Patch 4.3: Tier 13 Set Bonuses - 9/29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).

Here's a list of only the bonuses which have changed, followed by the original bonuses: http://us.battle.net/wow/en/forum/to...31?page=48#948

--

While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.


Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.



Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses - 9/29 started by Boubouille View original post
Comments 148 Comments
  1. Zekarus's Avatar
    Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
    I was hoping a change like this would come. Too much RNG in the Retribution spec as it is.Good call, Blizz!
  1. Mefistophelis's Avatar
    Just imagine a mage with that set + legendary . Why take something else but mage ? Btw anyone thinks that rets have been granted the worst dps 2/4 p set of the lot ?
  1. Sodia's Avatar
    Quote Originally Posted by Nephyron View Post
    What the hell is wrong with this game system designer ?

    seriously 7% more damages to mages but boomkins only get 3%
    2000 mastery and 750 haste for shamans (a bit less maybe if they don't get a proc) but boomkins only get 5sec cd reduction, while we loose the UBER important 4piece t12 bonus. Starsurge is hitting a bit more than starfire (if it is a critical hit).

    i WANT a tier set that increases my damages as mages and shamans 's tiers
    We already lack mobility, we have bugged spells, we have a fuckin stupid mastery system, we have the longest cast time of all casters, and never ending cooldown on starsurge. Yet we get what should be baseline as a 4piece tier set.
    omg bomkin is complainin about ele shamans ...... dude srsly?? in evry single aoe and multi target fight you ate as alive and you complain about your low damage?? ...
  1. mmoce0eaf39e5f's Avatar
    DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active. Just one proposal: what about this does not only influence HS but also Cleave?
  1. ScorchHellfire's Avatar
    The warlock 4 piece bonus just got a whole lot sweeter...
  1. Drmingmoon's Avatar
    Quote Originally Posted by Arian21 View Post
    Just imagine a mage with that set + legendary . Why take something else but mage ? Btw anyone thinks that rets have been granted the worst dps 2/4 p set of the lot ?
    Are you serious? Have you played a ret paladin in cata? Ret paladins dps are based around white hits (3.5 seconds long white hits), RNG out the butt, and CDs. One of the major attacks can be used after three holy power are activated. It takes ~3.5-4 seconds to use that HP generating move. So every ~12 seconds you can use another attack for some damage. But wait. Every 30 seconds or so you need to use another ability to increase your holy damage so that you can compete with others. So that is another rotation of 12 seconds that gets killed. Every so often, or never, or always do rets get a proc that lets them do this for free without waiting.

    Giving them a second ability within ~4 seconds that gives another holy power means you are now down to roughly ~6-7 seconds for each of your HP abilities. That is a lot of damage.

    As for Zealotry. This is when ret uses its CDs. Now they get to hit even harder every 2 minutes.

    In conclusion, Rets got a really NICE buff to their dps, and as ret, that is all that matters.
  1. Bigwardaddy's Avatar
    DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec. i do not like this
  1. tok2mi's Avatar
    I don't understand what the qq is with arcane mages. But from what i gather, a lot of people are simply bundling up all the issues with the class and spamming hate. If the point of contention is about how easy it is to play a mage, thus they should not do so much dps. Then keep the argument that way. If the point of contention is about how overly op arcane mage dps is in relation to the other classes, then keep the argument that way too. If you fail to see how both of these 2 points are not related, then don't bother to reply to my post. The 2 piece bonus for arcane is rubbish and will do little to boost our dps with regards to arcane power. Even with tier 13 gear, mana regeneration is not going to be enough to possibly use arcane power every time the cd is up. At best with AP, a mana neutral cycle would be 5ab1am. I think i'd rather keep the 500 haste buff on rather than sacrificing a huge chunk of my mastery bonuses being lost to excessive mana usage. Plus haste even though it might not help much with dps in our standard rotation, it excels for arcane when a lot of movement is involved in the fight. Personally I think the bonuses for arcane arn't that great compared to other classes, like hunter or shaman for an example. So stop your childish qqing.

    ---------- Post added 2011-09-30 at 09:58 AM ----------

    Quote Originally Posted by therealpeni View Post
    idd, so hate it. this will only make arcane be stronger still than both other specs still.
    and face it :L arcane is not fun. well, not for me atleast.
    Actually I would like to think so otherwise. With the bonuses it seems that fire has a larger benefit over arcane. Possibly closing up the dps gap at the higher levels.
  1. Ecmelt's Avatar
    As a prot paladin i hope they change our 4 set bonus and just make that change into our skill. I mean what they try is to give ALL tanks another raid cooldown. But instead giving paladins one they fix the one already in-game. Makes no sense to me.
  1. KrazyK923's Avatar
    Quote Originally Posted by tok2mi View Post
    I don't understand what the qq is with arcane mages. But from what i gather, a lot of people are simply bundling up all the issues with the class and spamming hate. If the point of contention is about how easy it is to play a mage, thus they should not do so much dps. Then keep the argument that way. If the point of contention is about how overly op arcane mage dps is in relation to the other classes, then keep the argument that way too. If you fail to see how both of these 2 points are not related, then don't bother to reply to my post. The 2 piece bonus for arcane is rubbish and will do little to boost our dps with regards to arcane power. Even with tier 13 gear, mana regeneration is not going to be enough to possibly use arcane power every time the cd is up. At best with AP, a mana neutral cycle would be 5ab1am. I think i'd rather keep the 500 haste buff on rather than sacrificing a huge chunk of my mastery bonuses being lost to excessive mana usage. Plus haste even though it might not help much with dps in our standard rotation, it excels for arcane when a lot of movement is involved in the fight. Personally I think the bonuses for arcane arn't that great compared to other classes, like hunter or shaman for an example. So stop your childish qqing.

    ---------- Post added 2011-09-30 at 09:58 AM ----------



    Actually I would like to think so otherwise. With the bonuses it seems that fire has a larger benefit over arcane. Possibly closing up the dps gap at the higher levels.
    Something can't be easy AND OP?
  1. Antifalz's Avatar
    Glad the hunter 2pc is still intact, and the 4 pc looks pretty good to, some good changed but warriors could use a bit of love to.
  1. mmocebf6ae2aff's Avatar
    Quote Originally Posted by Sodia View Post
    omg bomkin is complainin about ele shamans ...... dude srsly?? in evry single aoe and multi target fight you ate as alive and you complain about your low damage?? ...
    Oki so, First of all you obv have no idea what the issue here is .... Balance druid single target dps is CRAP , Balance druid movement singletarget is CRAP. As right now we live of the fact that we are MASSIVLY overpowered in aoe and multi target fights.

    This does NOT mean you should simply make us crappy setbonus that gives us basicly nothing! A reduce CD on a spell i hardly ever use unless its a proc is a facking joke. I'm 100% this bonus will change and if not , ima reroll lol .
  1. tok2mi's Avatar
    Quote Originally Posted by KrazyK923 View Post
    Something can't be easy AND OP?
    Which falls under the first argument, and your argument being...? *empty*
  1. Nathiest's Avatar
    Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power. Ugh... Blizz nice and ty but this needs to be a spec buff, period.
  1. mmocafabbd233f's Avatar
    yea 4p Balance druid , Rocks 5s less on starsurge
  1. Chri478n's Avatar
    eh, 20 sec longer demon for demonology warlocks and 30 for non-demonology locks, /cry
  1. mmocd787c04e82's Avatar
    hunter 4p O.o, they want us to be effin machine guns or what? lol
  1. Paranitis's Avatar
    I actually prefer this newer version of the Warrior DPS 4Pc than the previous one. The previous one for a Fury Warrior was a 20% chance on a CRIT Execute, to REFRESH Colossus Smash. That means a 20% chance off of a chance that can only happen sub-20% in the first place, not to apply the debuff, but to refresh it. Now it's giving Raging Blow a reason to be pushed, for a chance without a crit needed to apply the debuff while the actual ability is on CD still.I say the current version is way better than the first version.
  1. mmoc255ca14fd2's Avatar
    Quote Originally Posted by Paranitis View Post
    I actually prefer this newer version of the Warrior DPS 4Pc than the previous one. The previous one for a Fury Warrior was a 20% chance on a CRIT Execute, to REFRESH Colossus Smash. That means a 20% chance off of a chance that can only happen sub-20% in the first place, not to apply the debuff, but to refresh it. Now it's giving Raging Blow a reason to be pushed, for a chance without a crit needed to apply the debuff while the actual ability is on CD still.I say the current version is way better than the first version.
    It is better, but still 13% is low looking at dk's 30%, and other clases stable 4p dps inc.
  1. Atheric's Avatar
    Quote Originally Posted by Rennadrel View Post
    Yay, the DK DPS 4 piece bonus is still worthless.
    It's because we're not warriors, or what looks like paladins now.

    Warrior T11
    2-Piece = Bloodthirst and mortal strike Damage +5%
    4-piece = stacking 3% attack power buff

    DK T11
    2-Piece = Frost Strike and Death Coil Crit +5%
    4-piece = stacking 3% attack power buff

    Warrior T12
    2-piece = All shouts give Physical Damage +10% for 12 seconds
    4-piece = Mortal Strike and Raging Blow has 30% chance to do 100% weapon damage as fire

    DK T12
    2-piece = Horn of Winter gives 3/5ths of 1 runic power per second for 2 minutes <---Worst bonus ever
    4-piece = Frost and Scourge Strikes do 6% extra damage as fire damage.

    Now it's going to be paladins with their guaranteed 1 holy power for every judgement they do plus 12% increased damage with zealotry.

    My question to blizzard would be, why not just let us have a damage buff while stuff like unholy frenzy or pillar of frost is up? It's pretty much the same thing.

Site Navigation