Dragon Soul PTR Testing - Morkoch and Yor'sahj the Unsleeping
Last night a couple of players had a chance to test the first bosses of the new Dragon Soul raid, it was pretty hard to get streams and videos because of slight server issues but the wonderful n1kftw was kind enough to upload videos of the 2 encounters on Youtube for us.





Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

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Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Blue Tracker / Official Forums)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with five pieces representing the Warcraft universe.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #308 and Teh Gladiators #278 + #279 are available!

This article was originally published in forum thread: Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic started by Boubouille View original post
Comments 132 Comments
  1. Vengfulr3ap3r's Avatar
    Quote Originally Posted by ilikemoney09 View Post
    What I gathered from it was they made a piece of concept art and while it looked great for one reason or another it was just a pain to translate it into working models in game and make it look up to standard so they scrapped it and rebuilt it from the concept art on up.
    Lol well what i mean is they said they get concept art and if it doesnt match the concept art at least closely they scrap it. So, the concept art its self looks like crap and thus "it looks like crap from the get go" which is... pretty sad.
  1. Keoren's Avatar
    Quote Originally Posted by Osmeric View Post
    They don't release the numbers because they'd look terrible, and they'd be bad for attracting new players. "Hi, come play our game, which is so complicated that only 5% of our players can keep up with the end game content! But don't worry, you can have fun dancing on mailboxes."
    Not to attack your point, but I found it amusing that I'd be interested in a game marketed the way you described.
  1. deviancee's Avatar
    Ragnaros: 23660 (60.79%)
    from wowprogress

    Now, why do you even bother looking at this simply wrong statistic? over 60% of raiding guilds (aka people that are interested in raiding) have completed firelands, /thread


    There is an astronomical fail in the "smart guy's" math. Instead of dividing the total number of toons by the average number of toons per player to get the number of players, he multiplies.

    If you translate that mathematical attempt into words it means that on average 3.2 players share one toon, lmao.

    If you do it the correct way, you actually do end up with a little over 1.5%. This is of course based on the assumption that each of the players who cleared firelands did it with 3.2 toons. All in all the real number is somewhere between those 1.5% and the 5% you get withou using any assumptions about multiple toons per player.

    Anything over 5% is plain out wrong.
    No, you are wrong. It does not matter if he will divide number of toons, or multiply number of players.
    135,859 - represents players, and 2,7mln - toons.
    So yeah, its 16%, buuut again, there is shitload of people that dont raid and do other things.
  1. Osmeric's Avatar
    Quote Originally Posted by deviancee View Post
    Now, why do you even bother looking at this simply wrong statistic? over 60% of raiding guilds (aka people that are interested in raiding) have completed firelands, /thread
    No, it isn't the people interested in raiding. It's the people actually raiding in Cata who have had any success. There were many people who were raiding in Wrath. The content changed to something they didn't like, so they stopped raiding. This doesn't mean they should no longer be counted. And, even those who weren't raiding in wrath may have been potentially interested, if the content were to their liking (read: even easier than wrath content).
  1. mmocd0826a5fa6's Avatar
    Maybe first boss is on LFR level on PTR at the moment.
  1. lodoo's Avatar
    We found a nice exploit for the first boss, if you taunt it to the left with a hunter and then feign death while behind a pillar, the boss will stall and stop casting. You can then easily shoot it to 0%. See http://www.youtube.com/watch?v=XZ5TajZYW6Y
  1. ihyln's Avatar
    Quote Originally Posted by k1037 View Post
    No kidding. That whole blue post sounded like a cross between a defensive politician and a petulant child. Ultimately, he didn't say anything. "We have numbers, but we're not going to let you meanieheads see them. That's what you get for always trying to do mean things like get your money's worth!"
    Blizzard can lie and bitch about outside numbers not being 100% accurate. Truth be told, you can actually get a well meaning representative data set from all that. And based on all that, it does not look good.
  1. Primalthirst's Avatar
    Morkoch looks like a complete snoozefest. Possibly the easiest raid boss I've seen excluding Assault Commander Jorb in Rift.Yor'sahj appears to be an interesting encounter, a bit of RNG always makes things interesting. But overall it seems to be a pretty doable encounter once the kill priority is sorted. The only way it could be overly difficult is if it remains overtuned.
  1. Synbaby's Avatar
    Dragonblight was merely a setback.
  1. Osmeric's Avatar
    Quote Originally Posted by Primalthirst View Post
    Possibly the easiest raid boss I've seen excluding Assault Commander Jorb in Rift.
    All the bosses I've seen in Rift aren't ThAT hard (although Infiltrator was a bit annoying until everyone learned what to do). This could be a function of leisurely progression leading to nerfing-by-gear. Not in HK yet, which I understand is still tuned aggressively, or at least more bugged.
  1. Pasture's Avatar
    So there's a massive collection of people here complaining not enough WoW players have got to see raiding content. When there are raid nerfs there is a massive collection of people here complaining the content is too easy and the nerfs aren't justified. Basically Blizzard can't win.
  1. Osmeric's Avatar
    Quote Originally Posted by Pasture View Post
    So there's a massive collection of people here complaining not enough WoW players have got to see raiding content. When there are raid nerfs there is a massive collection of people here complaining the content is too easy and the nerfs aren't justified. Basically Blizzard can't win.
    The people quitting when the content was hard greatly outnumber those who complain about easy content; indeed, they outnumber the people who are currently raiding at all. Blizzard can win, they just can't please everyone. At some point the hardcore complainers are going to be told they aren't the preferred customers anymore.
  1. deviancee's Avatar
    No, it isn't the people interested in raiding. It's the people actually raiding in Cata who have had any success. There were many people who were raiding in Wrath. The content changed to something they didn't like, so they stopped raiding. This doesn't mean they should no longer be counted. And, even those who weren't raiding in wrath may have been potentially interested, if the content were to their liking (read: even easier than wrath content).
    Of course it is the number of people that are interested in raiding. Atm shannox is on par with marrowgar 10 normal, so even monkeys could probably kill it after few days - hell, on my 360 ilvl alt dk that i managed to do 6/7 with 2 wipes with pretty average - bad group, since that content doesnt even require you to think atm
  1. Osmeric's Avatar
    Quote Originally Posted by deviancee View Post
    Of course it is the number of people that are interested in raiding
    So, if as you say, the raids here are equivalent to the raids in Wrath, then why did so many people turn their noses up at them? This blatantly obvious evidence says you're wrong.
  1. Rawt's Avatar
    Does anyone actually watch these videos and get excited for these bosses?
  1. deviancee's Avatar
    Quote Originally Posted by Osmeric View Post
    So, if as you say, the raids here are equivalent to the raids in Wrath, then why did so many people turn their noses up at them? This blatantly obvious evidence says you're wrong.
    I guess because they do different things than raiding now - its not like everyone plays 1 game forever, right? You cant even be sure that "so many people turned their noses up at raids" since you dont know true dataz. Also, many people i know also quit in late WoTLK due to being burned out after farming facerollable ICC for months (a year actually).

    Does anyone actually watch these videos and get excited for these bosses?
    Im never excited for normal modes, but seeing as for example morkoch will have a smaller twin - it will make this fight very interesting Not to mention that Yor'sahj on normal seems not that easy
  1. Nippsiez's Avatar
    Then again, you'd have to take into consideration players like my husband, a few of our friends, and myself who have 7/7 and hardmode achieves on about 5 characters each. The numbers will never be attainable for anyone outside of direct access to the servers database, separating characters/players. Only Blizzard knows, but I promise you it's far less than 16% of players total.
  1. deviancee's Avatar
    I promise you its far more than 16% of players total and prove me wrong - until that stop making up your own facts





    and myself who have 7/7 and hardmode achieves on about 5 characters each.

    there are also hunderds of botters with tens of 85s each, so really, this statistic wont ever be accurate - just look at wowprogress one more time, over 60% of guilds that are interested in raiding cleared content 1-2 months before next patch. Enough said
  1. Jiggles's Avatar
    Quote Originally Posted by Bennydabull View Post
    Does anyone actually watch these videos and get excited for these bosses?
    I'd like to be. I was pretty excited after watching video "previews" for bosses like Flame Leviathan. Despite FL being super-duper easy, he was quite fun. Being able to ratchet up the difficulty by leaving towers up was cool, as well.

    The first boss (Morchok) just looks lazy. And pretty ugly, to boot. I'm not going to whine about reusing models, since you can do a lot with an existing model to make it look unique. However, either this is just a placeholder, or Blizzard didn't bother. The blueish environmental lighting isn't doing it any favors, either.

    The second boss seems a lot more interesting.
  1. Nippsiez's Avatar
    Quote Originally Posted by Jiggles View Post
    I'd like to be. I was pretty excited after watching video "previews" for bosses like Flame Leviathan. Despite FL being super-duper easy, he was quite fun. Being able to ratchet up the difficulty by leaving towers up was cool, as well.

    The first boss (Morchok) just looks lazy. And pretty ugly, to boot. I'm not going to whine about reusing models, since you can do a lot with an existing model to make it look unique. However, either this is just a placeholder, or Blizzard didn't bother. The blueish environmental lighting isn't doing it any favors, either.

    The second boss seems a lot more interesting.
    Probably just a placeholder, remember Rhyolith on PTR? His second phase was an unskinned green blob =)

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