MMO-Champion - Patch 4.3: Tier 13 Set Bonuses
Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses started by Boubouille View original post
Comments 372 Comments
  1. Freese's Avatar
    Quote Originally Posted by config View Post
    Im going to uninstall the game and stop playing right now . finnished with this unballenced pve / pvp crap . untill blizzard L2 SORT THE DIFFERENCE between pvp and pve bye bye
    Obligatory "can I have your stuff" post.
  1. elyaani's Avatar
    Holy crap, could the Feral dps bonuses possibly be any worse. 2pc is 'okay', but just.. wow.
  1. Youlost's Avatar
    Daaamn! Finally we get some info about the set-bonuses
  1. Nymrohd's Avatar
    Well I play a prot paladin and an MM hunter. Certainly will be chasing my tanking 4piece. I think my hunter will probably be skipping the 4p though. The hunter set bonuses look insane, they would change the way the class plays entirely.
  1. MatteoG's Avatar
    Hunter set is mad
  1. kintharis's Avatar
    calling it right now the majority of these will be nerfed! the dk and hunter 2 sets most likely even though the DK 2 set for t12 is possibly the worst 2 set bonus in the entire game. double rime procs is just going to lead to silly amounts of RP. and double focus from SS and CS, i'll be amazed if pvp hunter's don't try and get the 2 set. also it seems the 2 sets are better than the 4set's this tier maybe to offset the fact all tier peices have to be gotten through raiding.
  1. Chrysopoeia's Avatar
    You might need ALOT of raid cooldowns in 4.3. DK got one now, they improved the paladin DG + warr shieldwarr. + same to druids :O
  1. Kankipappa's Avatar
    I can't really see the DPS warrior 4 set being any damage boost for Arms at all, and considering the 6 sec duration on colossus smash and only execute's 20% crit proc chance, usable only when boss is at 20>% and to make sure you'll line up recklessness there, it will be really bad rng one set bonus without being any dps buff for real even for fury. To make it any useful the crit proc chance should be at least close to 50% and/or execute should be able to be used long before that magical 20% barrier... 2 set bonus other hand might get useful again on fury, when aligning HS to be accompanied with inner rage macro. However it probably will only net you having 1 extra HS once a while so I can't really see any warriors getting any tier part if the stats are any bad - except for the looks of course.
  1. Tapzer's Avatar
    Yea, GG completely fucking up prot pally 4 set. improve an ability that doesnt even effect the casting paladin. Lawl. Good move blizz, good move.
  1. BryaNOwnZYoU's Avatar
    4pc for prot paladins doesn't exactly help us at all. Helps the raid sure. But DG doesn't affect the paladin, just raid members.
  1. Stevoman's Avatar
    There is NO WAY that 4P Feral tank bonus is going to stay. FR will be an EXTREMELY powerful raid cooldown if that goes though, to the point of guilds benching other tanks.
  1. Seijuro's Avatar
    Lovin' the hunter 2/4 set bonus, hoping the looks match the stats^^
  1. aeristiel's Avatar
    Guess if these mages bonus' stands it's time to go fire again, because it's useless for arcane more or less. -> lame to even out specs via set bonus. -> awesome no more 1 button QQ
  1. Scorp969's Avatar
    all tank cds are pure awsomness
  1. ZenX's Avatar
    Quote Originally Posted by Inksmith View Post
    Frost dks are already having issues exceeding haste cap, our sweet spot haste builds make us have to reforge out of haste into mastery. So this tier set will be amazing for frost.
    It is going to be mind-blowingly amazing for us Frosts, only thing that I fear is that as having been given the best of the set bonuses why do I have the feeling that we may be getting the worst-looking tier among t13, elseway, the set is awesome aswell, I'll assume my constant nagging and claim class getting erased rather than being deemed the red-headed child of the game has paid off, yet I'm still sceptic.

    Quote Originally Posted by Stevoman View Post
    There is NO WAY that 4P Feral tank bonus is going to stay. FR will be an EXTREMELY powerful raid cooldown if that goes though, to the point of guilds benching other tanks.
    Death Knight: 20% Increased healing every minute for 15 seconds(Glyphed, though if not, kick that tank out of the group)
    Paladin: 20% raid-wide damage reduction every 2 minutes
    Warrior: 25% raid-wide damage recuction every 3 minutes

    Feral Tank 4p, is very well in-line with these(excepts Paladin's 6 seconds timer) with the exception of DKs having the most overpowered one.
  1. Buu's Avatar
    Hunter 2P -- Steady Shot and Cobra Shot generate double the amount of focus. 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec. Hunter 2P -- Steady Shot and Cobra Shot generate double the amount of focus. 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.
    WOW! I feel like a DK.
  1. Ruak's Avatar
    Errr, not like other tanks' 4p improve something on THEMSELVES , really...
  1. Korenah's Avatar
    I..these..oh wow. At first I was annoyed at the priest set bonus, then I read the other healer' set bonus. Now I'm seriously scratching my head and thinking WTF blizz.. Just whoa. I don't normally pull the whole QQ because really, there isn't anything you can do about it but holy crap, excluding the resto druid those are horrible!
  1. Stevoman's Avatar
    Quote Originally Posted by config View Post
    Im going to uninstall the game and stop playing right now . finnished with this unballenced pve / pvp crap . untill blizzard L2 SORT THE DIFFERENCE between pvp and pve bye bye
    You are aware that these are the TIER bonuses (as in, PVE gear) right?
  1. Dazarann's Avatar
    ret 2 piece -judgment based prot 2 piece -judgement based holy 2 piece -judg........wait what?

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