Dragon Soul PTR Testing - Morkoch and Yor'sahj the Unsleeping
Last night a couple of players had a chance to test the first bosses of the new Dragon Soul raid, it was pretty hard to get streams and videos because of slight server issues but the wonderful n1kftw was kind enough to upload videos of the 2 encounters on Youtube for us.





Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

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Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Blue Tracker / Official Forums)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with five pieces representing the Warcraft universe.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #308 and Teh Gladiators #278 + #279 are available!

This article was originally published in forum thread: Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic started by Boubouille View original post
Comments 132 Comments
  1. mmocf911e430f3's Avatar
    morchok will possibly be fixed but yorshoz needs a basic tactic, if people are interested can have a look in the raid and dungeons forum under dragon soul ptr raid tactics by hellion
  1. Nienne's Avatar
    D....did that blue just flip a table? o.o;
  1. mmoc8eb592856e's Avatar
    Boss abilites are nice, but seriosly reusing dragonblight in practice not even slightly modified and just stonecore boss model? It's not very interresting final raid dungeon environment tbh.
  1. mmoc27f14f1577's Avatar
    why aren't they doing any effort in making the raid a fun place to be, not same old models with other tactics... sigh
  1. Rolly's Avatar
    Your numbers are wrong, our numbers our way better but we have deep philosophical feeling about showing them and won't. na-na-na-na-na.

    /snicker.

    Someone hit a nerve over at HQ.
  1. k1037's Avatar
    Quote Originally Posted by Rolly View Post
    Your numbers are wrong, our numbers our way better but we have deep philosophical feeling about showing them and won't. na-na-na-na-na.

    /snicker.

    Someone hit a nerve over at HQ.
    No kidding. That whole blue post sounded like a cross between a defensive politician and a petulant child. Ultimately, he didn't say anything. "We have numbers, but we're not going to let you meanieheads see them. That's what you get for always trying to do mean things like get your money's worth!"
  1. Gardakan18's Avatar
    Looking forward to the new instances!
    you see them you'll be all like :O and we'll be all like and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻
    That made me laugh. XD
  1. McNeil's Avatar
    Is the entire Deathting raid in Dragonblight? If I remember, we already have 2 5-mans that take place there
  1. Sammonoske's Avatar
    Look at the new 5 mans, now look at Dragon Soul. You can see which content Blizzard focused more on.
  1. xxAkirhaxx's Avatar
    Boub, did you even read the "smart" guys post? He mutliplies the success of one player by his toons. Are you fucking kidding me? How inaccurate could you get? And you fell for that?
  1. Ghawain's Avatar
    I'm sure the bosses are placeholders. In ICC they updated marrowgar before live and I'm sure they'll be doing that here again.

    ---------- Post added 2011-10-15 at 05:58 PM ----------

    On another note, which version of the bosses are we testing? I don't believe it was stated that we were testing normal mode, or the raid finder mode. It is not heroic mode, obviously, because they would announce that, but in this case it could very well be that what we are seeing is the raid finder mode for these particular bosses.
  1. Osmeric's Avatar
    Quote Originally Posted by k1037 View Post
    No kidding. That whole blue post sounded like a cross between a defensive politician and a petulant child. Ultimately, he didn't say anything. "We have numbers, but we're not going to let you meanieheads see them. That's what you get for always trying to do mean things like get your money's worth!"
    They don't release the numbers because they'd look terrible, and they'd be bad for attracting new players. "Hi, come play our game, which is so complicated that only 5% of our players can keep up with the end game content! But don't worry, you can have fun dancing on mailboxes."
  1. Inexxa's Avatar
    The armor sets on Vindictus look so much better than recent tier sets, it's a shame really :/
  1. Scarzi's Avatar
    Quote Originally Posted by k1037 View Post
    No kidding. That whole blue post sounded like a cross between a defensive politician and a petulant child. Ultimately, he didn't say anything. "We have numbers, but we're not going to let you meanieheads see them. That's what you get for always trying to do mean things like get your money's worth!"
    100% agree, I was actually kind of knocked back by that arrogant tongue twister. We have read small rebuttals from blizzard, but this is a whole new level. This is somewhat comforting knowing that they truely are smug. Glad I quit. Good luck on Titan with that attitude.
  1. Qwell's Avatar
    ummm, anyone else notice the dude's name is "more-cock"...i feel like im in an episode of party down, lol
  1. Kapper117's Avatar
    Sounds interesting...
  1. Alayea's Avatar
    Boss' name is Morchok, Bibi...

    Anyway, I can definitely identify with Nyte's reaction. I really dislike being a raid leader, but when your GM steps out and you're the only officer that can track DKP... yeah. For example: The Rhyolith fight this week, where no one wanted to volunteer to do the steering and so I, a healer, had to step up. For anyone who doesn't already know it, don't have a healer do the steering. It doesn't work. @_@
  1. Skollvaldr's Avatar
    There is an astronomical fail in the "smart guy's" math. Instead of dividing the total number of toons by the average number of toons per player to get the number of players, he multiplies.

    If you translate that mathematical attempt into words it means that on average 3.2 players share one toon, lmao.

    If you do it the correct way, you actually do end up with a little over 1.5%. This is of course based on the assumption that each of the players who cleared firelands did it with 3.2 toons. All in all the real number is somewhere between those 1.5% and the 5% you get withou using any assumptions about multiple toons per player.

    Anything over 5% is plain out wrong.
  1. Ikkarus's Avatar
    Quote Originally Posted by Malenurse View Post
    Boss abilites are nice, but seriosly reusing dragonblight in practice not even slightly modified and just stonecore boss model? It's not very interresting final raid dungeon environment tbh.
    Agree about the boss, but, what's wrong with use Dragonblight? I really like the idea of "World Map" Raid, visit this places during the fight against Deathwing makes you feel like something is really happening, and you are part of it, is much better than "Look, there is the Deathwing's Lair, he's hiding in there, go and kill him"
  1. Elix_Nosferatu's Avatar
    Quote Originally Posted by Skollvaldr View Post
    There is an astronomical fail in the "smart guy's" math. Instead of dividing the total number of toons by the average number of toons per player to get the number of players, he multiplies.

    If you translate that mathematical attempt into words it means that on average 3.2 players share one toon, lmao.

    If you do it the correct way, you actually do end up with a little over 1.5%. This is of course based on the assumption that each of the players who cleared firelands did it with 3.2 toons. All in all the real number is somewhere between those 1.5% and the 5% you get withou using any assumptions about multiple toons per player.

    Anything over 5% is plain out wrong.
    Damn, someone beat me to it except I disagree a little. A lot of the responses to the original post try and talk about having to divide both numbers to get to the percentage of players, which is correct. Unfortunately, by some twisted evil form of mathematical corruption, they still get the same 16% figure. In essence, the fraction of players should be equal to the fraction of characters because you have to reduce the number of toons by the number of toons per character. If you do that to both the number of people who have cleared FL as well as to the entire 2.7 mil sample size, you still get 5%. You have to compensate for your sample or else you are saying that while each person has 3.2 toons on average, there are 2.7 million people in the sample (which isn't right).

    Really, the assumptions he made concerning the poll (that of everyone with 5+ only having 5 85s) makes the 5% go even lower for anyone who has cleared it on several alts as well as a "main." Granted, the poll was taken on a site that only people truly following the game would look at (as others have frequently pointed out), but the fact still remains that there is nowhere near a decent fraction of the paying customers that see the end boss of the current tier die (even after the nerfs). This is especially pertinent since I have a feeling that people who don't take the time to follow the game and contribute to polls would tend to be more casual and raid less. Maybe that's what Blizzard meant when they said the numbers were wrong .

    Sadly, I don't think there is enough out-of-endgame content for all of the other people to enjoy without the game becoming incredibly monotonous despite the huge changes in early questing that came out of Cata (I have played for 5 years and have had all the characters available at level cap and find it incredibly hard to find anything worthwhile to do besides farming rep/RP gear/achievements). PvP remains the only thing that is truly fluid, but I imagine that fewer people actively PvP than raid (I'm willing to bet that there are fewer toons above 2200 than have cleared normal FL).

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