Today is a Diablo 3 special news posts for obvious reasons (see the news below). For a complete coverage of the Diablo 3 Press Tour and more information on the upcoming beta, check out Diablofans.com


Diablo 3 Auction House Announced - Spend and Earn Real Life Money!
The Diablo 3 Auction House was announced during last week's press tour and I'm sure that news will be very interesting for most of the readers of this site, because most of us wonder if it will have any effect on the evolution of WoW in the long run.


Diablo 3's Auction House will feature two currencies, the first one will be in-game gold and the 2nd one will be real life money. Yep, you read it right, Diablo 3 will let you buy items with either gold or real life money! It's also worth noting that you will also be able to sell loot for money, and transfer that money outside the game. I guess gold farming just got interesting.

See the screenshots and official FAQ below for more information.


Auction House Bidding - Dollars

Auction House Bidding - Gold

Auction Log - Gold

Auction House Search - Dollars

Auction House Sell - Dollars

Auction House Sell - Gold
 
Auction House Selling - Dollars
 


Diablo 3 Auction House - Overview
Originally Posted by Blizzard Entertainment
We’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they obtain in the game. Items can be sold and purchased using real-world money or in-game gold.

An Easier Way To Trade
Sure, slaying monsters, demons, and cultists is a surefire way to obtain a ton of random new loot in Diablo III, but with the new auction house feature, it’ll be easier than ever to gear up your character with the exact items you’re looking for. You can also post the items you don’t need for players who are desperately searching for what you’ve got!

Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….

Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.

Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.

Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.

Faster Than A Seven-Sided Strike
Sellers can post items for auction from any of the Diablo III characters on their Battle.net account, or from their shared stash (extra inventory space accessible with any of the characters on their account), without logging out. And after a buyer has won an auction, the item will become immediately available to be equipped and put to good use in the ongoing struggle against the forces of the Burning Hells.

Diablo 3 Auction House - FAQ
Originally Posted by Blizzard Entertainment
What is the Diablo III auction house system?
Acquiring epic new gear for your characters has always been a big part of the Diablo experience. Because of this, players have found a number of different ways to trade and otherwise obtain items both within and outside of the game. Many of these methods were inconvenient and either tedious (for example, repeatedly advertising for a desired trade in Battle.net chat channels and waiting for responses) or unsafe (e.g., giving credit card information to third-party trading sites). With Diablo III, we’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they find in the game, such as weapons, armor, and runestones. Two different versions of the auction house will be available in Diablo III: one based on in-game gold, which players acquire through their adventures, and one based on real-world currency.

What’s the difference between the gold-based auction house and the currency-based auction house?
The gold-based auction house uses in-game gold for purchases and sales. With the currency-based auction house, players will be able to conduct these transactions using actual currency from an authorized payment method or from funds that have been added to their Battle.net account. Players can choose to participate in whichever version of the auction house they prefer, on a per-transaction basis.

How does the auction house system work?
Players can open the auction house interface from anywhere in the game to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below). For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales, as discussed elsewhere in this FAQ. There may be differences in how this system will work in different regions of the world. We’ll provide further details at a later date.

How is the transaction fee determined?
A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. Because the listing portion of the fee is charged even if the item doesn’t sell, it will be in the seller’s interest to list items he or she believes other players will be interested in, and to do so at a competitive price. Specific details related to the transaction fee for the currency-based auction house will vary by region and will be announced at a later date.

Please note that we plan to waive the listing portion of the fee for a limited number of transactions per account. In other words, for these transactions, the seller will only pay a transaction fee if the item is successfully sold, and that fee will not include the listing charge. We’ll have further details on this as well at a later date.

Why are you creating a currency-based version of the auction house?
Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations. Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.

How will the currency-based auction house work?
Players will be able to make purchases in the currency-based auction house using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchases of any digital product available through Battle.net -- this includes not only auction house items but also things like World of Warcraft subscription time and paid services, to name a few examples. On the flipside, when players sell an item in the currency-based auction house, the proceeds of the sale are deposited into their Battle.net account and can then be used as described above. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Can players choose to get cash from currency-based auction house sales, instead of having the proceeds deposited into their Battle.net account?
Yes, as an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Is the currency-based version of the auction house optional?
Yes, the currency-based auction house is available as an option for players who wish to purchase or sell Diablo III items for real money. Players are also able to buy and sell items through the gold-based auction house, and they can trade items with each other as well through direct character-to-character in-game trading.

Why would I want to pay real money to buy or sell in-game items?
Acquiring items has always been a core part of the Diablo series' appeal. With the previous Diablo games, many players have shown a great interest in buying, selling, or exchanging items for their characters using real-world currency, turning to potentially unsafe avenues to accomplish this goal. The currency-based version of the auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items obtained while playing Diablo III. In addition, it helps protect players from scams and disreputable third-party sites by providing a secure, in-game method to search for and purchase items posted by other players that are a perfect fit for their character and play style.

The currency-based auction house is completely optional. Players who aren't interested in paying real money for items will still be able to rely on items they acquire through their own adventures, and they'll also be able to trade with friends and use the full-featured gold-based auction house.

Can I play on a server without a currency-based version of the auction house?
We want to provide a secure, fun environment for our players to purchase and sell in-game items using gold or real money and have no plans to divide the community. Players are free to participate in the gold-based auction house or the currency-based auction house, or to opt out of using any of the auction houses at all, progressing through Diablo III using only the items they obtain through their own adventures or direct trade with other players.

Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?
The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house.

Will Blizzard sell anything directly through the auction house?
We don't have any plans at this time to post items for sale in the auction house.

Does the currency-based auction house signify a shift in Blizzard’s business and revenue model?
We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.

What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.

Why would I even want to use the gold-based auction house?
We recognize that not all players would prefer or have the means to participate in the currency-based auction house, and it was important to us to provide these players with a full-featured alternative.

Can we buy gold from the currency-based auction house?
Players will be able to buy and sell gold through the currency-based auction house at whatever the current market price is, as established by the player community.

If I no longer need an item I bought in the auction house, can I relist it in the auction house?
Yes. Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house. In fact, you can generally do any combination of these things -- for example, you can purchase an item in the auction house, use it for a while, and then relist it or trade it to another character. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. Please note that the duration of the cool-down period mentioned above will be discussed at a later date.


AUCTION HOUSE FUNCTIONALITY

What items can be traded in Diablo III?
Nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. We are also planning to allow players to buy and sell characters in the auction house at some point in the future and will have more details to share on that at a later date.

What is "smart searching"?
When players launch the auction house interface, they’ll be able to select any Diablo III character associated with their Battle.net account. The "smart search" feature will assess which item slots have available upgrades and will sort items available in the auction house based on which upgrades would be most beneficial to the character. You can also search for specific stats to match the requirements of a particular character build.

How does bidding work?
Players will be able to place a current bid as well as a maximum bid if they wish to engage in automatic bidding. In addition, they’ll be able to check the status of their bids on the "Currently Winning" page and the "Outbid" page in the auction house interface.

Can I buyout items that I want to purchase immediately?
Yes, the Diablo III auction houses will support a buyout feature as well as standard bids.

How do I pay for items?
For the gold-based auction house, purchases will be made using in-game gold. For the currency-based auction house, players can make purchases using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchasing items in the currency-based auction house. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

How do I receive the items I’ve won?
After winning an auction, the item will be available to pick up through the built-in auction house interface in the Diablo III client. Players will then be able to immediately send that item to their shared stash (storage shared among all the characters on a Battle.net account) or repost the item in the auction house after a cool-down period. The duration of the cool-down period will be discussed at a later date.

How do I sell items?
From the auction house interface, players will be able to select items from their shared stash or from a specific character's inventory. They will then be able to post items for sale by listing a starting bid and buyout price.

How do I cash out from the currency-based auction house?
As an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Will buying or selling items in the auction house reveal my identity?
No. All player transactions in the gold-based and currency-based auction houses will be anonymous, and neither your real name nor your character name will be revealed to other players.

Will there be a mobile or Web-based auction house?
We're always on the lookout for opportunities to enhance the game experience and keep our community connected to our games through the Web or mobile devices. However, we do not have any plans to share along those lines at this time.

When will this be available for testing?
We'll share more information on our auction house testing plans as we get closer to launch.


REGIONAL AUCTION HOUSE DETAILS

Which regions will have currency-based auction house support?
We plan to roll out the currency-based version of the auction house in as many regions as possible with the launch of Diablo III. In regions where the currency-based auction house will not be available, players will still have access to a gold-based auction house. We'll share more details in the future.

Will there be separate auction houses in each region? Will I be allowed to bid on items from players outside my own region?
Due to various factors, including technology, language, and currency, there will be multiple separate auction houses serving different player communities around the world. We’ll share specific details on how the auction houses will work for each region as we get closer to launch.

If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?
As with StarCraft II, players who purchase the Australia/New Zealand/Southeast Asia version of Diablo III will have their own regional servers, offering lower latency and more action during peak hours. While we encourage players to play on these servers, we recognize that many have longstanding friendships with North American players and would like to continue playing with them. Because of this, we're again giving Australia/New Zealand/ Southeast Asia gamers access to both regions' servers so they can choose where they'd prefer to play.

How does this impact the items I have purchased in the auction house?
Auction house purchases are bound to the servers in the region in which they're bought. Any items acquired on the Australia/New Zealand/Southeast Asia servers, in-game or otherwise, are bound to those servers and are not transferrable to the North American servers (and vice versa). Please keep this in mind when making purchases in the auction house.

What currencies will be available? What currency will items in the auction house be viewed in? Can players purchase items using local credit cards or bank accounts?
Our goal is to make the auction house experience in each region as seamless as possible for players, and we are currently exploring various currency and payment options to help achieve that goal. We’ll provide further details as we get closer to launch.


AUCTION HOUSE GAMEPLAY ISSUES

Will I be able to use third-party mods to track auction prices?
For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.

Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?
Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.

Can I just buy the most powerful items and breeze through the game?
Items will be level-restricted, meaning your character won't be able to use an item until he or she is at the appropriate level for that item.


AUCTION HOUSE CUSTOMER SUPPORT

What happens if a player does not receive a purchased item?
The auction process is automated, but if a player purchases an item and for some reason does not receive it, he or she will be able to contact our customer service team to look into the issue.

What happens if there is a patch and the item I purchased is altered?
It's important for us to ensure that Diablo III remains balanced and fun for years after launch. To that end, it may be necessary to change stats or alter abilities of items from time to time. It’s very important to note that Blizzard will not be providing refunds or making other accommodations if a purchased item is later altered in a patch. Given this, it's up to players to determine whether they're comfortable purchasing items in the currency-based auction house.

Someone bought an item on my account without my permission. Can I get a refund?
Please note that account sharing will be forbidden in Diablo III's Terms of Use. In cases of compromise, our customer service team will look into the situation and determine the appropriate course of action.

I accidentally lost or dropped an item I just purchased -- can I get a refund?
No. After a purchase is made, players will be responsible for what they do with the item.

How will you address bots or cheaters?
We take cheating very seriously, and we've designed Diablo III and Battle.net to include measures to detect and prevent unfair play. In addition, we will have anti-cheating policies in place and will take action to address any issues as they arise.
This article was originally published in forum thread: Diablo 3 Auction House Announced - Spend and Earn Real Life Money! started by Boubouille View original post
Comments 1869 Comments
  1. Papabull's Avatar
    Quote Originally Posted by furyofwar View Post
    All the newbs who dont have a brain are QQing lol.
    If you honestly think there wont be 5 million websites selling D3 items your a retard.
    Blizzard is obviously tired of dealing with the 500 websites selling diablo loot. As well as the ones selling WoW stuff.
    This is much needed and about time blizzard. Get rid of all these stupid chinese gold farmers/pathetic D2 websites by allowing it in game. Now its us who can make the money for us.
    I agree. But if I do ever decide to buy loot I'd rather do it from a secure site then some shady farmers site.
  1. NBZTasker's Avatar
    I think this is a great idea , unlike most of you I see past the words RMT and Ego's . Blizzard has balls trying something like this, and if you un-rage for just a second and think about why it makes sense , you would see it too. Diablo II worked with this system and if you take out the bots and spammers from the game , it wouldnt have been half bad. I know there are many opinions out there about this , but really if they pull this off how they are drawing it up .... it's genius.
  1. quras's Avatar
    Quote Originally Posted by Papabull View Post
    I agree. But if I do ever decide to buy loot I'd rather do it from a secure site then some shady farmers site.
    Depends on where the best deal are. I think thats where people will go and since the entire operation is legit now. No one knows how it will eventully turn out.

    I do know that I plan to rape this game of every dollar I can squeeze from it. Sell items for cash, can't sell the item for cash then sell it for ingame gold. Then sell the in game gold for cash. Get a lucky drop and your set. If you can get on board as some of the first players at end game. Skies the limit.

    Diablo is longer be a fun game to play but a game with dollar signs on everything. Sure there will be a little enjoyment at the start but it will qucikly lose that luster due to the cash pricing of gear. It looks like most things in diablo can be sold one way or another and reach a possible cash profit. If you play enough (and most of us gamers do) you have the possibility to get lucky. If you can get your run times to a decent amount per hour, you can profit for playing.

    Everyone becomes their own cash farmer and at some point, someone will tell us all that this toon can farm faster than any other.

    SO just buy that toon or account, buy the gear you need then start farming even faster for that possible cash per hour ratio.

    Now a game I once loved to play has been diluted to nothing more than a cash shop. A fancy slot machine in hopes that when I pull the handle the right gear drops so I cam make a money. If it doesn't happen this run, maybe my next quarter will help my luck and I'll pull the handle again and again. No longer playing for fun but playing for cash opportunity.

    The argument of Diablo 3 not being competitive is a lie. I dare most gamers are competitive with each other. We're competitive by nature and we look at the toon standing next to us and compare. We always want more and more and this cash AH will feed that addiction.

    The argument of it not supporting gold farmers is also a lie. This actually helps them and they will find a way to maximize profit. Either gold selling, gear selling, toon selling or a combination of it all. They will make it safe and word will spread. It was done in back alleys and was safe enough for it to run for years and people took advantage of it. It will happen again if not more so now that blizzard has said, "Hey! It's OK now."

    I lost respect for blizzard on this more but I'll loot and pillage the entire system to make a profit from just playing a game. Unless blizzard puts something in game that would stop me.

    If that happen, then I'll just leave the game. Same as I did in D2 when the duping and hacking and buying of items got so bad. This is not good for gaming folks but you might as well take advantage of it while you can and when the market gets saturated and nothing is of any real value, sell your account.

    Quote Originally Posted by NBZTasker View Post
    I think this is a great idea , unlike most of you I see past the words RMT and Ego's . Blizzard has balls trying something like this, and if you un-rage for just a second and think about why it makes sense , you would see it too. Diablo II worked with this system and if you take out the bots and spammers from the game , it wouldnt have been half bad. I know there are many opinions out there about this , but really if they pull this off how they are drawing it up .... it's genius.
    Another problem is blizzard wont be able to get rid of the botters and spammers. They haven't been able to do it in WOW with any certainty and they wont be able to stop it in D3 either.
  1. Papabull's Avatar
    All in all, I am not out to make D3 my new job. I am going to play it to have fun. Not looking to make $$ while I play.. that's why I have a real job.
  1. Orby's Avatar
    My top 10 games to look forward to this year now no longer include Diablo 3, shame because it was at number 1
  1. mmocaa84e3d5fa's Avatar
    Im sure I will still buy it but this AH thing will probably reduce my play time from 100s of hours to 5-10 hours.
  1. Papabull's Avatar
    As posted before you can...

    A) Kill monsters with your friends and find loot all on your own--->Win
    B) Kill monsters with your friends and use the regular AH to get loot--->Win
    C) Kill monsters with your friends and use the currency AH to get loot--->Win

    I honestly dont see the problem, unless your one of those elitest jerks who think's that Ilvl and dps determines how good of a player you are. There aren't Ilvl's or dps meters in Diablo by the way. Diablo is a single player with multiplayer co-op. You will be playing with up to 4 other people, not competing against each other unless in a pvp situation which isn't going to be as competitive as WoW's arenas.
  1. frott's Avatar
    Quote Originally Posted by Skalme View Post
    There is no might. You WILL be taxed. Folks are already being taxed for profits from Second Life, so there's no question that it will be the case for D3.

    The IRS cares about ALL your income. It doesn't matter if you're making a living at it or not. If your total income is such that you have to pay taxes at all, then you should be listing all profits from D3 item/gold sales on your tax return, even if that income is only $60 it still goes on the form under "Other Income". Not listing it means you can face legal problems.

    One of the reasons that I bring it up is that if you don't have taxes in mind, even the small time players will be responsible for paying taxes, and if they spent all their $20 here, $10 there, small change on pizza and beer, then they're not going to be able to actually pay those taxes.

    Another reason is that even a couple hundred dollars a month income from this can bump you from one tax bracket to the next.

    The only question here is will Blizzard be reporting all of it to the IRS, or only if it passes a certain threshold.

    The part you're neglecting to mention is that all sales you conduct through blizzard could be burdened by blizzard.

    Blizzard pays the taxes on your profit and charges you accordingly.







    The problem is that you don't seem to understand what being taxed as a barter credit means.

    Folks are thinking "if I just stick to the gold market, I'm not responsible for all that real money rigamarole", and that might not be the case.

    Because there's an exchange rate it means that, in essence, gold == dollars. So all those folks doing gold trade may be facing the tax man because they've made hundreds of dollars worth of profit in gold.
    Not true at all. In order to be taxed for an exchange you have to, you know, exchange it.


    This one is speculation due to all the maybes and ifs, but Second Life is already on the radar for governments trying to decide if the in game currency there should be taxed or not even if it's never converted to real money precisely because it can be converted to real money. Currently taxes are only applied when the game currency is converted (whether that conversion is to money or goods).
    Obviously they're only applied when the currency is converted. Just like every other conversion in any bank. You're trying to assert that something that isn't a law "might become" one.

    Another difference here is that blizzard is essentially removing 3rd party brokerage. I'm sure there will be competition but the risks and costs will potentially not make it worthwhile for all parties involved.

    Do you think there will be any sort of cottage industry of exchanges like there is with linden dollars? No. Same reason there isn't with wow gold, there is no "official source."

    No, it isn't problem 1 in disguise.

    This one isn't about taxes (even those would apply when you convert the asset to cash). It's about folks not considering stuff on their D3 account when dealing with money matters. "Lol, it's just a game" no longer applies if there's a real money value.

    Example: you're applying for, say, financial aid for college, and you're listing assets but you don't list that $50,000 worth of Stones of Jordan. You could suddenly have your aid yanked if they find out, and have to pay it back along with whatever fines and fees are applied for providing false information.
    That's nonsense because you could have obtained those SOJ without paying for them. If I walk outside and over years gather $50,000 of garbage out of the garbagecan I don't "owe" based on that gathering until I sell it for profits.


    Again, not quite.

    People who play the game in solo mode won't be able to buy ANYTHING.
    Hardcore will restrict cash (at least for now), simply because that ladder is prestigious and the scrubby non-hardcore isn't, and they don't want to deal with the QQ when some item you paid $$$ for is deleted when you die. I don't know anything about "solo mode" because playing diablo solo is like playing wow on your own server by yourself with nerfed drops... its always better and more fun to play with others (who aren't griefing you).


    The expectation is that gold is going to, essentially, be valueless. This means that anything listed on the gold AH will be listed for staggeringly huge amounts of G. Until you get a rare drop that suddenly catapults you from "played the game for fun" gold to "look at all these 0's", you won't be able to use the AH at all. Once you have that, then (of course), you'll be able to use the AH normally. Of course then my fear from problem 2 may rears it's head.
    No it isn't, no idea why you're saying that.

    Gold = Cash = adjusted to rate of obtaining gold.

    For instance, to guarantee a certain item to drop it takes 1 hour of farming.
    An asian farmer makes $.05 an hour and farms 1,000 gold.

    That item = $.05 = 1,000 gold

    Botting, farmers, etc will only drive the prices DOWN. Eventually the value of any item that is obtained after X hours of farming will depreciate in value as the playerbase saturates in gear.

    People who make $150 an hour will drive prices UP, to them what a poor farmer makes is irrelevant to what their time is worth.


    It's about whether the game would be competitive or not. Actual money will make it competitive. Peeps will want the good gear so they can get their money easier. That college student looking for beer money will be happily grinding out those rares to put together $20 for the case of Narragansett (or whatever the cheap ass beer is in your area) won't want to spend 10 hours farming when he can potentially do it in much less because he's mowing through stuff with his l33t gear.
    All that was meant by competitive is ME VERSUS YOU in terms of gear and gameplay. What people are worried about is "someone bought items and is better than me" but there IS NO "better than me" if you buy items. The only ladder that matters is hardcore. The non-hardcore ladder? Pffft. That's an exercise in grinding and tedium. Anyone that is selling a great item they don't need will likely put the cash back into the economy for an item they do, otherwise they're just gimping themselves. If you get an "amazing rare item" that you can't use, it is more profitable to convert that to currency and buy the one that you can.


    Will the metagame of the auctionhouse be competitive? Obviously. It is in wow. I got lots of angry tells when I bought out all of the ore, converted it to gems and undercut everyone to huge profit margins. This auctionhouse will have zero impact on the competitive nature of levelling in diablo3. Blizzard just upped the black/grey market ante by destroying competition that others profited off of in diablo2. All of the complaints you have ALREADY EXIST with d2, and its immensely popular.
  1. jmachol's Avatar
    Quote Originally Posted by quras View Post
    Another problem is blizzard wont be able to get rid of the botters and spammers. They haven't been able to do it in WOW with any certainty and they wont be able to stop it in D3 either.
    How will this affect you other than by lowering the prices in the AH?
  1. Baracuda's Avatar
    I don't only think it's sad, but also pathethic if someone won't play the game for these announcements.First, it's subject to change.Second, if all you care about is gear, you're not a real Diablo fan and I don't want you in my games.Third, QQ.
  1. frott's Avatar
    Quote Originally Posted by Takeso89 View Post
    Probably not today, but in the future it's quite probable they'll do that (figuratively, of course) whenever I want to play one of their games.
    So, don't play their games, right?

    That's my whole point right there: the gaming market has rapidly changed in the last 4 years or so to something that's not becoming good to the gamers. It's the end of the era in which developers would sit down and say "Ok, how can we make a great and memorable game that will be enjoyable for over a decade?" and the dawn of a new one, in which devs sit down along with the company's finance managers and say "Ok, how can we invest the smallest amount of money into creating a good addictive game that will be profitable for over a decade? More, how can we profit from it in the most ways possible?".

    The problem is, while I enjoy a lot playing games, they are, no matter what, just that: games. They're not my life, but rather a small diversion I like to have. To play them, I accept to pay a reasonable amount of money, be it acquiring them or even paying subscriptions to the ones that have a high maintenance/development cost (as in WoW). This new fashion in Blizzard business is clearly crossing this line (SC2 stuff, new WoW features such as the RealID dungeon thing and now this D3 RMT AH).

    That is not good and it's caused by gamers who behave like a brainless gentle herd of sheep.

    EDIT:

    So, instead of "let's fix this (the tedious endless farming) and make an epic sequel to the best RPG title ever" we get "well, let's leave it the way it is and profit from it". Great thinking.
    Let's fix the tedious endless farming? Sorry but diablo was beatable in 1 hour, the other 99,999,999,999,999,999 hours were mostly tedious endless farming, but a ton of it was fun. Don't see what's supposed to be fixed there. All people want are an minorly updated diablo3 with tweaked graphics. There's a reason castlevania symphony of the night is considered by many to be the greatest game ever made, it was a SNES Game expanded to fit on a ps cd... massive.



    Anyway "the gaming market" hasn't changed for the worse. If anything it's become more accessible. Steam, torrenting easy "free demos", cheap portable gaming (buh bye nintendo with your crappy rehash handheld), proliferation of quality MMOs, legacy in FPSes, indie publishing across many platforms.

    Sure there's the bad too: console-itis / port-itis, F2P models, social networking integration, monoliths of publishing/developing crushing much of the outside competition, DLC models.


    But who cares if there are 10,000 bad DLC models, there are some that are good. Who cares about the game that leeches cash from you with a crappy "no expansion" policy instead a bunch of little pointless DLCs? There's the one that does it right. There have been no shortage of outright awesome games, of all scales of publishing.

    Indie games have proliferated with ease of self publishing and distribution.

    Saying "woe is me doom and gloom look where games are going" is just ignorant. People have been paying subscriptions to play online RPGs since CompuServe in the 80s when it ate up phone bills and to get a fraction of a K a second cost thousands of dollars in computer gear.

    Explain when your ideal gaming era was? The pinnacle was in the early 90s, when you still had to type in adventure games... 16 bit was finally dethroning NES with a bunch of quality consoles. Portable consoles were quality (there are gameboy games that have more depth than even PSP games), there was true experimentation in RTS, FPS and all types of puzzle, adventure and action games at all scales of publishing (freeware, shareware as well as storebought).


    So yeah, accessibility now means you will necessarily see MORE OF THE BAD while there's the same amount of good out there. Shrug, nothings changed for the negative.
  1. quras's Avatar
    Quote Originally Posted by jmachol View Post
    How will this affect you other than by lowering the prices in the AH?
    Because that AH is now for real cash. It has the potential to affect everyone bottom cash line. Flood the market with botters and farmers and no one but blizzard makes any money. I'd rather not see that but it's very apparent blizzard can't stop them.



    Quote Originally Posted by frott View Post
    ...
    Shrug, nothings changed for the negative.
    When blizzard made the move to make real cash a viable and legal option to get perks after first having a stand of how bad it was and how they would ban people they caught for doing it, it was a negative.

    Instead of designing the game around a different way to trade items that would kill off the 3rd party back ally deals, they just legalized it.

    Now, potential dollar signs for playing a game has everyone hypnotized, even blizzard with what can possibly happen to the future of all games.

    That to me is a huge negative. I'll do my best to take advantage of it cause I can't change it but it's still a massive negative.
  1. frott's Avatar
    Quote Originally Posted by furyofwar View Post
    All the newbs who dont have a brain are QQing lol.
    If you honestly think there wont be 5 million websites selling D3 items your a retard.
    Blizzard is obviously tired of dealing with the 500 websites selling diablo loot. As well as the ones selling WoW stuff.
    This is much needed and about time blizzard. Get rid of all these stupid chinese gold farmers/pathetic D2 websites by allowing it in game. Now its us who can make the money for us.
    I think what you were trying to say is "without the AH, there would have been 5 million websites selling D3 items."

    Because "your" a retard if you think that there will still be the same number of websites selling D3 items now that people will have a direct way to sell it for exactly what the player driven economy dictates via official means. The only way this won't happen is if it's lucrative to set up a 3rd party system to exchange items to skirt taxation/fees. Blizz will make the fee low enough that they make money off of the BILLIONS OF TRANSACTIONS while making it not lucrative to offer a cheaper alternative.
  1. Papabull's Avatar
    Quote Originally Posted by Baracuda1337 View Post
    I don't only think it's sad, but also pathethic if someone won't play the game for these announcements.First, it's subject to change.Second, if all you care about is gear, you're not a real Diablo fan and I don't want you in my games.Third, QQ.
    ^This 100%
  1. Siight's Avatar
    Quote Originally Posted by lovedstar View Post
    To everyone complaining about the auction house, you need to understand that people would be selling items over eBay anyway, just like they did with Diablo II. This way, it can be moderated for fairness.
    This...sounds like many are complaining without any idea what they're talking about. All the items were sold previously anyway, Blizz is just making it safer for people. I didn't play D2 much, but even I knew that people were selling stuff for real money.

    I just kind of hope the "cut" that blizz makes, goes back into patches/updates for D3. If they provide small content updates for free...i'd be very happy. Afterall i don't care how many ppl buy stuff, won't effect me, will most likely only play this with friends or solo. I'm not much into pvp, so don't care so much how it effects that. But as said previously, ppl were buying this stuff before...so those that do like pvp, not sure what you're complaining about...ppl bought it before, now you can be assured you won't get screwed over...when it's through blizz AH.
  1. frott's Avatar
    Quote Originally Posted by quras View Post

    When blizzard made the move to make real cash a viable and legal option to get perks after first having a stand of how bad it was and how they would ban people they caught for doing it, it was a negative.

    Instead of designing the game around a different way to trade items that would kill off the 3rd party back ally deals, they just legalized it.

    Now, potential dollar signs for playing a game has everyone hypnotized, even blizzard with what can possibly happen to the future of all games.

    That to me is a huge negative. I'll do my best to take advantage of it cause I can't change it but it's still a massive negative.

    No it wasn't.

    Diablo 2's blizzard didn't have the resources to build an online buying and selling marketplace.
    The negative was shady 3rd person vendors dealing in virtual goods. Obviously now they are taking responsibility for the commodity of diablo items because they now have the power to really make a dent in it.

    The positive is a company able to support this.


    You keep saying "its bad" without saying why. Why is it bad that blizzard takes over the marketplace so that PHISHING.RU/STUXNET.PHP doesn't steal your identity? But when its out of control they say they don't support it and fight against it?


    You're acting like the blizzard of old would have never fathomed this sort of marketplace, that it was even feasible when d2 or even wow launched.

    You also act like these systems don't already exist elsewhere. Zzz.
  1. jmachol's Avatar
    Quote Originally Posted by quras View Post
    Because that AH is now for real cash. It has the potential to affect everyone bottom cash line. Flood the market with botters and farmers and no one but blizzard makes any money. I'd rather not see that but it's very apparent blizzard can't stop them.
    So you're saying that the bad thing about having a RMAH is that you can't make money from the RMAH? That's pretty confusing. Could you please clean up your position a little bit? I'm just having a hard time actually getting to how you think this will hurt the players.
  1. Skalme's Avatar
    Quote Originally Posted by thebum06 View Post
    I'll admit that I'm not too much into tax rules and such, but in this case you don't actually own the items, you just rent them (since blizzard could close the servers any day and you would lose access to them). Would that make any difference in the taxing of the items?
    No.

    In the case of taxes, regardless of whether what you're selling is virtual or even if you own them, the fact that you can buy and sell them and stand to make real money from those sales is what prompts taxation. Very few folks in Second Life are making a living from virtual item sales/transactions, but anyone that's showing a net gain in cash/goods is required to pay taxes on those items because that counts as income.

    And like I said, if your total income is such that you have to pay taxes at all, then income from this needs to be reported.

    For example, if you "prime the pump" with $30 on your battle.net account, buy $20 worth of stuff on the AH, but have sold $50 worth of items, then you need to report $30 on your tax form under "Other Income" because that $30 is real actual dollars that you have made in profits.

    That Blizzard owns the items/in game currency is the only thing standing in the way of taxation of gold/items, and the reason why Linden Dollars (the Second Life currency) aren't taxed, until they're converted into goods/cash.

    Of course there's a case about the ownership of virtual property currently working its way through the US court system (a previous case resulted in a settlement). There are lots of other cases in other countries as well. The popularity of Diablo means that there will almost certainly be more cases in the coming years. Those cases will define virtual property ownership, and the rights and responsibilities associated with them.
  1. jmachol's Avatar
    Quote Originally Posted by frott View Post
    I think what you were trying to say is "without the AH, there would have been 5 million websites selling D3 items."

    Because "your" a retard if you think that there will still be the same number of websites selling D3 items now that people will have a direct way to sell it for exactly what the player driven economy dictates via official means. The only way this won't happen is if it's lucrative to set up a 3rd party system to exchange items to skirt taxation/fees. Blizz will make the fee low enough that they make money off of the BILLIONS OF TRANSACTIONS while making it not lucrative to offer a cheaper alternative.
    I think he meant to say "wouldn't have been without this feature."
  1. MugenNoKaze's Avatar
    perfect way of breaking the game on day 1
    and breaking addict players life

    grats on being fully a part of EA mind set now blizzard

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