Raid Finder Loot Rules Update
Short version: When using Raid Finder for the Dragon Soul raid instance, players whose currently assigned class role (Tank, Healer, or Damage) matches the class role that a piece of armor or a weapon is flagged for will receive +100 to their Need roll.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In response to concerns regarding how loot will be distributed in the Raid Finder system, we are making some changes to how loot rolls will work when using the Need Before Greed system in the Raid Finder. When using Raid Finder for the Dragon Soul raid instance, players whose currently assigned class role (Tank, Healer, or Damage) matches the class role that a piece of armor or a weapon is flagged for will receive +100 to their Need roll. For purposes of this check, your currently assigned role is defined as the class role you have assigned when a boss is defeated. Sound confusing? I hope not, but here's how it'll work:

A boss dies and drops EPIC TANKING ITEM.


  • A mage in the group yawns and clicks the "Greed" button, getting a 98.

  • A Fury warrior in the group wants to take up tanking, so he rolls "Need" and gets a solid 64.

  • Both tanks want the item. Tank 1 rolls a 12, and Tank 2 rolls a 7.

So what happens?

Because the mage rolled greed, she's right out from the start. The Fury warrior's Need roll was higher than the tanks', but he was in the Damage Dealer role when the boss died, and the item is flagged for tanking, so his 64 is still just a 64 out of a possible 100. In contrast, Tank 1 and Tank 2 each get a 100 point bonus to their rolls because they were in the Tanking role when the boss died and they’re rolling on an item that has been flagged for the tanking role. That means that Tank 1 rolled a 112 out of 200, and tank 2 rolled a 107 out of 200. Tank 1 wins the item! If a roll got a bonus, that bonus will be clearly displayed in the chat log.

Please keep in mind that, at least for now, this system will only look at class role, and not player spec. This bonus isn't only for tanking items either – it applies to Tanking, Damage Dealing, and Healing items, and some items are flagged for more than one class role too. Starting out, only Dragon Soul raid items will be flagged for class roles in this way (though all of the items in the raid will be flagged for one or more roles). As you might expect, all the normal Need Before Greed rules are still in place, so that means that these roll bonuses won't overrule normal class and usability restrictions. Item tooltips in the raid won't reflect which class roles will get rolling bonuses, but it should be fairly obvious based on stat allocations and item type.

We are considering expanding this system to apply to the new 4.3 dungeons as well, though it is unlikely that we'll see the system apply to older dungeons or raids for now. Also, please keep in mind that this system is newly minted, and it may see further changes before it's released with the Raid Finder in patch 4.3.
This article was originally published in forum thread: Raid Finder Loot Rules Update started by Boubouille View original post
Comments 446 Comments
  1. mmoc415241d46e's Avatar
    People that think like this: DPS warrior needs 2Hander, Blood tank needs 2Hander. Blood tank gets+100. Thats wrong. Items can be flagged for multi roles. So nobody gets+100 then. Only when a tank shield drops tanks get+100 as example. Bears are screwed then though because hunters need their pole arms and rogues need their gear
  1. Future's Avatar
    Retards who need my main spec shit for offspec.

    Fucking told.

    edited for clarity.
  1. helheim's Avatar
    Quote Originally Posted by KnickKnack View Post
    May I mention that the healer would be screwed out of that??

    For example:

    (Hit gear drops)
    Healer: Damn, hit is a useless stat for me. Gotta pass.
    DPS: Yay, loots for me.

    (Spirit gear drops)
    Healer: Very nice upgrade for me.
    DPS: I am a spriest/boomkin/ele shaman and I am still not hit capped, I need that too.
    *Rolls go out, DPS gets higher*
    Healer: (sigh)
    DPS: Yay, loots for me.
    /concur. i knew from the get-go that when LFRtards was announced this was going to put druids in particular in a place where they could simply roll need on almost anything. this is where blizz shit the bed for removing healing power and making it all spellpower. in tbc items were plain and simple for one role or another. homogenization in general makes this discussion possible.

    +100 sucks. should be +50. it is an improvement, of sorts. they need to factor in other things beyond 'role' to get this right. i doubt they will.
  1. Psychos's Avatar
    Quote Originally Posted by frag971 View Post
    So what prevents having all fury, cats, retris and frostDKs to select tanking role just before the pull and have +100 on that last item they want from that specific boss?
    You can't switch your role mid dungeon.
  1. Bahska's Avatar
    Quote Originally Posted by KnickKnack View Post
    May I mention that the healer would be screwed out of that??

    For example:

    (Hit gear drops)
    Healer: Damn, hit is a useless stat for me. Gotta pass.
    DPS: Yay, loots for me.

    (Spirit gear drops)
    Healer: Very nice upgrade for me.
    DPS: I am a spriest/boomkin/ele shaman and I am still not hit capped, I need that too.
    *Rolls go out, DPS gets higher*
    Healer: (sigh)
    DPS: Yay, loots for me.
    That happens in a normal raid as well, its not really a issue that the LFR has brought in.
  1. Triggered Fridgekin's Avatar
    I think some of you are looking to far in to this when it comes to shared loot.

    Leather agility pieces will likely share the same modifier for Druids and Rogues so it remains the same as if it was just a standard 1 - 100 /roll. The same will likely be handled with cloth/leather caster DPS and healers where it will use the +100 modifier but simply function the same as a 1 - 100 /roll with the possible exception of +hit.

    Two handers will likely be fought over by a DK tank and DPS as was usually the case since stats such as Mastery (if there are 2H with mastery) is just as good for Ret Paladins as it it for Blood Death Knights.

    As a Feral Combat Druid, I've always had to contend with Bear tanks and Rogues for my DPS set (with the exception of when agility gear had +def/dodge up to tbc) so I suspect nothing will really change in that regard but it will make that Boomkin unable to win gear I use as my main spec.

    This will simply remedy the issue of having greedy players who want to gear their off spec over your main spec. The finer details will likely remain the same as they are now but with a +100 modifier for a much larger margin between rolls for those it applied to.

    Another benefit of this is that there is no reason for players to run it with their off spec due to availability since the tool does it all for you. No more threads of upset players who have been forced in to their off spec to raid or upset players who have lost gear to off spec players.
  1. avvi's Avatar
    Quote Originally Posted by KnickKnack View Post
    May I mention that the healer would be screwed out of that??

    For example:

    (Hit gear drops)
    Healer: Damn, hit is a useless stat for me. Gotta pass.
    DPS: Yay, loots for me.

    (Spirit gear drops)
    Healer: Very nice upgrade for me.
    DPS: I am a spriest/boomkin/ele shaman and I am still not hit capped, I need that too.
    *Rolls go out, DPS gets higher*
    Healer: (sigh)
    DPS: Yay, loots for me.
    This goes both ways. Disc priests, for example, need gear that doesn't have Spirit on it, as Int is a more valuable stat. I prefer to have more Int and mastery on my gear than spirit.. If I had the choice, I'd go all off pieces as Int, and only Tier set w/ Spirit.
  1. lanceb's Avatar
    Quote Originally Posted by Bahska View Post
    The system is only factoring in roles, they could still flag it for only specific classes. The LFD already does this to some extent.
    yer but then you get the problem that some items is actualy for more roles than 1 like Resto dodos and boomkins wich both use spirit for either mana regen or hit, same with ele/resto shamys.
    so some items must be flagged for more roles than 1 or they will be forced to change the boomers/ele shamy talents so they dont get any spellhit bonus at all from spirit like they did with locks.
  1. Everlightly's Avatar
    Quote Originally Posted by KnickKnack View Post
    May I mention that the healer would be screwed out of that??

    For example:

    (Hit gear drops)
    Healer: Damn, hit is a useless stat for me. Gotta pass.
    DPS: Yay, loots for me.

    (Spirit gear drops)
    Healer: Very nice upgrade for me.
    DPS: I am a spriest/boomkin/ele shaman and I am still not hit capped, I need that too.
    *Rolls go out, DPS gets higher*
    Healer: (sigh)
    DPS: Yay, loots for me.
    What your complaining against is a class design. Nothing to do with the looting system. I as a plate dps have no issue with competetion for drops that need on drops. But with certain class design you will get this and unless blizzard completely redesign the hybrid caster hit/spirit there isn't much that can be done about it really. I would not personal mind losing a expertise/mastery item to a tank, its viable for the both of us. If I was to lose a crit/hast item to a tank or pally healer then thats what this system prevents
  1. Spodumene's Avatar
    So they added a new "Need+100", changed old need to "Want really bad", kept greed as "Intend to vendor for gold", and Pass left for the dumb folk with no sense.
  1. Pavidus's Avatar
    Bandaid fix.This is still exploitable, and doesn't stop Role A from rolling need on gear that happens to be for Role A, but they don't need it, or already have it. Making it potentially MORE difficult for Role B to acquire appropriate gear so they can play Role A.The Role Selection feature needs to be AUTOMATED, based on your specialization. And instead of the bonus being "X + 100 / 100" it should be "X / 200".Instead of guaranteeing that Role A beats out Role B on Role A gear, you should merely tip the scales in their favor. It's not a "bonus" if you just auto-win the roll. This effectively makes the bonus equivalent to getting two rolls instead of one.The same can be achieved with "X + 50 / 100."A guaranteed "i win cuz I'm the (insert role)" is going to blow up in everyone's face.
  1. cbeefman's Avatar
    hmmm, i like this. I think it is a step in the right direction. We're not there yet but at least the journey has started.One concern i have, which others have pointed out is the issue of rogue vs druid tank specifically. Druid tank would be at a disadvantage since there actually is NO "tank" leather. This imo would cause druid tank NOT to want to use the raid finder, instead preferring the route of organized guild runs, which by itself is not a bad thing but would add to the already existing shortage of tanks. The plate tanks have it easier in that they would likely only compete with dps for trinkets and weapons (DKs more than others) whereas druid tanks will compete with rogues for armor, many others for trinkets, and hunters for weapons.
  1. Dubious's Avatar
    Quote Originally Posted by 4KhazModan View Post
    So what about dps items that are also good for tanking I wonder? Like the belt of Shannox. Or caster items that can be good for a healer too? How about Blood Dk's rolling on 2handers?
    Also, feral items, do they give prio to a bear or a kitty/rogue?
    Uncrushable Belt of Fury IS a tank belt, just look at the bonus, so its BIS for tanking and prolly good for dps, not a dps item that are good for tanking
  1. mmoc44f4ebca1d's Avatar
    Quote Originally Posted by Bahska View Post
    That happens in a normal raid as well, its not really a issue that the LFR has brought in.
    Yea, but a raid leader with common sense can ask the dps to pass the item to a healer - if it is really an upgrade. In LFR none will stand up and do that.
  1. Balir's Avatar
    Mmmmmmm. Makes common sense, but how do you flag dps leather? Bear Tank vs Rogue anyone?
  1. Earl403's Avatar
    Quote Originally Posted by KnickKnack View Post
    May I mention that the healer would be screwed out of that??

    For example:

    (Hit gear drops)
    Healer: Damn, hit is a useless stat for me. Gotta pass.
    DPS: Yay, loots for me.

    (Spirit gear drops)
    Healer: Very nice upgrade for me.
    DPS: I am a spriest/boomkin/ele shaman and I am still not hit capped, I need that too.
    *Rolls go out, DPS gets higher*
    Healer: (sigh)
    DPS: Yay, loots for me.

    You can't really add moonkin and ele shaman in that. Blizzard doesn't make leather or mail gear with int and hit on it (unless its teir), and those healers should have to roll against someone like everybody else (except holy paladin ). Also priests should be able to roll and get a bonus on gear without spirit. So it seems fair to me.
  1. Bahska's Avatar
    Quote Originally Posted by cbeefman View Post
    hmmm, i like this. I think it is a step in the right direction. We're not there yet but at least the journey has started.One concern i have, which others have pointed out is the issue of rogue vs druid tank specifically. Druid tank would be at a disadvantage since there actually is NO "tank" leather. This imo would cause druid tank NOT to want to use the raid finder, instead preferring the route of organized guild runs, which by itself is not a bad thing but would add to the already existing shortage of tanks. The plate tanks have it easier in that they would likely only compete with dps for trinkets and weapons (DKs more than others) whereas druid tanks will compete with rogues for armor, many others for trinkets, and hunters for weapons.
    Bear druids would still have to fight for leather in a normal raid, i think a lot of you are thinking way to into this.
    Blizzard wants the LFR to mimic Normal raid rules, the fact that more than one role/class can use gear, one attempt at a boss a week, one piece of gear per boss per lockout, all this stuff happens in normal raids there gonna happen here to only difference the fights are easier.
  1. blackblade's Avatar
    Quote Originally Posted by Izuria View Post
    This was exactly what I thought. The way they explain this is way too complex than necessary.
    New button = Lots of work
    Same button, but with a small tweak to favor one over the other with a static boost = Less work than new button

    Besides, do you really want 18 buttons on your loot roller? Main Spec (Icon) Off Spec (Icon) Greed (Icon) Disenchant (Icon), nevermind trying to explain that system to someone who's never raided before. "Okay new guy, If you're a tank, you can main spec for this gear. otherwise you have to offspec for it. but you can only main spec for one item, and off spec for the rest."

    vs.

    "If you want it, hit need. if someone who is of the appropriate role needs it over you, too bad." Else: Greed or DE. Simple, somewhat hack-ish, but does what it's intended to do.
  1. mmocfb0c712172's Avatar
    Raid finder sounded like a cool idea but I for one will not be using it just because of this bullshit. I'm not going to put up with some arbitrary system deciding what's useful for me and what isn't. I wouldn't care about this at all if I wasn't afraid of what might happen to 5-mans in the future as a consequence of idiots crying about loot when they clearly have no regard for other people but just their own selfish asses. You go in there and you roll for what you want is what it should be.
  1. Azrile's Avatar
    Quote Originally Posted by Kalx View Post
    I wonder why not make a MS need button and a OS need button and make them available to the respective specs instead of this.. wouldn't a +100 be a guaranteed win? MS can roll 1 and OS roll 100, and MS will still win with 101. so there's not much point in that
    That is the point.. if the tank needs the item, there is no way a non-tank can win it, but it still allows the fury warrior (who can roll need) to always beat a mage who can only roll greed in the event that neither tank rolls need. In the past, the fury warrior had two options.... roll need against the tank (and risk getting kicked) or else roll greed and have to roll against people who are just going to vendor it. This system creates that layer in the middle that most players wanted.

    It will work out exactly the same as having a ´need for offspec´ button, but was probably a lot easier to implement since it required no UI work or really much effort at all.

    There are still going to be problems.. bear tanks, DK tank weapons to name a few... but they are limited items and their aren´t that many specs that would roll need against them.

    Good solution Blizzard

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