have to wait another week for the patch. They won't release it until they do, so there is no point in crying over it.

Site Navigation