Update - We just received the following message from Blizzard - "Soon we fly together again…"



Cataclysm Post Mortem - Dungeons and Raids with Scott “Daelo” Mercer
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.

Q. What were your main goals going into Cataclysm?
We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilight’s Hammer to life. We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms.


Q. How did this evolve over the various content patches?
Zul’Gurub and Zul’Aman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons.

Adding the Dungeon Journal in patch 4.2 was also a major step forward. We wanted to be able to share more information in the game so that players wouldn’t feel the need to go look everything up on external websites. While those sites are great at what they do, we felt like we needed to try to alleviate the need to go out of the game to find the information players wanted to see.

The addition of Raid Finder in patch 4.3 also opened up more opportunities for players to be able to experience our raid content. The feature has proven to be extremely popular, and not just with people who had given up on raiding. Many players use Raid Finder to gear up their secondary characters, gain Valor for the week, or just because it’s fun.

Q. What do you think worked best?
We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty. We also had some memorable dungeons and cinematic moments in Cataclysm. I’m particularly fond of the interactive bombing run in Grim Batol involving the red drakes. Players really got a sense of the epic scale of Grim Batol, and how well they performed in the event could make clearing the rest of the dungeon much easier.


With our improved tools and the experience we’ve gained over the years, we’ve become better at finding ways to explain the mechanics of our encounters. Our bosses do a better job of warning players of incoming threats. In Dragon Soul we also began to better inform players of mechanics that caused them to die. Providing a better understanding of the encounters to players is an important goal. We feel that losing to a boss and not understanding why is frustrating, just as beating a boss and not understanding why you won is not as satisfying.

Q. What didn’t work out as planned or expected?
Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place. We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

Q. Was there anything that surprised you about how players reacted to a particular encounter?

Not particularly. Something we’ve learned over the years is to expect the unexpected. The community is very creative and intelligent. The most important thing for us is that players are having fun. They often find interesting ways of approaching things that maybe we didn’t expect, but as long the creative solution is still fun for everyone, we usually don’t have a problem with it.

Q. What have you learned from Cataclysm and what are some of your top goals for Mists of Pandaria?
We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you’re on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline.


For Mists of Pandaria, we will continue to provide new dungeons and raids while also presenting interesting new types of content in the form of challenge modes and scenarios. Players will also be introduced to new enemies in the Sha, Mogu, and Mantids. Making those creatures come to life will be a lot of fun.

Q. Do you have a favorite dungeon or encounter from Cataclysm?
There are so many. The Conclave of Wind was a great one. Working out interesting mechanics that allowed players to go from platform to platform was a lot of fun and the environment felt really epic. A fight like that was a goal of the encounter team for a very long time.

Blackwing Descent was another favorite and working out the mechanics for the Atramedes fight gave us a lot to think about. How do you create an encounter with a blind dragon that fights? So we gave him sonar and showed the interaction with a sound meter on the player’s UI.


In Bastion of Twilight, we really got to sell the corruption angle on Cho’gall which made for another really interesting fight.

Q. Is there a certain mechanic that you always wanted to do but couldn’t do prior to Cataclysm?
Not really. There are so many cool ideas to work with that I never feel held back. It’s easy to be creatively inspired by the people around you and their energy. It’s never a problem of coming up with ideas. It’s usually deciding which ones we want to go with next, but the possibilities are endless.

Q. Do you have a “dream” dungeon or encounter that you’d like to create if you had the opportunity?
I’ve never felt that I haven’t been able to do the things I want to do. Everyone on the team is completely dedicated to giving us unlimited opportunities to make epic and awesome experiences. But, if I have to mention something, it would be huge giant death robots. We had Mimiron in Ulduar, but you just can’t have too many death robots.

Thank you for your time, Scott.
You’re welcome.

Discuss the latest Cataclysm Post Mortem here.

Darkmoon Faire Issues
Originally Posted by Blizzard (Blue Tracker)
February’s Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution.

The following achievements are most likely impacted:

Darkmoon Defender
Darkmoon Dungeoneer
Darkmoon Despoiler

Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused.

Curse March Gaming Bracket Challenge - Round 2!
The March Gaming Bracket Challenge presented by Curse and Alienware is a tournament that pits video game characters against one another for multiple rounds of voting!

Each week in March we will be matching up characters from all ends of the gaming universe; from Skyrim to Starcraft, WoW to Minecraft. Selection of the characters that make it through to the next round is up to you since your votes decide who rises up and who falls in this arena! You can see the full bracket here.

Each week we are giving away one Alienware X51 (US residents only), so don't forget to enter to win and vote for your favorite characters.



MMO-Report
The MMO Report has a special episode about RIFT this week!

This article was originally published in forum thread: Cataclysm Post Mortem - Dungeons and Raids, Darkmoon Faire Issues, MMO Report started by chaud View original post
Comments 370 Comments
  1. zezel81's Avatar
    Quote Originally Posted by Maelstrom51 View Post
    And for many people, old cata heroics weren't challenging in mechanics or anything of the sort, it was more of a difficulty of not getting grouped with retards. Which many of us who do enjoy challenge, actually don't enjoy.
    I like the 5 man heroics in Cata when it first hit. If you have a problem with a 5 Man Heroic(means hard mode) go to normal. Of course they get easier as new patches come out new gear and nerf. I think Blizz did very well with it. To argue Hard mode 5mans is to hard for you.. lol it is because it is suppose to be hard not normal.
    I am saying is if you really bad at the game there is easy mode stop complaining. I love this expansion to be honest because it was all about progression per patch. Blizz let you still progress through the badge system. To me Cata was one of the best expansion that I have played. I have played over 7 years.
    I love pre-BC, BC, Wrath was ok, and Cata (was amazing)

    Go by the numbers
    1.) 5man (normal), 5man (heroic), 10/25man (normal), 10/25 (heroic)
    next patch everything at top was nerfed to make it the easy mode

    2.) 5man (heroic ZA/ZG)/ 10/25man (normal FL)/ 10/25man (heroic FL)

    next patch everything was nerfed again and blizz made extra easy modes.
    3.) 5man (heroics), LFR, 10/25man (normal DS), 10/25man (heroic DS)

    ---------- Post added 2012-03-06 at 08:20 PM ----------

    Some ppl say it is to easy HM. Blizz nerf it twice and for the longest time only one guild downed spine.
    If you think it is to hard go to LFR
  1. mmocac05adb153's Avatar
    OT but apparently Scrapbot does not like calling someone a "Blizz-Fanboy" The infraction made my day HAHA
  1. Redblade's Avatar
    Quote Originally Posted by OriginZero View Post
    Someone else has to see this, right?
    Been saying that since BC, won't happen though as Blizzard gave an arm and a leg and now they can't take it back, your better off just finding a new game then hoping for those times to come back.

    While competition is good in the industry I think WoW going under is probably one of the best things that can happen right now, more 500k-2m sub games catering to their own audience over one giant trying to cater to all would make for better games in my opinion.
  1. Hungrydingo's Avatar
    Well that probably seals it for me. I won't be playing Mists if they lie the Wrath and later Cataclysm style raids and heroics. I don't know why they have to make heroics so easy, I had a lot of fun running the new heroics when Cataclysm first launched. They were the perfect difficulty, you had to try the fight a few times, if you were good you cleared it, if you were bad you failed. Once you got decent enough gear it became very easy to clear them successfully as it should be. I don't understand why some people want such easy content, where is the fun in rolling through the game so quickly? It seems like the majority of the playerbased plays so they can get thrown their reward for "working" on the game instead of playing because they like the gameplay. I don't play games for rewards, I play because I like actually playing it. It doesn't any sense for your focus on paying to play a game and then wanting the developers to design so you spend as little time actually playing the game as possible.
  1. mmoc0b51d34d15's Avatar
    (ranting about nothing in particular, just need to vent my thoughts) Why can't blizz just throw their arms up in the air and be honest and say "we know, cataclysm sucked". Sure, some things were good, but the game feels so utterly and completely stale, the magic is gone, the login screen + login music is awful. Blizz make so many mistakes and act like everything is fine and dandy. They say they're listening to the players, sure that is true, but it's like they're cherry picking the players they listen to, i.e the ones that will make them the most money. I watched the old login screens on youtube http://www.youtube.com/watch?v=eE5oaOOwInE They feel so epic and the music I could listen to for hours, this isn't just rose-tinted glasses talking, I hate the new one, but I loved vanilla/tbc, and the wotlk one less so, but cata login screen is awful I think Blizz is making changes for the sake of change, even if it's uninspired. They're making things too calculated, predictable and industrialized. It would feel a lot more epic if they didn't tell you exactly what is coming, what to expect, holding your hand through content.
  1. bgwilly31's Avatar
    Whichever Blue poster this is seems to not have a flipping clue as to what the community thinks.
  1. Guyviroth's Avatar
    Unfortunately, WoW Cataclysm has the same philosophy as D&D Fourth Edition has in terms of difficulty (not to mention the fact that D&D 4E feels like a hotkey MMO but we won't go there). That philosophy is that players shouldn't die. In the case of Cata, it was that everyone had to see the content, so to do that they made the game easy enough for any new guy to come in, read some lines in the journal, then down the boss. In D&D 4e, the GM is supposed to "Guide the adventurers through to the end of the campaign". Both have a similar mindset to nerfing as well; if the difficulty is too hard, Blizz nerfs it, or the GM has to "consider" i.e. do, otherwise your players will bitch and moan, reducing the difficulty of encounters such as reducing health pools, reducing the number of enemies, etc.

    I turned away from D&D 4E to start up Pathfinder. I turned away Cata at patch 4.3 to play SWTOR. Unfortunately SWTOR sucked for me too, so hopefully MoP will find me something to come back to. Y'know, something that isn't Pokemon.
  1. zezel81's Avatar
    Quote Originally Posted by bgwilly31 View Post
    Whichever Blue poster this is seems to not have a flipping clue as to what the community thinks.
    you can't please everyone. Dam complaints every expansion Wrath ppl said it was to easy. So they made it a little more difficult and ppl complain it is to hard. Now Mist is coming ppl are complaining it is going to be to easy. lol.... If i was a developer only one word to all you %^&* u.

    I think Cata was the best expansion ever due to it gave everything to easy/normal/hard modes. Then ppl said heroic spine was to hard(so they nerf it and ppl complain they rolled thru it). To my knowledge the country i live in is the first one it downed it and top in pvp. That is right Korea. Now if you complain Cata is worst you guys never played Pre-Bc(i refuse to call it vanilla), BC (i loved BC by the way), Wrath (you probly played easy mode all accept heroic LK or ulduar). Cata gave everything each patch. I can't wait to see Mist due to time runs and personnel i love all expansion I think they improve every expansion.

    PPL say normal is to hard just dam tanked(warrior ilvl 395) pug it on Zon with 10,10,5 with 2 healers(378 gear) and ppl that did not know how to move(i loved to teach ppl but i don't like ppl that think they are hardcore but suck). So if u can't down something at 10% debuff u got baddies(as like i said earlier baddies dps with wrong gear on for spec/ pvp gear/gems/enchants). If your bad at the game get better and accept it. I love you all by the way just tired of QQ for over 7yrs.
  1. Maelstrom51's Avatar
    Quote Originally Posted by zezel81 View Post
    I like the 5 man heroics in Cata when it first hit. If you have a problem with a 5 Man Heroic(means hard mode) go to normal. Of course they get easier as new patches come out new gear and nerf. I think Blizz did very well with it. To argue Hard mode 5mans is to hard for you.. lol it is because it is suppose to be hard not normal.
    I am saying is if you really bad at the game there is easy mode stop complaining.
    You apparently didn't read what I wrote. I didn't find the mechanics or numbers of the 5 man heroic difficult in the least bit. The challenging part was not being grouped with complete idiots via LFD and failing because other people are retarded. Also, you were basically required to do 5 man heroics in order to get geared for raids, so you can't say "go do normals if you have a problem getting grouped with retards."
  1. mmoc5b6f556fce's Avatar
    Q. What do you think worked best?
    We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty.

    Q. What have you learned from Cataclysm and what are some of your top goals for Mists of Pandaria?
    We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you’re on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline.
    Fucking rofl. No wonder comments are disabled on the actual official post.

    Quote Originally Posted by bgwilly31 View Post
    Whichever Blue poster this is seems to not have a flipping clue as to what the community thinks.
    This indeed sums up how I feel about this, especially how he's bragging how fantastic spine was rofl.
  1. holierthanu's Avatar
    After running through the BS Removal Filter, that interview becomes:Q. What were your main goals going into Cataclysm?A. To make a fight where you run across bridges.Q. How did this evolve over the various content patches?A. We recycled two dungeons, incorporated AtlasLoot and Wowhead, and made an Easy raid difficulty.Q. What do you think worked best?A. We like that there's no reason to run 25s any more. We think people loved Grim Batol.Q. What didn't work out as planned?A. Heroics were too hard, so we adjusted them from tedious to faceroll.Q. Was there anything that surprised you about how players reacted?A. Nope, everyone loved all of it, which is what I expected.Q. What you have learned from Cataclysm?A. That we can turn the grand concept of riding on the back of monstrous dragon into an uninspired add gauntlet, and think we did a great job.Q. Do you have a favorite encounter from Cataclysm?A. Anything with bridges or an extra bar on your screen makes for a good encounter.
  1. Faldric's Avatar
    Quote Originally Posted by Crashdummy View Post
    Ragnaros H and Spine of DW H has been the two most challenging fights in the history of WoW.

    Go back to the troll cavern where you came from.
    They are nothing against Lich King and Cthun Pre Nerf which were close to impossible.

    And spine is not challenging, Spine is (or was after the nerf its ok) more a challenge of how many legendary arcane mages you can gather. The fight itself is almost as on normal.
  1. Keristrasza's Avatar
    Quote Originally Posted by Zatheyll View Post
    I enjoyed those three more then any others. They where just as said, short and sweet, and amazingly fun. You didn't have to spend hours doing them, they where very interactive, and extremely eye-candy like.
    I agree 100%, 5man dungeons should never have to last as long as a raid to feel "Worth while" they are dungeon's to gear in, raids are the only thing that should last beyond an hour. I loved the Wrath style dungeons, face roll or not, they gave me something to do when I wasn't raiding that didn't destroy my entire evening because they took too long or had a slew of morons from the horrible bad to the obnoxious elitists causing grief for the entire group.
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by Keristrasza View Post
    I agree 100%, 5man dungeons should never have to last as long as a raid to feel "Worth while" they are dungeon's to gear in, raids are the only thing that should last beyond an hour. I loved the Wrath style dungeons, face roll or not, they gave me something to do when I wasn't raiding that didn't destroy my entire evening because they took too long or had a slew of morons from the horrible bad to the obnoxious elitists causing grief for the entire group.
    Go for normal dungeons then No offense, but heroic means (or supposed to means) challenging...1 way or another (time or complexity) The 3 mentioned insta is faaaar away from both...short and the greatest facerolls ever..(and no, i`m not an elitist, not a hc raider, hell not even casual thanks to my job, but i have my account 7 years ago and i`ve seen many things, experienced many ways of death...ohh and i do not count myself as a good player..mediocre maybe..but for me this 3 insta was 1 of the most boring experience in my wow history...)
  1. zezel81's Avatar
    Quote Originally Posted by Maelstrom51 View Post
    You apparently didn't read what I wrote. I didn't find the mechanics or numbers of the 5 man heroic difficult in the least bit. The challenging part was not being grouped with complete idiots via LFD and failing because other people are retarded. Also, you were basically required to do 5 man heroics in order to get geared for raids, so you can't say "go do normals if you have a problem getting grouped with retards."
    You think no one else did but yet we completed it. You can always re-que if some drops or you kick them simple(blizz made it simple by making LFD/LFG). Then they give 15% buff when you do LFG/LFD. If can't stick out a Heroic 5man what makes you think you can raid? Do you think Raids don't wipe? Do you think gear suppose to be handed to you? If so I can make a game that just gives you gear in the mail it would be the easiest solution. If you guys want easier content dam blizz can just make something it just kills itself and drops gear for u (i guess you could call it ELFR). personnel I don't want to play that type of game.
    Now Blizz made it easy for you to put things in your bags(pvp gear off AH) u never have to do a heroic. Then you just Que for LFR and u as a bad player then can do 2k dps and feel better.

    ---------- Post added 2012-03-07 at 03:50 AM ----------

    Quote Originally Posted by Vajarra View Post
    Ugh, I really hope they don't have a situation like ZA/ZG again. Only 2 dungeons for a tier, that are difficult to pug, and have a very um... let's say "distinctive" (ie, hideous) visual style to the loot. I still haven't even completed both of them.
    lol... I can carry you if you want or u can get better.
  1. Maelstrom51's Avatar
    Quote Originally Posted by zezel81 View Post
    You think no one else did but yet we completed it.
    What? I never said anything close to that. Can you read? I said I don't find wiping due to random retards as fun. I never implied that they were impossible or even hard, simply not fun.

    You can always re-que if some drops or you kick them simple(blizz made it simple by making LFD/LFG).
    Kick timer makes it so you can't kick bads. Dropping group and requeuing as a dps means 15-30 minute wait.

    Then they give 15% buff when you do LFG/LFD.
    And people are still retarded and cause groups to wipe. 15% nerf does nothing when its mechanics that are killing the tards.

    If can't stick out a Heroic 5man what makes you think you can raid? Do you think Raids don't wipe?
    I raid, and I find raiding quite enjoyable. Its a challenge to follow the mechanics to a T and pull enough dps/heal/ tank correctly. This is nothing like the old 5 man heroics where the only challenge is to not get grouped with retards. Its an entirely different thing.

    Do you think gear suppose to be handed to you? If so I can make a game that just gives you gear in the mail it would be the easiest solution. If you guys want easier content dam blizz can just make something it just kills itself and drops gear for u (i guess you could call it ELFR). personnel I don't want to play that type of game.
    Now Blizz made it easy for you to put things in your bags(pvp gear off AH) u never have to do a heroic. Then you just Que for LFR and u as a bad player then can do 2k dps and feel better.
    No I don't think gear should be handed to you. But I do think that anything to be used with the Looking For system should be easy, since you are reliant on other random people and usually can't carry a group by yourself.
  1. Keristrasza's Avatar
    Quote Originally Posted by cateran View Post
    Go for normal dungeons then No offense, but heroic means (or supposed to means) challenging...1 way or another (time or complexity) The 3 mentioned insta is faaaar away from both...short and the greatest facerolls ever..(and no, i`m not an elitist, not a hc raider, hell not even casual thanks to my job, but i have my account 7 years ago and i`ve seen many things, experienced many ways of death...ohh and i do not count myself as a good player..mediocre maybe..but for me this 3 insta was 1 of the most boring experience in my wow history...)
    3 dungeons for a normal is not considered good content, nor is it something I would suggest for "Anyone" to pay, same 3 vs all the others + new that had no normal setting like in Wrath was the biggest fail this game could have offered. I have also played 7 years, hated all the dungeons in Vanilla because they were time consuming. The only enjoyment I get is from a raid, dungeons are poor content fillers that shouldn't even be given the time of day for "Challenge" people who need a challenge either Raid, PVP, or go for crazy achievements. Dungeons as a whole are boring, lack luster, and the faster I can clear it the sooner I can stop wanting to request a pvp option against my own faction members for being retards.

    I'm actually*grateful*for the last 3 dungeons because I can skip the entire slew of rubbish that they chucked at us from the start of this one, and even more thankful that in MoP the idea of dungeons being "normal for easy, heroic for hard" is being changed to "Normal for leveling, heroic for gearing to get into the true end game content raiding." *I also want to think you for not being snarky like most are when it comes to this apparent sensitive topic. One reason why I rarely comment back to others is because 9 times outta 10 someone is trying to pick a fight over an opinion like its a fact. =]
  1. Crashdummy's Avatar
    Quote Originally Posted by Faldric View Post
    They are nothing against Lich King and Cthun Pre Nerf which were close to impossible.

    And spine is not challenging, Spine is (or was after the nerf its ok) more a challenge of how many legendary arcane mages you can gather. The fight itself is almost as on normal.
    Cthun pre nerf was not close to imposible, it was imposible, that's why it was nerfed, so that doesnt count.

    And yes, Ragnaros was harder than LK, close but harder. Spine might be close.

    Anyway, if you want i change the statement to Ragnaros, LK and Spine were the most difficult fight in the history of wow, the point of my post stands.

    ---------- Post added 2012-03-07 at 09:17 AM ----------

    Quote Originally Posted by cateran View Post
    Go for normal dungeons then No offense, but heroic means (or supposed to means) challenging...1 way or another (time or complexity) The 3 mentioned insta is faaaar away from both...short and the greatest facerolls ever..(and no, i`m not an elitist, not a hc raider, hell not even casual thanks to my job, but i have my account 7 years ago and i`ve seen many things, experienced many ways of death...ohh and i do not count myself as a good player..mediocre maybe..but for me this 3 insta was 1 of the most boring experience in my wow history...)
    Why has he go to normal? You go raiding if you want to spend hours doing challenghing content, most of us want heroic dungeons to be fast and the HoT heroics were by far the best heroics in the expansion for many of us.

    Initial Cataclysm heroic dungeons sucked for most people.

    No offense but stop thinking only about yourself, you do are an elitists, even if you play very few hours. Elitist is not about how many hours you play (thats what hardcore stands), elitists is about the exact attitude you have, asking content to be made to cater to a few elite minority instead of to the non elite mayority..

    ---------- Post added 2012-03-07 at 09:19 AM ----------

    Quote Originally Posted by zezel81 View Post
    You think no one else did but yet we completed it. You can always re-que if some drops or you kick them simple(blizz made it simple by making LFD/LFG). Then they give 15% buff when you do LFG/LFD. If can't stick out a Heroic 5man what makes you think you can raid? Do you think Raids don't wipe? Do you think gear suppose to be handed to you? If so I can make a game that just gives you gear in the mail it would be the easiest solution. If you guys want easier content dam blizz can just make something it just kills itself and drops gear for u (i guess you could call it ELFR). personnel I don't want to play that type of game.
    Now Blizz made it easy for you to put things in your bags(pvp gear off AH) u never have to do a heroic. Then you just Que for LFR and u as a bad player then can do 2k dps and feel better.

    ---------- Post added 2012-03-07 at 03:50 AM ----------



    lol... I can carry you if you want or u can get better.
    You wont have to carry anyone, because despite the minority not liking it, Blizzard already said that heroic dungeons will be Wrath difficult in MoP, because they realize that most of us want that and not being 2 hours in a stupid heroic dungeon.
    You should drop that awfull attitude you have.
  1. TanqueDrakkari's Avatar
    The only thing I can add to this is simple, think... When MoP hit live servers, everyone will be leveling up, low gear again, and then "Deja-vúh" Cata-dungeon 4.0 1st week dificulty. No matter how easy Blizzard set them, people will struggle and GG. Then Blizz nerf em' and what we get? Heroics easier than WotLK ones.
    English is not my language.
  1. mmoca11c98f68d's Avatar
    Quote Originally Posted by skycaptain View Post
    IMO Grim Batol was a failure in comparison to Wintergrasp

    EDIT: I was thinking of that prison
    Fuck vehicle combat, it was too fucked up in badly populated realms

Site Navigation