KIN Raiders Heroic Spine of Deathwing Video
Now that Stars has defeated Heroic Spine of Deathwing 25, KIN Raiders has released their video of the kill.



KIN Raiders Raid Composition / Damage Meters
KIN Raiders defeated Heroic Spine of Deathwing 25 utilizing lots of high burst DPS classes. You can see their damage meters from the Spine fight (only the tendons) and raid composition for both Madness and Spine below!

KIN Raiders Spine of Deathwing Raid Composition
데***
약관확*
Versaille
철수와초*렛
Fiddlesticks
Evocation
*운님
위업
Christiane
Zedka
신학
엘*에
Zacard
Kz
배*픈*크
*행청년
*규*
셀**셜
Gooddog
Detonator
Ziltoo
Yuribie
*꾸
Dartyu
쫘파게*


KIN Raiders Madness of Deathwing Raid Composition
쫘죽*
괴**팡
Jubeto
데***
Gortyu
Lurker
Versaille
철수와초*렛
공허의배신자
엘*에
Zedka
*제*진
Kz
Yoko
배*픈*크
*행청년
*규*
Detonator
Ziltoo
Excaliber
Yuribie
*꾸
Neichell
Dartyu
Vincente




KIN Raiders Post Spine of Deathwing Interview
Playforum interviewed KIN Raiders after their Spine of Deathwing kill, and Utsusemi was nice enough to translate the interesting questions.

Q: How did you farm and prepare to clear DS?
A: As many people know, US & EU had some troubles involving LFR. As for us, we brought 3 mains that did not overlap with each others' tier drops and 23 alts that have already done LFR, which facilitated the gearing of our mains. All in all, each member has gone through LFR about 26 times.

During the first week of the patch, in normal mode DS, we formed 6 teams - each consisting of 8-9 mains + alt fill-ins. We also had 1 team farming 10 man mode. When hard mode became available, we focused on gearing up the guild as a whole rather than prioritizing loot based on ranks. We formed 3 teams mixing mains and alts - and consistently farmed for progression. This has helped a lot in the latter half of DS.

Q: What did you feel the 'best' DPS class was for this raid?
A: In all circumstances, a class with good survivability and DPS can be considered the best. In this dungeon, a class that can survive well while providing great burst was the best DPS class. And we think Mage and Rogue were the two classes that best fit that criteria.

For Rogues, subtlety tree was buffed (great survivability and burst) so they were very viable. And for Mages, arcane provided better burst than any other class while fire gave better survivability. However, it's impossible to defeat the latter half the encounters with just these two classes. It is critical that other classes provide support/utility for them.

Q: Can you provide the raid comp for Spine and Madness of Deathwing encounters? Also, the number of attempts for them as well?
A: Regarding the raid composition, you can check that through armory. According to our DBM log, we gave about 300 attempts for the Spine. And for the last encounter, we downed it on our 108th attempt.

Q: A lot of people are speculating about the 4 shamans involved in the Spine encounter. Can you clear things up for us?
A: For the Spine, we had 3 restoration shamans and 1 elemental shaman. Two of the resto shamans were alts. Also one of those two alts' main spec was elemental.

As a side joke, one of our elemental shamans (Detonator is the name) had to be benched for 3 hrs because he could not pull the DPS needed. He had to practice DPS on dummy before getting pulled back in lol.

Q: In US & EU, many people are claiming that you used an exploit using SLT, which allegedly negates a debuff that lowers your health.
A: Regarding that, we have received personal apologies from MMO-Champion and Paragon website (From the people that made such claims). At that time, I wasn't too concerned about it because I was focused on the next encounter. But when we finally release the video of our kill, all of the suspicions will go away.

Q: The time you spent on Madness, compared to Spine, was rather short. How would you compare the difficulty between the two?
A: Spine was harder. It was as if a huge wall was blocking your way. Every time you first encounter a difficult boss, you can naturally feel that way. For Madness, it was like "hey, this isn't so bad". As for the Spine, it was more like "we don't wanna repeat this next week..." But no matter what, the members that had to be on stand-by had to go through the most stress by far.

Q: When will you be releasing a kill video of the last two encounters?
A: Once another guild has achieved a kill, we'll be releasing the video.

Q: It seems like more alts were part of the raid than mains for this dungeon. Is this correct?
A: Yes, it is. For the Spine, 3 of the Mages were alts and 2 of the resto Shamans were alts. We wanted to prepare for the unexpected. So since FL, we consistently farmed for alts.

Q: Is there a reason why you did that?
A: Every patch, we as a guild, had problems with limited roster. However, we feel that composition is far more important than the number of raiders. Say we have 25 people online. If those 25 people have access to most of the classes, creating a fitting raid composition becomes very easy.

For DS, each member had 2-4 classes ready for progression.

Q: For this raid, class specs seemed very critical. Can you give us a word on that?
A: For tanks, Paladins were far inferior to DKs and Druids. Thus, prot Paladins were benched. Also, enhancement Shamans and Hunters had to be benched for Madness encounter as the pets weren't attacking tendons. For healers, holy Paladins and resto Shamans were good. Other healing classes had to be on stand-by. And for caster DPS, boomkins had to be benched most of the time. I want to thank all of them for sticking around for the entire duration of the fights.

Q: Would you like to say a word to other guilds that are attempting to clear DS?
A: Never give up! It is imperative to stick together and have faith that you can do it. Every guild wants to give up at one point or another. But nothing can be achieved with one big shot. If you take it one step at a time, you will be rewarded for your effort.

Q: Any shout outs to the fans?
A: Thank you for your supports. We want to be remembered as raiders that always enjoy raiding. Thank you.


@BlizzardCS Diablo III Beta Twitter Sweepstakes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
@BlizzardCS is giving away 500 keys for the exclusive Diablo III beta test over the next five weeks. If you want to lead the charge against the minions of the Burning Hells before the game’s official release – follow the instructions below and enter the drawing for your chance to win.

Starting December 20, 2011, we’ll be randomly selecting 100 winners each week to receive a key to our exclusive Diablo III beta test. Drawings will occur at the end of every Tuesday for five (5) weeks for the total 500 keys.

What you need to know:

How to Enter:
  1. Have an active Battle.net® account
  2. Be a registered user of Twitter®
  3. During the Contest period become a follower of BlizzardCS® by visiting http://twitter.com/BlizzardCS and clicking “Follow;”
  4. Use the hashtag #DiabloBeta and @BlizzardCS in a Tweet
  5. Send an email of the tweet to cstwitterfeedback@blizzard.com. With a link to your tweet.


If you have not registered a Battle.net account, visit http://www.battle.net to register for a Battle.net account at no cost to you; and if you are not a registered user of Twitter®, simply visit http://twitter.com/signup to register at no cost to you.

Sweepstakes Starts
December 20, 2011 @ 1:00 pm (PST)
Sweepstakes Ends
January 23, 2012 @ 11:59 pm (PST)

Blue Posts
Originally Posted by Blizzard Entertainment
Daily Quests and Boredom
Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained. "But that's just like a job. I already have a job. When can we do something fun?"

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.

It's not going to be a revolution or anything, don't get me wrong, but I think it'll at least feel better. No one likes being the guy on the assembly line putting the left index finger on the doll 250 times a day, 5 days a week. They might not mind it as much though if they're paid $100k a year. Right? (Blue Tracker / Official Forums)
This article was originally published in forum thread: KIN Raiders Heroic Spine of Deathwing Coverage, Diablo III Beta Giveaway, Blue Posts started by chaud View original post
Comments 205 Comments
  1. ihyln's Avatar
    Oh a bunch of mages on top. Ghostcrawler and the other fanboys screaming about how good class balance is must be proud of that class balance in this raid.
  1. TurdChef's Avatar
    Daily Quests and BoredomDailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained. "But that's just like a job. I already have a job. When can we do something fun?"

    It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off
    The basic Blizzard argument is we're too lazy to think of anything innovative to do besides really crappy minigames like the Darkmoon Faire.
  1. Nivai's Avatar
    It's pretty obvious that the ideal balance for this fight is burst dps and since you know mages and rogues are capable of insane burst for a long period of time it shouldn't come as a shock that they stacked those two classes. I don't see why people are complaining about stacking still, it's happened many times before and it will keep happening, who cares, nice kill and moving on.
  1. mmoc86ffe76140's Avatar
    Can we get rid of the "bring the player not the class" already...
  1. hurtgen's Avatar
    Bring the Player not the class, (as long as that player has a mage alt)
  1. johnnyo032003's Avatar
    This really makes me wish we had enough people in my guild to do 25 mans lol
  1. meliancill's Avatar
    lol ( benched for 3 hours ) thats why i left my last hard core guild 200 wipes gets old but the punishments were what pushed me over the top.i play a game for fun not to get a ( time out ) if you dont aprove of me being 200 dps low...
  1. jayremy's Avatar
    Quote Originally Posted by kisain09 View Post
    anyone else see the ping? 1-2 ms
    Korea has got the most efficient internet service. I'd like to say I wonder why, but I already know the answer and don't like it.
  1. invadermatt1's Avatar
    I def like paragon and method screems more but well done .
  1. mmoc1de64a3508's Avatar
    My ms in wow is consistant 39ms Do you think I'd notice a huge difference if it was 1 or 2 ms like theirs?
  1. Izuria's Avatar
    Quote Originally Posted by Kataya View Post
    My ms in wow is consistant 39ms Do you think I'd notice a huge difference if it was 1 or 2 ms like theirs?
    No. Even at this level I doubt it makes a noticeable difference.
  1. Tharkash's Avatar
    9 Legendaries isn't skill.. it's brute forcing the encounter...
  1. Flashbomba's Avatar
    @6.19 you can see all the 33 chars in the raid group, including those sitting out.
  1. lilbuddhaman's Avatar
    Quote Originally Posted by Izuria View Post
    No. Even at this level I doubt it makes a noticeable difference.
    Bull! Imagine being able to do countdown on vent and everyone actually respond on time.
  1. baldcore's Avatar
    Well this certainly proved what classes benefit most from the latest patches. No surprise on the lock damage. Once again blizz kisses the mages and groin shots the locks. Oh well. Heres to next expansion pack.
  1. mmoc1de64a3508's Avatar
    Quote Originally Posted by Tharkash View Post
    9 Legendaries isn't skill.. it's brute forcing the encounter...
    So they should just swap out legendaries with epics, so it makes a more "skillfull kill" ? Yeah, nice logic.
  1. gamerunknown's Avatar
    9 Legendaries isn't skill.. it's brute forcing the encounter...
    Well feel free to convince your guild not to use legendaries and report back about how they do on Spine of Deathwing (better yet, convince the guilds with equal numbers of legendaries like Blood Legion and Paragon not to use them since you'll consider them more legit). I'm sure Kin will be glad for your feedback about how they didn't demonstrate any skill over 300 attempts. Btw Kil'Jaeden doesn't count either, it would have taken at least as long as Spine of Deathwing if Sk wasn't stacking glaive rogues (anyone remember that?).
  1. Alayea's Avatar
    I saw the contest for D3 beta access and I thought, "cool". Then I saw the name "Twitter". Yeah, I'll pass.
  1. PHOENIXZERO's Avatar
    Quote Originally Posted by lilbuddhaman View Post
    Bull! Imagine being able to do countdown on vent and everyone actually respond on time.
    Use Mumble instead of Vent, problem solved.
  1. Doxa's Avatar
    I'm having trouble understanding all the QQ over class imbalance here.

    New Flash! Some classes are better at some things than other classes. In this case, burst DPS was very important and mages and rogues do it well.

    Besides, no one here is competing on this level anyways. If you're having DPS problems the issue isn't likely your class spec. :-/

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