MMO-Champion - Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed
Update - Urgent Realm Maintenance - 12/21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be performing urgent rolling restarts on all realms beginning at 10:00 a.m. PST, with an additional hour of downtime for the realms listed below. The rolling restarts are expected to impact each realm for approximately 15 minutes once they begin, and the realms below are expected to be available again by approximately 11:00 a.m. PST. We apologize for the short notice and appreciate your patience.

Antonidas, Anub'arak, Blackwater Raiders, Bladefist, Borean Tundra, Cairne, Cenarion Circle, Cenarius Darrowmere, Drak'Tharon, Drenden, Echo Isles, Farstriders, Fenris, Garrosh, Hydraxis, Hyjal, Korialstrasz, Lightbringer, Maiev, Misha, Mok'Nathal, Moon Guard, Nazgrel, Nesingwary, Nordrassil, Quel'dorei, Ravenholdt, Rivendare, ShandrisShu'halo
Sisters of Elune, The Forgotten Coast, , Tortheldrin, Uther, Vashj, Winterhoof, Wyrmrest Accord

Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed
Blizzard just published a new list of hotfixes and it looks like Zul'aman and Zul'gurub are getting nerfed today.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
General
  • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.

Classes
Hunter (Forums / Talent Calculator)
  • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.

Paladin (Forums / Talent Calculator)
  • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.

Dungeons and Raids
Deadmines
  • Helix Gearbreaker's Stickybomb should no longer break Stealth.
  • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.

Vortex Pinnacle
  • Minister of Air
    • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.

Well of Eternity
  • Mannoroth
    • Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.

Zul'Aman
  • Amani'shi Warbringer's damage has been reduced by 12%.
  • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
  • Amani'shi Reinforcement's damage has been reduced by 15%.
  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
  • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
  • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
  • Daakara's Creeping Paralysis now inflicts less damage.

Zul'Gurub
  • Berserking Boulder Roller's Boulders now inflict less damage.
  • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
  • Gurubashi Shadow Hunters are now immune to Disarm.
  • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
  • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
  • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
  • High Priestess Kilnara's Wave of Agony now deals less damage.
  • Jin'do's Twisted Spirit health has been reduced.
  • Jin'do's Twisted Spirit damage has been reduced.
  • Jin'do's Shadows of Hakkar now inflicts less damage.

Dragon Soul
  • Morchok
    • Double Stomp damage should now only come down on the heads of the two players closest to the boss.
  • Hagara
    • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
    • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
    • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
  • Yor'sahj the Unsleeping
    • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
    • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
    • Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
  • Spine of Deathwing
    • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
    • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
  • Madness of Deathwing
    • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

Items
  • Timepiece of the Bronze Flight has been given an additional red socket.

Quests
  • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
  • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.
  • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.
  • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.

Curse - Weekly News Round Up

This article was originally published in forum thread: Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed started by Boubouille View original post
Comments 168 Comments
  1. Kalx's Avatar
    Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
    They did some internal testing for that right? Because I'm pretty sure nobody got that far on the quest yet...
  1. Archijs's Avatar
    WOW, this is crazy
  1. det's Avatar
    Let the QQing begin - as if we NEVER had nerfs before. /grabs popcorn
  1. Buttered Toast's Avatar
    why nerf za/zg? it was easy to begin with...
  1. Shazzia's Avatar
    OH THANK GOD! Finally I can finish ZG/ZA without wiping on trash! That instance is super hard!
  1. thunderdragon2's Avatar
    and they fixed the exploiting of hagara hc i see
  1. Geekissexy's Avatar
    LMFAO. Because the troll dungeons REALLY needed more nerfs.
  1. Lady Tygry's Avatar
    Quote Originally Posted by Buttered Toast View Post
    why nerf za/zg? it was easy to begin with...
    I figured it was because it's been added to the regular heroic rotation where people are on alts struggling to break 9k and/or have never seen the encounters.
  1. Akinaria's Avatar
    Finally we can fish for caster buff food properly.
  1. Voyager's Avatar
    Quote Originally Posted by Buttered Toast View Post
    why nerf za/zg? it was easy to begin with...
    This. It's ridiculous that they nerf them instead of putting them back into their own category.
  1. calibro's Avatar
    Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
    Waaaaaait for it...
  1. Draqson's Avatar
    the nerf was needed; ZG and ZA are/were harder than the dragonsoul-5mans... which is kinda ridiculous tbh..
  1. ScottsdaleHokie's Avatar
    Quote Originally Posted by Buttered Toast View Post
    why nerf za/zg? it was easy to begin with...
    Yeah, real easy for a freshly geared 85 that happens to get one of these crap dungeons in the LFD tool. Especially tanks and healers.
  1. aikouka's Avatar
    I guess I can understand some of the troll nerfs. The instances always seemed very tailored to groups with good amounts of CC, and if you've ever been in a PUG without one, then you know how painful it can be. That of course doesn't mean they weren't doable.
  1. Affectionate's Avatar
    Yeah, real easy for a freshly geared 85 that happens to get one of these crap dungeons in the LFD tool. Especially tanks and healers.
    you cant get it from random queue unless you had 346 ilvl
  1. Eled.'s Avatar
    Quote Originally Posted by Lady Tygry View Post
    I figured it was because it's been added to the regular heroic rotation where people are on alts struggling to break 9k and/or have never seen the encounters.
    In that case nerfing them makes sense, I guess.
    Don't really understand why they added ZG and ZA to the regular heroic rotation though..

    Quote Originally Posted by Affectionate View Post
    you cant get it from random queue unless you had 346 ilvl
    Are you sure ? If that's the case, then it's just like having one "intelligent category" acting the same way as it used to be when you could chose between "regular" or "zandalari".. which would mean this change doesn't make any fucking sense :[
  1. Melilithia's Avatar
    THANK YOU for the nerfs! Those mobs always were nightmares for PUGs. >_
  1. Voyager's Avatar
    Quote Originally Posted by ScottsdaleHokie View Post
    Yeah, real easy for a freshly geared 85 that happens to get one of these crap dungeons in the LFD tool. Especially tanks and healers.
    You should have requeued then.
  1. muwatallis's Avatar
    Even ZA has become a nobrainer now... Those scouts, come on...
  1. Voyager's Avatar
    I liked it when the Amani'shi Flame Casters could singlehandedly solo the entire group if they failed to use CC and spellsteal properly.
    It separated the wheat from the chaff.

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