MMO-Champion - Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic
Dragon Soul PTR Testing - Morkoch and Yor'sahj the Unsleeping
Last night a couple of players had a chance to test the first bosses of the new Dragon Soul raid, it was pretty hard to get streams and videos because of slight server issues but the wonderful n1kftw was kind enough to upload videos of the 2 encounters on Youtube for us.





Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

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Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Blue Tracker / Official Forums)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with five pieces representing the Warcraft universe.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #308 and Teh Gladiators #278 + #279 are available!

This article was originally published in forum thread: Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic started by Boubouille View original post
Comments 132 Comments
  1. Fraza's Avatar
    Quote Originally Posted by Boubouille View Post
    Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)
    That someone smart pointed out that there are 3.22 85s per player.
    The 16.2% of players was for normal 7/7 (from 5% of characters)
    Heroic Rag therefore becomes 4.3% of players (from 1.35% of characters)

    edit: and even these numbers aren't realistic since the 3.22 characters per player came from the poll results on MMO-Champion, where people are bound to be more into the game.
  1. Granyala's Avatar
    And when you see them you'll be all like :O and we'll be all like and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻
    Haha Epic... I love Bashiok It's good to see that they view those forum-whiners in a realistic light.
    The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.
    Exactly what I was criticizing in the last Thread. Boub & others INTERPRET your data next time! Don't throw raw numbers at uneducated people just to get some clicks on the news post.
  1. rejer13's Avatar
    its still only 1/ 2 % i f you do the maths.
  1. zodiacgk's Avatar
    First boss mechanics look pretty dumb , althought i am pretty sure much will change till it goes live
  1. Elronhubbard's Avatar
    Dont get it with the math.If i sum all characters for the heroic ragnaros kill then i get 7219 Players who defeated Ragnaros heroic (of 2.700.00 players).
    7219 / 2.700.000 = 0,0027 => 0,27%

    Doesnt mattter if it is of 2.700.000 players or of 10.000.000 players. Percent will always be percent -> its a statistic!
    Example:
    10.000.000 / 2.700.000 = 3,77219 * 3,7 = 26710
    26710 / 10.000.000 = 0,0027 =>0,27%

    Lets say every WoW player has 3 Level 85 chars. That would mean we have to calculate with the factor 3.
    So 2.700.000 are equal to 900.000 accounts
    7219 / 900.000 = 0,008 = 0,8%

    Lets say every WoW player has 5 Level 85 chars.
    That would mean we have to calculate with the factor 5.So 2.700.000 are equal to 540.000 accounts
    7219 / 900.000 = 0,0134 = 1,34%
    Kills with twinks not included!


    So every WoW player has 5 Level 85 chars to get 1,35 %.
    I cant believe this...I think under 1 % off all players had killed heroic ragnaros. This could be a believable number!
  1. Porimlys's Avatar
    Quote Originally Posted by Vongimi View Post
    The new raid looks kinda cool. Massive attack on Wyrmrest temple, to the inside of one of those giant mouth things, and then I hear it even goes to the eye of eternity. Later on to a gunship, then to deathwings back, and on to the maelstrom. Despite these all being areas we've seen before, the "wordly" feel of it all and seeing all these familiar locations under massive attack is awesome. Just waiting on crybabys whining "QQ RECYCLED CONTENT WE'VE ALREADY BEEN TO DRAGONBLIGHT!!!!1!!11!oneoneone".
    They've already started with that, unfortunately. But it's easy to ignore
  1. Granyala's Avatar
    Doesnt mattter if it is of 2.700.000 players or of 10.000.000 players. Percent will always be percent -> its a statistic!
    FAIL ... you really should view the context under which this data was pulled.
  1. UberJoezor's Avatar
    Quote Originally Posted by Torched View Post
    I will make monkeys of these monkeys!

    On topic.
    Is it me or does that first boss look insanely easy?
    First boss easy? would never ever think of that.
  1. Deadanon's Avatar
    What a utterly discusting surroundings... worst looking instance ever seen in WOW so far.
  1. Princess Lushiris's Avatar
    Hmmm first boss looks indeed like a joke, however: Every tier contains one or two of those on normal mode (Patchwerk, Flame Leviathan, Marrowgar, Halfus, Shannox & Beth'tilac), which is ok to be honest for the more casual raiders. Also keep in mind that things on PTR comes out slightly toned down so that people can down them to detect bugs; they are not supposed to be challenging on PTR... It is actually against the point.

    Second boss looks kinda fun. Can't comment more on that, as I still need to see it again to understand it.

    Overall: I love the feel of this instance, the same way I loved the feel of Firelands, the same way I loved the feel of Throne of the Four Winds. I dont know about the majority, but for me this expansion was rich and fun (7/13hc last tier, 6/7hc this tier till now). Thank you Blizzard.
  1. garion55's Avatar
    the 3 ability boss seems pretty boring. really glad i stopped playing this game a couple months ago after 6 years. probably done playing forever. sad my guilds all split up doing other things but Cata finally made me buy an Xbox and dark souls is kicking my @$$. cant wait for skrim. 11/11/11
  1. Moonsorow's Avatar
    To be honest the new bosses look like a pure joke. I'm sorry but Marrowgar was harder than this. Yes there wasn't much to do in Marrowgar either, but c'mon these are pure tank and spanks something Blizzard was trying to get rid of. They went back to the old Vanilla / BC model of all tank and spanks. Again they are pleasing the non raider. Casual is the bad term because there are casual raiders, and hardcore raiders. The non raiders are the ones they are pleasing. The ones who do PVP all day, or the ones who are going to queue in LFR. Not the guilds, not the good players. Sad if you think about it. I've been playing WoW since early beta and have seen this game go through such a radial transformation to the point the game is nothing like it used to be anymore. Whether it be from business practice to actual content. In some regards I'm glad SWTOR will eat up my money for the next couple years, but at the end of the day I think the MMO market is dying out. Nobody has the creativity anymore like they used to. The standard of "Don't re-invent the wheel" is sticking with developers now a days too I see.

    ---------- Post added 2011-10-15 at 03:25 AM ----------

    Quote Originally Posted by Fiana View Post
    Are they coming with hard disk drives? Even after full format I will be able to restore up to 90% of information.
    If they are blades probably so. Though there is a good chance they will take them out.

    ---------- Post added 2011-10-15 at 03:28 AM ----------

    Quote Originally Posted by Voidmaster View Post
    Do you really think blizzard is that stupid?
    Even if they leave the drives inside, they will erase them with software using the Gutmann method or some other permanent erasing method. After this your little data recovery tool will do nothing at all. Read up about the subject before trying to sound smart
    LOL @ Gutmann. Don't get me wrong its a good software for "end-user" type of formats. But for corporate formats we don't use anything like that. Neither does DOD. We fry it. Burn it, microwave it etc. Thats the way you get rid of the data.

    ---------- Post added 2011-10-15 at 03:31 AM ----------

    I love how Blizzard says that MMO Champ is wrong about all their data yet when they get called out about their data they just sit there and say we can't reveal ours to the public. You discredit MMO first, and then instead of proving a point it made it look like that Blizzard was an ass about it.
  1. L0ngfep's Avatar
    The first boss just seems lack luster, luckily its still the PTR. I mean any fight where pre-nerf you are standing around for 10 seconds at a time just waiting for an ability just seems flawed (Stalagmites falling and running behind them waiting for the big stomp). I guess I should bring up the point that both boss models and I think colors for that matter are directly from 5 man dungeons. The people who bash people like me, the "Troll QQer", have some respect for yourself and your opinions, you shouldn't have to fight a 5 man skin boss in your last main raid of an expansions.
  1. Rioo's Avatar
    People really expect to get heroic Ragnaros served on a plate while he's still the current end-boss? Lol.
  1. Moonsorow's Avatar
    Quote Originally Posted by Rioo View Post
    People really expect to get heroic Ragnaros served on a plate while he's still the current end-boss? Lol.
    No I don't think they are looking for him to be served on a plate I think they want a challenge in the next tier. To be honest if you really look at it most of the bosses in this teir are not a challenge. The majority of fights have you clump up, and have certain gimmicks. There is no creativity in this tieir other than Rag whether it be on normal or heroic.
  1. Cuboid's Avatar
    Nice to see Blizz making some new 3D models for bosses... oh wait.
  1. Tenderoni's Avatar
    That guys accent is so bristolian.
  1. Smag's Avatar
    Cockblocking overtuning, we meet again....
  1. Thaladhrun's Avatar
    Unless Yor'sahj's globules are hard to kill, I foresee a dull, very easy fight. And inevitably as dps goes up with new gear, they will be easy to kill.
  1. Genju's Avatar
    Quote Originally Posted by Thaladhrun View Post
    Unless Yor'sahj's globules are hard to kill, I foresee a dull, very easy fight. And inevitably as dps goes up with new gear, they will be easy to kill.
    U can only kill one no matter what your gear is.

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