KIN Raiders Heroic Spine of Deathwing Video
Now that Stars has defeated Heroic Spine of Deathwing 25, KIN Raiders has released their video of the kill.



KIN Raiders Raid Composition / Damage Meters
KIN Raiders defeated Heroic Spine of Deathwing 25 utilizing lots of high burst DPS classes. You can see their damage meters from the Spine fight (only the tendons) and raid composition for both Madness and Spine below!

KIN Raiders Spine of Deathwing Raid Composition
데***
약관확*
Versaille
철수와초*렛
Fiddlesticks
Evocation
*운님
위업
Christiane
Zedka
신학
엘*에
Zacard
Kz
배*픈*크
*행청년
*규*
셀**셜
Gooddog
Detonator
Ziltoo
Yuribie
*꾸
Dartyu
쫘파게*


KIN Raiders Madness of Deathwing Raid Composition
쫘죽*
괴**팡
Jubeto
데***
Gortyu
Lurker
Versaille
철수와초*렛
공허의배신자
엘*에
Zedka
*제*진
Kz
Yoko
배*픈*크
*행청년
*규*
Detonator
Ziltoo
Excaliber
Yuribie
*꾸
Neichell
Dartyu
Vincente




KIN Raiders Post Spine of Deathwing Interview
Playforum interviewed KIN Raiders after their Spine of Deathwing kill, and Utsusemi was nice enough to translate the interesting questions.

Q: How did you farm and prepare to clear DS?
A: As many people know, US & EU had some troubles involving LFR. As for us, we brought 3 mains that did not overlap with each others' tier drops and 23 alts that have already done LFR, which facilitated the gearing of our mains. All in all, each member has gone through LFR about 26 times.

During the first week of the patch, in normal mode DS, we formed 6 teams - each consisting of 8-9 mains + alt fill-ins. We also had 1 team farming 10 man mode. When hard mode became available, we focused on gearing up the guild as a whole rather than prioritizing loot based on ranks. We formed 3 teams mixing mains and alts - and consistently farmed for progression. This has helped a lot in the latter half of DS.

Q: What did you feel the 'best' DPS class was for this raid?
A: In all circumstances, a class with good survivability and DPS can be considered the best. In this dungeon, a class that can survive well while providing great burst was the best DPS class. And we think Mage and Rogue were the two classes that best fit that criteria.

For Rogues, subtlety tree was buffed (great survivability and burst) so they were very viable. And for Mages, arcane provided better burst than any other class while fire gave better survivability. However, it's impossible to defeat the latter half the encounters with just these two classes. It is critical that other classes provide support/utility for them.

Q: Can you provide the raid comp for Spine and Madness of Deathwing encounters? Also, the number of attempts for them as well?
A: Regarding the raid composition, you can check that through armory. According to our DBM log, we gave about 300 attempts for the Spine. And for the last encounter, we downed it on our 108th attempt.

Q: A lot of people are speculating about the 4 shamans involved in the Spine encounter. Can you clear things up for us?
A: For the Spine, we had 3 restoration shamans and 1 elemental shaman. Two of the resto shamans were alts. Also one of those two alts' main spec was elemental.

As a side joke, one of our elemental shamans (Detonator is the name) had to be benched for 3 hrs because he could not pull the DPS needed. He had to practice DPS on dummy before getting pulled back in lol.

Q: In US & EU, many people are claiming that you used an exploit using SLT, which allegedly negates a debuff that lowers your health.
A: Regarding that, we have received personal apologies from MMO-Champion and Paragon website (From the people that made such claims). At that time, I wasn't too concerned about it because I was focused on the next encounter. But when we finally release the video of our kill, all of the suspicions will go away.

Q: The time you spent on Madness, compared to Spine, was rather short. How would you compare the difficulty between the two?
A: Spine was harder. It was as if a huge wall was blocking your way. Every time you first encounter a difficult boss, you can naturally feel that way. For Madness, it was like "hey, this isn't so bad". As for the Spine, it was more like "we don't wanna repeat this next week..." But no matter what, the members that had to be on stand-by had to go through the most stress by far.

Q: When will you be releasing a kill video of the last two encounters?
A: Once another guild has achieved a kill, we'll be releasing the video.

Q: It seems like more alts were part of the raid than mains for this dungeon. Is this correct?
A: Yes, it is. For the Spine, 3 of the Mages were alts and 2 of the resto Shamans were alts. We wanted to prepare for the unexpected. So since FL, we consistently farmed for alts.

Q: Is there a reason why you did that?
A: Every patch, we as a guild, had problems with limited roster. However, we feel that composition is far more important than the number of raiders. Say we have 25 people online. If those 25 people have access to most of the classes, creating a fitting raid composition becomes very easy.

For DS, each member had 2-4 classes ready for progression.

Q: For this raid, class specs seemed very critical. Can you give us a word on that?
A: For tanks, Paladins were far inferior to DKs and Druids. Thus, prot Paladins were benched. Also, enhancement Shamans and Hunters had to be benched for Madness encounter as the pets weren't attacking tendons. For healers, holy Paladins and resto Shamans were good. Other healing classes had to be on stand-by. And for caster DPS, boomkins had to be benched most of the time. I want to thank all of them for sticking around for the entire duration of the fights.

Q: Would you like to say a word to other guilds that are attempting to clear DS?
A: Never give up! It is imperative to stick together and have faith that you can do it. Every guild wants to give up at one point or another. But nothing can be achieved with one big shot. If you take it one step at a time, you will be rewarded for your effort.

Q: Any shout outs to the fans?
A: Thank you for your supports. We want to be remembered as raiders that always enjoy raiding. Thank you.


@BlizzardCS Diablo III Beta Twitter Sweepstakes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
@BlizzardCS is giving away 500 keys for the exclusive Diablo III beta test over the next five weeks. If you want to lead the charge against the minions of the Burning Hells before the game’s official release – follow the instructions below and enter the drawing for your chance to win.

Starting December 20, 2011, we’ll be randomly selecting 100 winners each week to receive a key to our exclusive Diablo III beta test. Drawings will occur at the end of every Tuesday for five (5) weeks for the total 500 keys.

What you need to know:

How to Enter:
  1. Have an active Battle.net® account
  2. Be a registered user of Twitter®
  3. During the Contest period become a follower of BlizzardCS® by visiting http://twitter.com/BlizzardCS and clicking “Follow;”
  4. Use the hashtag #DiabloBeta and @BlizzardCS in a Tweet
  5. Send an email of the tweet to cstwitterfeedback@blizzard.com. With a link to your tweet.


If you have not registered a Battle.net account, visit http://www.battle.net to register for a Battle.net account at no cost to you; and if you are not a registered user of Twitter®, simply visit http://twitter.com/signup to register at no cost to you.

Sweepstakes Starts
December 20, 2011 @ 1:00 pm (PST)
Sweepstakes Ends
January 23, 2012 @ 11:59 pm (PST)

Blue Posts
Originally Posted by Blizzard Entertainment
Daily Quests and Boredom
Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained. "But that's just like a job. I already have a job. When can we do something fun?"

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.

It's not going to be a revolution or anything, don't get me wrong, but I think it'll at least feel better. No one likes being the guy on the assembly line putting the left index finger on the doll 250 times a day, 5 days a week. They might not mind it as much though if they're paid $100k a year. Right? (Blue Tracker / Official Forums)
This article was originally published in forum thread: KIN Raiders Heroic Spine of Deathwing Coverage, Diablo III Beta Giveaway, Blue Posts started by chaud View original post
Comments 205 Comments
  1. engwee's Avatar
    Quote Originally Posted by ChIP_83 View Post
    click "details" (is placed to right of the time).
    After that, copy the link from your adress bar.
    I didn't have a details button but it worked when I clicked on the time, weird
  1. mmoca20fa69a21's Avatar
    Very good interview, it cleared up a lot of thoughts And I already saw the video yesterday, very good execution

    Btw that meter is damage done to the tendron only.
  1. mmoc8c32716f2c's Avatar
    Leave DKs out but take 2 Rets? :/
  1. Keosen's Avatar
    I;m sick with the fact that almost anything evolved around facebook,twitter and youtube, especially the two first,.
  1. mmocce1eacff4c's Avatar
    Lol @name: Jubeto Guess i'm gonna namechange, that name just makes you a good player *phun intended

    Can anyone tell me who the 100.000.000 blood's tank is?
    (armory link gives digital cookie!)

    Edit: okay, cookie for me: http://kr.battle.net/wow/ko/characte...�게*/simple Warrior Tank on Spine! 400 AVG ilvl, lol
  1. Nikusu's Avatar
    KIN: Shares raid comp.
    Paragon: Switches to rp gear and erases specs after every world first.

    I'm not one to really care about the kill itself, but I do appreciate better sportsmanship.
  1. mmoc50ea2b0252's Avatar
    Q: For this raid, class specs seemed very critical. Can you give us a word on that?
    A: For tanks, Paladins were far inferior to DKs and Druids. Thus, prot Paladins were benched.
    What about warriors?
  1. mmoc70c145fdaf's Avatar
    Quote Originally Posted by Nikusu View Post
    KIN: Shares raid comp.
    Paragon: Switches to rp gear and erases specs after every world first.

    I'm not one to really care about the kill itself, but I do appreciate better sportsmanship.
    Nice to see isn't it? I used to play a korean mmo and played it for a while on a korean server with some friends and got used to that mentality. Also quite funny how so many accused them of abusing bugs and crap while they're showing everything they did and used?
  1. Howard Moon's Avatar
    Quote Originally Posted by Keosen View Post
    I;m sick with the fact that almost anything evolved around facebook,twitter and youtube, especially the two first,.
    I hear you man. Why can't they just use a regular email system? Is it not "cool" enough? It's fuckin ridiculous.

    OT: holy damage meters, batman!
  1. mmoc6025b804ec's Avatar
    Quote Originally Posted by Morceli View Post
    "The new raid lockout changes for Taiwan and Korea adjust the lockout timers for the patch 4.0 and 4.2 raids. The lockout timers for these raids will now reset twice weekly instead of once. These raid lockout changes are being made to allow players to raid more often and get more chances at epic loot drops. Players will be able to down current Cataclysm raid bosses twice a week, accelerating players' progression"

    No one can contest the skill and dedication involved in downing those 2 last bosses.
    However EU and US guilds did not have the luxury of 12 full gear burst dps.

    Grats on the kill guys. Just have hoped to be on equal terms.
    You realise they only got 2 lockouts on FL and previous tier, not on DS? Which means nothing in the race to kill DW.

    EU + US guilds could of have the luxury if they wanted to grind it out like KIN did. Even if they did go through FL god knows how many times, that doesn't matter seens as they went through LFR 26 times and did multiple normal raids with Mains/Alts.

    The only reason it wasn't completely on equal terms was because some guilds were stupid enough to go and abuse a bug, they knew full well would have got them punished as they gained a significant advantage. But vodka and some other top guilds didn't do this and they're still 6/8. These guys must have literally spent 21h/day doing Spine.
  1. Anakso's Avatar
    Quote Originally Posted by Tidders View Post
    Leave DKs out but take 2 Rets? :/
    rets can have really good burst especially with 4pc and blowing their CDs. Wings-20% increased dmg 4pc - 17% increased dmg from zeal with 3 HP per CS and ability to use HoW on CD etc I can see their burst being very good. those 2 CDs having 2min CD were probably up for each tendon or at least most of them with Guardian being up for maybe every 2nd one (20% str and fights with you) to put it into contrast when I tested my DPS out on ultrax in LFR the other day with CDs at the beginning I was able to burst upwards of 50-55k, obviously dropping far far below that by the end of the fight, but their burst is there.

    And obviously as paladins naturally have good survivability with bubble, LoH and DP. In the interview they did say their criteria for a good class in DS was burst and survivability ;]
  1. Azaael's Avatar
    Quote Originally Posted by 0d1n View Post
    What about warriors?
    Warriors were left out of Madness by the look, however, the Spine kill had a warrior doing the 10 billion blood kite. Prot Warriors are pretty amazing kiters(I remember having the perma-job on Neffy on the adds), I am guessing that the Madness kill requires the very high-health tanks with the 4pcs? We'll find out more there, but from what I could tell Madness used a stamina bear and a DK tank. I could be wrong on that though, as I've only seen the one list posted somewhere in the comments from the WF Madness kill. Looking forward to seeing that kill vid as well in any case.

    And this was a lot of fun to watch. The DPS requirement did indeed look absolutely insane. I also always love to hear how happy a WF kill guild is at the end of it.
  1. Isrozzis's Avatar
    that was so amazingly close at the end. So, so very close. Grats to them!and that prot warrior. What a hero.
  1. Tarjon's Avatar
    Quote Originally Posted by Hinaaja View Post
    So, is it okay to stack mage & rogue for maximum DPS now? Last I checked, stacking ferals for maximum damage on Nef was considered cheating and exploiting....
    Last I checked, ferals were stacked on Nefarian because a specific fight mechanic caused their bleeds' damage to increase beyond what was intended. When it was found out, ferals were stacked to take advantage of that, which was considered an exploit by some. But you already know that, and are trying to discredit the KIN kill. Why though?
  1. Anakso's Avatar
    Quote Originally Posted by Aureth View Post
    Warriors were left out of Madness by the look, however, the Spine kill had a warrior doing the 10 billion blood kite. Prot Warriors are pretty amazing kiters(I remember having the perma-job on Neffy on the adds), I am guessing that the Madness kill requires the very high-health tanks with the 4pcs? We'll find out more there, but from what I could tell Madness used a stamina bear and a DK tank. I could be wrong on that though, as I've only seen the one list posted somewhere in the comments from the WF Madness kill. Looking forward to seeing that kill vid as well in any case.

    And this was a lot of fun to watch. The DPS requirement did indeed look absolutely insane. I also always love to hear how happy a WF kill guild is at the end of it.
    Especially considering this was their first WF kill (or at least first WF kill of a proper end boss, I have no idea if they got one in previous tiers) The screams of joy at the end were awesome.
  1. mmoced80888bfa's Avatar
    Quote Originally Posted by buggerlugs View Post
    nerf mages
    You've got that wrong, it's: "Buff mages"
  1. mmoc1ff84cf90f's Avatar
    Quote Originally Posted by Morath View Post
    Bring player, not class
    they brought player, on diffrent class.

    "each player had 2-4 characters ready for progression"
  1. Slush's Avatar
    Machinery. This is truly amazing.
    Every raid member has 2-4 alts (that is probably geared as good as their mains). And, that they play as good as their mains.
    Every raid member has done LFR about 26 times to gear eachother up properly.
    They have been farming HC FL for months to get the ultimate tools for DS progress.

    They didnt give a rats ass about other Top-End guilds saying... "X class suck, use Y class instead".
    This guild had 300+ wipes on this encounter. They have probably tried all humanly known existing compositions before they finally settled on 7 mages and 5 druids.

    I just cant imagine (im casual lol) the amount of work put into these (SoDW and MoDW) kills. And fun part is... They are all open about everything. From class compos, tictacs... everything..

    You should be called; "KIN Perfect Machinery". You just won the game, and my hat is off.
  1. freelapdance's Avatar
    Wow only 108 attempts on the final boss of the tier?
  1. Anakso's Avatar
    Quote Originally Posted by freelapdance View Post
    Wow only 108 attempts on the final boss of the tier?
    One thing to note is they are still the only guild with it down though =)

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