Mists of Pandaria: Challenge Mode Dungeons
We will hear more about Mists of Pandaria in the upcoming weeks, but while we are waiting for new announcements we can review the new Challenge Mode dungeons that are coming in Mists of Pandaria.

Previous Coverage:



Challenge Mode Dungeons
  • Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty.
  • Challenge Mode dungeons will require you to complete a dungeon in a certain amount of time to win a medal and other rewards, similar to the Zul'Aman timed run for the bear mount.
  • There are Bronze, Silver, Gold medals that will be earned based on the amount of time taken to complete the dungeon.
  • You gear levels are normalized by reducing your overall item level to a set level so that everyone is on equal gear footing.
  • There will be no way to get better gear and just overpower the challenge.
  • Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
  • The challenges will reward unique gear for transmogrification and valor points.
  • Other possible rewards include pets, mounts, titles, and achievements depending on your score.
  • A new challenge dungeons UI will be added, allowing you to check your medals, ranking, show what rewards you can unlock, and more.
  • There will be realm wide leaderboards that allow you to compete with your friends, guild, or everyone!
  • Challenge Mode will work only on Pandaria dungeons at the beginning.
  • Challenge Mode dungeons will use the Dungeon Finder tool.
  • It is possible that the system could be expanded to raids in the future.


Class Transmogrification List
With the popularity of our previous weapon transmogrification list, we have expanded the list to more slots for each class. Because these lists are so long and take some time to prepare, the lists will be split into groups of a few classes at a time. Today we finish with Shaman and Hunters. If you would like to see other transmogrification data, let us know in the comments.

This time around items that share the same model and color are counted together in the rankings as often as possible, but not items that have different color variations of the same model.

All of the items in the list have screenshots on the database page if you are looking for some transmogrification ideas!


Hunter
Chest Feet Hands
Gronnstalker's Chestguard Guardian's Chain Sabatons Brutal Gladiator's Chain Gauntlets
Brutal Gladiator's Chain Armor Gronnstalker's Boots Gronnstalker's Gloves
Demon Stalker Harness Giantstalker's Boots Sanctified Ahn'Kahar Blood Hunter's Handguards
Dragonstalker's Breastplate Rock-Steady Treads Giantstalker's Gloves
Longstrider's Vest Dragonstalker's Greaves Dragonstalker's Gauntlets
Head Legs MainHand
Brutal Gladiator's Chain Helm Brutal Gladiator's Chain Leggings Brutal Gladiator's Painsaw
Crown of Destruction Gronnstalker's Leggings Lok'delar, Stave of the Ancient Keepers
Gronnstalker's Helmet Draconic Bonesplinter Legguards Hellreaver
Ahn'Kahar Blood Hunter's Headpiece Demon Stalker Greaves Black Ice
Demon Stalker Greathelm Dragonstalker's Legguards Halberd of Desolation
Shoulder Waist Wrist
Brutal Gladiator's Chain Spaulders Gronnstalker's Belt Gronnstalker's Bracers
Gronnstalker's Spaulders Band of the Night Raven Dragonstalker's Bracers
Ahn'Kahar Blood Hunter's Spaulders Dragonstalker's Belt Giantstalker's Bracers
Merciless Gladiator's Chain Spaulders Giantstalker's Belt Ruthless Gladiator's Wristguards of Accuracy
Rift Stalker Mantle Guardian's Chain Girdle Scourge Hunter's Vambraces

Shaman
Chest Feet Hands
Skyshatter Chestguard Skyshatter Boots Skyshatter Gloves
Vengeful Gladiator's Mail Armor Earthfury Boots Vengeful Gladiator's Linked Gauntlets
Brutal Gladiator's Mail Armor Greaves of Ten Storms Brutal Gladiator's Mail Gauntlets
Sanctified Frost Witch's Hauberk Guardian's Mail Sabatons Sanctified Frost Witch's Gloves
Earthfury Vestments Earthsoul Boots Frost Witch's Grips
Head Legs MainHand
Skyshatter Helmet Skyshatter Leggings Wrathful Gladiator's Cleaver
Vengeful Gladiator's Mail Helm Sanctified Frost Witch's Legguards Netherbane
Frost Witch's Faceguard Frost Witch's War-Kilt Frost Giant's Cleaver
Sanctified Frost Witch's Headpiece Cyclone Legguards Brutal Gladiator's Pummeler
Crown of Destruction Brutal Gladiator's Ringmail Leggings Swiftsteel Bludgeon
Shoulder Waist Wrist
Skyshatter Shoulderpads Skyshatter Belt Skyshatter Bracers
Vengeful Gladiator's Linked Spaulders Deathspeaker Disciple's Belt Earthfury Bracers
Brutal Gladiator's Mail Spaulders Earthfury Belt Bracers of Ten Storms
Frost Witch's Spaulders Firemend Cinch Skyshatter Wristguards
Sanctified Frost Witch's Spaulders Guardian's Mail Girdle Coldwraith Bracers
This article was originally published in forum thread: Mists of Pandaria Challenge Mode Dungeons, Class Transmogrification List started by chaud View original post
Comments 214 Comments
  1. Bombkirby's Avatar
    Will you people stop getting caught up on that ONE bullet point saying "Wrath Difficulties." Did you miss the part about "challenge dungeons"????? D:
  1. pikachu's Avatar
    BNahhh screw it.. Just get the damn beta going!!
  1. Professor Oak's Avatar
    Quote Originally Posted by Guuggel View Post
    Kinda meh, imo
    Agreed.
    SHOW US THE REST OF THE TALENTS AND CLASS CHANGES X_x
  1. mmoc08bbbf072a's Avatar
    Damn it's nice change to drop them to Wotlk difficulty, now I can run couple of dungeons after work day, not just one. Just dont got enough time for those 2 hour long dungeons.

    ---------- Post added 2012-01-16 at 12:00 AM ----------

    Quote Originally Posted by Klasis View Post
    What happens when we go over all the MoP stuff. Its halfway through the month and they have yet the release anything. What meanies =(
    Maybe they're too busy to actually make the expansion instead of raporting of their progress.
  1. mmoc2bb4411fa5's Avatar
    Looks awesome to me, also adding leaderbords seems like a cool plan (:
  1. vazar_da_priest's Avatar
    challenge modes = no need to upgrade gearno need to upgrade gear = loss of purpose for many playersloss of purpose for many players = less subscriptionsthereforechallenge modes = less subscriptions
  1. Idletime's Avatar
    Challenges are now known as "The Dungeons formerly known as Heroic". The whole game has become more or less a joke. I seriously cannot wait for D3 launch to end my pain.
  1. mmoc0b02ba1114's Avatar
    Quote Originally Posted by Idletime View Post
    Challenges are now known as "The Dungeons formerly known as Heroic". The whole game has become more or less a joke. I seriously cannot wait for D3 launch to end my pain.
    You could also just not play the game, don't have to wait for D3
  1. mmocbd9936dd94's Avatar
    "Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty."will not be as difficult as they were in CataclysmWhat? Difficult in cata? Seriously?
  1. Baracuda's Avatar
    Quote Originally Posted by vazar_da_priest View Post
    challenge modes = no need to upgrade gearno need to upgrade gear = loss of purpose for many playersloss of purpose for many players = less subscriptionsthereforechallenge modes = less subscriptions
    Are you kidding? The challenge mode is an extra thing to make heroics as hard as, and even harder, than cata heroics.
    You will still need gear for raids.

    Edit: Also forgot to say that with the item normalization they will actually require SKILL!
  1. mmoc9820a55f46's Avatar
    Beta for MoP hasnt even started but everybody agrees that it's going to be bad. If I had time and money Id love to play MoP. Btw why are there no bows/range weapons listed for the hunter transmog list ?
  1. videotape's Avatar
    You know, I don't get why they are nerfing heroic difficulty. They should be harder than they were in Cata. Original BC heroic difficulty was perfect.

    Now that they obviously can scale gear based on iLvl, why not just apply the raid gear scaling system to 5-mans? The name "heroic" wouldn't quite mean the same, but you'd have:

    LFD: Just like LFR, this provides a cross-realm queue for finding other players to do 5-mans. Loot quality is a full tier below the current normal-mode raid loot. VP available as it is currently.

    Normal: Just like normal raids, there is no automated cross-realm queuing system for these. They are of superior difficulty to LFD versions, and loot quality is a half-tier below the current normal-mode raid loot. Same VP as LFD.

    Heroic: Same deal, but even harder and loot quality would be equal to the current normal-mode raid loot. Same VP as LFD and Normal mode.

    The scaling can be built around - just like LFR/normal/heroic raiding - the addition or subtraction of things like: individual boss mechanics, mob health, damage output, etc. Can even cheese it with group buffs/debuffs if balancing looks too hard.

    This solves the same problem LFR solved, allowing Blizzard to develop truly challenging and rewarding content without totally leaving bad players (or casual players who just want to farm quick VP a few times per week) in the dust.
  1. Tripl's Avatar
    I'm missing something Chaud, and you damn well know what it is...What is the top-list for Ranged weapon transmo's for hunters?!
  1. Baracuda's Avatar
    Quote Originally Posted by videotape View Post
    You know, I don't get why they are nerfing heroic difficulty. They should be harder than they were in Cata. Original BC heroic difficulty was perfect.

    Now that they obviously can scale gear based on iLvl, why not just apply the raid gear scaling system to 5-mans? The name "heroic" wouldn't quite mean the same, but you'd have:

    LFD: Just like LFR, this provides a cross-realm queue for finding other players to do 5-mans. Loot quality is a full tier below the current normal-mode raid loot. VP available as it is currently.

    Normal: Just like normal raids, there is no automated cross-realm queuing system for these. They are of superior difficulty to LFD versions, and loot quality is a half-tier below the current normal-mode raid loot. Same VP as LFD.

    Heroic: Same deal, but even harder and loot quality would be equal to the current normal-mode raid loot. Same VP as LFD and Normal mode.
    Good idea but they should just skip the normal version option and make it the heroic option(so LFD is still normal but gear is inferior to raid gear).
  1. Vook's Avatar
    So dungeons are going back to 15 minute faceroll AoE fests? Great...
  1. videotape's Avatar
    Quote Originally Posted by Vook View Post
    So dungeons are going back to 15 minute faceroll AoE fests? Great...
    The current heroics aren't even that. Barely any trash at all, just lots of RP and quick boss kills.
  1. 7tage's Avatar
    Blizzard, why do you insist on making this game easy mode for the 'tards to come in and screw everyone else over, who takes the time to learn their class, play the game, gear, etc?
  1. Eled.'s Avatar
    Quote Originally Posted by Horseface View Post
    Damn it's nice change to drop them to Wotlk difficulty, now I can run couple of dungeons after work day, not just one. Just dont got enough time for those 2 hour long dungeons.
    Are you kidding ? 2 hours long dungeons ? In my world it's already more like 15-20min long dungeons now, and they're still a bit harder than WotLK's ; except they're shorter.
    And even if you're talking about original Cataclysm difficulty, it was quite rare. Most of the time it took me around 40-45min with PuGs.
  1. mmocf3525a6d0c's Avatar
    im interested in what kind of transmog sets and pets you can get from the challanges... hopefully not recolored "old" stuff..
  1. mmoc37672be2a3's Avatar
    the more i read all the useless things they are adding to the game the less i want to buy it.

    pokemon: nothing 'll spend my time on
    super mario mode dungeons: i don't like transmogrification nor i run dungeons once i'm equipped, it will last 1 month at max
    pve battlegrounds: they will never drop somethig usefull because raids have to be better so i won't do them
    BG: maybe a new battleground
    Arenas: maybe a new arena
    Professions: no new professions
    A new talent system where the only thing that changed is some pvp utility, a nice modification/addition if i will do PvP

    and now...the Wall of Text:
    If all the new "content" they are going to add is for kids that likes pokemon and players that like to pvp, can we have some more new game mechanics after the new talent system?
    - Can we have the characters list and then the realms list ? so that we can login with out character on any realm ?
    Many Free to Play games support this feature, why wow shouldn't ?
    Or at least let us invite people from other servers even for normal and heroic raid modes instead of only old raids that no one cares about ?
    - The ability to recolor and not transmogrify aka copy paste the 3d model of another item ?
    - Something that put a Guild vs another Guild and not vs a boss/RBG ?
    When i first heard of guild challenges i thought Guild vs Guild and not "here take 1k gold for something you usually do."
    - What about a new bg with a tower defense style of gameplay where you build turrets and vehicles that can be used to assault the enemy fortress? (the difference betweek a tower defense and Wintergrasp/Isle of conquest/Strand of the Ancients is that in a Tower Defense you choose where to build the defenses)
    - Destructible cities so that we can assault an enemy capital with vehicles, open a hole in a wall and start a massive attack?
    - Instead of guild housing what about something more star-wars-ish and give guilds the possibily to create their own little skybreaker ?
    It would be something that put a guild vs another guild, it could be something that involves the whole guild in the creation process, we may use some premade parts like tabards that are created with premade borders/icons/colors, the ships could be used as bases during capital cities assaults, there aren't that many guilds on a realm that the sky will end to be obscured
    - 15man raids ?
    - Healer target dummies ? (they exists in RIFT)
    - Do not lower the difficulty of heroics because you are going to introduce the "challenge mode"
    A dungeon should be heroic because of the mechanics, not because you deal less damage or you have less hp....
    - Make epics feel epics instead of coloring with purple every item above ilvl 320 ?
    An item should be called "epic" because it is hard to obtain. Buying an item from a vendor as nothing epic in it..
    - Bring back epic scenarios in the raids like you did with Ulduar ' Dragoun Souls is: straight path -> stomach of a mob on the left -> stomach of a mob on the right -> above a tower -> into a recyled blue circle -> above a recycled airship -> above deathwing (cool) -> on four rocks in front a WC where the boss is going down like a s.... (the first impression i had while fighting Deathwing was "hey i'm going to flush down the toilette the bad dragon"
    - Where is my cataclysm fishing extravaganza ??

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