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Fangs of the Father Complete
Congratulations to Имбос of Exorsus for completing Fangs of the Father. He now has both Golad, Twilight of Aspects and Tiriosh, Nightmare of Ages. We will likely start to see more of the daggers appear in the next few days.



Patch 4.3.2 PTR Notes - Jan 12 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes: General
Rogue (Forums / Talent Calculator / Skills/Talents)
  • Adrenaline Rush no longer triggers a global cooldown.

Dungeons & Raids
Baradin Hold
  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.

Dragon Soul
  • Warmaster Blackhorn
    • The visual warning for Twilight Elites' Blade Rush should be easier to see.

Items
  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.

Blue Posts
Originally Posted by Blizzard Entertainment
Other MMORPG Games
“The real game doesn’t start until you’re max level”.
Before I begin, I should clarify that the following post is composed entirely of my own, personal opinions. I think that games in the MMO genre tend to transform at the level cap, mostly because leveling has ended, which heralds a slight change in basic gameplay.

In World of Warcraft, many of the same experiences that are available when leveling up remain available at the level cap (questing, exploring new areas), and you also gain access to new experiences and challenges. The motivations and goals tend to be a bit different and less single minded. Rather than pursuing a new level, and the new abilities and talents that can come with it, instead you might be seeking a powerful item, trying to defeat a more powerful enemy in PvE, or achieving a milestone in the PvP game, among many other goals including completing achievements, finishing collections, capping professions, etc. Gameplay broadens, from the relatively simple road of questing and leveling, into a broad plain of possibilities.

The leveling experience awaits once again with a new character though, and playing a game with a new character class can offer an entirely new gameplay experience, especially if you select a different class role than the one you're already used to. Of course, expansions also offer the opportunity to experience leveling again for end-game characters. Some would say that there's an unfortunate tendency for players to plow through expansions as quickly as possible to pursue end-game again, because they have a pre-conception that "it's the only thing that matters".

Honestly, that is what tabletop gaming is for. Players and their game masters (GMs) spend hours creating characters that are unique to the player. And then the GM creates a story that the players follow. But while a (good) GM might have an overall plan for his/her players the path they take is determined by the players not the GM.
I absolutely adore table top gaming, and it's a popular pass time here at Blizzard.

I believe that a good game master, with the help of a group of players who are willing to invest themselves in the story and their characters, together can create an experience that is truly thrilling, engaging, cathartic and satisfying. Even a not so serious game can be outright hilarious, and I don't think I've ever spent as much time laughing as I have around the gaming table. (Blue Tracker / Official Forums)

Mists of Pandaria: More of a Patch than an Expansion?
Challenge Modes - A progression of achievements, hardly revolutionary.
It’s quite an awesome feature as I see it; after not too long a dungeon becomes too easy or simple because of out-gearing it or a number of other reasons. These challenge modes will allow you to compete on par with other players who have better gear as everyone will have a fixed Ilvl when inside challenge dungeons.

This means you are all competing for the prestige of being the fastest to complete these dungeons compared to others.

Pet Battles - No comment
This particular mini-game may not be for everyone, and it’s not designed to be. We want to be sure that there is something in the game that each player can enjoy doing, be it PvP, PvE or even pet battles; pet battles are being implemented to create a fun, new type of activity that all players have access to and offering an alternative to increasing the power and strength of your character specifically.

New Zones - I always love a new zone, but think it's all a bit stale now. Same models, same textures, same trees, it's just not exciting anymore
Just as it was in BC, WotLK and Cataclysm, the setting is changing. I don’t think that the look and feel of any expansion to date has been like the previous, they have all had a very unique feel, this is true for Mists of Pandaria as well.

Mists of Pandaria will be on a continent which is largely based around Asian culture, this differs greatly from any previous expansions. BC was a very demonic setting, WotLK was in a cold and frigid Northland, and Cataclysm was set where the world was beginning to literally falling apart as can be seen in the landscapes. So we assure you that it will be different

I think the only thing that will make me buy the expac would be no flying in the new zone. It's the only way to bring back PVP, I purposely rolled on a PVP realm for 1 reason, I want to skirmish WHEREVER and WHENEVER I want, not when I queue for a BG, that's what PVE realms are for.
Well, we are taking several initiatives to try and bolster world PvP and bring it back to everyone! For one, we are not allowing flying in Pandaria until level 90. This means that there will be no people suddenly taking off into the skies when you approach them, unless they have reached the max level. We are re-introducing optional world bosses which players will fight each other for. There are also many more initiatives that are being taken so we hope that world PvP will once again be bustling with activity. (Blue Tracker / Official Forums)

Rated Battlegrounds VS. The Blues [1/13/12]
Greetings Combatants of the Glorious Alliance and the Merciless Horde!
It is my great honor to invite you all to test your skills, steel, and sorcery against Blizzard employees such as myself (watch the face though, I got an image to maintain).

So if a bit of You vs. Blue action sounds like your idea of a good time come on down to the 4.3.2 PTRs this Friday, January 13th. We'll be queuing for Rated Battlegrounds from 3pm-6pm PST, you'll know it's us from our [Blizzard Horde] & [Blizzard Alliance] guild names.

Hope to see you on the fields of battle! (Official Forums)

The Daily Blink - They Were Nerfed So That We Might Live
The Daily Blink explains why the recent mage nerfs were necessary.

This article was originally published in forum thread: Fangs of the Father Complete, 4.3.2 PTR Notes Update, Blue Posts, The Daily Blink started by chaud View original post
Comments 233 Comments
  1. Punks's Avatar
    Quote Originally Posted by linusivar View Post
    Its not an exploit to faction transfer lol.
    Actually it is in the matter they did it. LOLLOLOLOLOLOL
  1. mmocd950f823e3's Avatar
    Another rogue gets it's new shiny legendaries! Again, transfer realm/faction user (10 kills of Spine normal/heroic)
  1. Alayea's Avatar
    Quote Originally Posted by Eryndriela View Post
    Another rogue gets it's new shiny legendaries! Again, transfer realm/faction user (10 kills of Spine normal/heroic)
    Yeah, love the mending enchant and +30 spirit gems.
  1. Psychokwak's Avatar
    Shame on that player and on that guild.
  1. mmocac05adb153's Avatar
    Quote Originally Posted by Alayea View Post
    Yeah, love the mending enchant and +30 spirit gems.
    WTF is he serious?? I hope this guy is just trolling ? Spirit gems and mending on the daggers GG
  1. Gwendion's Avatar
    Quote Originally Posted by Psychokwak View Post
    Shame on that player and on that guild.
    not at all!

    Quote Originally Posted by Poysonivy View Post
    Only a true Rogue gets away with a nice scam.
    This.

    The late Eddie "Latino Heat!" Guerrero (R.I.P) would've said "I lie, I cheat, I steal!" - and people loved him for it.
  1. mmocac05adb153's Avatar
    Quote Originally Posted by Gwendion View Post
    not at all!



    This.

    The late Eddie "Latino Heat!" Guerrero (R.I.P) would've said "I lie, I cheat, I steal!" - and people loved him for it.
    Haha awesome comparison GG Eddie was absolutely amazing Sad that he died
  1. Miri's Avatar
    Quote Originally Posted by Mech View Post
    Server transferring hasn't reset raid lockouts for the past 2 years....at least in the US (I've used the service enough over the years to notice that).
    I'm late to the party, but yea, it still works as of 4.2. I cleared FL in a guild run on a Wednesday, server transferred off after the raid (was changing guilds anyway) and was able to go in and do Firelands with my new guild on Thursday night. It was a realm transfer too (no faction change involved).
  1. Ethas's Avatar
    Quote Originally Posted by quikbunny View Post
    If they did server transfer exploit for the resets, if Blizzard found out would this guy get his legendaries removed? O.o
    No, because they support cheats when they can make some cash out of it.
  1. Alayea's Avatar
    Quote Originally Posted by Megaira View Post
    WTF is he serious?? I hope this guy is just trolling ? Spirit gems and mending on the daggers GG
    Yeah, the person was trolling. He's since replaced the joke enchants and gems with landslide and +agi gems.
  1. Another's Avatar
    What exactly is the point of the legendary daggers? To use them where? By the time one gets them, the player will have run Dragon Soul 500x. Well, maybe not 500x, but enough to have gotten every single drop, and killed every boss many, MANY times, on both normal and heroic. So, what are the daggers for? The legendary staff at least got to see some use in FLs and then another whole tier of content. I guess other than PVP, which they'll probably be banned from, they seem useless to me. A vanity item, that will not be needed. And most that see it through, will have to take guildees kicking & screaming into DS for "Just a few more runs, I'm almost there!!" Pointless Blizzard, what genius thought this up? Why don't you make them scale w/levels, so they can be used at level 90 for the 1st tier in the xpac?
  1. passetto's Avatar
    Quote Originally Posted by Another View Post
    What exactly is the point of the legendary daggers? To use them where? By the time one gets them, the player will have run Dragon Soul 500x. Well, maybe not 500x, but enough to have gotten every single drop, and killed every boss many, MANY times, on both normal and heroic. So, what are the daggers for? The legendary staff at least got to see some use in FLs and then another whole tier of content. I guess other than PVP, which they'll probably be banned from, they seem useless to me. A vanity item, that will not be needed. And most that see it through, will have to take guildees kicking & screaming into DS for "Just a few more runs, I'm almost there!!" Pointless Blizzard, what genius thought this up? Why don't you make them scale w/levels, so they can be used at level 90 for the 1st tier in the xpac?

    um your a little late people are popping up with em already. lol if you want them you will earn em the fastest way possible if not then you wont ever have them. stop your bitching
  1. BullzEye's Avatar
    Lol heroic vial and legendarys... bet she still isn't good at PvP.

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