Dragon Soul PTR Testing - Morkoch and Yor'sahj the Unsleeping
Last night a couple of players had a chance to test the first bosses of the new Dragon Soul raid, it was pretty hard to get streams and videos because of slight server issues but the wonderful n1kftw was kind enough to upload videos of the 2 encounters on Youtube for us.





Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

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Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Blue Tracker / Official Forums)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with five pieces representing the Warcraft universe.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #308 and Teh Gladiators #278 + #279 are available!

This article was originally published in forum thread: Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic started by Boubouille View original post
Comments 132 Comments
  1. Cows For Life's Avatar
    Quote Originally Posted by Osmeric View Post
    They don't release the numbers because they'd look terrible, and they'd be bad for attracting new players. "Hi, come play our game, which is so complicated that only 5% of our players can keep up with the end game content! But don't worry, you can have fun dancing on mailboxes."
    It's the same reason why they don't release official server population stats and force players to rely on incomplete third party data. It would not reflect well on Blizzard and their management if it became known.
  1. huldu's Avatar
    The game is going down because most people are just bored... It doesn't matter what Blizzard does from this point on. It's too little and too late. If it's hard then the majority of people won't do it, it's that easy. WoW raids are easy in a way, but when you count in the shitty players, like many of you, even the most easiest task becomes a tedious experience. Blizzard can't do anything about that!

    They're just trying to hang in there. Most my guildies left WoW many months ago and moved on to other titles, mostly non-mmo's because they're tired of them. I can't blame them. WoW really has taken out what used to be "fun" in a mmo. Worst part is that the "competition" think WoW is doing fine so they're doing the same crap Blizzard is doing. In the end it's all just a huge epic fail.

    I got to give one credit to Blizzard tho and that is the dungeon finder, that is by far the most innovative change in a mmo for many, many years. Playing a mmo is all about doing group content, the old ways pushed people away from that because it was such a dread just to find people, and the time it took.

    Personally i've seen way harder bosses in 3-5 man dungeons in EE than i ever saw in WoW raids. Blizzard really has dumbed down the bosses to try give all players a shot at them. Sadly it just doesn't work with the current players WoW attract...
  1. ZeroWashu's Avatar
    Quote Originally Posted by Beast024 View Post
    now thats a blue wall of "crit" text !
    Which only goes to show Blizzard is worried. While MMO's numbers were oddly calculated Blizzard knows they have a severe problem. If they went by an account basis, as in how many accounts who have an 85 actually got to the last boss, I would bet those numbers are very low.

    You don't throw a wall of text out there and disparage the poster of information if its not true. You fight back with real numbers and prove your side. Instead Blizzard merely confirmed the problem. The whole "we are not showing our numbers" bit is so laughable.

    Blizzard blew it in CATA by not offering the fans of 5 man a complete armor set to work for. Without that many I knew who used to play stopped and went to other games, notably F2P waiting on GW2 and SW
  1. Gilian's Avatar
    Those bosses look really boring to me.

    This guy said "this encounter is a little bit overtuned". Yet they almost finished it with 3 of the 10 players dead. And I thought losing one player in 10 mans was such a big deal, atleast that's what's everyone is saying on these forums.
  1. TaanSpot's Avatar
    Quote Originally Posted by deviancee View Post

    No, you are wrong. It does not matter if he will divide number of toons, or multiply number of players.
    135,859 - represents players, and 2,7mln - toons.
    So yeah, its 16%, buuut again, there is shitload of people that dont raid and do other things.
    http://www.mmo-champion.com/content/...ontest-Fan-Art

    Double check the graphs from that link. On my screen it shows that the 135,859 represents characters, not players. The 2.7 million number also represents characters (at least on my screen). It would not make sense to suggest that one of those numbers represents players and the other represents toons, when they both use the same word. See my thought process?
  1. Osmeric's Avatar
    Quote Originally Posted by TaanSpot View Post
    . It would not make sense to suggest that one of those numbers represents players and the other represents toons, when they both use the same word. See my thought process?
    But you can't possibly be correct, since you get a result he doesn't like.
  1. Gilian's Avatar
    Quote Originally Posted by Osmeric View Post
    No, it isn't the people interested in raiding. It's the people actually raiding in Cata who have had any success. There were many people who were raiding in Wrath. The content changed to something they didn't like, so they stopped raiding. This doesn't mean they should no longer be counted. And, even those who weren't raiding in wrath may have been potentially interested, if the content were to their liking (read: even easier than wrath content).
    There is no way to measure that. And those wowprogress numbers are still a good indication of how hard content is (better than those graphs). If you want numbers of how many players are interested in raiding you should look at how many players killed at least one boss and don't forget puggers. And then you can guesstimate how many players "may have been potentially interested" or you could ask every player in WoW.

    "If content is to their liking" is also very vague. Easier content doesn't automatically mean potentially interested people will start raiding. People stop raiding for several reasons.


    The graphs were to show how much influence the nerfs had on the difficulty/progress of players and nothing else. Besides that wowprogress has the best numbers to show how difficult content really is and how many people are raiding. They are not 100% accurate but they are the best out there.
  1. Osmeric's Avatar
    Quote Originally Posted by Gilian View Post
    There is no way to measure that.
    Of course there is. Blizzard can see exactly how many people raided in Wrath, and exactly how many are raiding now. Do you think the number has not gone down?

    By wowprogress, the number has gone down greatly from Wrath. The number of guilds raiding has declined, even as most guilds have shifted to 10 man from 25 man.
  1. Tidycat's Avatar
    I dont know what all the QQ is about regarding raiding and raids in general. I think they have a great setup for raids currently. I have an 85 with an ilvl of 361 with a vast majority of Wrath heroic raids completed under my belt. This is a new 85 so I had not done any Cata raids. Well somebody needed a RDPS for ToT4W or BWD, since I had not run those yet I exclaimed "Elem Shaman ill go!" When asked to link achieve I gave him the story similar to above. I was denied access to join this very elite group of fellas. I was disappointed. The next day I asked my guild that I have been with since level 10 and was exalted with "lets start running some cata raids, ill heal or dps" *Crickets* No response. Minutes later I asked again, suddenly a response! It read "you know you can pug cata raids now right?" It was at this point I realized I was fucked. Cant PUG a raid because I apparently need to show somebody I have already cleared it and the guild apparently doesnt want to and tells me to PUG. So yeah, raiding in Cata is a joke and December 20th cannot come soon enough for me.
  1. killmory's Avatar
    Quote Originally Posted by Tidycat View Post
    I dont know what all the QQ is about regarding raiding and raids in general. I think they have a great setup for raids currently. I have an 85 with an ilvl of 361 with a vast majority of Wrath heroic raids completed under my belt. This is a new 85 so I had not done any Cata raids. Well somebody needed a RDPS for ToT4W or BWD, since I had not run those yet I exclaimed "Elem Shaman ill go!" When asked to link achieve I gave him the story similar to above. I was denied access to join this very elite group of fellas. I was disappointed. The next day I asked my guild that I have been with since level 10 and was exalted with "lets start running some cata raids, ill heal or dps" *Crickets* No response. Minutes later I asked again, suddenly a response! It read "you know you can pug cata raids now right?" It was at this point I realized I was fucked. Cant PUG a raid because I apparently need to show somebody I have already cleared it and the guild apparently doesnt want to and tells me to PUG. So yeah, raiding in Cata is a joke and December 20th cannot come soon enough for me.
    ^ and this is y raiding got boring... for casual players who dont raid 3-6 nights a week...
    i was a hardcore player back in BC and to tell the truth WoW died when they brang out wrath... the raids were just rediculously easy... hell i took a month break came back ( i was in full udluar gear) and got carried through ICC HC 10m.... now that tells the truth about how easy raids are.

    now go back to sunwell... u couldnt simply just pick up say a random pug and clear it.... u needed the weeks / months of work to down those bosses....
    if raiding was as competitive now as it was back in BC, blizz would see alot more of the hardcore scene back in action... not this downing a half of a raid or a full raid in the first night its out...
  1. Gilian's Avatar
    Quote Originally Posted by Osmeric View Post
    Of course there is. Blizzard can see exactly how many people raided in Wrath, and exactly how many are raiding now. Do you think the number has not gone down?

    By wowprogress, the number has gone down greatly from Wrath. The number of guilds raiding has declined, even as most guilds have shifted to 10 man from 25 man.
    How can you measure people who are interested in raiding? The only way is to ask them if they are. You can't see the exact number of people who are interested in raiding by looking at numbers.
  1. Osmeric's Avatar
    Quote Originally Posted by Gilian View Post
    How can you measure people who are interested in raiding? The only way is to ask them if they are. You can't see the exact number of people who are interested in raiding by looking at numbers.
    There are ways to infer, at least in general, what people want without asking them individually. The people who do this are called marketing professionals. They are paid big money for it. It's not 100% accurate, but it's not something you can just dismiss. Demanding exactness is just your way of being a passive-aggressive roadblock to honest discussion.

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