MMO-Champion - Mist of Pandaria Talent Calculator Updated
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Mist of Pandaria Talent Calculator Updated
The official Mists of Pandaria Talent Calculator has been updated and a couple of classes got major updates to their skills. Mage, Priest, Warrior apparently all got significant updates and other classes got minor updates.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We trust you’ve all had ample time to plug away on the Mists of Pandaria Talent Calculator. You may have even found a few mind-bottling class changes in the works (you know, when things are so crazy it gets your thoughts all trapped, like in a bottle?).

To that end, we’re pleased to announce we’ve just released an update to the calculator! In addition to bug fixes, we've made some changes as a result of your feedback.

Keep in mind this is still a very early preview of the Mists of Pandaria talent system, which will likely continue to evolve during development of the expansion. We also don’t plan on making further updates to the calculator until we get much closer to our testing phase, but rest assured we’ll still be considering your feedback throughout the development process.

http://us.battle.net/wow/en/game/mis...ent-calculator

Thanks to Radux for helping us with changes. Feel free to report anything we missed in the comments!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Asphyxiate - Now costs 1 Blood Rune.

Unholy
  • Anti-Magic Zone - Damage absorption reduced to 10114, down from 11216.


Druid (Forums / Talent Calculator / Skills/Talents)
  • Celestial Alignment - Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
  • Mass Entanglement - Mana cost reduced to 13%, down from 14%.
  • Incarnation - Several changes, now reads: Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.
    Balance: Chosen of Elune
    Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
    Feral: King of the Jungle
    Improved Cat Form that allows the use of all abilities which normally require stealth, and allows use of Prowl while in combat.
    Guardian: Son of Ursoc
    Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.
    Restoration: Tree of Life
    Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.

Balance
  • Starfall - Triggering a Lunar Eclipse resets the cooldown of this spell.
  • Typhoon - Mana cost reduced to 14%, down from 16%.

Feral
  • Wild Charge - Ravage bonus now also grants no positional requirement.
  • Faerie Swarm - Deals 16 damage in Bear Form, down from 76.

Guardian
  • Savage Defense - Reduces all physical damage taken by 80% for 3 sec.
  • Nature's Guardian - Increases your armor by 9.6%. Each point of Mastery increases armor by an additional 1.2%.

Restoration
  • Cenarion Ward - Mana cost reduced to 22%, down from 24%.
  • Nature's Swiftness - Spells affected changed, now affects Cyclone, Entangling Roots, Mass Entanglement, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth.


Mage (Forums / Talent Calculator / Skills/Talents)
Arcane
  • Arcane Bomb - Now a Level 90 Talent. Launches an Arcane Bomb instantly dealing 501 damage and dealing 2004 Arcane damage over 12 sec. At any time the Arcane Bomb will jump to another nearby target within 15 yds if a valid target is present. Limit 1 Arcane Bomb.
  • Mage Armor - No longer grants extra mana regeneration.
  • Slow - Now causes a shorter than normal global cooldown.
  • Mana Shield - Damage absorption increased to 1801, up from 1734.

Fire
  • Living Bomb - Now a Level 90 Talent.
  • Molten Armor - No longer does damage on hit. Now reduces duration of Physical effects by 25%.
  • Dragon's Breath - Mana cost reduced to 3%, down from 7%. Damage increased to 1499, up from 1454.
  • Blast Wave - Removed from talents, not in skills list.
  • Cauterize - Killing blow now reduces health to 50%, down from 60%.
  • Scorch - Mana cost reduced to 1%, down from 8%. Damage increased to 927, up from 866.

Frost
  • Frost Bomb - Now a Level 90 Talent.
  • Fingers of Frost - our Freezing effects that fail due to target immunity instead grant you the Fingers of Frost effect. Fingers of Frost causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Cold Snap - Now also returns 10% of your mana. Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 501 damage to all targets within 10 yds. All affected targets are slowed by 70% for 4 sec. Limit 1 target.
  • Frostjaw - Mana cost reduced to 1%, down from 15%.
  • Ice Ward - Mana cost reduced to 1%, down from 4%.
  • Ring of Frost - Mana cost reduced to 2%, down from 7%.
  • Ice Barrier - Mana cost reduced to 3%, down from 21%. Damage absorption increased to 9123, up from 9050.
  • Ice Flows - Renamed from Arcane flows. Mana cost removed.

Talents

  • (Level 15/45) - All Level 15 talents have been swapped with Level 45 talents.
  • (Level 75) - All Level 75 talents are now spec skills.
  • (Level 90) - All Level 90 talents have been moved to Level 75 talents.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Shield Barrier - Raise your shield, reducing magical damage taken by 25% for 6 sec. Requires Shields.
  • War Banner - Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies.
    Choose from among the following effects each time War Banner is used:
    • Mocking Banner - Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 seconds. Lasts 30 seconds.
    • Demoralizing Banner - Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 seconds.
    • Skull Banner - Increases the critical strike chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 seconds.

Talents
  • Enraged Regeneration - Heals you for 15% of your total health and an additional 15% over 10 seconds. [Changed from 30% total health over 10 seconds.]
  • Gag Order - Now includes Stormbolt.
  • Deadly Calm - Cooldown is now 1 minute, down from 2 minutes.
  • Bloodbath - You carve up your opponents with your weapons. For the next 12 seconds, your special attacks cause the target to bleed for an additional 30% over 6 seconds. 2 minute cool down. -- Replaces Deathwish
  • Stormbolt - Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 seconds. Deals an additional 300% weapon damage to targets permanently immune to stuns. 30 yd range. 30 second cool down -- Replaces Bull Rush


Warlock (Forums / Talent Calculator / Skills/Talents)
  • Spell Drain - Mana cost removed.
  • Mortal Coil - Mana cost removed.

Affliction
  • Howl of Terror - Mana cost removed.

Demonology
  • Soul Link - Mana cost removed.

Destruction
  • Shadowfury - Mana cost removed. Cooldown increased to 30 seconds, up from 20 seconds.


Priest (Forums / Talent Calculator / Skills/Talents)
  • Renew - Now Holy Priest only.
  • Prayer of Healing - Now Holy Priest only.
  • Holy Nova - Now Discipline Priest only.
  • Spirit Shell - Creates an absorption shield on the target for 3864 damage lasting 8 sec. If the shield is untouched and expires, the target is healed for 80% of the amount.
  • Spectral Guise - Your Shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 seconds or until until your true form is hit by 3 direct attacks. 30 second cool down

Talents
  • Twist of Fate - Increases damage and healing done to targets at or below 20% health, down from 25%.
  • Vow of Unity - Only one target can be linked with you using Vow of Unity at a time.


Paladin (Forums / Talent Calculator / Skills/Talents)
  • Blessing of Might - Reworked to grant 5 Mastery.
  • Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings.
  • Sacred Shield - Now absorbs 161 damage, down from 1703
  • Repentance - Mana cost increased to 10%, up from 9%.
  • Speed of Light - 3% Mana cost added.
  • Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds.
  • Pursuit of Justice - Now also grants 10% increased movement speed at all times.
This article was originally published in forum thread: Mist of Pandaria Talent Calculator Updated started by Boubouille View original post
Comments 175 Comments
  1. xphilip's Avatar
    3 new 90 talents for mages - arcane bomb, frost bomb and living bomb ^^
  1. Irisel's Avatar
    Looks like Disc doesn't get Renew. I really hope I read that right.
  1. Danner's Avatar
    Quote Originally Posted by Callypso View Post
    All the priest stuff seems the same to me, or did they change the order? Else I can't seem to find what's new exactly.

    Can we get an overview? :P
    The most notable change is the lvl 87 skill. It looks like a fade on stereoids to me, and I must admit my first thought was that this is somewhat reduntant for a class that already has Fade....

    Another bombshell is that Holy seems to be the only spec to hold Prayer of Healing. Disc instead gets Holy Nova. Whoa.
    There is also a new passive handling healing pushback for Holy and Disc.
    Disc priests got Spirit Shell at the same level as Holy gets Heal, meaning this is the Disc "cheap weak spell". Kinda expected that one.

    And Mind Spike and Mind Blast is added for shadowpriests.

    There may be more, but that's what I can spot outright
  1. Aterion's Avatar
    feral druids didn't have revive before, did they?
  1. Simca's Avatar
    Quote Originally Posted by Aterion View Post
    feral druids didn't have revive before, did they?
    If they didn't, it was a bug. It would make no sense to take away an out of combat rez.
  1. xphilip's Avatar
    Is the new War Banner for warriors also new? it's pretty sweet!
  1. SonsofDisaster's Avatar
    Quote Originally Posted by Danner View Post
    The most notable change is the lvl 87 skill. It looks like a fade on stereoids to me, and I must admit my first thought was that this is somewhat reduntant for a class that already has Fade....

    Another bombshell is that Holy seems to be the only spec to hold Prayer of Healing. Disc instead gets Holy Nova. Whoa.
    There is also a new passive handling healing pushback for Holy and Disc.
    Disc priests got Spirit Shell at the same level as Holy gets Heal, meaning this is the Disc "cheap weak spell". Kinda expected that one.

    And Mind Spike and Mind Blast is added for shadowpriests.

    There may be more, but that's what I can spot outright
    Looks like Holy may "officially" be the only spec getting Renew, Heal, and Prayer of Healing. I'll be sad to see PoH go if this is true.
    Hymn of Hope appears to be Disc-only and Divine Hymn appears to be Holy-only too. Interesting.
  1. Sand Person's Avatar
    bloodbolt for arms warriors will be dominating!
  1. Arahan's Avatar
    "War Banner" spell for warriors .. XD

    ---------- Post added 2011-12-07 at 11:53 PM ----------

    And "Spell Barrier" for the warriors..
  1. Dexiefy's Avatar
    war banner.... may the warrior stacking begin also i love all those changes for hunters! oh wait... obviously 2nd run of designing for other classes is more important than first for hunters...
  1. Aeriscats's Avatar
    Arcane Bomb and Frost Bomb for Mages at level 90 looks new to me.

    Edit: Cold Snap now restores 10% mana.
  1. Warichane's Avatar
    New level 87 spell for Priests: Spectral Guise
  1. Shinryu's Avatar
    Still no new ability for Rogues beyond 85...still stuck relearning abilities we use now at 90...still Preparation in the same tier as Shadow Step...sigh.
  1. Sewaddle's Avatar
    Quote Originally Posted by xphilip View Post
    3 new 90 talents for mages - arcane bomb, frost bomb and living bomb ^^
    Well, 2 new talents as fire mages can already get living bomb. But still looks fun
  1. buggerlugs's Avatar
    you know whats a bit retarded about these talent trees? Take a look at the shaman one - at level 45, two of the options are described as raid buffs

    hmm and no shockwave til level 90 now for warriors? seems odd.
  1. Rushgarroth's Avatar
    Quote Originally Posted by Shinryu View Post
    ...still Preparation in the same tier as Shadow Step...sigh.
    Jeah
    but the third thing looks really strong too... but no... prep and shadowstep ist a must... both
  1. Grapemask's Avatar
    Quote Originally Posted by rapzak View Post
    yes it is.
    No it's not.

    BAM. See how I used my unsubstantiated statement to argue your unsubstantiated statement
  1. kurn's Avatar
    Keep in mind this is still a very early preview of the Mists of Pandaria talent system, which will likely continue to evolve during development of the expansion. We also don’t plan on making further updates to the calculator until we get much closer to our testing phase, but rest assured we’ll still be considering your feedback throughout the development process.
    ppl really dont read do they. i think ppl whinge just because they like to whinge. be patient.
  1. snakepliskin's Avatar
    if your a ret pala exept all level 90 every other level has stuff that cool for tanks and healers and pvp'ers gimme one good talent before 90 that would be a buff or fun in a pve enviroment wow at 15 we get a choice of movement increase at 30 we get a slow or a cc at 45 we get a choice of a pvp or two tank talents at 60 we get too cool healing talents and a damage reduction talent at 75 we get three freedom of movement choises and then 90 finallt some thing we could use as ret and on day one the elistist will work out wich on give the best dps boost so unless they change enounters so peepes are snarred and trapped and the ret is tasted to free everyone all the time or the ret pala is getting smacked around by the boss or adds and need heals or damage reducion not comming from healers but themselves the pala choice for the talent tree feels meh ...borning
  1. Tybudd33's Avatar
    OMG, I hope you guys show what the actual changes are in a few hours, I'm so anxious to see, (can't access blizz site from work)!!

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