MMO-Champion - Patch 4.3 Interview with Greg Street (Ghostcrawler)
Update - Oops, forgot screenshots. Added them, including an interesting screenshot of Ysera.


Update - Added some more information from other interviews.

Patch 4.3 Interview with Greg Street (Ghostcrawler)
Below is a quick summary and the full thanks to Simca. Be sure to read it so that you don't miss anything! (Extra info via Joystiq, Eurogamer, TenTonHammer, and Tankspot)

Deathwing Raid
  • The new raid is called The Dragon Soul. It contains eight bosses, and boss 7 and 8 are both Deathwing.
  • There will be a mount reward for killing Deathwing.
  • Deathwing will only drop weapons.
  • Heroic Deathwing will eventually be made easier after the top guilds kill it so that more people can experience it.
  • Tier 13 will not be available at all from valor points.
  • The new legendaries are two daggers (main hand and offhand) that are only usable by all three Rogue specs. Combat Rogues will be made to use these daggers as well without a DPS loss. The questline will revolve around the pure black dragon (from the egg in the Badlands) and features several Rogue-centric elements.
  • Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.

New Five Man Heroics
  • You will enter the new 5-mans and raid in Caverns of Time.
  • The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.
  • The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing.
  • The third new 5-man, called "Hour of Twilight", has players escorting Thrall in present day to Wyrmrest Temple, where the final battle against Deathwing will take place.

Looking for Raid
  • Looking for Raid probably won't share a lockout with Normal and Heroic raids.
  • Looking for Raid gear will be stronger than the new five man heroics, but weaker than normal raids.

Other
  • There will be raid melee buff across the board. The attack power buff will apply more to melee attack power than ranged attack power.
  • Tank rotation changes that are related to survivability won't be in this expansion.
  • Epic gems will drop in the new raid in Normal and Heroic only. Each player gets a geode when a boss is killed which has a small chance to contain an epic gem, most will have rare gems. It is rare enough to take all of 4.3 to replace all of your red rare quality gems with red epic gems.
  • Firelands was nerfed so that players could see the content and continue progression instead of hitting a wall in heroic modes.
  • "Quite a few" new profession recipes will be added.
  • Northrend will require 2/3rd of the experience it does now, making leveling alts faster.
  • Corrupted Ashbringer won't be available for transmogrification from any vendor.
  • Old PvP armor will come back for transmogrification.


End Time - Crashed Horde Airship

End Time - Echo of Sylvanas

End Time - Murozond (Boss)

Well of Eternity - Illidan

Well of Eternity - Illidan & Malfurion

Well of Eternity - Nozdormu

Well of Eternity - Queen Azshara's Guards

Well of Eternity

Well of Eternity - Ysera

Well of Eternity - Alextrasza

Hour of Twilight - Thrall

Hour of Twilight

Hour of Twilight - Wyrmrest Temple

Deathwing Raid - Warlord Zonozz

Originally Posted by Blizzard Entertainment
Ghostcrawler: The focus of our 4.3 patch is the heroes’ final battle against Deathwing the dragon. There will be an epic raid where 10 and 25 player groups can try to defeat Deathwing. In addition, we have three 5 player dungeons to kind of set the stage; it will be kind of similar to the way the dungeons in the Icecrown patch lead up to the final conflict against the Lich King. We have a new legendary weapon that players will be able to get in the raid. We have a Raid Finder system that will work a lot like Dungeon Finder to allow more casual raiders to get into the content. And we have a couple of character customization features we’ve talked about already: Transmogrification which lets you change the look of your armor and Void Storage which gives you a place to store it all. And then finally we have an update to the Darkmoon Faire - an entire island full of fun carnival games.

Will the new Looking for Raid difficulty share a lockout with Normal and Heroic raids?
Ghostcrawler:
We’re not entirely sure yet because we’re still working out the details. Our goal is that it doesn’t. We want people to be able to do the raid with their group and then still do Looking for Raid, maybe on the weekends or when their guild isn’t available.

Do you feel like you are alienating any part of the player base when you make easier content or do you think the new three difficulty system might solve that?
Ghostcrawler:
We’re hoping it solves it. I mean, generally this is an experiment for us. We’re not sure how it is going to work out. We have a hugely diverse player base, and we want to be able to let lots of different players see the content. We felt in the past we were struggling too much to decide “Okay, heroic mode is for 5% of the population… that means normal mode has to be for 95% of the raiding population” and we were stretching ourselves really thin. So our hope is that by offering up an additional difficulty, it will free up normal mode to be targeted towards the kind of traditional guild it has been, where players who don’t have a lot of time to raid or find the commitment too much can do Raid Finder to be able to experience the fights.

While the game may continue to go strongly for a long time, do you think WoW may have hit its peak subscription number at all?
Ghostcrawler:
I mean, gosh, that is so hard to know. It’s really hard to tell what is… you know it’s a seven-year-old game at this point. We don’t have really any examples of games that have remained so popular for so long to really know what the future might bring. We certainly understand that some players have just gotten their fill of World of Warcraft, and the kind of things we would have to do to provide really interesting new features for them risks changing World of Warcraft into something else. We have to be really careful not to overhaul the game so dramatically that people who love the game fall out of love with it. At the same time, it is a rough economy going on, summers are always a little light, and periods between expansions are always a little light, so we’ll see how things look after another expansion or two.

So when Cataclysm came about, there were a lot of changes to the healing model. Do you think that it has been successful and will you insure its stability in the next raid set?
Ghostcrawler:
Yes, we’ve really liked the way the healing model has worked out. It had some hiccups along the way where I think players just starting out going into dungeons, particularly the heroic dungeons, felt like they just didn’t have the mana to do anything. That was probably a little too extreme. We’ve gotten to the point now where most raid geared healers feel like they have the mana to do what they want, but they still can’t completely waste it. A Discipline Priest that does nothing but Power Word: Shield is going to find they’re going to have to do something quickly to get their mana back or they’ll have to risk not having enough for the end of the fight.

So another thing that came with Cataclysm, well even in other expansions, was that some fights favored some types of DPS that led to some classes being kind of sat out on certain encounters. Do you think that in the Deathwing fight this might happen as well or are you trying to balance that?
Ghostcrawler:
We try to keep in mind, I mean on one hand we really want to encourage all available players to play. It’s tough not to go in and try to change things when you find that someone is too weak on a fight and a more competitive guild risks sitting that player out. We really don’t like that, but at the same time if we aren’t careful then the fights will all kind of feel the same because we’ll have to say “Okay, where’s the AE moment so that my Demonology Warlock can shine and where is the movement component of this fight because that is really good for my Fire Mage” or whatever. So we kind of give… it’s hard enough coming up with new encounters where players don’t immediately say “Oh, you’ve done that already; we’ve seen it all before”. We make so many hundreds of bosses that we like to give our encounter designers a lot of room to maneuver.

It becomes a problem when it feels like consistently the same types of characters aren’t competing. We’ve seen a lot of concern about the melee classes just can’t compete with the ranged classes. Part of that is class mechanics; part of it is that we just have a lot of encounters that really favor ranged. So for the Deathwing tier, what we’re going to do is just a straight up buff to the melee classes that hopefully helps them a little bit. We’re going to do that in such a way that the raid buffs will just end up buffing melee a little more than they’ll buff ranged. So hopefully you won’t have a lot of widespread effects in PvP or things like that, but melee characters who are just stabbing away on a boss in optimal situations will feel like their DPS is very competitive.

Can you talk a little bit about the new legendary for this patch?
Ghostcrawler:
Sure. It is a pair of daggers – a main-hand and an off-hand dagger. We are designing them such that all three Rogue specs will be able to use it. We have a little tweak in there so that Combat Rogues will be able to Sinister Strike with the daggers without it being a big DPS loss.

The story of these legendary daggers has to do with the last remaining pure black dragon egg. So kind of how we got here is the black dragons are a really cool enemy in our universe, they have been for a while, but we’re kind of killing them off a lot. Onyxia has been killed and brought back so many times that we’re starting to feel bad for the old girl. Nefarian is dead, again, and Deathwing is going down. So we thought we were running out of black dragons, and we really didn’t want to do that because they’re a really great enemy and we really want to use them again in the future.

So players who play through the Cataclysm quests in the Badlands will remember a questline around this uncorrupted black dragon egg. It was free of the taint of the Old Gods. So what is going to happen is that black dragon egg eventually hatches and there is a black dragon prince who is pure – he’s not a minion of Deathwing; he’s not corrupted by the Old Gods. But that doesn’t mean he is necessarily a good guy. He’s kind of out for himself, he’s kind of got his own agenda, and to bring his plans to fruition he contacts the Rogue because Rogues are a little shady, always working in the shadows, always playing a number of games and has other things going on. The black dragon prince reaches out to the Rogue character and says “If you help me out, I’ll reward you with these increasingly more powerful daggers”.

How did the team decide to make a Rogue weapon rather than a tanking weapon for this legendary?
Ghostcrawler:
It’s really funny because every player out there wants and almost expects the next legendary is going to be for them. We try not to let it fall into too much of a pattern. We want legendaries to be something exciting, something that is earned, not something that you “deserve” because it is “your time to get one”. We thought that we liked part of the Rogue story. We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages. We thought it was just the right opportunity to make them shine and feel kind of special. Unless you count the bow, we haven’t done any class specific legendaries to this extent before, so we thought it would be fun to make the legendary quest VERY Rogue-themed. There will be stealthing and pickpocketing, things we know that a Rogue can handle. Then, the weapons themselves, their proc, we’re still building, but the idea is that their proc will tie in something very Rogue specific as well.

One of the problems with tanking weapons is that our tanks use very different weapons so we could say “Well this legendary weapon is going to be for the Warrior and Paladin and hopefully we’ll get to the Death Knight and Druid someday in the future”. With all the talk about a legendary weapon that transforms “you could have a 2-handed version or a 1-handed version”, too much of that I think starts to suck away what is really special about the legendary when it can turn into all these different things.

I guess the message to the players is don’t despair and don’t assume that you’ll never get a legendary for your guy. Hopefully we’ll eventually get them all, but we don’t want to keep it on such a timetable that players are able to predict “Okay, the Elemental Shaman legendary is coming in Patch 6.2 followed by the Hunter crossbow”.

How do you feel the Dungeon Journal worked out and how will you be releasing the information in it this time around?
Ghostcrawler:
We’re really happy with the feature overall. I know that it is a lot to ask the players to go research a fight completely before the first time they see it, but we really like the way you can link spells in your raid chat or something and say “Okay, I want you to handle this” and maybe when somebody doesn’t understand a mechanic very well you can explain it a little better that way. Like all of our features it will evolve over time but we’re pretty happy with how it turned out.

I know there was some concern amongst the most hardcore raiders that they didn’t want the surprise spoiled for them and they kind of wanted to do discover things on their own. Maybe in the future we won’t reveal all the mechanics on heroic, but that is something we’ll have to evaluate.

What achievements will be granted in the new Looking for Raid system and are they similar to existing ones or any new rewards?
Ghostcrawler:
We are very concerned about preserving the sense of accomplishment for the Normal and Heroic tier. We don’t want to over reward Looking for Raid. It is really there for people who want to see the content and want to feel like they’re raiding, but we don’t want it to be more attractive than traditional organized raiding.

We will offer some achievements; they’ll be very simple, nothing like you’ll be able to get in a Normal or Heroic. For example, it might just be “Kill the first four bosses” as one achievement and “Kill the second four bosses” as another achievement, something like that. We won’t, for example, put the legendary in the Looking for Raid tier. We are doing epic gems this time around as a drop in the raid and we may not have those drop in the Looking for Raid tier.

Where does the gear fit in terms of the new 5-mans? Will they be like ZA and ZG were or will they be a bit lower… where will they fit?
Ghostcrawler:
A little bit higher… we’re still debating the exact numbers but I think they’re probably slotting it maybe between Normal Firelands and Heroic Firelands. It will be slightly weaker than the Looking for Raid tier and obviously weaker than the remaining Deathwing raid tier.

And what about Looking for Raid gear… how powerful will it be?
Ghostcrawler:
Yeah, like I said, it should be slightly above the 5-player dungeon gear but not as powerful as the normal raid. The Deathwing raid is called The Dragon Soul; it should be weaker than The Dragon Soul tier.

Will the new Darkmoon Faire update change anything to Insane in the Membrane?
Ghostcrawler:
No, I don’t believe so. I think our plans for Insane in the Membrane in the future are to try in the future sometime to offer a brutally difficult achievement or Feat of Strength for players who are looking for it. But it makes us nervous to go mess with that one too much because some players were able to do it when it was really hard and we don’t want to risk making it easier or making it even harder or that sort of thing.

What kind of abilities does Deathwing have in his encounter and why doesn’t he just breathe fire on us?
Ghostcrawler:
Oh, the encounter is really, really cool. First of all, it is split into two fights, so boss seven is Deathwing and then boss eight is also Deathwing.

In fight seven, you parachute off of a gunship onto Deathwing’s back as he’s flying from Dragonblight towards the Maelstrom. You have pry these armor plates off of his back and fight off the corrupted blood that comes out. All the while, Deathwing himself is trying to shake you off his back and he’s going to do barrel rolls and things like that to try to dislodge you like the little parasite you are because he is so big.

The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

Transmogrification question, when you transfer the appearance of something that is enchanted with say, Mongoose, will that effect go over?
Ghostcrawler:
No, the enchants won’t go over. You’ll have to enchant the weapon the same way you would a non-transmogrified weapon.

Right now leveling and gearing up alts takes a significant amount of time and investment. Are there any improvements coming in this area?
Ghostcrawler:
In 4.3, we’re actually increasing the leveling rate of Northrend pretty dramatically. We’re dropping the time it takes by a third. The players should notice that. Long-term we recognize that we definitely are going to have a problem at some point. If World of Warcraft’s character level is like 120 someday, it is asking an awful lot of players to hurry through all of that to get to the endgame if that is what they are interested in. We’re taking about various mechanics we might eventually do to help out with that, but in the short-term, just increase leveling rate in Northrend.

Okay, great. Thank you so much for your time!
This article was originally published in forum thread: Patch 4.3 Interview with Greg Street (Ghostcrawler) started by chaud View original post
Comments 607 Comments
  1. Millywilly's Avatar
    Quote Originally Posted by Naidia View Post
    "Epic gems will drop in the new raid (likely on Normal and Heroic only)." Sorry, that is hands down the best and funniest part. Sorry for all the people that have been stocking up on JC tokens for months now just to get....close to nothing (I'm sure they'll add something new to buy with tokens...they have to...)
    They didn't say that was for the recipes though. I also doubt they'll make the epic gem recipes purely a random drop. Now that doesn't mean extra JC tokens will be worth anything since they could also add in a new JC vender that is tied a new raid rep faction.
  1. Alja's Avatar
    Quote Originally Posted by InfernalDark View Post
    ROFL @ pyrite ore stackers
    I think I have all of like 4 stacks in my bank - I'm honestly just annoyed that they way it sounds gems are only obtainable through raiding, which is something I rarely do. I have a jewelcrafter and three alchemists, it would be nice to be able to transmute gems and actually cut gems on this toons that have a maxed level profession and should be able to. Not to mention if this does end up being the only way gems are available it's going to completely skew the market. Have fun paying insane prices for gems.
  1. lolo855's Avatar
    Quote Originally Posted by velde046 View Post
    Why? Really? It's like saying you'd rather eat 10 not so good meals instead of 7 delicious meals? Or watch 10 boring movies rather than watch 7 epic movies.
    Well maybe you do, but majority of people would rather have quality than quantity.
    except with blizzard it's more like this.
    You get to 'enjoy' 7 boring encounters instead of 10 boring encouters, Ow yeah it's better this way, i wish they just end this xpack now.
  1. ungar's Avatar
    Quote Originally Posted by Lilfrier View Post
    Same. My group is:

    Warrior
    Warrior
    Priest
    Druid
    Warlock
    Warlock
    Hunter
    Shaman
    Death Knight
    Paladin

    Our bench is:

    Priest
    Paladin
    Mage
    PUG Hunter

    14 players, 0 rogues. All right, we have a owrthless legendary to never bother with. The REAL issue I have is that our moron warrior tank who is already a lazy turd will quit tanking, make the DK who hates tanking tank, then force his PvP rogue who he probably can't raid with into the raid so he can get the legendary once we have certain bosses on farm.

    They talk about bringing the player not the class? This ruins that worse than anything before. Scrubs will reroll bad rogues and bitch and moan to raid with them for the sweet orange weapons.
    that's the point for the legendary. make rogues more popular. most raiding guilds I see rogues are pvp and not needed for raids, or for some reason they simply don't raid as much. when a guild can say "but we don't have any rogues in our raid, we don't even have rogues in our guild!" worse if the raid is 25 man and has no rogues. you know the class is being neglected by players. its understandable that players would rather play a ranged in firelands, especially mage or hunter. a lot of the rogue mechanics were also being neglected by blizzard, such as lockpicking, disarm traps, pickpocketing, and stealth in pve.

    I've noticed blizzard likes to aim for balance if possible, so if one class, which should be 1/10 of the population, makes up 30% of the population, that seems to be a problem. why not support a less played class and make it popular again, in an effort towards equality. it doesn't make sense to me that rogues are neglected by players for whatever reason, and therefore should be neglected by designers. in that case why not just remove the class if not going to fix it, mostly popularity and playability.
  1. Lilfrier's Avatar
    Quote Originally Posted by Findme View Post
    I guess 70% of the guild aren't even able to obtain the legendary dagger, so who cares?
    Well, not that I think it's a big deal, I was just saying I agree with the person I quoted and said that I don't like how this might start causing people to QQ rushed alts into raids for the daggers.

    I'm fine if they want a narrow area of use for a legendary--that's its purpose. What I don't like is going out on a limb and giving it to possibly the least-played DPS class for raiding in the game, since it could result in a flooding of bad rogues, which will suck for those who have to put up with it.

    My guess is rogues weren't good enoguh to people in this tier, so they grabbed alts (probably legendary caster alts), and now they'll go back for the new orange.

    I'm a hunter. I wish a new hunter legendary was out. I wasn't with WoW when whatever it was dropped, but at the end of the day, it doesn't bother me much. Having a legendary will just mean people say you suck and your DPS is all legendary-based, not skill-based. Also, it's not like I can't play my role just fine with what the raids drop for me otherwise. LEgendaries are neat and all, but at the end of the day, they get replaced within 6 months and are just bank fodder and fond memories, so screw the bellyaching.

    I just hope we don't lose a tank becauase this fruit wants to force us to carry his rogue.
  1. lolo855's Avatar
    Quote Originally Posted by Srg56 View Post
    I wasn't aware that ranged rogues topped meters in TBC.
    STATSTICK, yeah a lot of rogue's got it just to get 2 extra agi and an extra crit, yeah hunter didn't really need it that bad
  1. blabber's Avatar
    ICC buff for melee only, go.
  1. BondGirl's Avatar
    NAO GIEEEF PTR. And gz to the rogues out there. Hope the legendaries will shine like the warglaives
  1. lolo855's Avatar
    Quote Originally Posted by ungar View Post
    that's the point for the legendary. make rogues more popular. most raiding guilds I see rogues are pvp and not needed for raids, or for some reason they simply don't raid as much. when a guild can say "but we don't have any rogues in our raid, we don't even have rogues in our guild!" worse if the raid is 25 man and has no rogues. you know the class is being neglected by players. its understandable that players would rather play a ranged in firelands, especially mage or hunter. a lot of the rogue mechanics were also being neglected by blizzard, such as lockpicking, disarm traps, pickpocketing, and stealth in pve.

    I've noticed blizzard likes to aim for balance if possible, so if one class, which should be 1/10 of the population, makes up 30% of the population, that seems to be a problem. why not support a less played class and make it popular again, in an effort towards equality. it doesn't make sense to me that rogues are neglected by players for whatever reason, and therefore should be neglected by designers. in that case why not just remove the class if not going to fix it, mostly popularity and playability.
    Yeah that's a good idea Blizzard force people to play a broken class that they don't want to play. A single classlegendary is just bad for any 10 man raid out there.
    This i sjust stupid, worst decision blizz has even made.
  1. Lihonessa's Avatar
    I agree that making a Legendary for a single class (A pure DPS class, no less) is absolutely freaking rediculous. But then again, this is Blizzard we're talking about. They literally know jack crap of what is or isn't good for the game. Their massive subscriber loss only supports this fact.As for the not making true on their promises... Again, this is Blizzard we're talking about.
  1. Brakkis's Avatar
    "Unless you count the bow, we haven’t done any class specific legendaries to this extent before"
    I'm not really sure what he's trying to say there, so I may have this all wrong, but is he implying that Thori'dal was class specific? Because it's the only legendary that doesn't have a class requirement on it.
  1. raggoo's Avatar
    Sheesh Kebabs, GC is just an idiot.Poor, poor rogues needs some love!!!!!! has he been involved with WoW all of this time... they have had 3 legendaries, and more PVP love than all classes bar Mages... this season with smoke bomb and self healing.... It was a great opportunity to produce one for Enhance - and GC you have shafted enhance since fking vanilla - poor poor rogues.... I guess at least he has made me laugh this morning.......
  1. Bombkirby's Avatar
    "No, the enchants won’t go over. You’ll have to enchant the weapon the same way you would a non-transmogrified weapon."Yes! We get to chose what our enchants will look like!
  1. Opaqus's Avatar
    So players who play through the Cataclysm quests in the Badlands will remember a questline around this uncorrupted black dragon egg. It was free of the taint of the Old Gods. So what is going to happen is that black dragon egg eventually hatches and there is a black dragon prince who is pure – he’s not a minion of Deathwing; he’s not corrupted by the Old Gods. But that doesn’t mean he is necessarily a good guy. He’s kind of out for himself, he’s kind of got his own agenda, and to bring his plans to fruition he contacts the Rogue because Rogues are a little shady, always working in the shadows, always playing a number of games and has other things going on. The black dragon prince reaches out to the Rogue character and says “If you help me out, I’ll reward you with these increasingly more powerful daggers”.
    What the **** did I just read here? What?

    What.

    =|
  1. Arrashi's Avatar
    I hope dragon's soul power won't corrupt thrall after we kill deathwing. That would be nasty suprise. Also the fact that final tier have only 8 bosses is kinda sad, they could do so much more about DW lore to make 2 raids.
  1. Lilfrier's Avatar
    Quote Originally Posted by ungar View Post
    that's the point for the legendary. make rogues more popular. most raiding guilds I see rogues are pvp and not needed for raids, or for some reason they simply don't raid as much. when a guild can say "but we don't have any rogues in our raid, we don't even have rogues in our guild!" worse if the raid is 25 man and has no rogues. you know the class is being neglected by players. its understandable that players would rather play a ranged in firelands, especially mage or hunter. a lot of the rogue mechanics were also being neglected by blizzard, such as lockpicking, disarm traps, pickpocketing, and stealth in pve.

    I've noticed blizzard likes to aim for balance if possible, so if one class, which should be 1/10 of the population, makes up 30% of the population, that seems to be a problem. why not support a less played class and make it popular again, in an effort towards equality. it doesn't make sense to me that rogues are neglected by players for whatever reason, and therefore should be neglected by designers. in that case why not just remove the class if not going to fix it, mostly popularity and playability.
    I agree that the end result is likely that. But what the hell good is it when all the game becomes is, "rotate your DPS to whichever class has the legendary?" It's not a matter of making the class better or fun. It's people want more legendaries, so they class hop with alts and play it out for a patch or two until the next legendary arrives. It's not going to make rogues a better class. They'll be tossed aside when the next DPS legendary comes out, if that's what it is.

    They SHOULD focus more on making the SPEC better. Most classes have a certain spec, no? I'd say 75%+ of raiding hunters are MM. Would making a hunter legendary that boosts pets so BM is more popular fix it? No, becuase in a couple of months, it'll be back to sucking at DPS because the CLASS is broken.

    An OP weapon for the class is just a stall tactic so they don't have to fix the REAL issues until the next expansion, if they even do it then. In fact, I wonder if that's the whole reason rogues are getting a specific legendary--to give them an OP weapon to make up for Blizzard's laziness and unwillingness to fix the class in a proper manner.
  1. Aethilus's Avatar
    Below you will find the history of Blizzard from the end of Wrath to now.

    End of WotLK

    Blizzard: Homogenize buffs so that groups have the ability to "Bring the player, and not the class."
    Ghostcrawler: Bring the player, not the class eh? Sounds like a good idea.

    Cataclysm releases.

    Tier 11

    Blizzard: Melee classes feel sad!
    Ghostcrawler: We'll give a legendary to casters classes!

    Tier 12

    Blizzard: Why again did we give the legendary to casters?
    Ghostcrawler: Because the melee classes felt sad!
    Blizzard: But rogues feel sad!
    Ghostcrawler: We'll give them a legendary!
    Blizzard: Great idea! We'll completely scrap our previous philosophy on homogenization and require everyone to bring rogues!
    Ghostcrawler: Whoa, man you said lots of words there.

    Tier 13 (Future)

    Blizzard: Wow, that didn't go over well.
    Ghostcrawler: Where'd all the subscribers go?
  1. technoGRIM's Avatar
    "Giving them yet another new legendary is like spitting in the face of all the other classes that havent had one yet. Especially feral which never had anything legendary available.." "You speak the truth! Though i'd add enhancers to that list, they never had anything either. " to both of you, Sulfuras was useable by both feral and enhancement, less so by feral by, but still it was. i don't play rogue and am not excited to see them get yet another legendary, but folks need to stop the whole "this spec never got a legendary" argument.
  1. Flight's Avatar
    What a generic lame pile of shit.

    The rogue only dagger is also retarded, we don't even have a rogue atm. oO ummm perhaps just making a melee dps weapon that can be "chosen of which type to make" I dunno.. or even some mace for the enhance shammys? (don't have one of those either btw)

    And WTF is with this LFR? thats got to be the only thing I can think of that's worse than chewing tinfoil.

    Congrats Greg Street at doing a shit job the last 3 years. WTB tigole and kalgan back.
  1. Lilfrier's Avatar
    Quote Originally Posted by lolo855 View Post
    Yeah that's a good idea Blizzard force people to play a broken class that they don't want to play. A single classlegendary is just bad for any 10 man raid out there.
    This i sjust stupid, worst decision blizz has even made.
    I agree with this statement. Terrible people who can't play a rogue will grab herilooms, burn through leveling a rogue, then cry their way into raids, claiming to be good when they can't do anything right.

    Then they'll get kicked for sucking, rage, then quit their guilds, leaving Stormwind to become a hobo town of rogues looking to get carried to a legendary.

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