Today is a Diablo 3 special news posts for obvious reasons (see the news below). For a complete coverage of the Diablo 3 Press Tour and more information on the upcoming beta, check out Diablofans.com


Diablo 3 Auction House Announced - Spend and Earn Real Life Money!
The Diablo 3 Auction House was announced during last week's press tour and I'm sure that news will be very interesting for most of the readers of this site, because most of us wonder if it will have any effect on the evolution of WoW in the long run.


Diablo 3's Auction House will feature two currencies, the first one will be in-game gold and the 2nd one will be real life money. Yep, you read it right, Diablo 3 will let you buy items with either gold or real life money! It's also worth noting that you will also be able to sell loot for money, and transfer that money outside the game. I guess gold farming just got interesting.

See the screenshots and official FAQ below for more information.


Auction House Bidding - Dollars

Auction House Bidding - Gold

Auction Log - Gold

Auction House Search - Dollars

Auction House Sell - Dollars

Auction House Sell - Gold
 
Auction House Selling - Dollars
 


Diablo 3 Auction House - Overview
Originally Posted by Blizzard Entertainment
We’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they obtain in the game. Items can be sold and purchased using real-world money or in-game gold.

An Easier Way To Trade
Sure, slaying monsters, demons, and cultists is a surefire way to obtain a ton of random new loot in Diablo III, but with the new auction house feature, it’ll be easier than ever to gear up your character with the exact items you’re looking for. You can also post the items you don’t need for players who are desperately searching for what you’ve got!

Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….

Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.

Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.

Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.

Faster Than A Seven-Sided Strike
Sellers can post items for auction from any of the Diablo III characters on their Battle.net account, or from their shared stash (extra inventory space accessible with any of the characters on their account), without logging out. And after a buyer has won an auction, the item will become immediately available to be equipped and put to good use in the ongoing struggle against the forces of the Burning Hells.

Diablo 3 Auction House - FAQ
Originally Posted by Blizzard Entertainment
What is the Diablo III auction house system?
Acquiring epic new gear for your characters has always been a big part of the Diablo experience. Because of this, players have found a number of different ways to trade and otherwise obtain items both within and outside of the game. Many of these methods were inconvenient and either tedious (for example, repeatedly advertising for a desired trade in Battle.net chat channels and waiting for responses) or unsafe (e.g., giving credit card information to third-party trading sites). With Diablo III, we’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they find in the game, such as weapons, armor, and runestones. Two different versions of the auction house will be available in Diablo III: one based on in-game gold, which players acquire through their adventures, and one based on real-world currency.

What’s the difference between the gold-based auction house and the currency-based auction house?
The gold-based auction house uses in-game gold for purchases and sales. With the currency-based auction house, players will be able to conduct these transactions using actual currency from an authorized payment method or from funds that have been added to their Battle.net account. Players can choose to participate in whichever version of the auction house they prefer, on a per-transaction basis.

How does the auction house system work?
Players can open the auction house interface from anywhere in the game to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below). For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales, as discussed elsewhere in this FAQ. There may be differences in how this system will work in different regions of the world. We’ll provide further details at a later date.

How is the transaction fee determined?
A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. Because the listing portion of the fee is charged even if the item doesn’t sell, it will be in the seller’s interest to list items he or she believes other players will be interested in, and to do so at a competitive price. Specific details related to the transaction fee for the currency-based auction house will vary by region and will be announced at a later date.

Please note that we plan to waive the listing portion of the fee for a limited number of transactions per account. In other words, for these transactions, the seller will only pay a transaction fee if the item is successfully sold, and that fee will not include the listing charge. We’ll have further details on this as well at a later date.

Why are you creating a currency-based version of the auction house?
Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations. Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.

How will the currency-based auction house work?
Players will be able to make purchases in the currency-based auction house using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchases of any digital product available through Battle.net -- this includes not only auction house items but also things like World of Warcraft subscription time and paid services, to name a few examples. On the flipside, when players sell an item in the currency-based auction house, the proceeds of the sale are deposited into their Battle.net account and can then be used as described above. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Can players choose to get cash from currency-based auction house sales, instead of having the proceeds deposited into their Battle.net account?
Yes, as an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Is the currency-based version of the auction house optional?
Yes, the currency-based auction house is available as an option for players who wish to purchase or sell Diablo III items for real money. Players are also able to buy and sell items through the gold-based auction house, and they can trade items with each other as well through direct character-to-character in-game trading.

Why would I want to pay real money to buy or sell in-game items?
Acquiring items has always been a core part of the Diablo series' appeal. With the previous Diablo games, many players have shown a great interest in buying, selling, or exchanging items for their characters using real-world currency, turning to potentially unsafe avenues to accomplish this goal. The currency-based version of the auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items obtained while playing Diablo III. In addition, it helps protect players from scams and disreputable third-party sites by providing a secure, in-game method to search for and purchase items posted by other players that are a perfect fit for their character and play style.

The currency-based auction house is completely optional. Players who aren't interested in paying real money for items will still be able to rely on items they acquire through their own adventures, and they'll also be able to trade with friends and use the full-featured gold-based auction house.

Can I play on a server without a currency-based version of the auction house?
We want to provide a secure, fun environment for our players to purchase and sell in-game items using gold or real money and have no plans to divide the community. Players are free to participate in the gold-based auction house or the currency-based auction house, or to opt out of using any of the auction houses at all, progressing through Diablo III using only the items they obtain through their own adventures or direct trade with other players.

Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?
The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house.

Will Blizzard sell anything directly through the auction house?
We don't have any plans at this time to post items for sale in the auction house.

Does the currency-based auction house signify a shift in Blizzard’s business and revenue model?
We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.

What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.

Why would I even want to use the gold-based auction house?
We recognize that not all players would prefer or have the means to participate in the currency-based auction house, and it was important to us to provide these players with a full-featured alternative.

Can we buy gold from the currency-based auction house?
Players will be able to buy and sell gold through the currency-based auction house at whatever the current market price is, as established by the player community.

If I no longer need an item I bought in the auction house, can I relist it in the auction house?
Yes. Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house. In fact, you can generally do any combination of these things -- for example, you can purchase an item in the auction house, use it for a while, and then relist it or trade it to another character. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. Please note that the duration of the cool-down period mentioned above will be discussed at a later date.


AUCTION HOUSE FUNCTIONALITY

What items can be traded in Diablo III?
Nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. We are also planning to allow players to buy and sell characters in the auction house at some point in the future and will have more details to share on that at a later date.

What is "smart searching"?
When players launch the auction house interface, they’ll be able to select any Diablo III character associated with their Battle.net account. The "smart search" feature will assess which item slots have available upgrades and will sort items available in the auction house based on which upgrades would be most beneficial to the character. You can also search for specific stats to match the requirements of a particular character build.

How does bidding work?
Players will be able to place a current bid as well as a maximum bid if they wish to engage in automatic bidding. In addition, they’ll be able to check the status of their bids on the "Currently Winning" page and the "Outbid" page in the auction house interface.

Can I buyout items that I want to purchase immediately?
Yes, the Diablo III auction houses will support a buyout feature as well as standard bids.

How do I pay for items?
For the gold-based auction house, purchases will be made using in-game gold. For the currency-based auction house, players can make purchases using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchasing items in the currency-based auction house. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

How do I receive the items I’ve won?
After winning an auction, the item will be available to pick up through the built-in auction house interface in the Diablo III client. Players will then be able to immediately send that item to their shared stash (storage shared among all the characters on a Battle.net account) or repost the item in the auction house after a cool-down period. The duration of the cool-down period will be discussed at a later date.

How do I sell items?
From the auction house interface, players will be able to select items from their shared stash or from a specific character's inventory. They will then be able to post items for sale by listing a starting bid and buyout price.

How do I cash out from the currency-based auction house?
As an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Will buying or selling items in the auction house reveal my identity?
No. All player transactions in the gold-based and currency-based auction houses will be anonymous, and neither your real name nor your character name will be revealed to other players.

Will there be a mobile or Web-based auction house?
We're always on the lookout for opportunities to enhance the game experience and keep our community connected to our games through the Web or mobile devices. However, we do not have any plans to share along those lines at this time.

When will this be available for testing?
We'll share more information on our auction house testing plans as we get closer to launch.


REGIONAL AUCTION HOUSE DETAILS

Which regions will have currency-based auction house support?
We plan to roll out the currency-based version of the auction house in as many regions as possible with the launch of Diablo III. In regions where the currency-based auction house will not be available, players will still have access to a gold-based auction house. We'll share more details in the future.

Will there be separate auction houses in each region? Will I be allowed to bid on items from players outside my own region?
Due to various factors, including technology, language, and currency, there will be multiple separate auction houses serving different player communities around the world. We’ll share specific details on how the auction houses will work for each region as we get closer to launch.

If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?
As with StarCraft II, players who purchase the Australia/New Zealand/Southeast Asia version of Diablo III will have their own regional servers, offering lower latency and more action during peak hours. While we encourage players to play on these servers, we recognize that many have longstanding friendships with North American players and would like to continue playing with them. Because of this, we're again giving Australia/New Zealand/ Southeast Asia gamers access to both regions' servers so they can choose where they'd prefer to play.

How does this impact the items I have purchased in the auction house?
Auction house purchases are bound to the servers in the region in which they're bought. Any items acquired on the Australia/New Zealand/Southeast Asia servers, in-game or otherwise, are bound to those servers and are not transferrable to the North American servers (and vice versa). Please keep this in mind when making purchases in the auction house.

What currencies will be available? What currency will items in the auction house be viewed in? Can players purchase items using local credit cards or bank accounts?
Our goal is to make the auction house experience in each region as seamless as possible for players, and we are currently exploring various currency and payment options to help achieve that goal. We’ll provide further details as we get closer to launch.


AUCTION HOUSE GAMEPLAY ISSUES

Will I be able to use third-party mods to track auction prices?
For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.

Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?
Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.

Can I just buy the most powerful items and breeze through the game?
Items will be level-restricted, meaning your character won't be able to use an item until he or she is at the appropriate level for that item.


AUCTION HOUSE CUSTOMER SUPPORT

What happens if a player does not receive a purchased item?
The auction process is automated, but if a player purchases an item and for some reason does not receive it, he or she will be able to contact our customer service team to look into the issue.

What happens if there is a patch and the item I purchased is altered?
It's important for us to ensure that Diablo III remains balanced and fun for years after launch. To that end, it may be necessary to change stats or alter abilities of items from time to time. It’s very important to note that Blizzard will not be providing refunds or making other accommodations if a purchased item is later altered in a patch. Given this, it's up to players to determine whether they're comfortable purchasing items in the currency-based auction house.

Someone bought an item on my account without my permission. Can I get a refund?
Please note that account sharing will be forbidden in Diablo III's Terms of Use. In cases of compromise, our customer service team will look into the situation and determine the appropriate course of action.

I accidentally lost or dropped an item I just purchased -- can I get a refund?
No. After a purchase is made, players will be responsible for what they do with the item.

How will you address bots or cheaters?
We take cheating very seriously, and we've designed Diablo III and Battle.net to include measures to detect and prevent unfair play. In addition, we will have anti-cheating policies in place and will take action to address any issues as they arise.
This article was originally published in forum thread: Diablo 3 Auction House Announced - Spend and Earn Real Life Money! started by Boubouille View original post
Comments 1869 Comments
  1. Boathouse's Avatar
    'm excited about it. People were using sites such as D2legit and a few others anyway. Actually, more players were than weren't. New Ladder? Spend 30 bucks and have a fully geared hammerdin. My real concern is how Blizzard is going to take a cut REGARDLESS if the item sells or not. I sort of understand, it's a free game, they need to get money from it somehow. Since Blizzard has never really been a fan of microtransactions (Which most free to play games are designed PURELY from those) I hope they do this right. Let's be honest though, they don't have much of an option other than to make this perfect.

    Let's also look at it from the sellers point of view. Back when I was REALLY into Diablo2 I had more than 3 accounts of item mules, nothing else. I had so much crap I didn't ever have a reason for it. Hell, most of the time if I met someone cool with no gear I'd deck them out. This gives me MUCH more incentive to actually keep all the stuff I've left laying on the ground.

    Countless Mephisto/Baal runs where I'd have left Shaftstops, Vampire Gazes, Andarial's Visage's , Harlequin's Crest....Just because I had 30 of the sitting on a mule I'd never use. Even if I can make 2 bucks a pop, that'll buy me a new PS3/Steam game every few days
  1. levian1986's Avatar
    I'm wondering what stop blizz to make "fake" acc and summon epic rare items by GM powers and sell like "normal" players for huge price?
  1. FreezerBurntmeat's Avatar
    Quote Originally Posted by corblimey111 View Post
    I already see what is happening here.

    Diablo 3 is nothing more than a free to play game that you spend real money to purchase items.

    Except that it is not free to play..........

    ...........and the purchase items with real money is hidden under the guise of "auction house with real money".



    Nobody will make money from this except Activision and Blizzard, who will take cuts from each transaction.

    This is nothing more than the next stage of being ripped off by Bobby whatshisname.
    Bobby "The Coolest Mofo Ever" Kotick
    /sarcasm
  1. mmoc7ab70ad4bb's Avatar
    Making money and playing a great game at the same time? Bring it on! and let people whine..Diablo will still sell like crazy.
  1. quras's Avatar
    Quote Originally Posted by Cygne View Post
    Running instances over and over, doing mf runs was what I loved about D2. Will I buy gear, who knows probably. I'll probably even try to sell some gear too. It's there as an option and I'm not going to get all bent out of shape over it. I'll still play the game as normal because, well, I love Diablo.
    Hey, then you get your cake and can eat it too. Grats.

    However, I'm not bent out of shape over it. I just think it's a bad way to go. I also plan to rape the hell out of the system and make as much cash as humanly possible in the shortest amount of time from a virtual world to real world cash option.

    If I can cut out blizzard all together to do it also I will.

    Still doesn't mean I like the system though as I truly think it's bad for the diablo franchise and how some people, like myself, will look at the game. Maybe not now, but down the line people will be making those runs for gear they know they can cash in own. Which brings me to how loot will be dropped and if it's a "who clicks the fastest" showdown like in the old days. I can see the in game tickets now for that one drop worth $50 and someone screams ninja!
  1. mmocac610ba31b's Avatar
    Quote Originally Posted by Purple Glow View Post
    D3 will be more like a business than ever for people. This should be a game.
    Yes. Why not just let people actually play the game if they want to progress?
  1. DSRilk's Avatar
    My enjoyment may have at one time come from playing the game, same for baseball or a concert but if you could up your odds at getting and selling a baseball, most would do it.
    First of all, you absolutely can do those other activities over and over to make money. I actually know a couple people who do just that. Not the baseball one, but famous sigs and souvenirs as well as bargain hunting for resale. But they love doing those things for money. There are also people who do those same activities just for the fun of it. And again, what most would do does not dictate what must be done, and if it is not a requirement, it is a choice. And if it is a choice, it is yours. I'm sorry you are unable to separate the ability to enjoy something from the potential of attempting to use it in an unenjoyable way for profit, but that is truly your issue and not one inherent in the game.

    Here's another analogy that might help. I love to write code. I actually do make money off of it. Plenty. I could do even more and make more money. However, programming is also something I can do just for fun. I enjoy writing code to help my kids practice spelling, math, and typing. I enjoy creating systems to make my paper-rpg gaming more organized. I enjoy creating websites for friends who don't know where to start. And I do it all for free. Just because I COULD do those things for money, doesn't mean I can't instead ignore the financial aspect and just have fun. The fact that other people are making and selling similar products doesn't stop me from making my own, nor does it halt my enjoyment in doing so. In the same way, you can play D3 and do it just for fun, collecting gear just for you. Even tossing some on the AH if you really felt like it, but doing it merely for your own entertainment. The fact that others do the same thing purely for profit doesn't in any way stop you from doing it casually or not at all. I'm not sure how you can't see that it's your mindset and not a programmatic flaw in the system.
  1. Needonboots's Avatar
    Quote Originally Posted by levian1986 View Post
    I'm wondering what stop blizz to make "fake" acc and summon epic rare items by GM powers and sell like "normal" players for huge price?
    Because the moment it's public knowledge Blizzard are in a LOT of shit. Like, end of company shit.
  1. mmoc3e726a2b5b's Avatar
    I wonder where people are seeing those $300 $1000 item prices. The highest item i saw was runewords like enigmia for arround 38 to 60 dollars. But most items cost between $2.50 and $15 at the start of a season like rare runes etc. I bought many items for $1 or less so please, spare me from the overpowered items costing $100 in your dreams. Once the items become more available, items droped to like between $0.25 and $2. Not like i would pay more than $1 pr $2 for elite unique items anyways.

    $0.25 to $3 os what i expect to see on AH for unique and elite items, nothing less once there is enough suply.
  1. mmoc32fbbf5879's Avatar
    Quote Originally Posted by Needonboots View Post
    Because the moment it's public knowledge Blizzard are in a LOT of shit. Like, end of company shit.
    Nah, people will still play, they will bitch about it, but sit there like bit**** and take it.



    I love how people say "Lol, people used sites like D2ITEMS4MONEYZ to get items lol, it was like that lol before lol! Now blizz lol wants to lol reduce lol scam lol lol! And lol thats good lol thing lol!"

    Right... So instead of FIXING this, by making items soulbound, which would reduce gold farming, lets use it to our benefit!
    Blizzard is a big company, don't tell me that people working there are dumb and can't find solutions to these problems.
    No, i don;t have to search for the solutions for item selling problem, because I don't work for Blizzard and nobody pays me for that.
  1. NonMagical's Avatar
    I don't know why people are still arguing with Quras after so many pages.We get it. He has little will power and is too tempted by the prospect of real world transactions to limit himself. He will buy all his stuff, his characters, his gold, simply because he can and he will hate himself and Blizzard for allowing this to be an option. And while he waits for his inevitable money sink, he is going to sit on forums and complain about his low self-control and greed, telling other people they will feel the same way he does.

    Cool. Nobody really cares about your opinion Quras, they are just arguing with you because you are annoying at this point. There is no competitive aspect to this game, just like there was none in Diablo 2 outside of PvP. Nobody cared who was the top 10 to level 99 in Diablo 2 expect for probably a hundred people. And because D3's competitive nature seems quite low, the only game you are "ruining" is your own. So congratulations. We'll enjoy our game to the fullest, thank you.



    And on a different note, there should (in theory) be a pretty decent balance between real world money AH and gold AH, assuming a gold to money conversion is becomes stable and there is enough demand for gold (Blizzard just needs to add enough gold sinks for it). If $1 is roughly equivalent to 10,000g, then it doesn't matter what AH you put it on, as you are still getting the same value for your item. I'll likely trade solely on the gold AH and if at some point I want to 'cash out' I'll drop tons of gold on the AH and sell it there. Though I will probably never likely do that, as I'll be using that gold myself!

    If gold is as high valued as I hope, then I think the best thing for the community to do would be to do all trading on the gold AH while leaving the real world money AH purely for gold trading. Think what d2jsp does now. You can use money to buy forum gold, but all trading is done with that forum gold and not with actual cash. It's a good system in my opinion, and keeps items consolidated on one market, not two.

    Quote Originally Posted by SadWarrior View Post
    Right... So instead of FIXING this, by making items soulbound, which would reduce gold farming, lets use it to our benefit!
    They wanted to avoid this because D2 and D1 at its heart was a trading game. Get better equipment, sell worse equipment. They wanted to maintain that feeling. Had they changed to a solution such as soulbounding everything they would have disenfranchised more people than by making this AH system.
  1. Amadeo220's Avatar
    Quote Originally Posted by quras View Post
    Hey, then you get your cake and can eat it too. Grats.

    However, I'm not bent out of shape over it. I just think it's a bad way to go. I also plan to rape the hell out of the system and make as much cash as humanly possible in the shortest amount of time from a virtual world to real world cash option.

    If I can cut out blizzard all together to do it also I will.

    Still doesn't mean I like the system though as I truly think it's bad for the diablo franchise and how some people, like myself, will look at the game. Maybe not now, but down the line people will be making those runs for gear they know they can cash in own. Which brings me to how loot will be dropped and if it's a "who clicks the fastest" showdown like in the old days. I can see the in game tickets now for that one drop worth $50 and someone screams ninja!
    Nope try again and re read about how loot will work on a character by character level. My items that drop are my items, your items are your items.

    To the masses
    This was happening anyway, more people bought, then people who did not
    Shutting your eyes to it and screaming 'nyanyanyanya' doesnt change that fact.
    That being said the only logical next question is this.
    Would you rather that money go to some (likely foreign) gold/item farm who has no respect for international copyright and trade laws? (oh btw those are also the guys compromising accounts in general) Or the company that is taking that money to make bigger and better games/pay its staff?

    One group is stealing, both from the creator of the product that supports them, as well as its actual customer base
    The other is the proprietor of all of this business anyway, and can at least make sure its done safe (and the money does not 'inherently' end up in some thiefs pocket>development)

    What sounds better? Living in the fantasy world where this was happening anyway and yall just pretended it did not? Or manning up and thinking of new ways to cut out the real thief in this picture while keeping your customer base safer?

    Pretty clear cut imo.
  1. brown's Avatar
    After seeing many people vent about this feature I see no problem with it.

    The fact you can sell items for real money doesn't mean it will aid to farmers or give the advantage to rich people. Basically if you can afford to buy this game then you can afford to barter items with real money; the excuse that rich people will get the upperhand is rediculous. Whether your rich or not, people don't want to drop a fortune on a game. I see most of the items selling for a couple of bucks. Goldsellers/farmers will now have a much larger customer base and have to compete with fellow players so I see the prices of items being rather low.

    Initially I was unsure about this feature as I thought it would make the game feel more like a business to much of the community and less like a game. Other games, such as LoL, have it so you can pay for things and they are fine games. Also, since the items won't be worth that much then people will just be more interested in playing the game.
  1. mmoc604ab24a15's Avatar
    For all you people loving this idea;

    w w w .guardian.co.uk/world/2011/may/25/china-prisoners-internet-gaming-scam

    So, this WILL happen to d3 as trading for rl money will be even easier.

    Blizzard; supporting slavery and abuse. GG.
  1. Boathouse's Avatar
    Quote Originally Posted by thedaywalker View Post
    For all you people loving this idea;

    w w w .guardian.co.uk/world/2011/may/25/china-prisoners-internet-gaming-scam

    So, this WILL happen to d3 as trading for rl money will be even easier.

    Blizzard; supporting slavery and abuse. GG.
    Who cares, prisoners shouldn't have rights anyway.

    A lot of people seem to be complaining more about people being able to "Buy" items...rather than looking at the fact they can sell the items those people are buying. How is that part being looked over?
  1. Dorkins's Avatar
    Can't believe you guys aren't going to use this to make some RL money from your gaming. Buy/find items you need with gold, sell the ones you don't for real money. Profit?
  1. mafeme's Avatar
    Quote Originally Posted by Hiperzone View Post
    I wonder where people are seeing those $300 $1000 item prices. The highest item i saw was runewords like enigmia for arround 38 to 60 dollars. But most items cost between $2.50 and $15 at the start of a season like rare runes etc. I bought many items for $1 or less so please, spare me from the overpowered items costing $100 in your dreams. Once the items become more available, items droped to like between $0.25 and $2. Not like i would pay more than $1 pr $2 for elite unique items anyways.

    $0.25 to $3 os what i expect to see on AH for unique and elite items, nothing less once there is enough suply.
    Have you played d2 before all the duping and hacking?

    Items on ebay were going for $300-$1000.
  1. Demolishu's Avatar
    Quote Originally Posted by Amadeo220 View Post
    Nope try again and re read about how loot will work on a character by character level. My items that drop are my items, your items are your items.

    To the masses
    This was happening anyway, more people bought, then people who did not
    Shutting your eyes to it and screaming 'nyanyanyanya' doesnt change that fact.
    That being said the only logical next question is this.
    Would you rather that money go to some (likely foreign) gold/item farm who has no respect for international copyright and trade laws? (oh btw those are also the guys compromising accounts in general) Or the company that is taking that money to make bigger and better games/pay its staff?

    One group is stealing, both from the creator of the product that supports them, as well as its actual customer base
    The other is the proprietor of all of this business anyway, and can at least make sure its done safe (and the money does not 'inherently' end up in some thiefs pocket>development)

    What sounds better? Living in the fantasy world where this was happening anyway and yall just pretended it did not? Or manning up and thinking of new ways to cut out the real thief in this picture while keeping your customer base safer?

    Pretty clear cut imo.
    Could not agree with you more.

    This sums it up pretty god damn well. If you can't counter this post then just don't comment at all.
  1. Rigrot's Avatar
    Looks interesting, everyone knows money is the source of greed and stuff. I doubt people will buy items for $$$ unless it very rare, gold on the other hand will be interesting because player will likely have to compete with gold farmers. Though finding a super rare item and earning 5$ every so often ain't that bad I could always save it for a restaurant, put it in a D3 account just for buy D3 items, and so on. Of course since you can buy gold it will likely inflate the economy of items, so D3 might be some neat little side job where I can play and work mwhahahahahaha, but we of course need to see if it stay implemented and if it even works first.
  1. Sava's Avatar
    Quote Originally Posted by Slummish View Post
    Whine, complain, do whatever. But I, as someone that spends 12 hours a day playing games online, and did Baal runs for years on end, I will be selling you suckers tons of loot. Let me thank you now for your hard-earned bucks.
    +1
    You know it's gonna happeeeen!!

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