MMO-Champion - Alchemy Specialization Cost Increase, Deathwing Event, Blue Posts, MMO-Report
Patch 4.3: Alchemy Specialization Cost Increase
In Patch 4.3, Alchemy Specialization quests have been moved to the Alchemy trainers and the old quests have been removed. The three new quests and rough costs from Auction House prices for materials are:




Patch 4.3: Deathwing Brings Raid to You!
On the PTR, Deathwing lets you know he is ready to fight in Dragon Soul by visiting Orgrimmar and Stormwind and trying to burn them down! Keep in mind that this event took place early in testing and could turn out to be a PTR only event.








Blue Posts
Originally Posted by Blizzard Entertainment
MoP Intellect Change
The way we see it, Intellect increases the power of your heals. Spirit (and other regeneration mechanics) replenishes your mana. Having Intellect also increase the size of your mana pool complicates things. It's harder to balance, and feels worse for players trying to balance their character.

While we think the healer mana model for Cataclysm is sound and ultimately accomplished what we wanted, it was still a little too difficult for a on fresh level 85 just going into dungeons, and a little too easy for raiders. Part of that comes from what improved stats do for healers: they get bigger heals (from Intellect), the ability to cast more heals (larger mana pool), and the ability to cast those heals for a longer period of time without running out of mana (as a result of regen). Along the way, the tank and the group are take more damage from tougher bosses, but also have higher damage and higher survivability from improvements to their own gear.

Please remember, the goal isn’t to make healers so resource-starved that they can’t heal. That isn’t fun. The goal is to reward healers who limit how much overhealing they do (in other words, play smarter) for their efforts. You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once. Skillful healers should prosper. When players feel like increasing their skill doesn’t increase their success, they tend to get bored or frustrated. (Blue Tracker / Official Forums)

Hunter (Forums / Talent Calculator / Skills/Talents)
Stampede
So, would it use our pets we have on hand or would it be more like the group of npc's we get when you do the Firelands daily at Sethria's Roost? Just some random animals. Would it use any of our pet's special abilities?

We're talking about something that is completely hypothetical, so anything is possible. I personally would want the ability to call the five pets that I actually have on hand at the time, since that would give me control over what everyone sees when I send out the stampede.

Furthermore, it makes a lot of sense for the spell effects to not vary much from hunter to hunter, so special abilities would be right out, *but* I wouldn't mind seeing the pets going through their best motions. (Blue Tracker / Official Forums)

Paladin (Forums / Talent Calculator / Skills/Talents)
Glyph of Inquisition feedback
The intent is that it is not damage neutral. Yes, managing Inquisition should mean higher DPS, if you are exceptional at managing it. However, a lot of players find that they can’t operate their class at full effectiveness when they are actually in an encounter with all of the running around, target switching and other encounter mechanics that aren’t present when blasting away at a target dummy. One of the biggest differences we see between good guilds and best-in-the-world guilds is that the latter can maintain maximum DPS in almost any situation.

The hope by implementing a glyph like this (and we aren’t sure we will, which is why we want feedback) is that your empirical DPS with the glyph may be higher than your theoretical DPS without it. Players who ignored the glyph might do lower DPS (because they are mortal and sometimes fumble with Inquisition) than if they just used the glyph.

This is the kind of idea that, if it works, would be something we could do it for most classes and specs: trade off higher theoretical damage / tanking / healing for an easier rotation that might just mean higher effectiveness for some players. (Blue Tracker / Official Forums)

MMO-Report
The MMO Report has some SWTOR and DC Universe this week. Hopefully you didn't miss the Rift special from last week either!

This article was originally published in forum thread: Alchemy Specialization Cost Increase, Deathwing Event, Blue Posts, MMO-Report started by chaud View original post
Comments 126 Comments
  1. thunderdragon2's Avatar
    Quote Originally Posted by chaud View Post
    Average for Horde US servers. I realize it is lower on higher population servers.

    http://theunderminejournal.com/item....nis&item=58480
    hmm i see so that why they idnt look right to me ok ty
  1. magik8ball's Avatar
    Do you know what this means?! No more Orgrimmar lag!
  1. Cailind's Avatar
    So those of us that are already specced, are we going to need to respec?
  1. Kaleredar's Avatar
    Quote Originally Posted by Exorchist View Post
    Why are Blizzards' explanations always about what THEY want, and not what the players want? It's always "We want the players to bla bla bla bla", and never "The players told us they wanted this, so here is it!" I'm so happy ToR is out in a little over a month; if the beta is anything to go by it will kick WoW's butt pretty damn hard.Is it just me that feels like a student in school when Blizzard starts their silly shit? Sometimes I wonder if there's some truth behind the rumors that Blizzard are ruining WoW to pave way for Titan... Either way, this can only end one way for WoW - bad.
    I don't know... maybe because... it's Blizzard's game? Hard to hear as it might be, but you are, in effect, "renting" your ability to play WoW from Blizzard.

    And it's become painfully clear that "doing what the players want" doesn't always come out sunshine and butterflies, either. Look at the reception the Pandaren, one of the most asked for races in all of Warcraft, got. Look at how people QQed about transmogrification, a feature that has been asked for for a long, long time, claiming that it was just an excuse for "blizzard not to have to make new gear" or "a poor excuse not to add new content." This claim that blizzard never does anything for the players is short-sighted, and, overall, completely untrue. Just because a feature that YOU didn't want (intellect changes, Pandaren, pet battle system, etc) is added doesn't mean NO ONE wanted.
  1. bvva's Avatar
    It was a matter of time until they increased the cost to specialize in alchemy.
  1. LichslayerX's Avatar
    Dunno Kaleredar. That sort of "My game not yours" and other hubris from Sony destroyed two MMOs also. Honestly, I was just reading the posts on the forums? More examples of why Ghostcrawler needs to be fired. He's a arrogant fool that inherited the game from "far" better designers. Regardless of where it starts, One does NOT talk to one's customers like this. Sure the customers 9/10 times on the WoW Forums are whining immature infants, but you do NOT disrespect those who pay for your services.

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