Patch 4.3: Tier 13 Set Bonuses - 9/29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).

Here's a list of only the bonuses which have changed, followed by the original bonuses: http://us.battle.net/wow/en/forum/to...31?page=48#948

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While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.


Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.



Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses - 9/29 started by Boubouille View original post
Comments 148 Comments
  1. Gallahadd's Avatar
    Blizz: Judgement shield you for 30% of the damage done, and Raid wall has it's prenerf CD Pallies: That's stupid, Judgment hits for fuck all, and the Raidwall bonus is an insult, fix this! Blizz: Alright... Judgement shields you for 25% of the damage done, Raid wall is fine. Pallies: /facepalm on the plus side, the Disc bonus 2/4pc is now AWESOME... guess I'll be maining my priest for 4.3..... If it comes out before Swtor
  1. Purplekitti's Avatar
    At least the 2 piece Holy Priest bonus moved away from Lightwell, so I'm thankful for that (because personally I don't really make it a priority to use lightwell when you could use the 25% mana reduction tbh, though I do use it) so at least it ties in to another panic button that is DH. With the buff from the rehashed talent, this could prove quite interesting.

    I'm hoping it applies at the END of the cast rather than at the beginning (probably won't though) so that we don't lose half of the buff's uptime within the DH channel. That would be dumb.

    The 4 pc seems still to be a bit lacklustre for Holy to me, 20% longer sanc and .... +crit on one target for 20% for longer? Meh.
  1. therealpeni's Avatar
    Quote Originally Posted by emanresu View Post
    Mage bonuses are a little odd, Arcane will cast more ABs than Frost/Fire do their respective fillers but the buff will stack quicker for Arcane And Arcane Power will will be up much quicker. I understand Haste does less for Arcane and that AP won't be giving its full effect every other CD it's used but still seems strange to have a such a disparity between the specs and what the bonus gives them.
    idd, so hate it. this will only make arcane be stronger still than both other specs still.
    and face it :L arcane is not fun. well, not for me atleast.
  1. mmoc37672be2a3's Avatar
    yay they have buffed the balance 4p bonus...5 sec less to starsurge..too bad that it is still better the 4p t12 than 5 sec less on the less used spell in out rotation and the 2 pieces bonus....seriously do you think that 3% damage is a buff ?

    Wrath mid hit is ~24k -> the bonus set give 720 more damages
    Starfire mid hit is ~32k -> the bonus set give 900 more damages

    do you really think we will even notice 700-1k more damage in a boss fight ?


    Edit:
    oh wait...they have buffed the elemental shaman's set once again.... 10x more mastery and 50 more haste

    yet we retain our 700-1k damage....
  1. Mnevis's Avatar
    Quote Originally Posted by Nephyron View Post
    yay they have buffed the balance bonus...5 sec less to starsurge oh wait...they have buffed the elemtnal shaman set once again.... gtfo blizzard....
    Pff you say that like you're unaware that even with the buffs Elemental's gotten this summer, Balance is a far better spec, in both utility and damage. We're currently rerolling our hunter for h-Rag cause Moonkin is the most useful spec around for that fight. (see: Paragon bringing 3 to kill 10man).
  1. Stoobs's Avatar
    Well, there goes my hopes of Fire being competitive in end game. I guess the last vestige of hope would be that fights have a lot of adds.
  1. Alphamage's Avatar
    I just dont like the fact that they are pushing all Mages to keep playing Arcane as the most viable Raiding spec. Not that Fire or Frost are not good, but cmon. Look at that bonus... it clearly says this!
  1. Mnevis's Avatar
    Quote Originally Posted by Noden View Post
    2k mastery has to be a mistake but regardless my shaman is back to being my main alt (I love my warlock way to much to not have him my main) but that was a given just with the new lightning bolt animation.
    2k mastery during EM (about 15/90seconds for me, with 2600 haste), is worth around 600 DPS, or about 2% damage boost. It's a big number, and a good set bonus if it goes live, but it's not insane (like 2pc T12).
  1. Nonar's Avatar
    Oooh, I'm liking the new priest changes. Especially the 100% rapture gain.
  1. mikezf's Avatar
    Just curious about the mage bonus for arcane but won't this cause a fairly large mana problem given how often AP can be activated just seems like we will be oom a greater portion of a boss fight than not
  1. turlockmike's Avatar
    AB * 10 (15 seconds)
    AP
    AB * 10 (15 seconds)
    (stacks reset)
    AB * 6 (12 seconds)
    Evocate (8 seconds)
    AP
    (ABx4AM) (15 seconds)
    (stacks reset)
    (ABx4 AM) (20 seconds)
    Repeat


    hrmmmm this could be interesting
  1. sweetiebelle's Avatar
    love my disc Priest cant wait too try out these new bonus's omnomnom!
  1. Adramalech's Avatar
    Quote Originally Posted by Ealyssa View Post
    Don't forget that it will push glyph of judgment for protadin (10% more damage -> 10% more absorb). And 33% was probably too much for the devs, 28% more in the line with other tank (and being allready CTC capped is enough of a benefit for paladin and warrior, giving them amazing 2p absorb versus average 2p for DK/bear is meh)
    I totally forgot such a Glyph existed.

    I also didn't factor in the CTC cap. That, and Guarded by the Light too. Guess they couldn't overdo it or we'd be too overpowered from the moment we had that bonus.
  1. mmoc37672be2a3's Avatar
    AHAHAHAHHAHA
    2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost. 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec
    Are you kidding me Blizztard ? 100% chance on the only spell an arcane mage cast ? so mages will have 500haste all the time and 20% more damages every 40 sec (120 sec cd - talent = 90 sec)? depending on the cast speed of a mage (what is the cast time of an arcane blast with 500 haste, 1.7 seconds ? 20% * 15 sec = 300 / 40 sec = 7,5% increased damage all the time This is more than two times the balance druid bonus set + 500 haste FIVE HUNDRED
  1. ComputerNerd's Avatar
    Quote Originally Posted by wiggle987 View Post
    warlock 4pc change is certainly nicer now, a bit bias for destruction, makes me wonder if that's signs of destruction changes and warlocks rejoicing.
    While certainly the mechanic would lend itself to the spec better, as an instant nuke and a far better way of getting the buff up for the 4pc it applies equally to all of them.
  1. mmoc37672be2a3's Avatar
    What the hell is wrong with this game system designer ?

    seriously 7% more damages to mages but boomkins only get 3%
    2000 mastery and 750 haste for shamans (a bit less maybe if they don't get a proc) but boomkins only get 5sec cd reduction, while we loose the UBER important 4piece t12 bonus. Starsurge is hitting a bit more than starfire (if it is a critical hit).

    i WANT a tier set that increases my damages as mages and shamans 's tiers
    We already lack mobility, we have bugged spells, we have a fuckin stupid mastery system, we have the longest cast time of all casters, and never ending cooldown on starsurge. Yet we get what should be baseline as a 4piece tier set.
  1. Harith's Avatar
    like the DPS warrior 4P change rather than making us stronger where we where strong they are spreading it out all along the fight :3
  1. mmoc08a4e153cb's Avatar
    For me as a holy priest the 2P is kinda nice i guess, but the 4P is totally worthless. I rarely use the shield because of the high mana cost and low absorb amount for holy. Also, i like healing, not casting a shield and waiting.
  1. thunderdragon2's Avatar
    i ddint think many would make it live the way they were some were op and some were UP


    i was right about ele that was UP

    aparently blizz and i clearly dissagree on mages the previous 1 was OP as it was

    tbh i dont think the prot pala 2 peice was op
  1. mmocb65601409c's Avatar
    I'm excited for 4.3!

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