Patch 4.3: Alchemy Specialization Cost Increase
In Patch 4.3, Alchemy Specialization quests have been moved to the Alchemy trainers and the old quests have been removed. The three new quests and rough costs from Auction House prices for materials are:




Patch 4.3: Deathwing Brings Raid to You!
On the PTR, Deathwing lets you know he is ready to fight in Dragon Soul by visiting Orgrimmar and Stormwind and trying to burn them down! Keep in mind that this event took place early in testing and could turn out to be a PTR only event.








Blue Posts
Originally Posted by Blizzard Entertainment
MoP Intellect Change
The way we see it, Intellect increases the power of your heals. Spirit (and other regeneration mechanics) replenishes your mana. Having Intellect also increase the size of your mana pool complicates things. It's harder to balance, and feels worse for players trying to balance their character.

While we think the healer mana model for Cataclysm is sound and ultimately accomplished what we wanted, it was still a little too difficult for a on fresh level 85 just going into dungeons, and a little too easy for raiders. Part of that comes from what improved stats do for healers: they get bigger heals (from Intellect), the ability to cast more heals (larger mana pool), and the ability to cast those heals for a longer period of time without running out of mana (as a result of regen). Along the way, the tank and the group are take more damage from tougher bosses, but also have higher damage and higher survivability from improvements to their own gear.

Please remember, the goal isn’t to make healers so resource-starved that they can’t heal. That isn’t fun. The goal is to reward healers who limit how much overhealing they do (in other words, play smarter) for their efforts. You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once. Skillful healers should prosper. When players feel like increasing their skill doesn’t increase their success, they tend to get bored or frustrated. (Blue Tracker / Official Forums)

Hunter (Forums / Talent Calculator / Skills/Talents)
Stampede
So, would it use our pets we have on hand or would it be more like the group of npc's we get when you do the Firelands daily at Sethria's Roost? Just some random animals. Would it use any of our pet's special abilities?

We're talking about something that is completely hypothetical, so anything is possible. I personally would want the ability to call the five pets that I actually have on hand at the time, since that would give me control over what everyone sees when I send out the stampede.

Furthermore, it makes a lot of sense for the spell effects to not vary much from hunter to hunter, so special abilities would be right out, *but* I wouldn't mind seeing the pets going through their best motions. (Blue Tracker / Official Forums)

Paladin (Forums / Talent Calculator / Skills/Talents)
Glyph of Inquisition feedback
The intent is that it is not damage neutral. Yes, managing Inquisition should mean higher DPS, if you are exceptional at managing it. However, a lot of players find that they can’t operate their class at full effectiveness when they are actually in an encounter with all of the running around, target switching and other encounter mechanics that aren’t present when blasting away at a target dummy. One of the biggest differences we see between good guilds and best-in-the-world guilds is that the latter can maintain maximum DPS in almost any situation.

The hope by implementing a glyph like this (and we aren’t sure we will, which is why we want feedback) is that your empirical DPS with the glyph may be higher than your theoretical DPS without it. Players who ignored the glyph might do lower DPS (because they are mortal and sometimes fumble with Inquisition) than if they just used the glyph.

This is the kind of idea that, if it works, would be something we could do it for most classes and specs: trade off higher theoretical damage / tanking / healing for an easier rotation that might just mean higher effectiveness for some players. (Blue Tracker / Official Forums)

MMO-Report
The MMO Report has some SWTOR and DC Universe this week. Hopefully you didn't miss the Rift special from last week either!

This article was originally published in forum thread: Alchemy Specialization Cost Increase, Deathwing Event, Blue Posts, MMO-Report started by chaud View original post
Comments 125 Comments
  1. Achaman's Avatar
    must be laggy
  1. thunderdragon2's Avatar
    i must ask

    chad where the hell did u manage to get those prices from there rediculy high

    let me guess the ptr?
  1. mmoc49efe580e8's Avatar
    Quote Originally Posted by Prag View Post
    Ok, really?

    Isn't that the freaking POINT of raiding?

    If you take away that really awesome goal of being able to heal X dungeon with ease once you're at Y gear level, there's very little incentive to face down 500+ attempts on your stupid Heroic bosses. The "feel good" feeling of seeing a boss dies only lasts so long.
    I dont think you read the comment you quoted properly. The quote was:

    While we think the healer mana model for Cataclysm is sound and ultimately accomplished what we wanted, it was still a little too difficult for a on fresh level 85 just going into dungeons, and a little too easy for raiders.


    Now its clear that blizzard said it was too difficult for a fresh lvl85 to heal dungeons but too easy for raiders. Obviously at the beginning the difficulty should be the same when you go raiding as it is when you go in 5 mans. you gear up from loot you get in the raid.
  1. lilbuddhaman's Avatar
    Geez they really intend on making this game for idiots, might as well simplify items down to a single stat.
    Tier 14 = 140 points
    Tier 15 = 150 points

    etc etc...
  1. Rennadrel's Avatar
    Quote Originally Posted by boinga View Post
    Those "rough costs" are WAY off for many servers.
    Yup, Truegold on most realms might cost 1k for that much, especially high population servers.

    Still, unless they are going to fix the proc rates to be better and give cauldrons the ability to proc for flask mastery, maybe even introduce a cauldron for potions to be spec specific so that they can have a proc based cauldron for potion mastery.
  1. v1ze's Avatar
    Quote Originally Posted by martinkaca View Post
    Good that all can be done with just items this time instead of dungeons as well.
    They can currently all be obtained without dungeons.
  1. JRSpaniel's Avatar
    The alchemy specializations should just be "Oh, you're at level whatever and have 300 Alchemy? Pick a specialization!"
  1. chaud's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    i must ask

    chad where the hell did u manage to get those prices from there rediculy high

    let me guess the ptr?
    Average for Horde US servers. I realize it is lower on higher population servers.

    http://theunderminejournal.com/item....nis&item=58480
  1. Adam Jensen's Avatar
    Glad I got my DK's alchemy specialization already. on my server, 4 primal mights are worth much less than 4 truegolds. And I hope DW burning org is only on the PTR. I can't imagine the lag that'll cause.
  1. Sett's Avatar
    Many alchemists are scrambling now I bet.
  1. Cernunnos's Avatar
    Quote Originally Posted by orissa View Post
    Glad I got my DK's alchemy specialization already. on my server, 4 primal mights are worth much less than 4 truegolds. And I hope DW burning org is only on the PTR. I can't imagine the lag that'll cause.
    http://wow.joystiq.com/2011/11/07/go...-in-patch-4-3/

    "According to Wowhead, all of the existing BC alchemy mastery quests are staying in the game, so your future alchemist alts can breathe easy. That doesn't mean that existing alchemists won't see changes, though."

    This is either contrary to the front page, or omitted from the front page.


    Essentially the old quests are still game as of 4.3, but if you wish to switch specs, you have to do the new quest for the spec you wish to pick up.

    Either you;
    -go to your trainer and get the new quest
    -or you go to the old quest giver in outland and do the old quest.

    The 150g fee that is currently attached to switching specs is gone in 4.3, if you want to switch you have to do the associated quest from the trainer instead.


    -Current 525 transmute spec wants to change to elixir in 4.3 must do the quest for Elixir instead of paying 150 gold to respec
    -New alchemist wishes to pick up a spec in 4.3 can do the new quest from the trainer in any major city(which can be done at level 1 apparently)
    -or at the appropriate level (68 and 325 alchemy) you can do the old quest, but must go to the NPC in outland and get the quest.
  1. mmoc8b4e8f0304's Avatar
    Not sure where the fuck did you get such high prices. Truegold costs about 180g, flasks 20-30g and that's on high populated pvp realm with mostly one faction.
  1. tommerbob's Avatar
    The prices he listed are about right for Horde Nathrezim, maybe slightly high, but not much.
  1. slakker's Avatar
    Deathwing burns yawn..... Org burns yawn.... please don't increase the time to do a daily bg then log off
  1. anti-wow's Avatar
    In Soviet Russia Deathwing raids you!
  1. Vineya's Avatar
    Quote Originally Posted by MarizzaDraenor View Post
    Not a single reason for changes on intellect its all in your heads again. Stop wasting time and energy on things that work fine for years its starting to get really tiresome. Just see the damage you done to raiding.
    I stopped healing in Cata in large part because I am tired of the radical changes to mechanics. And, for those still doing it, things are about to change yet again.

    Making healing "fun" ultimately means keeping people alive. Devs have run this "make smart decisions" line at us before, and the result is they are once again going back to the drawing board, sort of, trying to chase down the more fun boss. I mean, making spirit important again....wasn't I stacking spirit back in BC?

    You know what makes raiding fun guys? Creatively designed boss fights, good looking graphics, well-balanced classes, and an incentive to grow community. all this shifting of the basic way we play, rather than exciting and new, is actually pretty tedious.

    The game is down in paid subscriptions since this xpac went live by huge numbers (even for Blizz). You have pretty much killed off 25 person raiding. PvP is not much more than a side show for the vast majority of the population.

    So, before embarking on more new grand schemes to make playing "more fun" how about looking where you screwed the pooch and tweaking the stuff that really matters to us instead?

    btw, I've been on the same server in the same guild doing end game content for over five years. I want you to get it right.
  1. Artran's Avatar
    Quote Originally Posted by sheep222 View Post
    Not sure where the fuck did you get such high prices. Truegold costs about 180g, flasks 20-30g and that's on high populated pvp realm with mostly one faction.
    if truegold is 180gold on your realm i feel bad for you. The economy is broken. LOL
  1. ZeroWashu's Avatar
    Quote Originally Posted by Sett View Post
    Many alchemists are scrambling now I bet.

    I certainly will be, the old xmute was easy.
  1. Quackie's Avatar
    Well there goes the value of Primal Mights.Does anyone know if people who are already Alchemists with specialization will have to do these new specialization training requirements?
  1. thunderdragon2's Avatar
    Quote Originally Posted by chaud View Post
    Average for Horde US servers. I realize it is lower on higher population servers.

    http://theunderminejournal.com/item....nis&item=58480
    hmm i see so that why they idnt look right to me ok ty

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