MMO-Champion - Dragon Soul Difficulty Changes, Curse Weekly Roundup
Update: Added Bashiok's follow-up statement.

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Dragon Soul Difficulty Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.

The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.

For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Dragon Soul Difficulty Changes Follow-up
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Believe it or not there are actually guilds and raiding groups that are attempting to progress through Normal and Heroic raids, but are hitting a wall, and have been hitting a wall. We have actually statistical date we base our changes on, we know exactly how many people are clearing these raids each week, we know exactly how many people are able to down just a few bosses, and how many were only able to down a few bosses every week for weeks on end and then stopped raiding altogether.

The issue we're constantly trying to combat is the one where people feel like they're just out of options. One way this is an issue is the content is too easy, they blasted through it, have everything they could possibly want, and have nothing else to do. Ideally that's a small subset of very hardcore players. For everyone else it's a feeling of just being stuck with no possible way to progress. Very few players are willing to suit up, buff up, do all the necessary requirements to raid, jump in, and then do no better than they did last week for hours and hours, only to return next week and do the same.

If a guild doesn't want the help, they're free to opt out of the buff. For those that do it's an approximate 5% change, which is pretty minor, and we expect it to be about a month before we raise it another 5%. This first change will absolutely help the guilds that are just barely scraping by, or just need a tiny bump to cross the next hurdle, but it's just not logical to exclaim that someone will roll into Raid Finder, grab a couple items, then be looting Heroic Deathwing's corpse the next night.

We feel the content has been out for quite a while now, that most people who have progressed and downed Deathwing on Heroic have done so, they've had sufficient time to celebrate in their accomplishments, and these very small progressive alterations will only help guilds that are already doing well in the raid get over some hurdles they may be facing.

If they don't have to be like us, why do they have to have nerfs to get to our position in HM Raiding?
Because they want to and they pay the same amount for the game? I don't know, man. How is it good for the game to have 1% of players parading around for months and months and a 99% sitting around with nothing to do because they're sick and tired of wiping?

Your solution is "Well then they should get better or quit." and that's just not reasonable for a video game comprised of millions of people looking to just have some fun. It's still a computer game.

If there's a easy, normal, and hard difficulty, why tweak normal until it becomes as easy as the easy mode?
Well the nerfs are going to be progressive enough, as I said, I don't see a 5% change being a big enough change for Raid Finder players to suddenly start clearing Normal. We also don't know where we'll end up. We plan to increase the spell by 5% about every month, but we're not sure if we'll need to. If we see a lot of people able to keep progressing and downing bosses, maybe 5% is all we need. It's going to be watching completion numbers and seeing where that gets us. We're not assuming we'll need to go as far as we did with ICC. It's not going to be automatic, our hand is on the dial.

The increase is not automatic or set in its frequency. We will be manually controlling when it increases, if at all. It will be completely based on how many people we see able to complete the raid, and our decision to increase it or not.

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This article was originally published in forum thread: Dragon Soul Difficulty Changes, Curse Weekly Roundup started by chaud View original post
Comments 470 Comments
  1. Kornstyle's Avatar
    Quote Originally Posted by Roscoe View Post
    The hardcores already plowed their way through the HMs, now it's the casuals' time. They want everyone to experience the DS content and not just the small percentage who can ROFLPWN it.
    Well was that the reason Blizzard Introduced the LOOKING FOR RAID system?????

    Plus, as some1 said before: While i am not Raiding but i am pvping, i WANT or sorry, i DEMAND to get ALL the pvp Titles and Hit 2.2k Rating with only 1 Win......I PAY the same amout like the other pvpers so i want the titles like the others.
  1. Lykoskia's Avatar
    Quote Originally Posted by Kornstyle View Post
    Well was that the reason Blizzard Introduced the LOOKING FOR RAID system?????

    Plus, as some1 said before: While i am not Raiding but i am pvping, i WANT or sorry, i DEMAND to get ALL the pvp Titles and Hit 2.2k Rating with only 1 Win......I PAY the same amout like the other pvpers so i want the titles like the others.
    Your troll logic is so utterly idiotic that I made an account after all the years just for you.

    PvP is not PvE. PvP is the "competitive" mode. PvE is the "cooperative" mode. Or to put it simply, imagine deathmatch vs co-op in FPS.

    The only goal of co-op is to "beat" the game. And beat it without the use of cheats. LFR is pretty much the equivalent of multiplayer cheat; although not quite godmode, but really close (as it's stupidly easy, and you're only one of 25 people so even if you're dead the whole fight not much will change).

    In PvP, rankings constantly change, and there is always someone better.
    Look at the official rankings or tournaments in ANY sport or game. The #1 has lost games. The #1 was also not aways #1. And he will eventually fall in another season, maybe coming back, maybe not. It's DYNAMIC.

    So for PvP, there is no "beating" the game. You strive to constantly improve yourself - ok, but still what you're actually doing is killing your allies. Yay?
    And if you win a season, will you quit? Or do you need 2? 3? 7? Or 1337-0 streak? Will that make you feel you've "beaten" the game? No, you'll always be back, and you will get your ass handed to you by one of the millions eventually. Have fun, hamster on a wheel =D.

    PvP is filler content, deal with it.

    People do not enjoy playing a game when they are pushed to their limits and still fail on what is not the cream of the cream - HEROIC modes.
    Regular people aren't stupid, they know LFR is easy mode. They know HC is hard mode, and they don't care about it. But they are competent, and can't beat normal mode? After months, /quit.

    (This is not my personal view however, but I DO think that HC is WAY too hard for anyone sane, or with anything else to do than spend 15 hours a day wiping. But real life writes the plot, if that many people simply can't beat normal, there's something wrong with it. Personally, I faceroll it weekly.)
  1. Hovsa's Avatar
    Quote Originally Posted by Santoryu View Post
    I wonder what Tigole is thinking about WoW right now.
    well, hes cashing in them annual passes! 8 of your 12 month annual pass spent on waiting for MoB, how hillarious! REALLY haha suck it fanboi's
  1. mj2k's Avatar
    I rather suspect the impetus for all these changes is a wave of players quitting because they've cleared LFR and find normal too difficult, and now find themselves with nothing left to do in the game. So in order to placate the LFR people, and to keep the guilds that are happily clearing normal difficulty busy, "hardmode" must be nerfed as well as normal mode, so they can at least clear part of the instance.
  1. biglookdog's Avatar
    Originally Posted by Blizzard Entertainment
    Because they want to and they pay the same amount for the game? I don't know, man. How is it good for the game to have 1% of players parading around for months and months and a 99% sitting around with nothing to do because they're sick and tired of wiping? Your solution is "Well then they should get better or quit." and that's just not reasonable for a video game comprised of millions of people looking to just have some fun. It's still a computer game.

    You know the school is utterly rubbish when it is giving out same grades to every student because they are paying the same amount of fee.
    People get different grades, some get first honor some fail. The fee people pay is the entrance fee, what you get out of it has nothing to do with how much you pay to enter. This blue response is disgusting and a disgrace to MMORPG.
  1. KryptoX's Avatar
    Quote Originally Posted by biglookdog View Post
    Originally Posted by Blizzard Entertainment
    Because they want to and they pay the same amount for the game? I don't know, man. How is it good for the game to have 1% of players parading around for months and months and a 99% sitting around with nothing to do because they're sick and tired of wiping? Your solution is "Well then they should get better or quit." and that's just not reasonable for a video game comprised of millions of people looking to just have some fun. It's still a computer game.

    You know the school is utterly rubbish when it is giving out same grades to every student because they are paying the same amount of fee.
    People get different grades, some get first honor some fail. The fee people pay is the entrance fee, what you get out of it has nothing to do with how much you pay to enter. This blue response is disgusting and a disgrace to MMORPG.
    Agreed. I can't seem to grasp why they keep on "blanket nerfing" everything. I could understand if they perhaps nerfed certain encounters, or parts of them. But nerfing everything (especially so soon) seems a crazy idea.

    Personally I got started raiding Firelands rather late, and we were working on Bethtilac and Rhyolith when they introduced the nerf. WE WERE SO CLOSE and would have gotten them in a matter of a couple of raiding days. After the nerf we cleared all heroics but Ragnaros in one week. Now I don't raid anymore. It's gone to shit, it seems. Bring back the old times where you could actually compete in PvE without being among world top 80. And yes, only 80 guilds have currently cleared Dragon Soul. What about giving everyone else a chance before nerfing it?
  1. Olumdril's Avatar
    Quote Originally Posted by Lykoskia View Post
    The only goal of co-op is to "beat" the game. And beat it without the use of cheats. LFR is pretty much the equivalent of multiplayer cheat; although not quite godmode, but really close (as it's stupidly easy, and you're only one of 25 people so even if you're dead the whole fight not much will change).
    This logic fails as much as the person you're replying to. Blizzard said before they released LFR that it would be an extra easy version of the same content so that everyone could experience it. And they can. I can join LFR at any given time, and I can see the lore, I can kill all the bosses. I can beat the game.

    If you want to compare to an FPS, let's compare this: you have "very easy", "normal" and "insane" as difficulty levels. Now, a new mandatory patch rolls in through Steam, which moves down the difficulty level you enjoy (normal) to a "easy" level. Imagine what this does to people that have no interest in hard modes but also enjoy the normals. How many game developers make their game easier over time, just so everyone can finish it? This is what the difficulty settings are for. If you're not comfortable with the difficulty, go play on an easier setting until you've grasped the fight and if you still want to, try again on the harder setting.
  1. David Cavalheiro's Avatar
    This is bullshit again, yesterday my guild put Warlord HC bitting the dust.. without that bloody nerf!

    We´ll start work on Yor'Saj today and next week( if we dont kill me him today) way more easy then Warlord... So we just have a week to kill it before the nerf?

    TBH only boss that needs a nerf it is Spine of Deathwing HC, because the raid composition... Only "wall" I see on Dragon Soul.

    HEY FUCK YOU BLIZZARD!!!!!!!!!!!!!1111
  1. Santoryu's Avatar
    Remember what JFK said? "We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too."
  1. Ragedaug's Avatar
    Quote Originally Posted by Deadanon View Post
    You do realise that those encounters were created for 3-5% in the first place? Let me ask you this. HOw many you think would play and PAY for WOW for an entire year with same Raid content - only diffrent difficulty level?

    You do realse that pretty much everyone that will ever kill Deathwing has already done so in LFR. The rest is just about character progression and there is really no need for that progression if there is no content coming where better gear really matters.

    Lets make this clear. Only very few % more will bother with heroics since they have no intrest in spending 3-4 night per week for next 6 months to then throw away that gear in next expansion. FOr those ppl Deathwing is already Dead. They are much more likely to roll an new toon and play LFR than to bother with doing the same content with no real gain in future progression.

    And it has been confirmed that 4.3 is the last patch so there is zero need to spend days on killing it in heroic for junk gear.
    How can you possibly come to the conclusion that they were built for less then 5% of active raiders, when Blizzard (mind you, the very people who built it) is saying otherwise?

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