Today is a Diablo 3 special news posts for obvious reasons (see the news below). For a complete coverage of the Diablo 3 Press Tour and more information on the upcoming beta, check out Diablofans.com


Diablo 3 Auction House Announced - Spend and Earn Real Life Money!
The Diablo 3 Auction House was announced during last week's press tour and I'm sure that news will be very interesting for most of the readers of this site, because most of us wonder if it will have any effect on the evolution of WoW in the long run.


Diablo 3's Auction House will feature two currencies, the first one will be in-game gold and the 2nd one will be real life money. Yep, you read it right, Diablo 3 will let you buy items with either gold or real life money! It's also worth noting that you will also be able to sell loot for money, and transfer that money outside the game. I guess gold farming just got interesting.

See the screenshots and official FAQ below for more information.


Auction House Bidding - Dollars

Auction House Bidding - Gold

Auction Log - Gold

Auction House Search - Dollars

Auction House Sell - Dollars

Auction House Sell - Gold
 
Auction House Selling - Dollars
 


Diablo 3 Auction House - Overview
Originally Posted by Blizzard Entertainment
We’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they obtain in the game. Items can be sold and purchased using real-world money or in-game gold.

An Easier Way To Trade
Sure, slaying monsters, demons, and cultists is a surefire way to obtain a ton of random new loot in Diablo III, but with the new auction house feature, it’ll be easier than ever to gear up your character with the exact items you’re looking for. You can also post the items you don’t need for players who are desperately searching for what you’ve got!

Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….

Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.

Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.

Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.

Faster Than A Seven-Sided Strike
Sellers can post items for auction from any of the Diablo III characters on their Battle.net account, or from their shared stash (extra inventory space accessible with any of the characters on their account), without logging out. And after a buyer has won an auction, the item will become immediately available to be equipped and put to good use in the ongoing struggle against the forces of the Burning Hells.

Diablo 3 Auction House - FAQ
Originally Posted by Blizzard Entertainment
What is the Diablo III auction house system?
Acquiring epic new gear for your characters has always been a big part of the Diablo experience. Because of this, players have found a number of different ways to trade and otherwise obtain items both within and outside of the game. Many of these methods were inconvenient and either tedious (for example, repeatedly advertising for a desired trade in Battle.net chat channels and waiting for responses) or unsafe (e.g., giving credit card information to third-party trading sites). With Diablo III, we’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they find in the game, such as weapons, armor, and runestones. Two different versions of the auction house will be available in Diablo III: one based on in-game gold, which players acquire through their adventures, and one based on real-world currency.

What’s the difference between the gold-based auction house and the currency-based auction house?
The gold-based auction house uses in-game gold for purchases and sales. With the currency-based auction house, players will be able to conduct these transactions using actual currency from an authorized payment method or from funds that have been added to their Battle.net account. Players can choose to participate in whichever version of the auction house they prefer, on a per-transaction basis.

How does the auction house system work?
Players can open the auction house interface from anywhere in the game to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below). For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales, as discussed elsewhere in this FAQ. There may be differences in how this system will work in different regions of the world. We’ll provide further details at a later date.

How is the transaction fee determined?
A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. Because the listing portion of the fee is charged even if the item doesn’t sell, it will be in the seller’s interest to list items he or she believes other players will be interested in, and to do so at a competitive price. Specific details related to the transaction fee for the currency-based auction house will vary by region and will be announced at a later date.

Please note that we plan to waive the listing portion of the fee for a limited number of transactions per account. In other words, for these transactions, the seller will only pay a transaction fee if the item is successfully sold, and that fee will not include the listing charge. We’ll have further details on this as well at a later date.

Why are you creating a currency-based version of the auction house?
Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations. Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.

How will the currency-based auction house work?
Players will be able to make purchases in the currency-based auction house using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchases of any digital product available through Battle.net -- this includes not only auction house items but also things like World of Warcraft subscription time and paid services, to name a few examples. On the flipside, when players sell an item in the currency-based auction house, the proceeds of the sale are deposited into their Battle.net account and can then be used as described above. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Can players choose to get cash from currency-based auction house sales, instead of having the proceeds deposited into their Battle.net account?
Yes, as an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Is the currency-based version of the auction house optional?
Yes, the currency-based auction house is available as an option for players who wish to purchase or sell Diablo III items for real money. Players are also able to buy and sell items through the gold-based auction house, and they can trade items with each other as well through direct character-to-character in-game trading.

Why would I want to pay real money to buy or sell in-game items?
Acquiring items has always been a core part of the Diablo series' appeal. With the previous Diablo games, many players have shown a great interest in buying, selling, or exchanging items for their characters using real-world currency, turning to potentially unsafe avenues to accomplish this goal. The currency-based version of the auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items obtained while playing Diablo III. In addition, it helps protect players from scams and disreputable third-party sites by providing a secure, in-game method to search for and purchase items posted by other players that are a perfect fit for their character and play style.

The currency-based auction house is completely optional. Players who aren't interested in paying real money for items will still be able to rely on items they acquire through their own adventures, and they'll also be able to trade with friends and use the full-featured gold-based auction house.

Can I play on a server without a currency-based version of the auction house?
We want to provide a secure, fun environment for our players to purchase and sell in-game items using gold or real money and have no plans to divide the community. Players are free to participate in the gold-based auction house or the currency-based auction house, or to opt out of using any of the auction houses at all, progressing through Diablo III using only the items they obtain through their own adventures or direct trade with other players.

Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?
The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house.

Will Blizzard sell anything directly through the auction house?
We don't have any plans at this time to post items for sale in the auction house.

Does the currency-based auction house signify a shift in Blizzard’s business and revenue model?
We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.

What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.

Why would I even want to use the gold-based auction house?
We recognize that not all players would prefer or have the means to participate in the currency-based auction house, and it was important to us to provide these players with a full-featured alternative.

Can we buy gold from the currency-based auction house?
Players will be able to buy and sell gold through the currency-based auction house at whatever the current market price is, as established by the player community.

If I no longer need an item I bought in the auction house, can I relist it in the auction house?
Yes. Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house. In fact, you can generally do any combination of these things -- for example, you can purchase an item in the auction house, use it for a while, and then relist it or trade it to another character. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. Please note that the duration of the cool-down period mentioned above will be discussed at a later date.


AUCTION HOUSE FUNCTIONALITY

What items can be traded in Diablo III?
Nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. We are also planning to allow players to buy and sell characters in the auction house at some point in the future and will have more details to share on that at a later date.

What is "smart searching"?
When players launch the auction house interface, they’ll be able to select any Diablo III character associated with their Battle.net account. The "smart search" feature will assess which item slots have available upgrades and will sort items available in the auction house based on which upgrades would be most beneficial to the character. You can also search for specific stats to match the requirements of a particular character build.

How does bidding work?
Players will be able to place a current bid as well as a maximum bid if they wish to engage in automatic bidding. In addition, they’ll be able to check the status of their bids on the "Currently Winning" page and the "Outbid" page in the auction house interface.

Can I buyout items that I want to purchase immediately?
Yes, the Diablo III auction houses will support a buyout feature as well as standard bids.

How do I pay for items?
For the gold-based auction house, purchases will be made using in-game gold. For the currency-based auction house, players can make purchases using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchasing items in the currency-based auction house. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

How do I receive the items I’ve won?
After winning an auction, the item will be available to pick up through the built-in auction house interface in the Diablo III client. Players will then be able to immediately send that item to their shared stash (storage shared among all the characters on a Battle.net account) or repost the item in the auction house after a cool-down period. The duration of the cool-down period will be discussed at a later date.

How do I sell items?
From the auction house interface, players will be able to select items from their shared stash or from a specific character's inventory. They will then be able to post items for sale by listing a starting bid and buyout price.

How do I cash out from the currency-based auction house?
As an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Will buying or selling items in the auction house reveal my identity?
No. All player transactions in the gold-based and currency-based auction houses will be anonymous, and neither your real name nor your character name will be revealed to other players.

Will there be a mobile or Web-based auction house?
We're always on the lookout for opportunities to enhance the game experience and keep our community connected to our games through the Web or mobile devices. However, we do not have any plans to share along those lines at this time.

When will this be available for testing?
We'll share more information on our auction house testing plans as we get closer to launch.


REGIONAL AUCTION HOUSE DETAILS

Which regions will have currency-based auction house support?
We plan to roll out the currency-based version of the auction house in as many regions as possible with the launch of Diablo III. In regions where the currency-based auction house will not be available, players will still have access to a gold-based auction house. We'll share more details in the future.

Will there be separate auction houses in each region? Will I be allowed to bid on items from players outside my own region?
Due to various factors, including technology, language, and currency, there will be multiple separate auction houses serving different player communities around the world. We’ll share specific details on how the auction houses will work for each region as we get closer to launch.

If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?
As with StarCraft II, players who purchase the Australia/New Zealand/Southeast Asia version of Diablo III will have their own regional servers, offering lower latency and more action during peak hours. While we encourage players to play on these servers, we recognize that many have longstanding friendships with North American players and would like to continue playing with them. Because of this, we're again giving Australia/New Zealand/ Southeast Asia gamers access to both regions' servers so they can choose where they'd prefer to play.

How does this impact the items I have purchased in the auction house?
Auction house purchases are bound to the servers in the region in which they're bought. Any items acquired on the Australia/New Zealand/Southeast Asia servers, in-game or otherwise, are bound to those servers and are not transferrable to the North American servers (and vice versa). Please keep this in mind when making purchases in the auction house.

What currencies will be available? What currency will items in the auction house be viewed in? Can players purchase items using local credit cards or bank accounts?
Our goal is to make the auction house experience in each region as seamless as possible for players, and we are currently exploring various currency and payment options to help achieve that goal. We’ll provide further details as we get closer to launch.


AUCTION HOUSE GAMEPLAY ISSUES

Will I be able to use third-party mods to track auction prices?
For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.

Can Hardcore-mode characters use the currency-based auction house?
No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?
Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.

Can I just buy the most powerful items and breeze through the game?
Items will be level-restricted, meaning your character won't be able to use an item until he or she is at the appropriate level for that item.


AUCTION HOUSE CUSTOMER SUPPORT

What happens if a player does not receive a purchased item?
The auction process is automated, but if a player purchases an item and for some reason does not receive it, he or she will be able to contact our customer service team to look into the issue.

What happens if there is a patch and the item I purchased is altered?
It's important for us to ensure that Diablo III remains balanced and fun for years after launch. To that end, it may be necessary to change stats or alter abilities of items from time to time. It’s very important to note that Blizzard will not be providing refunds or making other accommodations if a purchased item is later altered in a patch. Given this, it's up to players to determine whether they're comfortable purchasing items in the currency-based auction house.

Someone bought an item on my account without my permission. Can I get a refund?
Please note that account sharing will be forbidden in Diablo III's Terms of Use. In cases of compromise, our customer service team will look into the situation and determine the appropriate course of action.

I accidentally lost or dropped an item I just purchased -- can I get a refund?
No. After a purchase is made, players will be responsible for what they do with the item.

How will you address bots or cheaters?
We take cheating very seriously, and we've designed Diablo III and Battle.net to include measures to detect and prevent unfair play. In addition, we will have anti-cheating policies in place and will take action to address any issues as they arise.
This article was originally published in forum thread: Diablo 3 Auction House Announced - Spend and Earn Real Life Money! started by Boubouille View original post
Comments 1869 Comments
  1. Daez's Avatar
    If you guys want to all pretend like real life money hasn't influenced MMOs since MMOs came into existence then good for you. However, that is some major delusion. All this does is give Blizzard a piece of that real life cash action. They should do the same thing in WOW. If Blizzard took 10% to let you sell items and gold a lot more people would do it which would lower the prices and remove some of the complaints.
  1. Anjerith's Avatar
    Quote Originally Posted by Coldkil View Post
    Imo, they killed the game. I will buy it, i will play it, i will stay away from the AH. Play casually single player, or with some friends. (using some wow terms below) PvE wise, if you buy new items is just as fine. There's nothing that changes apart making your life easier. PvP/Arena wise, people with more money will buy better items. money = more/better items = more wins = endless flow of whine. They killed the game.
    If you buy the game, they make a profit. If you don't use the AH, they will still have made their profit on the game as they have no fee associated with the AH outside of when someone uses it. If it simply sits there being empty then they neither make nor lose money on it.
  1. mmoc32fbbf5879's Avatar
    Applying same logic.

    Hmmm... i wonder.... if lots of peeps will torrent the game anyways, maybe Blizz could make D3 for free?
  1. mmocf7edf4d68f's Avatar
    From Blue posts ( Bashiok):
    From Blizzard in 2007: The game's Terms of Use clearly states that all World of Warcraft content is the property of Blizzard Entertainment, and Blizzard does not allow 'in-game' items to be sold for real money. Not only do we believe that doing so would be illegal, but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun ... While we can understand the temptation to purchase items for real money, we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.

    Guess they discarded that!



    Bashiok
    Blue Poster

    #1 - 2011/08/01 07:55:29 AM
    Q u o t e:
    but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun

    We still think that's true for a MMO in which thousands of players co-mingle in a persistent world and vie for supremacy in eSport competitions or 'world first' boss kills in raids. Neither of these are true though for a co-op action RPG.

    The worst that could happen is you open your game up to the public, someone jumps in wearing some awesome gear, and you don't know if he found those items himself. But that'd be the case whether we offered an official way to buy items from other players or not.
    Q u o t e:
    we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.

    The same is not true for Diablo in which all items are randomized in both affixes and drop chances from all enemies. We know that trading is necessary in Diablo games to build a solid character as you could play forever and still never see a specific item you're after.



    Bashiok
    Blue Poster

    #13 - 2011/08/01 08:05:11 AM
    Q u o t e:


    Yes - but why oh why the 180?

    I always thought that Blizzard games were the last bastion of 'no ingame advantage can be bought for real money'.

    Bashiok, I am a big fan of yours and generally agree with what you say. But I cannot express my dislike for this new development strongly enough.

    Bottom line is people are going to buy those in-game advantages whether we want them to or not. We have a subscription-based game in World of Warcraft and try as we might we still struggle to keep pace with those looking to turn a profit. Why not bring that in-house, make it secure, make it guaranteed, and provide a safe way for players to sell to other players?

    This is specifically only a decent idea in our minds for Diablo III because an in-game advantage doesn't mean you steal a world first, or up your arena rating, or edge out in a competition. Diablo III is a co-op game. If you're buying power it's to jump into games and help your buddies kill demons faster, and guess what, they get more drops in less time. In our eyes that's not buying an advantage as a selfish measure, it's really just kicking more ass in co-op games with your friends. It's apples and oranges, if you will, to something like an in-game advantage in a game like World of Warcraft.



    Bashiok
    Blue Poster

    #22 - 2011/08/01 08:15:11 AM
    Q u o t e:


    Okay...I see your point Bashy. But don't you see why so many people are worried?

    The introduction of real money into the system means people wanting top tier stuff will pay a fair chunk of RL money.

    When the first guy pays 500$ for an item, things start to inflate. Suddenly, casual players or those not willing to buy with their real money are locked out of it. And the inflation will continue.

    If there was some way to strictly limit how much an item can be sold for and curb this effect...then maybe. But I can predict that this is going to go all kinds of pear shaped.

    We may have upper limits. We may have minimums. Listing fees are flat so it's not in our best interest to let it get away from us. That said, it's supply and demand, and we want this to be a market run by the players. Every rule we impose could upset that and suddenly it's not players setting market values, but Blizzard deciding how it goes. I still think some limits are likely, though.

    I have no doubt that the gold auction house will by-far outweigh the real money auction house in scope and amount of items available. The good thing here is that being able to sell gold for real money will naturally keep the gold auction house economy in-check a bit. Not a lot, but it should be helpful.



    #0 - 2011/08/01 07:40:02 AM
    That I hope, oh so much, is that we won't need a credit card/paypal account to get started. Like...we get a small balance when we buy the game and it's all set up from there and we can earn cash on that balance if we need to.

    Else...this shuts out many people without credit cards, living abroad or just not willing to connect their real life finances to a virtual world.

    EDIT - thanks Bashi...looks like we will be able to get started with free listings without a credit card or Paypal account.

    Now I just hope they never start charging us bank fees for our balance or for cash-outs



    Bashiok
    Blue Poster

    #2 - 2011/08/01 07:48:31 AM
    Someone will, but it won't necessarily have to be you.

    The system will allow for a certain number of free listings per week (or something like that) which allows you to post a few things risk free and see if they sell. If they don't it's no sweat for you, and maybe you wait until next week to do the same thing again, or maybe that was good enough, you got your feet wet, and you go back to the gold AH.

    If you do sell something you can use that to build up your Battle.net balance which can be put toward buying items yourself. If you're putting up the right items for the right prices you could pretty easily never 'buy in'.



    Bashiok
    Blue Poster

    #10 - 2011/08/01 07:59:50 AM
    Q u o t e:


    Thanks - but so...right off the bat I will need to attach an account? Permanently?

    I suppose I could get a friend to charge the account once off with me giving them money (I live in an Asian country where the US dollar is standard, but foreigners can almost never get credit cards).

    But if it needs to be a permanent connection with a financial system I am sorry to say that I will not be able to participate in this game.

    You only need to attach your Battle.net account with a third party if you want to cash out.

    When you sell an item you have two choices, the money goes to your Battle.net balance where you can use it to buy more items, or buy stuff in the Blizzard store, or you can choose to send it to your third party payment provider account. Once the funds are in either they can't be transferred between each other. It's a question of keeping funds to keep playing in the auction house, or shifting out funds to get it as cash.

    The third party payment provider hasn't been named yet since we're still inking that contract, but it's a reputable one, for sure.

    Anyway, you don't have to unless you're planning to cash out.



    Bashiok
    Blue Poster

    #17 - 2011/08/01 08:24:05 AM
    Q u o t e:
    Just out of curiosity, is there any advantage at all to keeping the money in the BNet account? Would you get more e-balance if you kept it in there or what?

    You can't use funds sent to the third party to buy more items. I'd hazard a guess that people will want to keep some amount in the Battle.net balance toward purchasing future items, and if there's some extra left over cash that out.

    I don't know though, I don't think anyone knows how it's going to really shake out once a lot of people start using it.



    Bashiok
    Blue Poster

    #22 - 2011/08/01 08:32:35 AM
    Q u o t e:


    Well yeah, I get that part, but can't you just get the cash and then put more cash back in whenever you wanted to? I suppose that's inconvenient, but still.

    Yeah, of course.



    Bashiok
    Blue Poster

    #27 - 2011/08/01 08:49:01 AM
    Q u o t e:
    But how are you guys actually going to deal with the real problem that plagues D2. Are you really just hoping to TAX the cheaters or do you actually think you can stop them this go around. Keep in mind there are already dozens of maphacks and even two public disconnect hacks that have been released for Starcraft 2, and that's a game that isn't going to financially reward players.

    I really couldn't speak to specific measures or intent, but I think we'll certainly have a vested interest in ensuring the auction houses, gold and real money, are stable. That's kind of a non-answer I realize, but I'm just not going to make a statement about specific actions before we even know what we're going to be dealing with.



    Bashiok
    Blue Poster

    #30 - 2011/08/01 08:51:44 AM
    Q u o t e:
    Hmm thanks Bashiok. This string of posts was helpful; I can see why you're the CM (no sarcasm, it's equally hard to convey sincerity over the intertubes.) Particularly the bit about X amount of free listings per week. After some amount, a listing fee is charged to... I guess... discourage listing spam? Or... halp.

    Yeah we want there to be some hurdle to the real money auction house so that the average quality of items on it (versus the gold auction house) are higher. No one's going to be happy if they go to the real money auction house and see a bunch of junk. We think it just makes more sense to keep the quality level of items a bit higher. A few free listing a week (or whatever it ends up being) could cause some problems in this area, but probably nothing too extreme.





  1. laki's Avatar
    it's optional until the currency AH gets flooded by items, and the gold AH items become scarce. i could see that happening quite easily.
  1. deathtakes's Avatar
    Quote Originally Posted by Beere View Post
    As long as I can play the game fully in single player, I really don't give a flying f*ck. I don't care much about PvP so it's unlikely I will even do that. But that doesn't change the fact that I find this idea is a punch in the face of the whole 'gaming' concept. Effort vs Reward loses its meaning completely and the current 'Time = Reward' concept from World of Warcraft will be even more downgraded to a 'Money = Reward' concept in Diablo 3. I guess there are just enough mainstream cashcows to afford this kind of strategy. Next time we'll probably have to pay extra just to finish a game after buying it.
    One could argue that the AH in general in ANY game ruins the effort vs. reward feeling. You are buying something you didn't earn aren't you. Weather the currency with which you buy it comes from real life or in game is irrelevant. Basically it's all optional, it's not being shoved down your throat. You can play the entire game without touching the AH in either of it's forms if you want to, which is exactly how I intend to play it.
  1. Gurbz's Avatar
    Quote Originally Posted by Duster505 View Post
    3rd party virtual trading and facebook virtual trading are totally diffrent matter. Thats for a reason. You might understand it later why that is. Go do some research on it maybe?
    So you pick one example out of all of that to shoot down while still not providing any support to your argument, instead instructing me to go find it myself. How about you go do some research on one of the examples I have provided you, which I will expand on below.

    EVE Online is a game built entirely around the concept of virtual goods trading. Those virtual goods can be easily, and readily, traded for real world currency. EVE Online is played in countries around the world, is run by a reputable company, and is one of the more successful MMOs in the history of the genre. How exactly does that work, if your stance that virtual goods trading is illegal?
  1. Tang's Avatar
    Quote Originally Posted by kiaran View Post
    And the real deal is that you weren't obliged to be a fan boy and spend 15 years and money been it. So the one responsible of this is only YOU!
    I don't regret the past 15 years. I just believe that Blizzard might regret the next 15. My point wasn't to say that Blizzard betrayed me. Up until Starcraft 2 and Cataclysm, I always felt like I got very good value from Blizzard products. Which is why I was happy to support them by purchasing every game and expansion, most collector's editions, the sparkle pony, and at one point, three active WoW accounts.

    Now, they've started down a path that I think is very short sighted, and because of that they'll miss out on a customer with deep pockets and deep loyalty. Like I said before, maybe this will result in greater profits for them, and if it does, then I'm sure they don't really give a crap what I think of them or their business practices. But they spent 15 years making truckloads of money while still being "the good guys" in the industry, so it seems like a bit of a shame that they've decided to give that up.
  1. Duster505's Avatar
    Quote Originally Posted by wolftech View Post
    Show me the United States statute that makes this illegal? The ONLY reason that Paypal shut down the gold sellers is because Blizzard pulled the IP card.

    And for the record, you need to look at Second Life and EVE Online to see how virtual goods and player produced virtual items/currency interact.
    Its illegal in both EVE and second Life to trade real life money directly for virtual goods. YOu can use the ingame CURRENCY (witch is controlled by the company) to sell and buy items that then can be transfered into buying gametime and limit the amount of money you can take out of the game. This is still very contraversial and is beeing talked about on many fronts. Only the fact that both these games are only played by few 100.000s ppl is the main reason it has not been stopped already.

    Im Icelandic and I know very well what is going on in Eve. Right now Icelandic goernment is beeing forced to accept this feature by CCP threatening to leave country if not.
  1. mmoc83d498c952's Avatar
    Quote Originally Posted by deathtakes View Post
    One could argue that the AH in general in ANY game ruins the effort vs. reward feeling. You are buying something you didn't earn aren't you. Weather the currency with which you buy it comes from real life or in game is irrelevant. Basically it's all optional, it's not being shoved down your throat. You can play the entire game without touching the AH in either of it's forms if you want to, which is exactly how I intend to play it.
    How is it irrelevant where your currency comes from?
  1. Aristocat's Avatar
    real money? this game sucks so badly
  1. Gurbz's Avatar
    Quote Originally Posted by Gawwad View Post
    How is it irrelevant where your currency comes from?
    It is irrelevant to the argument of "They payed to get something instead of "earning" it by playing the game, therefore my gameplay experience is devalued because I have not done the same."

    In that context, it doesn't matter what currency was used, only that they had the means to buy something that provided them an advantage and others did not have the same means.
  1. TheIinTeam's Avatar
    So, personally, I think the real money AH is a bad idea and will never buy anything off of it.

    However, you better believe I am going to jump at the chance to sell some in game pixels for real cash. I don't mind depriving rich lazy people of their money. Not in a business transaction anyway.
  1. Marema's Avatar
    Much ado about nothing.You have two choices. Buy with gold or with real money. Just like you have that choice if you play World of Warcraft. If you want to buy an epic for real money there are many websites that will let you do it (at your own risk of course). If anything, Blizzard has made it safer for you to do it, again, if you choose too. And LOL at all of the ethic comments. You all know that if something drops that you can't use and you can get twenty bucks for it, that you'll put it up for twenty bucks, then turn around and use that twenty bucks to buy something you can use. Don't be drama queens.
  1. mmocf7edf4d68f's Avatar
    Quote Originally Posted by deathtakes View Post
    One could argue that the AH in general in ANY game ruins the effort vs. reward feeling. You are buying something you didn't earn aren't you. Weather the currency with which you buy it comes from real life or in game is irrelevant. Basically it's all optional, it's not being shoved down your throat. You can play the entire game without touching the AH in either of it's forms if you want to, which is exactly how I intend to play it.
    Just this!
  1. Yim's Avatar
    The last days I spent on d2: Lod was filled with constant spam from scammers. WoW has some spam but nothing like what D2 had ..D3 is going to increase the number of spam because everyone is going to be trying to make a quick buck out of the game. There are a lot of negatives about this that people are not taking into consideration. People are going to try and turn D3 into a job, people are going to be hacking more, more spam.
  1. Shanai's Avatar
    Do you guys realize, PvP in Diablo 3 won't be on competitive level before you start to complain about real-money AH ruining PvP?
  1. Duster505's Avatar
    Quote Originally Posted by Gurbz View Post
    So you pick one example out of all of that to shoot down while still not providing any support to your argument, instead instructing me to go find it myself. How about you go do some research on one of the examples I have provided you, which I will expand on below.

    EVE Online is a game built entirely around the concept of virtual goods trading. Those virtual goods can be easily, and readily, traded for real world currency. EVE Online is played in countries around the world, is run by a reputable company, and is one of the more successful MMOs in the history of the genre. How exactly does that work, if your stance that virtual goods trading is illegal?
    Eve online is NOT built around virtual item trading for real life money. There are ways that you could buy and sell the virtual economy but over the last year CCP has restricted this feature and moved over to ingame shop. There reason beeing the 3rd party factor. I just named Facebook as ANY of the other games you talked about. NOne of those games sell virtual items for real life money directly with 3rd party involvement. Focus beeing on 3rd party. Basicly because that is ILLEGAL!
  1. Acosmo's Avatar
    FINALLY! Finally hardcore players can earn money on video games beside the eSport! Thank you Blizzard!
  1. deathtakes's Avatar
    Quote Originally Posted by laki View Post
    it's optional until the currency AH gets flooded by items, and the gold AH items become scarce. i could see that happening quite easily.
    It's a possibility, but I doubt it. Blizzard takes a cut of the listing for two reasons.

    1. Stop people from list spamming useless items

    2. Hopefully people will think twice before posting an useless item or an unreasonably priced item for weeks at a time.

    If people are losing real life money because they don't know how to use the system they either wont use it or they will learn how to use it properly. But that would require effort and some people are lazy or just don't care, like my self. I just want to play the game, I don't care to make money in game or potentially loose it and I'd be hard pressed to believe I'm alone.

    Just my opinion though.

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