MMO-Champion - Gamescom Patch 4.3 Interviews, Blue Posts, Fan Art, Comics
Gamescom Interviews
Now that Gamescom is over the last few interviews are popping up with a few interesting details. (via Digitalspy, GameInformer, Allvatar, and JudgeHype)

Patch 4.3+
  • The new 5 man dungeons will help to introduce the Deathwing Raid.
  • The current plan with the Deathwing raid is to have it all available immediately upon release.
  • The Deathwing raid will be smaller than Ulduar with many phases or encounters with Deathwing.
  • Patch 4.4 will bring a world event before the next expansion.
  • The next expansion should be released with a "meaningful difference" in the release timeline compared to previous expansions.

Future Changes and Features
  • Paid Guild Transfers are still in the works.
  • Battle.net account wide achievements are still in the works.
  • Armor dyes are unlikely to be included in the game, but mount customization is a possibility.
  • Class Quests are unlikely to return due to the amount of time it takes to design and implement them.
  • No gold sinks are coming soon because of the large variance in the amount of gold players have.
  • A real money Auction House is not planned for WoW.

Other Notes
  • RealID LFD grouping was originally going to be paid because of the similarity to Paid Character Transfers, but they decided it was the right thing for the game to offer it for free.
  • Cross realm RealID grouping is going to be expanded to cover Battlegrounds as well. Depending on how well that works it could be expanded to raids and rated battlegrounds.
  • There has been a drop in gold farming because phishing and hacking accounts is more profitable.
  • New players are still having trouble with the first 30 minutes and five levels of the game, more hand holding is coming for very basic concepts like moving, questing, fighting, and looting.
  • Blizzard did a lot to save time while getting Cataclysm finished, but ended up happy with the final result.
  • The shared 10 and 25 man lockout has had both positive and negative effects, it solved the need to do both every week but removed some extra content that could be done every week. Some changes will be made in the future to make everyone happier with the solution.

Blue Posts
Originally Posted by Blizzard Entertainment
Transmogrification of Heirlooms
I'd like to provide an update on this statement I made. It turns out that Heirlooms will be eligible targets for Transmogrification. Also (and this applies to all Transmogrified items), trading, mailing, auctioning or depositing an item in a guild bank will remove the Transmogrified art, returning the item in question to its original artwork. So, while you won't have to stare at the same old Heirlooms the whole time you're leveling, you won't be able to send a set of Heirlooms that have been Transmogrified with tier 13 art to your level 10 alt.

[...] Mainhand can only be applied to mainhand, and offhand can only be applied to offhand. This is partially due to the restrictions on certain types of weapon art.

Again, these are our first tentative steps with Transmogrification, and there's room for modifying the rules later on after the system is introduced, and we see how things shake out. Heck, the rules aren't even quite set in stone right now, and might change further before the system is introduced. (Blue Tracker / Official Forums)

Transmogrification as a Gold Sink
The gold cost for Transmogrification hasn't been set in stone, but it's likely to be very similar to Reforging, meaning it'd scale with item level (probably the level of the item actually equipped). (Blue Tracker / Official Forums)

Transmogrification Options
The gear also still has to have stats aside from armor on it. That means that there are a lot of white or grey items that might not be available initially when Transmogrification goes live.

As an aside, a lot of people have been asking about hiding shoulders, belts, etc. For now, it's looking pretty unlikely that we'll offer the option to hide anything aside from helm and cloak. (Blue Tracker / Official Forums)

Fan Art Update
The Blizzard Fan Art Section has been updated with five new pieces of fan artwork set within the Warcraft universe.




Comics
Dark Legacy Comics #302 and Teh Gladiators #264 + #265 are available!

This article was originally published in forum thread: Gamescom Patch 4.3 Interviews, Blue Posts, Fan Art, Comics started by chaud View original post
Comments 244 Comments
  1. F-Minus's Avatar
    "Meaningful difference" simply means that the next expansion is coming spring 2012 my guess somewhere between end Feb/start March and mid May.

    Releasing content patches for Cataclysm is beating a dead horse, since outside of raiding, there is nothing to do. Not a single expansion up to that point was so boring, even Wrath, yesyou would hang in Dalaran a lot, but you would still go do stuff outside of it simply because the content was coherent and connected. Here if I port to Uldum I'm stuck there and the only way to get to another 80+ zone is to heartstone or take a 30minute flight.

    At the moment the shelf boxes of Cataclysm in stores could carry a sticker that reads "Orgrimmar/Stormwind and summon to raid instance." cause that really describes the state of the game perfectly.
  1. McFrotton's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    didnt outland get a exp nerf when cata came out but i do agree with northrend needing 1
    OUtland got a xp nerf when wrath came around the corner and wrath got an 20% xp nerf, I agreee northrend need to be faster but Outland is perfectly fine it take 1hour per level sometime an hour an a half.
  1. Weenietot's Avatar
    At this rate, the next expansion is going to have 2 content patches. Pretty weak.
  1. McFrotton's Avatar
    Quote Originally Posted by Strafer View Post
    Translation: Blizzard are lazy.
    Have you already doen the shaman and druid class quest, it was long and fucking boring, never did the quest for aquatic form lamest chain quest ever for th most ugly shit to have ever happened in all man creation , damn that aquatic mount is ugly.
  1. F-Minus's Avatar
    Quote Originally Posted by Weenietot View Post
    At this rate, the next expansion is going to have 2 content patches. Pretty weak.
    Unlikely.

    They just focused time revamping the old 1-60 zones for Cataclysm and spent less time developing fresh content for 80-85+ and this is something that can not be easily patched away. That's why they will switch to a new expansion soon which will purely focus on 85-90+(95+) content and this should bring harmony to WoW again.

    There was really no need for a 1-60 zone revamp aside from people wanting to fly there, but they approached it differently changing quests, adding quests, completely changing the layout of some zones, and this all could be level 80-85+ content but instead it's content which really doesn't matter at all for majority of the people who play the game to max the level and do stuff at max level. Imho it was a mistake, I could live without flying in Azeroth and more stuff to do in new Cataclysm zones and most importantly more new zones/raids/dungeons from the get-go.
  1. greenn's Avatar
    Quote Originally Posted by McFrotton View Post
    OUtland got a xp nerf when wrath came around the corner and wrath got an 20% xp nerf, I agreee northrend need to be faster but Outland is perfectly fine it take 1hour per level sometime an hour an a half.

    70-80 is 1 hour per level also
  1. AetherMcLoud's Avatar
    Quote Originally Posted by McFrotton View Post
    Have you already doen the shaman and druid class quest, it was long and fucking boring, never did the quest for aquatic form lamest chain quest ever for th most ugly shit to have ever happened in all man creation , damn that aquatic mount is ugly.
    When people talk about class quests they mostly don't mean those "do long quest chain to get skill x" lines (and I agree water totem quest was fucking terrible). They mostly mean the AWESOME epic class quests Hunters and Priests (and to a lesser extent Warriors with Quel'Serrar) had in vanilla Wow. Those were insanely well done especially compared to regular quests at the time.

    Priests had to save countless citizens escaping from Stratholm while the whole group and the priest were bombarded by skelleton archers, and got Benediction/Anathema (which was awesome because it could transform between shadowpriest and healing priest staff, and it's unique model screamed "I'm a priest and I'm fucking good at it).

    Hunters had to kill 4 unique elite demons around the world, where they (AFAIK) had to use all their different skills, one demon had to be kited like hell because he would oneshot you, another had to be trapped, etc.

    Those class quests teached you not only the advanced class skills, they also had epic stories and real rewards.
  1. Edgetroll's Avatar
    Quote Originally Posted by DissPanda View Post
    I'm guessing that they mean that it's not like "Well, 1 year in terms of lore has passed, but guess what? That tower that's being fixed infront of Org still isn't finished". I guess it means that it'll be like "We want the timeline to fit with the changes of the world". So maybe we'll see the Park fixed sooner than we'd think.

    I'm kind of hoping the "meaningful" difference has to do with the fact that we just KILLED the earth warder and as a result it somehow allows the old gods to start creeping out again. The event could start off nice and creepy/small with people hearing ingame whispers all throughout azeroth and progress with people going mad.
  1. Scratches's Avatar
    Quote Originally Posted by Truthahn View Post
    Class quests are a huge time sink, with all that money and effort wasted for a single run for just 1 class. And THAT is my real problem with class quests.
    Why the hell would you make an investment like the DK starting zone for every single class? So we can all play trough it just once? That doesn't seem to be a very good model for an MMO.
    Clearly you know nothing about the art of game design, so I'll educate you.

    Simply put, they add flavor and variety. Things like class-specific (and even race-specific) content do nothing but add value to a game. Even if it's only 10 or 15 quests spread out over 80 levels, it keeps a player interested, because in their mind they're seeing content specifically made for them ("oh shit, the Silver Hand suspects demons are masquerading as fellow paladins?? what can I do to help?" or "Garrosh wants to know what Sylvanas is really up to, but he won't trust anyone but a fellow orc." (the latter could also be interesting if it were only made available upon honored/revered rep, but I digress) ). And if the stories are well-composed and compelling enough, maybe they'll want to see what the stories are for the rest of the classes and/or races (which, in business terms means they play more and they play longer, and as a result, the business makes more money).
    (Additionally, as an ancillary benefit, it would also work towards preventing those who like to reroll new toons from wanting to gouge their eyes out from the sheer amount of linearity the current incarnation of quest flow practically forces...)

    Although, seeing as you have such a big problem with any quests that are specific to a certain class, I suppose you also share the same distaste for racial starting zones, and maybe even Horde- and Alliance-specific quests as well, seeing as how they prevent half of the player-base from experiencing the content and all (the horror!). Perhaps we should just reshape the world - again - and instead of continents and zones, just make it one giant sandbox (literally). We'll make every new character spawn in the exact same location, regardless of affiliation (in fact, why not just get rid of all affiliations whatsoever), and have access to all the same groups of quests. After all, that's the most efficient way to design a game, right...

    In closing, it's a very good model for an MMORPG. It seems you're looking for something, though, that questing just doesn't provide. (Seeing as how all (non-repeatable) quests can only be consumed once per character, proper class-specific quests would be no different as every class would have them.)
    Maybe an MMORPG just isn't for you. (and there's nothing wrong with that) *shrug*
  1. Vasz's Avatar
    As my guild has slowly broken down over the last 6 months, this "news" offers nothing for any of us to return. We all went our own way, back to old games, or new FTP games. AoC, DnD, LotR, EVE, Wakfu, CO, LOL; some have even been lucky enough to be in SWTOR beta. This was news like 2 weeks ago, and I know damn well this is all we will have for Blizzcon. Epic fight ... ra ra ra, 3 new 5 man dungeons, transmogrification, death wing... And then just like Sunwell ... more filler content after Deathwing.
  1. Goretex's Avatar
    unfortunately i didnt get to see much of Ulduar except the weekly in Dalaran and only made it up to the cat lady boss. When the raid came out my hunter was lvl 80 and i went to lvl my DK and gear him. Next thing I know ToGC came out and ICC was almost finished then Cata was here. They do release these expansions too early o well
  1. Riddly's Avatar
    Quote Originally Posted by Scratches View Post
    Clearly you know nothing about the art of game design, so I'll educate you.

    Simply put, they add flavor and variety. Things like class-specific (and even race-specific) content do nothing but add value to a game. Even if it's only 10 or 15 quests spread out over 80 levels, it keeps a player interested, because in their mind they're seeing content specifically made for them ("oh shit, the Silver Hand suspects demons are masquerading as fellow paladins?? what can I do to help?" or "Garrosh wants to know what Sylvanas is really up to, but he won't trust anyone but a fellow orc." (the latter could also be interesting if it were only made available upon honored/revered rep, but I digress) ). And if the stories are well-composed and compelling enough, maybe they'll want to see what the stories are for the rest of the classes and/or races (which, in business terms means they play more and they play longer, and as a result, the business makes more money).
    (Additionally, as an ancillary benefit, it would also work towards preventing those who like to reroll new toons from wanting to gouge their eyes out from the sheer amount of linearity the current incarnation of quest flow practically forces...)

    Although, seeing as you have such a big problem with any quests that are specific to a certain class, I suppose you also share the same distaste for racial starting zones, and maybe even Horde- and Alliance-specific quests as well, seeing as how they prevent half of the player-base from experiencing the content and all (the horror!). Perhaps we should just reshape the world - again - and instead of continents and zones, just make it one giant sandbox (literally). We'll make every new character spawn in the exact same location, regardless of affiliation (in fact, why not just get rid of all affiliations whatsoever), and have access to all the same groups of quests. After all, that's the most efficient way to design a game, right...

    In closing, it's a very good model for an MMORPG. It seems you're looking for something, though, that questing just doesn't provide. (Seeing as how all (non-repeatable) quests can only be consumed once per character, proper class-specific quests would be no different as every class would have them.)
    Maybe an MMORPG just isn't for you. (and there's nothing wrong with that) *shrug*
    So now I hate quests because I do not like quests you can only do on your own? I did the bloody classic Loremaster achievement, I do not mind quests, I just do not want them to be force fed to me during levelling while others cannot do them (like a lot the classic class quests). Nor do I want Blizz to add more single player content, is that a problem? Can normal quest chains we all can do together NOT ever be as fun as a quest chain only a certain class can do? How? Why? I for one had a lot of fun doing the Thrall chain with some friends. Make those quests Blizz, make millions of them, but PLEASE, do NOT make them CLASS SPECIFIC (let alone single player, like the classic quests!), so I can play with my friends. And hell, being able to play with friends is the first thing that should be doable in an mmo, otherwise, it is NOT an mmo.
    Oh, btw, telling someone he cannot like RPG games because he doesn't like the way class quests worked is just plain silly. I do not like this ONE little type of quest, so I hate them all and I should not be playing the game? Rubbish.
  1. Gekku's Avatar
    Armor dyes are unlikely to be included in the game, but mount customization is a possibility. If they add this. do you guys thik it will be before or after the dance studio? or maybe in the same patch? one big party patch!
  1. Ryanboost's Avatar
    No gold sinks are coming soon because of the large variance in the amount of gold players have.This kills me. Who the heck cares about a large variance. When Wrath came out and I saw people on that awesome repair mammoth it made me want to save until I had the gold to get it. Besides gear and professions there hasn't been jack to just waste gold on forever. Lazy lazy lazy. I really wonder why I still play this game because it just doesn't seem like they give a damn.
  1. Cuitcell's Avatar
    Battle.net account wide achievements are still in the works.
    Lovely, this is something i'd like very much.
  1. Omranx's Avatar
    Quote Originally Posted by Gekku View Post
    Armor dyes are unlikely to be included in the game, but mount customization is a possibility. If they add this. do you guys thik it will be before or after the dance studio? or maybe in the same patch? one big party patch!
    remember mate, thats what you like, what about others ?
    i personally love class specific quests or single ones, i love to discover that. but everyone has a taste.
  1. Theodon's Avatar
    # The shared 10 and 25 man lockout has had both positive and negative effects, it solved the need to do both every week but removed some extra content that could be done every week. Some changes will be made in the future to make everyone happier with the solution.
    I hope this means normal and heroic mode will no longer share the same lock-out at some point in the future, or that doing normal in 25 and heroic in 10 may be a possibility, assuming you can only do heroic in 1 or the other (depending on which you choose)
  1. Sariena's Avatar
    Looking forward to that world event!
  1. badmadz's Avatar
    Well.....i hope that the Deathwing Raid would be realy epic and needs also on normal mode quite a few ids to clear (even for top-guilds). And what would be also interessting are the 3 new 5man instances.....lets hope, that they would be completely different from all what exists in wow uptodate.
  1. Baikalsan's Avatar
    Quote Originally Posted by Truthahn View Post
    No need to tell me there is too much single player content in the game as it is man. You forgot about the goblin starting zone btw, which we cannot even reach. Then again, here we go AGAIN with the ZONES. We are discussing QUESTS here, are we not? How is a RACE starting zone the same as a SINGLE CLASS QUEST CHAIN. This cannot be THAT hard, is it now?
    Those 900 are just the tards that yelled that WotLK was to easy and then quit because blizzard listened to them and made raiding and gearing "hard" again (turns out NOT feeding players epics makes them go QQ harder then giving them for free to them). These forums create a HUGE pile of hate (and always HAVE done that) towards the game, especially by people not even playing the game anymore (check the poll from a few days back!). Luckily Blizzard doesn't rely on this site only (altough I am sure that they read stuff), something you seem to do a tad too much.
    See, I can make up facts too. Mine are better then yours though. That is a fact.
    Well, who is right now? Me? Or you? Probably me.
    Wait what?

    10 Class quests are worse than entire starting zones? What? Everyone has a class, not everyone leveled a worgen or goblin.
    Face it, class quests are flavor and Blizzard is contradicting itself left and right.

    Cataclysm had many flaws, Tol Barad alone was a ****ing desaster and so is Archeology. That they wont do anymore class quests has nothing to do with being hard work or that is is counter productive (again, every class gets these quests) they just want to make as less content as possible for maximum profit. We will see how many more people leave and if they were all "retards".

Site Navigation