MMO-Champion - Mist of Pandaria Talent Calculator Updated
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Mist of Pandaria Talent Calculator Updated
The official Mists of Pandaria Talent Calculator has been updated and a couple of classes got major updates to their skills. Mage, Priest, Warrior apparently all got significant updates and other classes got minor updates.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We trust you’ve all had ample time to plug away on the Mists of Pandaria Talent Calculator. You may have even found a few mind-bottling class changes in the works (you know, when things are so crazy it gets your thoughts all trapped, like in a bottle?).

To that end, we’re pleased to announce we’ve just released an update to the calculator! In addition to bug fixes, we've made some changes as a result of your feedback.

Keep in mind this is still a very early preview of the Mists of Pandaria talent system, which will likely continue to evolve during development of the expansion. We also don’t plan on making further updates to the calculator until we get much closer to our testing phase, but rest assured we’ll still be considering your feedback throughout the development process.

http://us.battle.net/wow/en/game/mis...ent-calculator

Thanks to Radux for helping us with changes. Feel free to report anything we missed in the comments!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Asphyxiate - Now costs 1 Blood Rune.

Unholy
  • Anti-Magic Zone - Damage absorption reduced to 10114, down from 11216.


Druid (Forums / Talent Calculator / Skills/Talents)
  • Celestial Alignment - Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
  • Mass Entanglement - Mana cost reduced to 13%, down from 14%.
  • Incarnation - Several changes, now reads: Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.
    Balance: Chosen of Elune
    Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
    Feral: King of the Jungle
    Improved Cat Form that allows the use of all abilities which normally require stealth, and allows use of Prowl while in combat.
    Guardian: Son of Ursoc
    Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.
    Restoration: Tree of Life
    Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.

Balance
  • Starfall - Triggering a Lunar Eclipse resets the cooldown of this spell.
  • Typhoon - Mana cost reduced to 14%, down from 16%.

Feral
  • Wild Charge - Ravage bonus now also grants no positional requirement.
  • Faerie Swarm - Deals 16 damage in Bear Form, down from 76.

Guardian
  • Savage Defense - Reduces all physical damage taken by 80% for 3 sec.
  • Nature's Guardian - Increases your armor by 9.6%. Each point of Mastery increases armor by an additional 1.2%.

Restoration
  • Cenarion Ward - Mana cost reduced to 22%, down from 24%.
  • Nature's Swiftness - Spells affected changed, now affects Cyclone, Entangling Roots, Mass Entanglement, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth.


Mage (Forums / Talent Calculator / Skills/Talents)
Arcane
  • Arcane Bomb - Now a Level 90 Talent. Launches an Arcane Bomb instantly dealing 501 damage and dealing 2004 Arcane damage over 12 sec. At any time the Arcane Bomb will jump to another nearby target within 15 yds if a valid target is present. Limit 1 Arcane Bomb.
  • Mage Armor - No longer grants extra mana regeneration.
  • Slow - Now causes a shorter than normal global cooldown.
  • Mana Shield - Damage absorption increased to 1801, up from 1734.

Fire
  • Living Bomb - Now a Level 90 Talent.
  • Molten Armor - No longer does damage on hit. Now reduces duration of Physical effects by 25%.
  • Dragon's Breath - Mana cost reduced to 3%, down from 7%. Damage increased to 1499, up from 1454.
  • Blast Wave - Removed from talents, not in skills list.
  • Cauterize - Killing blow now reduces health to 50%, down from 60%.
  • Scorch - Mana cost reduced to 1%, down from 8%. Damage increased to 927, up from 866.

Frost
  • Frost Bomb - Now a Level 90 Talent.
  • Fingers of Frost - our Freezing effects that fail due to target immunity instead grant you the Fingers of Frost effect. Fingers of Frost causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Cold Snap - Now also returns 10% of your mana. Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 501 damage to all targets within 10 yds. All affected targets are slowed by 70% for 4 sec. Limit 1 target.
  • Frostjaw - Mana cost reduced to 1%, down from 15%.
  • Ice Ward - Mana cost reduced to 1%, down from 4%.
  • Ring of Frost - Mana cost reduced to 2%, down from 7%.
  • Ice Barrier - Mana cost reduced to 3%, down from 21%. Damage absorption increased to 9123, up from 9050.
  • Ice Flows - Renamed from Arcane flows. Mana cost removed.

Talents

  • (Level 15/45) - All Level 15 talents have been swapped with Level 45 talents.
  • (Level 75) - All Level 75 talents are now spec skills.
  • (Level 90) - All Level 90 talents have been moved to Level 75 talents.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Shield Barrier - Raise your shield, reducing magical damage taken by 25% for 6 sec. Requires Shields.
  • War Banner - Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies.
    Choose from among the following effects each time War Banner is used:
    • Mocking Banner - Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 seconds. Lasts 30 seconds.
    • Demoralizing Banner - Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 seconds.
    • Skull Banner - Increases the critical strike chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 seconds.

Talents
  • Enraged Regeneration - Heals you for 15% of your total health and an additional 15% over 10 seconds. [Changed from 30% total health over 10 seconds.]
  • Gag Order - Now includes Stormbolt.
  • Deadly Calm - Cooldown is now 1 minute, down from 2 minutes.
  • Bloodbath - You carve up your opponents with your weapons. For the next 12 seconds, your special attacks cause the target to bleed for an additional 30% over 6 seconds. 2 minute cool down. -- Replaces Deathwish
  • Stormbolt - Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 seconds. Deals an additional 300% weapon damage to targets permanently immune to stuns. 30 yd range. 30 second cool down -- Replaces Bull Rush


Warlock (Forums / Talent Calculator / Skills/Talents)
  • Spell Drain - Mana cost removed.
  • Mortal Coil - Mana cost removed.

Affliction
  • Howl of Terror - Mana cost removed.

Demonology
  • Soul Link - Mana cost removed.

Destruction
  • Shadowfury - Mana cost removed. Cooldown increased to 30 seconds, up from 20 seconds.


Priest (Forums / Talent Calculator / Skills/Talents)
  • Renew - Now Holy Priest only.
  • Prayer of Healing - Now Holy Priest only.
  • Holy Nova - Now Discipline Priest only.
  • Spirit Shell - Creates an absorption shield on the target for 3864 damage lasting 8 sec. If the shield is untouched and expires, the target is healed for 80% of the amount.
  • Spectral Guise - Your Shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 seconds or until until your true form is hit by 3 direct attacks. 30 second cool down

Talents
  • Twist of Fate - Increases damage and healing done to targets at or below 20% health, down from 25%.
  • Vow of Unity - Only one target can be linked with you using Vow of Unity at a time.


Paladin (Forums / Talent Calculator / Skills/Talents)
  • Blessing of Might - Reworked to grant 5 Mastery.
  • Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings.
  • Sacred Shield - Now absorbs 161 damage, down from 1703
  • Repentance - Mana cost increased to 10%, up from 9%.
  • Speed of Light - 3% Mana cost added.
  • Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds.
  • Pursuit of Justice - Now also grants 10% increased movement speed at all times.
This article was originally published in forum thread: Mist of Pandaria Talent Calculator Updated started by Boubouille View original post
Comments 175 Comments
  1. Elrandir's Avatar
    There's no way that War Banner is going live like that lolol.
  1. Pacster's Avatar
    Okay...shadow is then damage only....no emergency help for healers anymore. How about making healing impossible for non-holy palas,druids and shamans then?
  1. Flintte's Avatar
    Quote Originally Posted by scdogg44 View Post
    Blessing of Might - Reworked to grant 5 Mastery. Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings. Sacred Shield - Now absorbs 161 damage, down from 1703 Repentance - Mana cost increased to 10%, up from 9%. Speed of Light - 3% Mana cost added. Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds. Pursuit of Justice - Now also grants 10% increased movement speed at all times.Ok am I missing something? These numbers are really small, blessing of might grants 5 mastery? Does this mean they went through with the item squish/dmg
    Well, I figured that meant 5 mastery as in 5 Mastery, not 5 mastery rating (much like the difference between 5% crit chance and 5 crit rating).

    Considering that my Shaman with a pretty hefty amount of mastery rating has around 16 mastery, 5 mastery is quite a lot. That's 25% extra damage to Ignite or another 12.5% bonus to Disc shields, for example.
  1. Singen's Avatar
    Im really curious to know how far along they are with MOP considering they are making such little tweaks here and there.
  1. Flintte's Avatar
    Also, I just noticed a change to a few Warlock spells. Corruption, Unstable Affliction, Bane of Doom, and Bane of Agony all have "Everlasting Affliction", which increases the duration of the spells when you refresh them, up to a certain amount (depending on the spell). Bane of Doom procs Wild Imps, the same imps that you can summon with the spell Wild Imps as Demonology. Soul Fire also has a baseline 4 second cast now and seems to have the Decimation effect of doubling cast time if cast before 25%, though that seems like a mistake to me, since that effect is also still tacked on to Decimation.
  1. Plutarch78's Avatar
    I'm gonna have fun with my lock this time around. w00t!
  1. Zantesuken's Avatar
    Quote Originally Posted by Danner View Post
    Mysticism is the "you wear only cloth" bonus that all priests get at level 50. Unlike certain other classes, you don't really have a choice in getting this bonus. All specs get it.

    Disc will AoE heal thorugh Holy Nova.
    To get there, I expect Holy Nova to be radically reworked.
    - First of all, they need it to heal for more than 2 digits worth of damage per cast.
    - Second, The name is wrong.
    - Third, as this is the only AoE heal for a disc priest, it will either need a range increase, OR be targettable somehow.


    Of course, the latter option would put it right up the alley of the new paladin AoE heal, and reinstate all the Circle of Healing with no cooldown issues. So I'm not really sure what will happen, but it will probably work itself out somehow. I expect they will keep the spammable part though. It's not really Holy Nova unless it is spammable like crazy

    No doubt, disc will be stronger at Single target healing than AoE healing. But you can't take the ability to AoE heal completely away from a disc priest. Unlike today, Holy Nova will have to be worth casting in MoP. We'll jsut have to wait and see how.
    Yeah I saw that Disc is (seemingly) losing PoH and I kinda shuddered. Holy Nova will hopefully be reworked, and it would be good to see it become "targettable". For instance, cast it on a friendly member and cause a Holy Nova to radiate from them, healing nearby allies for X. Perhaps it would also produce a small DA like PoH currently does? That seems to be one of the better options if they decide to rework HN. About changing the name, I saw a blue post offering to rename it Discipline Nova (Jokingly. I think the name is fine) I like the direction they are going with priests in MoP
  1. Aemos's Avatar
    lol banner... so fucking op
  1. jarmale's Avatar
    ive been playing this game for 6 years and this is going to be the first time i say this. If this talent system goos live i quit this are freaking CoD perks not talents this is no MMORPG no more. First time i took some interest in next xpack and its bad just as bad as 1 new class race SWTOR better be good
  1. Zantesuken's Avatar
    Quote Originally Posted by scdogg44 View Post
    Blessing of Might - Reworked to grant 5 Mastery. Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings. Sacred Shield - Now absorbs 161 damage, down from 1703 Repentance - Mana cost increased to 10%, up from 9%. Speed of Light - 3% Mana cost added. Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds. Pursuit of Justice - Now also grants 10% increased movement speed at all times.Ok am I missing something? These numbers are really small, blessing of might grants 5 mastery? Does this mean they went through with the item squish/dmg
    You raise a good point, and I noticed that too, about the drastic reduction in the amount Holy Shield mitigates. I also noticed many mage spells' mana costs being reduced to 1 or 2% mana. Perhaps they also got rid of the "base mana cost" and now it costs 1-3% of your total mana (this may actually be stated somewhere, idk). Could be very possible they are planning on squishing things in MoP.
  1. lesk's Avatar
    err dont think anyones pointed it out yet , but rapture before this fix was not on any of the rogue skill lists..... with the removal of the bleed debuff this could been seen a significant for combat at least , with blizz talking about cleaning out abilitys cluttering bars... well i could envison this as beein a sub only skill (signiture finnsher for each spec maby).. question becomes is rapture needed in the rogue rotations to keep them compelling and on pah with other melee classes..... im mainly speaking of combat but would be intrested 2 hear wot ppl think.
  1. Larynx's Avatar
    Quote Originally Posted by jarmale View Post
    ive been playing this game for 6 years and this is going to be the first time i say this. If this talent system goos live i quit this are freaking CoD perks not talents this is no MMORPG no more. First time i took some interest in next xpack and its bad just as bad as 1 new class race SWTOR better be good
    Then leave.

    You won't be missed.
  1. Zantesuken's Avatar
    Quote Originally Posted by jarmale View Post
    ive been playing this game for 6 years and this is going to be the first time i say this. If this talent system goos live i quit this are freaking CoD perks not talents this is no MMORPG no more. First time i took some interest in next xpack and its bad just as bad as 1 new class race SWTOR better be good
    Actually, you can't level up these talents by killing raid bosses, so in that respect, they are indeed not CoD perks. However, you are right in a sense and I, for one, think it's a great idea. Being able to actually CHOOSE how you want your character to play on a situational basis rather than a one-size-fits-all cookie-cutter spec (Don't get started about cookie cutters, I'm aware they will still exist to a small degree) is far more engaging, and in that sense is like CoD perks. But it seems you have ignored all these facts as the vast majority of people here already know what I'm saying. Have fun in SWTOR, I'm sure it will be fun, as is WoW currently, and will be in the next expac.
  1. jarmale's Avatar
    Quote Originally Posted by Larynx View Post
    Then leave.

    You won't be missed.
    saw that one coming miles away and you know i used to say that same line a 1000 times. I just hope more people feel like me that this system is well boring.
  1. Theronus's Avatar
    The ability to cast Hammer of Wrath during Avenging Wrath is now listed on the skill tooltip as baseline. Inb4 Nerf ret pally QQ.
  1. Mutschi's Avatar
    Quote Originally Posted by Larynx View Post
    Then leave.

    You won't be missed.
    everytime someone says, he or she will quit, someone will post that useless response. No one is interested, if you care or not, but people leaving the game is something that matters. Why? Because you cannot play this game, if there's no one else to play with.
  1. Zantesuken's Avatar
    Quote Originally Posted by Mutschi View Post
    everytime someone says, he or she will quit, someone will post that useless response. No one is interested, if you care or not, but people leaving the game is something that matters. Why? Because you cannot play this game, if there's no one else there, to play with.
    I happen to believe the game community will be better off with some of these people leaving. I just ask that people that disagree with the game do it in a mature way. You played WoW because it interested you. Now it doesn't. Instead of up and leaving, and starting a flamewar in the process, why not express what bothers you in a way that helps the developers to fix it? (I wasn't referring to you, I'm referring to the people that make posts like the guy above us).
  1. Mutschi's Avatar
    Quote Originally Posted by Zantesuken View Post
    I happen to believe the game community will be better off with some of these people leaving. I just ask that people that disagree with the game do it in a mature way. You played WoW because it interested you. Now it doesn't. Instead of up and leaving, and starting a flamewar in the process, why not express what bothers you in a way that helps the developers to fix it? (I wasn't specifically referring to you).
    I agree with you that constructive feedback should be given, if you announce on a forum that you're leaving the game. I am just fed up with reading the same, stupid and completely worthless response "LULZ, we won't miss you, bb".
  1. Tybudd33's Avatar
    Mocking Banner - Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 seconds. Lasts 30 seconds.
    I'm confused, does it just last for 6 seconds or for 30 second?
  1. Vampyrr's Avatar
    omg warriors are going to be rape. 5 second root with charge, Improved Hamstring, single target stun on a 45s cooldown with Throwdown, AoE stun on a 20 second cool down with Shock Wave, Silence on a 10s cd with Pummel, Ranged Silence on a 30s cooldown with heroic throw, Ranged Silence AND Stun on a 30s cooldown with Storm Bolt.So much control the melee version of a frost mage!

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