Update - We just received the following message from Blizzard - "Soon we fly together again…"



Cataclysm Post Mortem - Dungeons and Raids with Scott “Daelo” Mercer
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.

Q. What were your main goals going into Cataclysm?
We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilight’s Hammer to life. We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms.


Q. How did this evolve over the various content patches?
Zul’Gurub and Zul’Aman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons.

Adding the Dungeon Journal in patch 4.2 was also a major step forward. We wanted to be able to share more information in the game so that players wouldn’t feel the need to go look everything up on external websites. While those sites are great at what they do, we felt like we needed to try to alleviate the need to go out of the game to find the information players wanted to see.

The addition of Raid Finder in patch 4.3 also opened up more opportunities for players to be able to experience our raid content. The feature has proven to be extremely popular, and not just with people who had given up on raiding. Many players use Raid Finder to gear up their secondary characters, gain Valor for the week, or just because it’s fun.

Q. What do you think worked best?
We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty. We also had some memorable dungeons and cinematic moments in Cataclysm. I’m particularly fond of the interactive bombing run in Grim Batol involving the red drakes. Players really got a sense of the epic scale of Grim Batol, and how well they performed in the event could make clearing the rest of the dungeon much easier.


With our improved tools and the experience we’ve gained over the years, we’ve become better at finding ways to explain the mechanics of our encounters. Our bosses do a better job of warning players of incoming threats. In Dragon Soul we also began to better inform players of mechanics that caused them to die. Providing a better understanding of the encounters to players is an important goal. We feel that losing to a boss and not understanding why is frustrating, just as beating a boss and not understanding why you won is not as satisfying.

Q. What didn’t work out as planned or expected?
Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place. We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

Q. Was there anything that surprised you about how players reacted to a particular encounter?

Not particularly. Something we’ve learned over the years is to expect the unexpected. The community is very creative and intelligent. The most important thing for us is that players are having fun. They often find interesting ways of approaching things that maybe we didn’t expect, but as long the creative solution is still fun for everyone, we usually don’t have a problem with it.

Q. What have you learned from Cataclysm and what are some of your top goals for Mists of Pandaria?
We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you’re on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline.


For Mists of Pandaria, we will continue to provide new dungeons and raids while also presenting interesting new types of content in the form of challenge modes and scenarios. Players will also be introduced to new enemies in the Sha, Mogu, and Mantids. Making those creatures come to life will be a lot of fun.

Q. Do you have a favorite dungeon or encounter from Cataclysm?
There are so many. The Conclave of Wind was a great one. Working out interesting mechanics that allowed players to go from platform to platform was a lot of fun and the environment felt really epic. A fight like that was a goal of the encounter team for a very long time.

Blackwing Descent was another favorite and working out the mechanics for the Atramedes fight gave us a lot to think about. How do you create an encounter with a blind dragon that fights? So we gave him sonar and showed the interaction with a sound meter on the player’s UI.


In Bastion of Twilight, we really got to sell the corruption angle on Cho’gall which made for another really interesting fight.

Q. Is there a certain mechanic that you always wanted to do but couldn’t do prior to Cataclysm?
Not really. There are so many cool ideas to work with that I never feel held back. It’s easy to be creatively inspired by the people around you and their energy. It’s never a problem of coming up with ideas. It’s usually deciding which ones we want to go with next, but the possibilities are endless.

Q. Do you have a “dream” dungeon or encounter that you’d like to create if you had the opportunity?
I’ve never felt that I haven’t been able to do the things I want to do. Everyone on the team is completely dedicated to giving us unlimited opportunities to make epic and awesome experiences. But, if I have to mention something, it would be huge giant death robots. We had Mimiron in Ulduar, but you just can’t have too many death robots.

Thank you for your time, Scott.
You’re welcome.

Discuss the latest Cataclysm Post Mortem here.

Darkmoon Faire Issues
Originally Posted by Blizzard (Blue Tracker)
February’s Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution.

The following achievements are most likely impacted:

Darkmoon Defender
Darkmoon Dungeoneer
Darkmoon Despoiler

Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused.

Curse March Gaming Bracket Challenge - Round 2!
The March Gaming Bracket Challenge presented by Curse and Alienware is a tournament that pits video game characters against one another for multiple rounds of voting!

Each week in March we will be matching up characters from all ends of the gaming universe; from Skyrim to Starcraft, WoW to Minecraft. Selection of the characters that make it through to the next round is up to you since your votes decide who rises up and who falls in this arena! You can see the full bracket here.

Each week we are giving away one Alienware X51 (US residents only), so don't forget to enter to win and vote for your favorite characters.



MMO-Report
The MMO Report has a special episode about RIFT this week!

This article was originally published in forum thread: Cataclysm Post Mortem - Dungeons and Raids, Darkmoon Faire Issues, MMO Report started by chaud View original post
Comments 370 Comments
  1. zooyork's Avatar
    Ive always wondered why all whiners still play this game. It really is a big questionmark. I come across ppl everyday i play who clearly should just quit. Why play a game wich you think sucks? For me there has been 2 bad raids since i started raiding 2006 it was ToC and DS. The rest have been awsome and well some ok. The amount of whine these days is just pathetic. Am i the only one thinking this game is still alot of fun? Or mabye its the fact that i quit raiding every day and just play pvp and do some pugraids from time to time.
  1. Azaael's Avatar
    Cataclysm seemed to be a time of ''some decent ideas, poor execution.''


    The idea of harder heroics would have been fine, if they had not opened the floodgates in Wrath and involved LFD. They basically tried to lock the barn doors after the horses had been stolen, and it backfired.


    Throne was a beautiful instance-that felt woefully unfinished.


    They had good intentions with ZG and ZA, but they just fell short there as well, too, both in lore(which, honestly, I felt fell VERY short this whole expansion-it felt like they didn't quite know what they wanted to do and just threw lore at the wall and hoped some of it stuck) and in the general LFD friendliness. (I stand by the whole 'if you want LFD, gear Heroics toward that.'')


    I think they have some good ideas going into MoP. They FINALLY listened about Ulduar, and gods willing we'll get something like that again.


    Also, boss mechanics. Sure, some were different, but what so many of the fights boiled down to was ''Uh oh, heavy AoE damage coming in! get ready to heal the group a lot and use lots of raid cooldowns.'' I sorta blame the gearing and stats just getting way out of control once again for part of this; they simply couldn't figure out another way to stress the raid. There were some good fights-I really liked Omnitron, Atramedes, and Maloriak was actually cool, IMO, if Heroic mode didn't absolutely hate melee with the fury of a thousand suns. Lord Rhyolith can seriously go away. I dunno who thought that abomination up. Shannox was fun, particularly on Heroic, and I liked kiting Riplimb quite a bit.


    I'm also disappointed in the tank situation right now; stripping them out, and making them basically just A. Do the obligatory swap, B. Blow their 50% CD at a set time and/or C. Tank a bunch of adds.


    The idea they have with Challenge Mode heroics are great I think-hopefully those pan out well. This way, the folks who want their hard heroics back could maybe get them here. Re: Multiple Difficulties(LFR, Normal, Heroic) I think they yet AGAIN have the right idea here-but the wrong execution. The difficulty levels between Normal and Heroic are very large-but either too large or not large enough.


    A guild like ours(who I imagine are a fairly large number of, only 10 mans and not 25 mans-we're one of the few 25s left these days and the only one on our server), is pretty chill. We like progressing, but we don't class stack or bench people or anything like that. I forget when our first Madness normal was-I was out of the country for a few weeks and missed it-but it was pre-nerf, and the place is extremely on farm for us on normal. Heroic modes, however-for a guild who doesn't bench more casual players or worry about raid comp, can be tooth-grindingly frustrating at times. In other words-some of the more chill raid guilds can steamroll Normal, get stuck on Heroic, and have nothing to do except A. Hope they get the right setup for signs, or B. Steamroll the normal modes yet again.


    I would like it better if normal modes were increased in difficulty thanks to LFR, and Heroic modes just off the cuff hard-Yogg 0 meets Rag 25 meets LK Heroic meets Naxx 40 insanity, to the point where if you're not KIN, or Stars, or Vodka, or any of the big guns, you are just not hanging there. This way the ''regular'' raiding population gets a challenging series of bosses, and doesn't feel that ''their princess is in another castle.'' It's especially bad when you know that some of the Heroic modes may be in order with a proper setup, but you're tired of farming content that's pretty easy in the sense of the Normal modes. I guess I'd rather have a very clear ''separation''-LFR is for general non raiders who want to see the content, Normal is for the majority of the raiding guilds, and Heroic are for the Uber players.


    I also still think that the raids would be better off if they only worried about one raid size, but I don't see that happening this time around. I kinda just want them to do SOMETHING extreme, one way or another, in regards to 25s-either bring them back full force, or put them out to pasture. Death by a thousand cuts sucks a lot worse than getting pardoned or getting the firing squad.
  1. Slappers's Avatar
    Quote Originally Posted by Crashdummy View Post
    Some people in here need to understand a thing.

    VERY FEW PEOPLE enjoyed heroics at the start of Cata.
    A VERY LARGE AMOUNT OF PEOPLE hated them.

    At first blizzard refuse to see this, Ghostcrawler even mocked those that were nto enjoying them in a blog, but then Blizzard saw their data and realized the truth: Cata heroics were too long, had too much trash and were too hard for randomg groups (which are the mayority, sorry but 5 man guild groups are not the norm). For many of us, Wrath heroics gave us much, MUCH more fun than Cata ones (and that has nothing to do with age, i'm 30 years old). Also, challenge is not equal to fun, no matter how much does some people dont understand it.
    Actually for people who arent lazy and dumb, challenge often walks hand in hand with fun.
  1. noobadrood's Avatar
    Quote Originally Posted by Idletime View Post
    Most people playing today never saw Molten Core in it's prime or at level. While it was very, very, very simple in it's raid mechanics (tank, spank, decurse, heal, stay out of fire baddies, feral druid innervate me)
    Feral druids had no innervate at lvl 60, it was resto tree's last talent.
    OT: Hey, i get it, you have to defend your creations, but the fact is that you did a raiding tier fairly well and then backpedalled into roflezmode. Why nerfing DS so fast? is MoP out next week or you just got bored of people not flaming your team all day and all night?
  1. Cebel's Avatar
    Quote Originally Posted by Megaira View Post
    And the Abysial Maw raid TOO 2 promised raids 1 scrapped and 1 even changed to a 5 man HC (WotA)
    Except Abyssal Maw was suppose to be a 5 man dungeon not a raid. Not sure where all these people came out claiming it was a raid when all we ever saw / heard of it was at blizzcon where it was clearly labeled and referred to as a 5 man dungeon.
  1. TheEaterofSouls's Avatar
    Quote Originally Posted by Megaira View Post
    So you think that the encounter was FUN or even EPIC?? HAHA GZ for winning the Blizz Fanboy award of the month
    Its people like this. The ones who lash out at others for liking something you don't that I hate. So he liked the encounter. Why lash hate over nothing. :/ Next tme leave others to their own opinion. Don't insult them like this. Its very childish....
  1. mmocac96309fe0's Avatar
    Quote Originally Posted by Sendai View Post
    Because they don't want to spend 90% (random number) of their resources in a patch for just 10% (another random number) people who can see it.
    Here's the funny thing. People can see if they want to. The only thing people missed out is original Naxx/ZG/ZA/Onyxia due to remakes.

    You can still fight pre-bankai Ragnaros in MC.
    Nefarian still keeps his (shadow flame) breath and looks at the door for visitors.
    C'thun didnt closed his single eye yet.
    Magtheridon still trashtalks the fel orcs under hellfire.
    Vashj didnt drifted away.
    Kael'thas still smokes his nether dookies in Tempest Keep.
    Illidan still learns his hamlet lines with Gul.. I mean Yorick's skull.
    Archimonde still humps the hell out of hujal in the past.
    Kil'jaedan still hasnt finished washing his legs yet.
    Grull still hasnt fixed his roof.
    That spacegoat guy in Kara is still there to tell everyone Medivh still cant find his way home after Warcraft 3.
    Golem buddies in Winterspring still play rock paper scissors and for whatever reasons they keep having a tie.
    Malygos still looks foward to owning those sunday drake drivers.
    Kel'thuzad still keeps petting Mr. Bigglesworth.
    Yogg-saron still preffers to stay in his prison despite he managed to break free.
    Sarathion still watches his fellow 3 netherdrakes die and refuses to take example from them when he gets into trouble.
    Anubarak eagerly waits new playoffs underneath the stadium
    Lich king cant help but hope Tirion and some heroes will come and give him a reason to stand from his throne before Bolvar wont be able to hold it anymore and leak it on his head.
    Halion cant stand playing "run away fro mthe lazer" alone all the time.

    There is tons of raids and encounters Blizzard refuses to recycle for whatever reason. I DONT MEAN RECYCLE AS IN BOOST TO 85. We have the technology:
    - Must die! quests - seriously,why havent we seen them in Cata?
    - LFR - by now its a smashing success when it comes to content accesability, why not use it more?
  1. mmoc71cd7564ff's Avatar
    So many people in the WoW community think they're right about everything, and they compare everything to Vanilla. Your opinions are not fact.
  1. mmocac05adb153's Avatar
    Quote Originally Posted by pixul View Post
    Except Abyssal Maw was suppose to be a 5 man dungeon not a raid. Not sure where all these people came out claiming it was a raid when all we ever saw / heard of it was at blizzcon where it was clearly labeled and referred to as a 5 man dungeon.
    So you call BS on my post without anything to prove that they had a 5 man planned for Abyssial Maw ?? Nice one ...
  1. Crashdummy's Avatar
    Quote Originally Posted by Deadanon View Post
    Blizzard created the Cata dungeons just like TBC ones. Really hard heroic verions. THey just forgot one thing. THey had added LFG feature and they did nothing to adjust to that. Thats bad design. And the result was that BLizzard lost many players (simply Qutting cata) that started doing LFGs in Wrath.
    I was there for the TBC heroics, they were not fun either.
  1. Vook's Avatar
    Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them.
    So...basically yeah, players whined that cata heroics weren't 10 minute AoE facerolls so they nerfed them.

    Really, heroics weren't *hard* once you got a few pieces of 346 gear. Yes, they seemed *hard* at the beginning because people didn't ridiculously outgear them like at the end of WOTLK. People were going in at the minimum gear level and expecting WOTLK faceroll, and then bitching and whining when it actually required them to CC and do mechanics correctly.

    But eh, they've gotta cater to the (bad) majority.

    Quote Originally Posted by Deadanon View Post
    Blizzard created the Cata dungeons just like TBC ones. Really hard heroic verions.
    TBC heroics were WAY harder than cata heroics. Even in full raid gear, TBC heroics would keep you on your toes. In cata? Once you hit full 359 gear everything was easy.
  1. OriginZero's Avatar
    Quote Originally Posted by Scrubbles View Post
    It's a valid comparison.

    At the end of Cata, you can START raiding with Dragon Soul (LFR). There is zero reason to even go into BWD/BOT/FL at all. Just do a few heroics and voila, you're at the final tier of raiding for the expansion.

    At the end of BC, you still had to start at Kara and work your way through, although badges made your starting point a little easier towards the end.
    You got it exactly right. That's what I meant. And people may like being able to jump end near an expansions end and go right to the current content; however, that just means they'll be finished with the experience that much faster.

    I don't hate WoW. I dislike the current design philosophy.

    I'm not a wow elite, crazy hardcorest of all raiders. I'm just saying, if you take away what people are supposed to want to work to and give them progression in one instance, with one set of bosses for 6+ months, well, then it gets bland. That's not fun gameplay to me.

    They're spreading everything too thin by trying to make everyone happy. When you try to make everyone happy, you end up making a lot more people upset.

    So, maybe I'll be upset that I can't do the last raid of a new expansion cause my guild just can't pull it together. Well, first of all, that sounds like a problem with my guild. Second, hopefully I can suck it up and enjoy my time with other, non-raid aspects they had time to develop because they didn't spend so much time making 5 versions of one instance.

    This is not hate, this is legitimate criticism. It's something that has to be said, examined, and changed. The current design is un-fun.

    The same goes for Darkmoon Faire. It's not fun. It happens once a week, you're severely gimped in how many tickets you can earn. I finished my insane and got my bird mount, and I don't even feel like doing it for the pets anymore.

    Design has to be re-evaluated.
  1. mmoc47f8bdc00b's Avatar
    What I got from this is that they consider DS a success, the recent 4.3 dungeons a success, their main mistake was the original heroics. I could not be more in disagreement. DS is mediocre, Airship being the only boss that really got my attention. I ran the 4.3 dungeons once when they came out, then later got the last of the 3 when I queued for a random heroic. That was as far as they held my attention. The original dungeons were the best thing about Cata, and one of their biggest mistakes was making them irrelevant with 4.1 troll heroics.
  1. isendims's Avatar
    Quote Originally Posted by Deadanon View Post
    Blizzard created the Cata dungeons just like TBC ones. Really hard heroic verions. THey just forgot one thing. THey had added LFG feature and they did nothing to adjust to that. Thats bad design. And the result was that BLizzard lost many players (simply Qutting cata) that started doing LFGs in Wrath.
    The Heroics were not hard. I honestly couldn't say that they were harder then wrath normals when they first came out, and even they were easy. The only speed bump for the cata heroics was the ilvl req to queue up if you didn't raid icc before expac. The heroics didn't demand any skill at all, they just required people with half a brain to perform some action at some point in the fight.

    Bosses that seemed to give my pugs an issue:
    First boss in Stonecore: Very simple range stacks +15 yards, tank faces away, melee behind. Every first cast tank runs behind boss, every 2nd cast melee and tank run away. That was the fight, super simple. The fight had no damage req, and the damage output from the boss and reflected damage was low.
    First boss in Halls of Origin: Move out of fire the 1 dot you got per boss phase. Boss bubbles you all jump to one side click, run to the other together click run back up repeat. Super simple yet someone it was too much to sink into someones head.
    Final boss in Grim Batal: Assign dps b4 fight, stand in black circle, kill adds, done.
    First boss in shadow fang keep: Kick damage cast, kick heal, dispel 2 dots, repeat for each normal phase. Last phase healer just spams an aoe.

    Those were the fights that pugs for some reason always wiped on for me. None demanded much of you, it just required people to not just stare at HP bars or a damage meter for once. They were no where near half the difficulty of burning crusade heroics, which I'm still hoping and waiting for. I want heroics that are the same difficulty on release of an xpack as they are in the final tier of an xpac.
  1. Tomana's Avatar
    Quote Originally Posted by Vook View Post
    TBC heroics were WAY harder than cata heroics. Even in full raid gear, TBC heroics would keep you on your toes. In cata? Once you hit full 359 gear everything was easy.
    I will never forget a dialog we had in heroic Shadow Lab on Grandmaster Vorpil:
    "- Tactic?
    - South, north, south, we wipe.
    - Sounds like a plan."
  1. tohyatvc's Avatar
    Quote Originally Posted by Dzudzadzo View Post
    Here's the funny thing. People can see if they want to. The only thing people missed out is original Naxx/ZG/ZA/Onyxia due to remakes.
    Nefarian still keeps his (shadow flame) breath and looks at the door for visitors.
    Nope. Shadow flame was nerfed. You no longer need the cloak, because of new Onyxia not dropping the scales. So no, Nefarian isn't the same encounter any more.
  1. Slappers's Avatar
    Quote Originally Posted by Crashdummy View Post
    I was there for the TBC heroics, they were not fun either.
    I'm not going to be rude, but do you think they are too hard? Because honestly, a player who played from TBC, throughout WotLK and into Cata should honestly not think the Cata-heroics were hard. Were they challenging for scrubs who join up, sure. Were they hard for the casual players? Nah. I did lots of randomsigning and lots of guildgroups, I could carry the randomgrps though because I wasnt a scrub. If you think the Cataheroics were hard, you're a bad player, not a casual. Instead of hating it, try to make some effort to learn?
  1. Tomana's Avatar
    Quote Originally Posted by Slappers View Post
    If you think the Cataheroics were hard, you're a bad player, not a casual. Instead of hating it, try to make some effort to learn?
    For me, they weren't, I've been through TBC heroics.
    However, for the majority of current players who fail to understand stuff like Corla's beams, they are.
  1. TrueProphecy22's Avatar
    Quote Originally Posted by pixul View Post
    Except Abyssal Maw was suppose to be a 5 man dungeon not a raid. Not sure where all these people came out claiming it was a raid when all we ever saw / heard of it was at blizzcon where it was clearly labeled and referred to as a 5 man dungeon.
    There's a blue comment about having a fire and water theme they were going to run with during that tier of raiding. They decided to scrap the water theme and put more focus into the fire theme.
  1. Cebel's Avatar
    Quote Originally Posted by Megaira View Post
    So you call BS on my post without anything to prove that they had a 5 man planned for Abyssial Maw ?? Nice one ...
    http://wow.joystiq.com/2010/10/22/bl...l-maw-dungeon/ - Link 1
    http://www.wowwiki.com/Abyssal_Maw - Link 2
    https://encrypted-tbn0.google.com/im...m7Ob4RzooMXiQg - Link 3 if the first 2 arent good enough for you.
    https://encrypted-tbn1.google.com/im...5aO9WLgURrIXm8 - Link 4 if the first 3 dont float your boat
    https://encrypted-tbn1.google.com/im...RxAjoQHJbLRv-A - Yet another link

    Let me know if you need more. Also, it is Abyssal Maw.... not Abyssial maw.

    ---------- Post added 2012-03-06 at 09:35 AM ----------

    Quote Originally Posted by TrueProphecy22 View Post
    There's a blue comment about having a fire and water theme they were going to run with during that tier of raiding. They decided to scrap the water theme and put more focus into the fire theme.
    They may have wanted a fire/water theme, doesnt mean that it was going to be a raid, and everything else they released about it is in reference to a 5 man dungeon.

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