MMO-Champion - Priest Tier 14 Preview, Mists of Pandaria Beta Class Changes
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Priest Tier 14 Preview
This set is a WORK IN PROGRESS and has several bugs. The final version may look significantly different, so consider this a sneak peak and not final preview.



Mists of Pandaria Beta - Class Changes
Mists of Pandaria brought changes to many spells, making for a long list of class changes. We finally finished compiling the list, with the help of Elysia, Radux, and MillennĂ­a.

Originally Posted by MMO-Champion
Racials

Death Knight (Forums)
Skills
  • Anti-Magic Shell: Now damage absorbed generates Runic Power.
  • Blood Plague: Now has a 30 sec duration, up from 21 sec.
  • Blood Presence: You assume the presence of Blood, increasing Stamina by 8% and base armor by 55%, and reducing damage taken by 7%. Threat generation is also significantly increased.
  • Blood Strike: Now does 40% weapon damage, down from 80%.
  • Chains of Ice: Now has a 30 yd range, up from 20 yds.
  • Control Undead: New. Dominates the target undead creature, forcing it to do your bidding. While controlled, the time between the undead minion's attacks is increased by 30% and its casting speed is slowed by 20%. Lasts up to 5 min. 1 Unholy, 1.5 sec cast.
  • Death Strike: Now does 75% weapon damage, down from 150%.
  • Frost Fever: No longer reduces the target's melee and ranged attack speed.
  • Frost Presence: Strengthens you with the presence of Frost, increasing Runic Power generation by 100% and increasing your maximum Runic Power by 30.
  • Horn of Winter: Now grants 10% attack power instead of Strength and Agility.
  • Icy Touch: No longer reduces the target's melee and ranged attack speed. Now has a 30 yd range, up from 20 yds.
  • Mind Freeze: Now has a 15 sec cooldown, up from 10 sec.
  • Necrotic Strike: No longer costs 1 Unholy. A vicious strike that deals 50% weapon damage, applies the Slowed Casting effect, and absorbs the next [70% of AP] healing received by the target. Slowed Casting clouds the target's mind, slowing their casting speed by 30% for 10 sec.
  • Raise Ally: Now costs 30 Runic Power, down from 50. Now grants 60% health and mana, up from 20%.
  • Raise Dead: Now has a 2 min cooldown, down from 3 min.
  • Soul Reaper: New. Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 46113 to 53590 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. 6 sec cooldown.

Blood
  • Blood Rites: No longer works with Obliterate.
  • Bone Shield: No longer costs 1 Unholy. No longer grants increased damage with all attacks, spells and abilities.
  • Heart Strike: Now does 90% weapon damage, down from 175%.
  • Improved Blood Presence: No longer grants 4% damage reduction from Blood Presence when using another Presence.
  • Rune Strike: Strike the target for 90% weapon damage plus ?. This attack cannot be dodged, blocked, or parried.
  • Scarlet Fever: Debuff duration increased to 30 sec, up from 21 sec.
  • Veteran of the Third War: No longer reduces the cooldown of Outbreak. Increases your total Stamina by 9% and your expertise by 2%.

Frost
  • Brittle Bones: Your Frost Fever also applies the Physical Vulnerability effect, which weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
  • Frost Strike: Now costs 35 Runic Power, down from 40. Now does 115% weapon damage, down from 130%.
  • Howling Blast: Now has a 30 yd range, up from 20. Now infects all targets with Frost Fever.
  • Might of the Frozen Wastes: When wielding a two-handed weapon, your melee attacks deal an additional 10% damage and your autoattacks generate 15 Runic Power.
  • Obliterate: Now does 200% weapon damage, up from 150%.
  • Threat of Thassarian: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%. All off-hand weapon damage is also increased by 60%.

Unholy
  • Contagion: Increases the damage dealt by your diseases by 100%, and allows them to retain their full power when spread via Pestilence.
  • Ebon Plaguebringer: Your Blood Plague also applies the Physical Vulnerability effect, which weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
  • Festering Strike: Now does 230% weapon damage, up from 150%.
  • Master of Ghouls: No longer reduces the cooldown on Raise Dead by 60 sec.
  • Scourge Strike: Now does 155% weapon damage, up from 100%.

Druid (Forums)
Skills
  • Aquatic Form: Now costs 5% of base mana, down from 8%.
  • Astral Storm: New. Creates a violent magical storm in the target area causing 358 Arcane damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
  • Bear Form: Now grants 10 rage when shifting into Bear Form. Now costs 3% of base mana, down from 5%.
  • Cat Form: Now also increases autoattack damage by 100% and movement speed by 15%. Energy regeneration continues while not in Cat Form. Now costs 3% of base mana, down from 5%.
  • Cenarion Ward: New. Heals the target for 4378 every 2 sec for 6 sec. 40 yd range and Instant cast.
  • Cyclone: Now costs 7% of base mana, down from 8%.
  • Dash: Now removes all roots and snares. Using this ability activates Cat Form.
  • Disentanglement: Now heals the Druid for 20% of maximum health when shifting into a form. This heal cannot be received more often than once every 30 sec.
  • Displacer Beast: New. Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl. 3 min cooldown and Instant cast.
  • Dream of Cenarius: New. Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%. Each of these bonuses lasts 30 sec and cannot be gained more often than once every 30 sec.
  • Entangling Roots: Now costs 6% of base mana, down from 7%.
  • Faerie Fire: Now deals 10 damage when cast from Bear Form. Now costs 7% of base mana, down from 8%.
  • Faerie Swarm: New. Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec. This talent replaces Faerie Fire.
  • Feline Grace: Now only works in Cat Form.
  • Feline Swiftness: Now only increases your movement speed by 15%. No longer grants an increased chance to dodge or a bonus effect to Dash and Stampeding Roar.
  • Ferocious Bite: Now only consumes up to 25 additional energy. When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target. Critical strike chance increased by 25% against bleeding targets.
  • Blood in the Water: Removed. Now Ferocious Bite: When you Ferocious Bite a target at or below 25% health, you instantly refresh the duration of your Rip on the target.
  • Flight Form: Now costs 5% of base mana, down from 8%.
  • Force of Nature: Treants now also root enemy targets. Mana cost removed.
  • Frenzied Regeneration: Now converts up to 10 Rage per second into health for 6 sec, at the rate of 5% max health gained per 10 Rage consumed. Now has no rage cost and 1.5 second cooldown, down from 3 min. No longer grants increased health.
  • Growl: Using this ability activates Bear Form.
  • Healing Touch: Now costs 25% of base mana, down from 30%. Cast time reduced to 2.5 sec, down from 3 sec.
  • Heart of the Wild: New. Dramatically improves the Druid's ability to serve combat roles outside of normal specialization for 45 sec. 6 minute cooldown.
    • Balance - Healing spells generate Lunar and Solar Energy and benefit from Lunar and Solar Eclipse. In addition, grants additional Agility and armor, and reduces the chance you'll be critically hit by melee attacks.
    • Feral - Grants addiitonal Agility and armor, and reduces the chance you'll be critically hit by melee attacks. In addition, massively regenerates mana every sec and increases the damage done by your spells.
    • Guardian - Grants additional Intellect. In addition, massively regenerates mana every sec and increases the damage done by your spells.
    • Restoration - Grants additional Intellect, spell hit, melee hit, and expertise, increases armor while in Bear Form, and reduces the chance you'll be critically hit by melee attacks. In addition, increases the damage done by your spells, and damage spells cost no mana.
  • Hibernate: Now costs 6% of base mana, down from 7%.
  • Hurricane: Now no longer increases the time between attacks of enemies by 20%. Now costs 75% of base mana, down from 81%.
  • Incarnation: New. Instant cast and 3 min cooldown.
  • Incarnation: Chosen of Elune: New. Shapeshift into Chosen of Elune Form, increasing Arcane and Nature damage you deal by 10% and doubling Solar and Lunar power generation. Also reduces all damage taken by 15%. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.
  • Incarnation: King of the Jungle: New. Shapeshift into the King of the Jungle, causing agility to increase attack power. Also protects the caster from Polymorph effects, allows the use of various cat abilities, allows use of all abilities which normally require stealth, and allows use of Prowl while in combat. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.
  • Incarnation: Son of Ursoc: New. Shapeshift into Son of Ursoc Form, reducing the cooldown on melee damage abilities and Growl to 1.5 sec. Increases armor contribution from cloth and leather items by [if (pl<40) then 65 else 120]% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration.
  • Incarnation: Tree of Life: Now lasts 30 sec, up from 25 sec. No longer costs mana. You may freely shapeshift in and out of this form for its duration.
  • Innervate: Now grants 10% mana regeneration, up from 5%. Now grants 10% additional mana regeneration when cast on the player, down from 15%.
  • Lacerate: Now costs no rage and has a 3 sec cooldown. Lacerates the enemy target, dealing [4003 + 5.52% of AP] damage. Every 3 sec, the effect will deal [76 + 0.37% of AP] bleed damage and grant a 12% chance to reset the cooldown on Mangle. Stacks up to 3 times and lasts 15 sec.
  • Lifebloom: Now costs 5% of base mana, down from 7%.
  • Living Seed: Now only procs off of the direct healing portion of the spells. No longer grants "a chance to plant a Living Seed", instead just will "plant a Living Seed".
  • Maim: Now causes 100% weapon damage plus a bonus.
  • Mangle: Now does 370% normal damage, down from 540%. No longer causes the target to take 30% additional damage from bleed effects for 1 min.
  • Mangle: Now does 100% normal damage plus 1931 and generates 5 rage. No longer has a rage cost.
  • Mark of the Wild: Now grants Intellect instead of Stamina. No longer grants increased magical resistances. Now costs 22% of base mana, down from 24%.
  • Mass Entanglement: New. Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms. 30 yd range, 2 min cooldown, Instant cast.
  • Maul: Now grants 20% additional damage against bleeding targets.
  • Might of Ursoc: New. Increases maximum health by 30% and increases health to 30% (if below that value). Lasts 20 sec. Instant cast, 3 min cooldown.
  • Moonfire: Now costs 8% of base mana, down from 9%. Now DoT damage lasts for 18 sec, up from 12 sec.
  • Nature's Grasp: Now only has one charge.
  • Nature's Swiftness: Now has a 1 min cooldown, down from 3. Now when activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.
  • Pounce: Now stuns for 4 sec, up from 3.
  • Prowl: Using this ability activates Cat Form.
  • Rake: Now does Bleed damage over 15 sec, up from 9.
  • Ravage!: Now does 750% damage, down from 950%. Prowling and positional requirement removed. Ravage has a 50% increased chance to critically strike targets with over 80% health.
  • Rejuvenation: Now heals for for 2973 and an additional 2973 every 3 sec for 12 sec. Now costs 16% base mana, down from 20%.
  • Remove Corruption: Now costs 15% of base mana, down from 17%. Now has an 8 sec cooldown and removes all Curse and Poison effects.
  • Renewal: New. Instantly heals the Druid for 30% of maximum health. Useable in all shapeshift forms. 2 min cooldown.
  • Revive: Now costs 67% of base mana, down from 72%.
  • Soothe: Now costs 5% of base mana, down from 6%.
  • Stampede: Reworked: Your next Ravage will cost no energy, not require stealth, and not have a positioning requirement.
  • Stampeding Roar: Now removes all roots and snares on those targets.
  • Starfire: Now costs 10% of base mana, down from 11%. Cast time reduced to 2.7 sec, down from 3.2 sec.
  • Swift Flight Form: Now costs 5% of base mana, down from 8%.
  • Swiftmend: No longer named Efflorescence. Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 9805, and restores 1177 health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.
  • Swipe: Now also deals 20% increased damage against bleeding targets.
  • Swipe: Now does 375% weapon damage, down from 525%. Now also deals 20% increased damage against bleeding targets.
  • Symbiosis: New. Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchange, grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart. 4% of base mana, 6 sec cast, 30 yd range.
  • Teleport: Moonglade: No longer has a mana cost.
  • Thrash: Now costs 15 rage, down from 25. Strikes all enemy targets within 8 yards, dealing [1034 + 9.82% of AP] to [1277 + 9.82% of AP] damage and an additional [644 + 1.67% of AP] damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals damage, it has a 12% chance to reset the cooldown on Mangle.
  • Tranquility: Now costs 27% of base mana, down from 32%.
  • Travel Form: Now costs 5% of base mana, down from 8%.
  • Typhoon: Now has no mana cost and is useable in all shapeshift forms.
  • Ursol's Vortex: New. Conjures a vortex of wind at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 15 sec. Useable in all shapeshift forms. 30 yd range, 30 sec cooldown, Instant cast.
  • Wild Charge: Renamed from Feral Charge. No longer costs rage.
  • Wild Charge: Renamed from Feral Charge. No longer costs energy. Now has a 15 sec cooldown, down from 30 sec. Can only be used while in combat.
  • Wild Mushroom: Bloom: New. Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When triggered by the Druid, all Mushrooms will bloom healing all allies within 6 yards for 4264 to 5159. Only 3 Mushrooms can be placed at one time. Use Wild Mushroom: Bloom to trigger all Mushrooms.
  • Wrath: Now costs 8% of base mana, down from 9%. Now has a 2 sec cast time, down from 2.5 sec.

Feral
  • Infected Wounds: No longer reduces the attack speed of the target.
  • Leather Specialization: Wording change to remove "in Cat Form".
  • Nurturing Instinct: Reworked: Increases your nature spell power by 100% of your Agility.
  • Omen of Clarity: Now a Feral only skill.
  • Predatory Swiftness: Renamed from Predatory Strikes. Reworked: Your finishing moves have a 20% chance per combo point to make your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth become instant and cost no mana.
  • Primal Fury: Gain an additional 15 Rage every time you deal a critical strike with autoattack or Mangle and gain an additional combo point every time one of your combo moves deals a critical strike.
  • Rip: Now each time you Shred or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.
  • Savage Roar: Now increases physical damage done by 30%. Duration per combo point increased.
  • Shred: Now does 370% damage, down from 540%. Deals 20% additional damage against bleeding targets.
  • Skull Bash: New. You charge and skull bash the target, interrupting spellcasting, preventing any spell in that school from being cast for 4 sec, and increasing the mana cost of all spells by 10% for 10 sec. 13 yd range, 15 sec cooldown, Instant cast.
  • Tiger's Fury: Now also restores 60 energy. Cannot be activated while Berserk (Cat) is active.

Guardian
  • Bear Hug: New. Melee attack that stuns the target for 3 sec and each 1 sec deals 10% of the Druid's health in damage. The Druid is immobilized for 3 sec. Using this ability activates Bear Form. 1 min cooldown, Instant cast.
  • Berserk: When used in Bear Form, removes the cooldown from Mangle and causes it to hit up to 3 targets and lasts 10 sec. When used in Cat Form, reduces the cost of all Cat Form abilities by 50% and lasts 15 sec. 3 min cooldown, Instant cast.
  • Savage Defense: Now costs 60 rage and has a 1.5 sec cooldown. Reduces all physical damage taken by 40% for 6 sec.
  • Survival Instincts: Now only works in Bear form.
  • Thick Hide: Now increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, and reduces the chance you'll be critically hit by melee attacks by 6%.

Restoration
  • Ironbark: New. The target's skin becomes as tough as Ironwood, reducing all damage taken by 20%. Lasts 12 sec. 40 yd range, 2 min cooldown, Instant cast.
  • Lifebloom: Now costs 5% of base mana, down from 7%. Now the duration is refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target.
  • Malfurion's Gift: Reworked: The cooldown of your Tranquility spell is reduced to 3 minutes.
  • Nature's Cure: Now cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. 15% of base mana, 8 sec cooldown, Instant cast.
  • Nature's Focus: Now reduces pushback by 70%.
  • Nourish: Now costs 8% of base mana, down from 10%. Now has a 2.5 sec cast time, down from 3 sec.
  • Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.
  • Regrowth: Now costs 29% of base mana, down from 35%. Now also has a 60% increased chance for a critical effect and its duration automatically refreshes to 6 sec each time it heals targets at or below 50% health.
  • Revitalize: Reworked: When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate 2% of your total mana. This effect cannot occur more than once every 12 sec.
  • Swiftmend: Now costs 8% of base mana, down from 10%. Reworked: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 9805, and restores 1177 health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.
  • Wild Growth: Now costs 22% of base mana, down from 27%.
  • Wild Mushroom: Bloom: New. Causes all of your Wild Mushrooms to bloom, healing all allies within 6 yards for 4264 to 5159. 10 sec cooldown, Instant cast.

Balance
  • Balance of Power: No longer increases Nature and Arcane spell damage.
  • Celestial Alignment: Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 20%. In addition, casting Moonfire also applies the Sunfire effect. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec. 3 min cooldown, Instant cast.
  • Celestial Focus: Now also works with Astral Storm.
  • Eclipse: Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% of your maximum mana.
    • Solar Eclipse - When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 20%, transforming your Moonfire spell into Sunfire, and causing Wrath and Starsurge damage to refresh Sunfire's duration.
    • Lunar Eclipse - When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 20%, transforming your Hurricane spell into Arcane Storm, and causing Starfire and Starsurge damage to refresh Moonfire's duration.
  • Euphoria: Now also works with Starsurge. No longer restores mana when you reach a Solar or Lunar eclipse.
  • Killer Instinct: New. Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.
  • Lunar Shower: Now works with Moonfire or Sunfire. No longer generates Solar Energy and Lunar Energy when you are under the effect of Lunar Shower.
  • Moonkin Form: Now costs 9% of base mana, down from 13%. While in Moonkin Form, you increases the spell haste of all party and raid members within 100 yards by 5%.
  • Natural Insight: New. Increases your mana pool by 400%.
  • Shooting Stars: Reworked: You have a 20% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge and cause its next cast within 12 sec to be instant.
  • Solar Beam: Now costs 16% of base mana, down from 18%.
  • Starfall: Now costs 32% of base mana, down from 35%. Triggering a Lunar Eclipse resets the cooldown of this spell.
  • Starsurge: Now costs 10% of base mana, down from 11%. Now generates 20 Lunar or Solar energy, up from 15.
  • Wild Mushroom: Now costs 10% of base mana, down from 11%. Reworked: Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.
  • Wild Mushroom: Detonate: Now also creates a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.

Hunter (Forums)
Skills
  • Arcane Shot: Now causes 65% weapon damage, down from 100%.
  • Aspect of the Fox: Now includes Barrage.
  • Aspect of the Hawk: Now 10% of Ranged Attack Power, rather than a flat value.
  • Camouflage: Can now be used in combat for 6 seconds.
  • Hunter's Mark: Now increases damage on the marked target by 5%, rather than increasing your Attack Power.
  • Kill Shot: Now causes 85% weapon damage, down from 150%, and if Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.
  • Multi-Shot: Now causes 60% weapon damage, down from 120%.
  • Rapid Fire: Now a 3 minute cooldown, down from 5.
  • Revive Pet: Now a 6 second cast, down from 10.
  • Steady Shot: Now causes 65% weapon damage, down from 100%.
  • Tracking: New - Allows the tracking of various types of creatures: Beasts, Demons, Dragonkin, Elementals, Giants, Hidden, Humanoids, and Undead. Activated through tracking interface.
  • Trap Launcher: Now a toggle ability.
  • Trueshot Aura: Grants 10% (was 20%) increased melee and ranged attack power and 5% (was 10%) increased critical strike chance to all party and raid members within 100 yards.

Beast Mastery
  • Beast Cleave : After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for the next 5 sec.
  • Beast Mastery: Now reduces the cooldown of Pet Special Abilities. No longer increases amount of Skill Points.
  • Bestial Wrath: Now a 1 minute cooldown, down from 2.
  • Cobra Shot: Now deals 115% weapon damage, up from 100%.
  • Invigoration: Now only requires your Pet's Basic Attack to deal damge, rather than critically hit. Also has a 15% chance to regenerate 20 focus, rather than a 100% chance to regenerate 6 focus.
  • Kill Command: Now costs 37 focus, down from 40. 25 yard range, up from 5.

Marksmanship
  • Aimed Shot: Now causes 90% weapon damage, down from 160%.
  • Careful Aim: No longer includes Cobra Shot.
  • Chimera Shot: Now causes 115% weapon damage, up from 100%. 9 second cooldown, down from 10.
  • Steady Focus : Now also causes your Steady Shot to regenerate an additional 3 focus. Lasts 10 seconds, up from 8.

Survival
  • Black Arrow: Reworked - Fires a Black Arrow at the target, dealing 85% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 10 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. Lock and Load cannot trigger from the damage done to these additional targets.
  • Lock and Load: Now also has a 20% chance when Explosive Trap and Black Arrow deal damage to cause the Lock and Load effect.
  • Serpent Spread: Now spreads a full duration Serpent Sting, up from 9 seconds.
  • Trap Mastery: Now reduces the cooldown of your traps and Black Arrow by 6 seconds.
  • Viper Venom: New - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown.

Pet - Sporebat
  • Smack: Now also deals % more damage and costs % more Focus when your pet has 50 or more Focus.

Pet - Bat
  • Bite: Now also deals % more damage and costs % more Focus when your pet has 50 or more Focus.

Pet - Bear
  • Claw: Now also deals % more damage and costs % more Focus when your pet has 50 or more Focus.

Pet - Generic Hunter
  • Blood of the Rhino: Now also increases your pet's armor by 20% and reduces its chance of being critically hit by 6%.
  • Growl: Now has an 8 second cooldown, up from 5.
  • Rabid: Reworked - Now increases your pet's attack power by 50% for 20 sec. 2 minute cooldown, up from 45 seconds.
  • Spiked Collar: Now increases the damage of your pet's Basic Attack by 10%, up from 9%. Also increases your pet's haste by 10%, and increases your pet's critical strike chance by 10%.

Mage (Forums)
Pet - Water Elemental

Skills
  • Alter Time: New. Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 sec. Effect negated if the caster dies within the 4 sec before the effect occurs or moves too far away. Costs 1% of base mana, 3 min cooldown, Instant cast.
  • Ancient Portal: Dalaran: New (Used in previously mentioned minor glyph that teleports you to Dalaran Crater instead of Dalaran City)
  • Ancient Teleport: Dalaran: New (Used in previously mentioned minor glyph that makes a portal to Dalaran Crater instead of Dalaran City)
  • Arcane Brilliance: Now grants 10% spell power and 5% criticial strike chance, in place of mana and spell power. Now costs 4% of base mana, down from 26%.
  • Arcane Explosion: Now costs 3% of base mana, down from 15%.
  • Blink: Now costs 2% of base mana, down from 12%.
  • Blizzard: Now slows enemies by 50%. Now costs 5% of base mana, down from 74%.
  • Burning Soul: Now a passive skill for all specs.
  • Cone of Cold: Now slows enemies for 6 sec, down from 8 sec. Now costs 4% of base mana, down from 25%.
  • Conjure Mana Gem: Now costs 18% of base mana, down from 75%.
  • Conjure Refreshment: Now costs 3% of base mana, down from 40%.
  • Counterspell: Now silences an enemy for 6 sec, down from 7 sec. Now costs 2% of base mana, down from 9%.
  • Deep Freeze: No longer deals damage to targets that are permanently immune to stuns. Now costs 2% of base mana, down from 9%.
  • Evocation: Now has a 2 min cooldown, down from 4 min. Wording change from "mana" to "total mana".
  • Fire Blast: Now costs 2% of base mana, down from 21%.
  • Flamestrike: Now has a 12 sec cooldown. Now costs 6% of base mana, down from 30%.
  • Frost Armor: Now grants 5% spell haste. No longer grants physical damage reduction or slowing of enemies. Now has a 3 sec cast time and costs 3% of base mana. Armor spells no longer have a limited duration.
  • Frost Bomb Cooldown Reduction: New. Haste reduces the cooldown of Frost Bomb.
  • Frost Nova: Now costs 2% of base mana, down from 7%.
  • Frostfire Bolt: Cast time increased to 2.75 sec, up from 2.5 sec. Wording change to remove "This spell will be checked against the lower of the target's Frost and Fire resists.". Now costs 4% of base mana, down from 9%.
  • Ice Lance: Range increased to 40 yds, up from 35. Damage against frozen targets now tripled, up from doubled. Now costs 1% of base mana, down from 6%.
  • Improved Counterspell: Now a passive skill for all specs.
  • Invisibility: Now you are untargettable by enemies while invisible. Cooldown increased to 5 min, up from 3 min. Now costs 3% of base mana, down from 16%.
  • Mage Armor: Now grants 5 Mastery. No longer grants increased magic resistance or extra mana regeneration. Now has a 3 sec cast time and costs 3% of base mana. Armor spells no longer have a limited duration.
  • Mirror Image: Now costs 2% of base mana, down from 10%.
  • Molten Armor: Now grants a 25% reduction of harmful physical effects used against you, as well as 5% increased spell critical strike chance, up from 3%. No longer does damage when you are attacked or a reduced chance to be critically hit. Now has a 3 sec cast time and costs 3% of base mana. Armor spells no longer have a limited duration.
  • Nether Attunement: New. Your spell haste also increases your mana regeneration, and the effect of mana restores from Mage spells.
  • Polymorph: All polymorph spells now cost 2% of base mana, down from 7%.
  • Portal: All portal spells now cost 4% of base mana, down from 18%.
  • Remove Curse: Now has an 8 sec cooldown and removes all curses from the target, up from 1. Now costs 2% of base mana, down from 8%.
  • Ritual of Refreshment: Now has a 1 min cooldown, down from 5 min. Now costs 5% of base mana, down from 27%.
  • Shatter: Now grants double chance for critical strike against frozen targets (was triple) plus an additional 40%. Now a passive skill for all specs.
  • Slow Fall: Now costs 1% of base mana, down from 6%.
  • Spellsteal: Now costs 7% of base mana, down from 40%.
  • Teleport: All teleport spells now cost 3% of base mana, down from 8%.
  • Time Warp: Now costs 4% of base mana, down from 26%.

Fire
  • Combustion: Now costs 10% of base mana and has a 45 sec cooldown, down from 2 min. Wording change to only combine Pyroblast, Ignite, and Flamestrike spell DoT components. Now also stuns the target for 3 sec.
  • Critical Mass: New. Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3.
  • Dragon's Breath: Now disorients for 4 sec, down from 5 sec. Now costs 4% of base mana, down from 7%.
  • Fireball: Now costs 4% of base mana, down from 9%.
  • Inferno Blast: New. Blasts the enemy for 963 to 1142 Fire damage, is guaranteed to critical strike, and spreads any Pyroblast, Ignite, Flamestrike, and Combustion effects to up to 5 nearby enemy targets within 8 yards. Replaces Fire Blast. 2% of base mana, 40 yd range, Instant cast, 8 sec cooldown.
  • Pyroblast: Getting two direct-damage critical strikes in a row will make your next Pyroblast instant cast and cost no mana. Now costs 5% of base mana, down from 17%.

Frost
  • Brain Freeze: Spell reworked: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to cause your next Frostfire Bolt spell to be instant cast and cost no mana.
  • Fingers of Frost: Your successful Frostbolts and Frostfire Bolts have a 15% chance, your successful Frozen Orb hits have a 35% chance, and your successful Scorches have a 10% chance to grant you the Fingers of Frost effect. Your Freezing effects that fail due to target immunity always grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges.
  • Frostbolt: Now has a 40 yd range (was 35 yd) and slows enemies 50% (was 40%). Now costs 4% of base mana, down from 13%.
  • Frozen Orb: Now costs 10% of base mana and has 1 min cooldown. Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal 67 to 86 Frost damage to all nearby enemy targets for 10 sec. Targets damaged by the Frost Orb are slowed by 40% for 2 sec.
  • Icy Veins: No longer costs any mana.
  • Summon Water Elemental: Now has a 1 min cooldown, down from 3 min. Now costs 3% of base mana, down from 16%.

Arcane
  • Arcane Barrage: Now Arcane Barrage's damage is increased by 25% per Arcane Charge, and it hits 1 additional targets per Arcane Charge, consuming all Arcane Charges. Now costs .5% of base mana, down from 11%.
  • Arcane Blast: Now Generates an Arcane Charge. Arcane Blast's damage is increased by 25% per Arcane Charge, and its mana cost is increased by 125% per Arcane Charge. Now costs 1% of base mana, down from 5%. Arcane Missiles' damage is increased by 25% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your harmful spell casts. Limit 2 charges.
  • Arcane Charge: New. Stacks up to 4 times and lasts 10 sec.
  • Arcane Missiles: Now launches 5 waves of missiles (was 3) and generates an Arcane Charge. Arcane Missiles' damage is increased by 25% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your harmful spell casts. Limit 2 charges.
  • Arcane Power: Now has a 1 min cooldown, down from 2 min.
  • Slow: Now reduces target's movement speed by 50% (was 60%) and increases the time between ranged attacks by 30% (was 60%). Now costs 1% of base mana, down from 12%.

Monk (Forums)
Monk
  • Blackout Kick: Kick with a blast of sha energy, causing (11.6+5.4*Level) Physical damage to an enemy target. Only usable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Force. (2 Chi, Instant cast, 3 sec cooldown)
  • Crackling Jade Lightning: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. (Instant, Channeled, 8 second cooldown)
  • Detox: Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects. (Instant, 8 second cooldown)
  • Disable: You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times. If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 sec (3 PvP). (15 energy, Instant)
  • Expel Harm: Instantly heals yourself for 978 to 1137, and causes 0% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards. (Instant, 15 second cooldown)
  • Fortifying Ale: Increases your health by 100%, but you cannot be healed. Lasts 20 sec. (3 minute cooldown, Instant)
  • Grapple Weapon: You fire off a rope spear, grappling the targets weapons and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done and damage reduction may be increased. (Instant, 60 second cooldown)
  • Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time. (1.5 second cast)
  • Jab: You Jab the target, dealing (3.4+1.6*Level) damage and generating 1 Chi. (40 energy, Instant)
  • Legacy of the Emperor: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. (Instant)
  • Meditation: Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 sec. Being the victim of a melee attack will break your meditation, cancelling the effect. (10 second Channel, 3 minute cooldown)
  • Paralysis: You cause the targets muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect. (Instant, 15 second cooldown)
  • Provoke: You mock the target, causing them to rush torward to attack you an increased 50% movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue. (Instant, 8 second cooldown)
  • Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Cast time reduced by 50% if target is within melee range. (10 second cast)
  • Roll: Roll a short distance. (Instant, 0.8 second cooldown)
  • Spear Hand: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 5 sec. (Instant, 30 second cooldown)
  • Spinning Crane Kick: You spin while kicking in the air, dealing (5.3+2.5*Level) Physical damage every 1 sec, to all nearby enemies within 8 yards. Movement speed is reduced by 30%. Lasts 6 sec. (1 Chi, Instant)
  • Stance of the Fierce Tiger: Increases damage done by 20%. Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities. (Instant)
  • Symbiosis: New
  • Tiger Palm: Attack with the palm of your hand, dealing (7+3.2*Level) Physical damage. Deals (3.5+1.6*Level) additional damage if the target is above 50% health. (1 Chi, Instant)
  • Tiger Strikes : You have a 10% chance to gain Tiger Strikes when you auto-attack, increasing your attack speed by 50% and causing your next 4 auto-attacks to cause an extra attack.
  • Touch of Death: You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have equal or less health than you. (4 Chi, Instant, 1.5 minute cooldown)
  • Transcendence: You split your body and spirit, leaving your spirit behind. Use Transcendence: Transfer to swap locations with your spirit. (Instant, 3 minute cooldown)
  • Transcendence: Transfer: Your body and spirit swap locations. (1 Chi, Instant, 30 second cooldown)

Windwalker
  • Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
  • Energizing Brew: Regenerates 60 Energy over 6 sec. Can only be used while in combat. (Instant, 60 second cooldown)
  • Exploding Jade Blossom: Deals 882 to 1025 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 sec. If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%. (1 Chi, Instant)
  • Fists of Fury: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage immediately and every 1 sec for 4 sec. (3 Chi, 4 second channel, 45 second cooldown)
  • Flying Serpent Kick: Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. (Instant, 25 second cooldown)
  • Leather Specialization: New
  • Legacy of the White Tiger: You honor the White Tiger's legacy, increasing mastery by 5. If target is in your party or raid, all party and raid members will be affected. (Instant)
  • Muscle Memory: Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 sec. This effect can stack up to 100 times. Leaving combat or an encounter will clear your muscle memory.
  • Rising Sun Kick: You kick upwards, attacking the enemy twice for 985 weapon damage with a 30% chance to perform a third attack. (2 Chi, Instant, 8 second cooldown)
  • Sparring: When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
  • Summon White Tiger Statue: Summons a White Tiger Statue at the target location. Lasts for 6 min. Limit 1 Statue.
    • Conjured Effigy (Passive)
      When you consume 3 Chi, your statue will conjure a White Tiger Effigy which travels torwards the last enemy you attacked, dealing 563 damage. If the effigy travels for 5 sec, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
    • Tiger's Lust (On-Click Effect): Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue. (5 second cast)
  • Tigereye Brandy: Causes your Tiger Palm, Rising Sun Kick and Blackout Kick to also hit 2 additional nearby enemies within 5 yards when they deal damage for 20 sec. (1 Chi, Instant, 1.5 minute cooldown)

Brewmaster
  • Avert Harm: You reduce the damage taken by all nearby friendly targets within 10 yards by 20%, and cause half of all remaining damage they take to be re-directed to you. Lasts for 15 sec. Avert Harm is cancelled if you reach 10% or lower health. (Instant, 60 second cooldown)
  • Breath of Fire: Breathes fire onto the target, causing 2001 to 2552 damage. Damage is multiplied by the number of Drunken Haze stacks on the target. (2 Chi, Instant)
  • Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells.
    • Tiger Palm
      Increases the amount of your next Guard by 5%. Lasts 30 sec. Stacks up to 3 times.
    • Blackout Kick
      When you Parry, your next Blackout Kick will cost no Force and can be used on targets regardless of their health percentage.
  • Drunken Haze: You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 15%. Affected targets have a 3% chance to have their attacks missfire and strike themselves instead for 1095 damage. Stacks up to 3 times. (Instant)
  • Elusive Brew: Increases your chance to dodge melee and ranged attacks by 50% for 10 sec. (1 Chi, Instant, 45 second cooldown)
  • Guard: You Guard against future attacks, absorbing ((AP*1.971)+1) damage for 8 sec. Any heals you apply to yourself while Guarding are increased by 30%. (2 Chi, Instant)
  • Leer of the Ox: Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack the statue for 8 sec. The statue must be within 40 yards of the target. Requires Statue of the Ox to be active. (Instant, 20 second cooldown)
  • Mastery: Drunken Brawler: Reduces the damage taken by Stagger by 1%, and increases the effect of your Guard by 1%.
  • Purifying Brew: Instantly purifies all of your staggered damage. (1 Chi, Instant, 45 second cooldown)
  • Recoil: Whenever you Dodge, you gain 5 Energy.
  • Shuffle: You shuffle around, causing the next 3 melee attacks to be staggered. While shuffling, you cannot move, attack or cast spells. (2 Chi, 6 second cast, 20 second cooldown)
  • Stance of the Elusive Ox: Reduces damage taken by 20%, and increases your chance to Stagger damage by 25%. (Instant)
    • Stagger
      You shrug off attacks, causing 50% of the damage to happen instantly and the remaining 50% to be divided over 9 sec.
  • Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 10 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. (6 second cast, 3 minute cooldown)
    • Guard (On-Click Effect)
      Allies can right-click the Statue to gain the Guard effect, absorbing 14232 damage. Any healing done by the Monk is increased by 30% while Guard is active. Guard has a 10 charges.
  • Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.

Mistweaver
  • Cherry Mana Tea: For each 3 Force you consume, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Each charge restores 5% of your maximum mana. Mana Tea must be channeled, lasting 1 sec per stack. Mana Tea can stack up to 50 times. Cancelling the channel will not waste stacks. (Instant Channeled)
  • Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards. (2 Chi, Instant, 15 second cooldown)
  • Internal Medicine: Your Detox spell now also clears all Magical effects when used.
  • Jasmine Force Tea: You regenerate 1 Force every 2 sec for 6 sec. (Instant Channeled)
  • Mastery: Gift of the Serpent: You have a 1% chance when you heal to summon a Solace Sphere nearby an injured ally.
  • Renewing Mists: You surround the target with healing mists, restoring 1560 health every 1 for 10 sec to up to 3 friendly targets within 8 yards. Renewing Mists travels from friendly target to target when it heals, up to 3 times. (Instant, 8 second cooldown)
  • Revival: Instantly heals all friendly targets within vision for 5583, and clears them of any harmful magical, poison and bleed effects. (Instant)
  • Soothing Mists: Heals the target for 5049 to 5868 over 8 sec. If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Light Force.
  • Stance of the Wise Serpent: Increases healing done by 20%, and replaces your Energy resource to Mana. Any ability which costs Energy will now cost Mana instead. (Instant)
  • Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Limit 2 Statues. Only two statues can be active or summoned within a combat session. (5 second cast)
    • Eminence (Passive) - When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
    • Serpent's Salve (On-Click Effect) - Allies can right-click the statue to instantly be healed for 4201. 10 Charges.
  • Surging Mist: Heals the lowest health friendly target within 40 yards for 12658 to 14711. If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others. (1.5 second cast)
  • Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying three of your abilities.
    • Surging Mist - When you Tiger Palm or Expel Harm, the cast time of your next Surging Mist is reduced by 20%. Stacks up to 5 times. Lasts 12 sec.
    • Expel Harm - Expel Harm no longer has a cooldown.
    • Spinning Crane Kick -When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.
  • Thunder Focus Tea: You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 sec. (1 Chi, Instant)
  • Uplift: Instantly refreshes the duration of all of your Renewing Mists periodic effects on allies, and heals them for 3280 to 3812. (2 Chi, Instant)

Paladin (Forums)
Skills
  • Avenging Wrath: Now has no mana cost.
  • Blessing of Kings: Now increases intellect instead of stamina. No longer grants magical resistances. Costs 22% base mana, up from 19%.
  • Blessing of Might: Now increases mastery by 5 instead of attack power. No longer increases mana regen. Costs 22% base mana, up from 19%
  • Blinding Light: New. Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. 3 min cooldown. Instant cast and costs 23.4% base mana.
  • Boundless Conviction: New. You may store an additional 2 Holy Power beyond the maximum of 3. No ability ever consumes more than 3 Holy Power.
  • Cleanse: Now removes all poison and disease effects. Now has an 8 sec cooldown. Costs 16% base mana, up from 14%.
  • Crusader Strike: An instant strike that causes 160% weapon damage, up from 135%. Costs 3% base mana, down from 10%.
  • Divine Light: Now has a 2.5 sec cast time, down from 3 sec.
  • Divine Protection: Reduces magical damage taken by 40% for 10 sec. No longer reduces physical damage taken.
  • Divine Shield: No longer costs mana.
  • Flash of Light: Now costs 36% base mana, up from 31%.
  • Hand of Freedom: Now costs 7% base mana, up from 6%.
  • Hand of Protection: Now costs 7% base mana, up from 6%.
  • Hand of Sacrifice: Now has a 40 yard range, up from 30. Costs 7% base mana, up from 6%.
  • Hand of Salvation: Now has a 40 yard range, up from 30.
  • Heart of the Crusader: Increases your mounted speed by 20%. This does not stack with other movement speed increasing effects.
  • Holy Light: Now has a 2.5 sec cast time, down from 3 sec. Costs 14% base mana, up from 12%.
  • Improved Judgment: New. Judgment causes a secondary effect.
    • Holy - Judgments of the Pure - Judgment restores mana.
    • Protection - Judgments of the Wise - Judgment grants Holy Power.
    • Retribution - Judgments of the Bold - Judgment grants Holy Power and the Physical Vulnerability effect which increases the amount of physical damage the target takes by 4%.
  • Rebuke: Now has a 15 sec cooldown, up from 10. Costs 11% base mana, up from 10%.
  • Reckoning: Hand of Reckoning has been renamed to Reckoning.
  • Redemption: Now costs 75% base mana, up from 64%.
  • Righteous Fury: Now has a 1.5 sec cooldown.
  • Sanctity of Battle: Haste effects lower the cooldown and global cooldown of your Judgment, Hammer of Wrath, Crusader Strike and Hammer of the Righteous. Divine Storm is no longer affected.
  • Seal of Command: New. Fills you with Holy Light, causing melee attacks to deal 10% additional Holy damage. Instant cast. Costs 16.4% base mana.
  • Seal of Insight: Now also increases healing done by 5%. Costs 16% base mana, up from 14%.
  • Seal of Righteousness: Fills you with Holy Light, causing melee attacks to deal 5% weapon damage to all targets within 8 yards. Instant cast. Costs 16% base mana, up from 14%.
  • Seal of Truth: Censure DOT now deals [17.5% of AP + 9% of SPH], up from [13.5% of AP + 5% of SPH]
  • Supplication: Formerly known as Retribution talent Crusade. No longer increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 30%, and the damage and healing of your Holy Shock by 30%. For 15 sec after you kill an enemy that yields experience or honor, your next Flash of Light heals for an additional 300%. Holy Light is no longer affected by this ability.
  • Turn Evil: Now lasts for up to 40 sec, up from 20. Costs 10% base mana, up from 9%.
  • Word of Glory: Now consumes up to 3 Holy Power, down from all. Now has a 1.5 sec cooldown, down from 20.

Protection
  • Consecration: Now costs 7% base mana, down from 55%. Cooldown is now 9 sec, down from 30.
  • Guarded by the Light: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown.
  • Holy Wrath: Sends bolts of holy power in all directions, causing Holy damage divided among all enemies within 10 yds and stunning all Demons and Undead for 3 sec. Costs 9.4% base mana. Instant cast, 9 sec cooldown.
  • Sanctuary: New. Decreases damage taken by 10% and increases armor value from items by 10%.
  • Shield of the Righteous: Reworked: Instantly Slam the target with your shield, causing 4062 Holy damage and blocking the next melee attack against you. In addition, increases the amount your shield blocks by an additional 25% for 6 sec. 3 Holy Power. 1.5 sec cooldown.

Retribution

  • Crusader's Zeal: New. Your autoattacks have a 20% chance to increase your attack speed by 25% for your next 3 melee swings.
  • Divine Storm: Now costs 3 Holy Power and no mana cost or cooldown. An area attack that consumes 3 charges of Holy Power to cause 50% weapon damage as Holy damage to all enemies within 8 yards.
  • Exorcism: Now generates a charge of Holy Power. Now also has a 20 sec cooldown, up from 1.5 but is instant cast. Now costs 4% base mana, down from 30%.
  • Hammer of Wrath: Deals 4230 to 4676 Holy damage and generates a charge of Holy Power. Only usable on enemies that have 20% or less health or during Avenging Wrath. Now costs 3% base mana, down from 12%.
  • Hammer of the Righteous: Deals 20% weapon damage, down from 30%. Now also applies the Weakened Blows effect, which reduces the targets physical damage dealt by 10% for 30 sec.
  • Inquisition: Consumes a maximum of 3 Holy Power to increase Holy damage by 30%. Lasts 10 sec per charge of Holy Power, up from 4.
  • Seal of Justice: Melee attacks do 16% additional Holy damage and reduces the targets movement speed by 50% for 5 sec. Instant cast. Costs 16% base mana, up from 14%.
  • Sword of Light: Increases the damage you deal with two-handed melee weapons by 25%. No longer increases spell power by an amount equal to 30% of your attack power and no longer increases your chance to hit with spells by 8%.
  • Templar's Verdict: Now costs 3 Holy Power, up from 1. Deals 260% weapon damage, up from 235%.
  • The Art of War: Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.

Holy
  • Beacon of Light: Now has a 10 sec cooldown. No longer costs mana.
  • Denounce: Deals [1593 + 61% of SPH] Holy damage, down from [2664 + 61% of SPH] and prevents the target from causing a critical effect for the next 4 sec, up from 3. Costs 9% base mana, down from 20%. 1.5 sec cast time with a 30 yard range.
  • Devotion Aura: Grants all party and raid members within 40 yards immunity to silence and interrupt effects and reduces all fire, frost and shadow damage taken by 20% for 6 sec. Instant cast. 2 min cooldown.
  • Holy Insight: New. Increases the effectiveness of your healing by 25%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Grants hit rating equal to 50% of any Spirit gained from items or effects.
  • Holy Radiance: Now costs 14% of base mana, up from 7%.
  • Holy Shock: Now has a 40 yard range for friendly and enemy targets.
  • Infusion of Light: No longer affects Flash of Light.
  • Judgments of the Pure: No longer increases your casting and melee haste by 9%.
  • Light of Dawn: Now consumes up to 3 Holy Power.
  • Sacred Cleansing: Enables your cleanse to dispel all magic effects from the target.
  • Tower of Radiance: No longer grants Holy Power on Holy Radiance casts.

Priest (Forums)
Skills
  • Purify: Now costs 2% of base mana, down from 16%.
  • Power Word: Shield: Now costs 6% of base mana, down from 34%.
  • Power Word: Fortitude: Now increases Stamina by 10%, instead of a static amount.
  • Mass Dispel: Now removes 100 spells from targets, up from 1.
  • Levitate: Now costs 1% of base mana, down from 3%. Now lasts until cancelled, up from 10 min.
  • Inner Fire: Now grants 10% increased spellpower, instead of a static number.
  • Fear Ward: Now costs 1% of base mana, down from 3%.
  • Atonement: Now also increases your chance to hit with Smite and Holy Fire by 15%.
  • Smite: Now costs 4% of base mana, down from 15%.
  • Resurrection: Now costs 4% of base mana, down from 60%.
  • Leap of Faith: Now costs 2% of base mana, down from 13%.
  • Holy Word: Sanctuary: Now costs 7% base mana, down from 44%.
  • Flash Heal: Now costs 6% base mana, down from 28%.
  • Divine Focus: Now works with any priest spell.
  • Shadowfiend: Now has a 4 min cooldown, down from 5.
  • Shadow Word: Pain: Now costs 4% of base mana, down from 22%.
  • Shadow Word: Death: Now costs 2% of base mana, down from 12%. A word of dark binding that inflicts 592 Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage. If the target dies, the caster takes no damage. If the target does not die, the cooldown is reset. This reset cannot happen more often than once every 6 sec.
  • Psychic Scream: Now costs 3% of base mana, down from 15%.
  • Mind Sear: Now costs 6% of base mana, down from 28%.
  • Fade: Now costs 3% of base mana, down from 15%.
  • Body and Soul: When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 60% for .
  • Power Infusion: Now costs 6% of base mana, down from 16%.
  • Mind Control: Controls a mind up to level 41 for 30 sec. Does not work versus Mechanical beings.
  • Vow of Unity New. You create a Vow of Unity with a friendly target for 15 sec. Whenever one of you receives healing, the other is healed for the same amount. Whenever one of you takes damage, % of the damage is redirected to the other over 6 sec. Vow of Unity cannot be cast on Tank specialized players. Instant, 2 min cooldown.
  • Psyfiend New. Can be cast in Shadowform, Limited to 5 target(s). Summons a Psyfiend that stands in place for 10 sec. The Psyfiend casts a Psychic Terror on a nearby enemy within 20 yards every 1.5 sec., preferring anything attacking the Priest. Psychic Terror causes enemies to flee for 30 sec. Damage caused may interrupt the effect. 4% of Base Mana, 25 yd range, Instant, 45 sec cooldown.
  • Void Tendrils: New. Summons Shadowy tendrils out of the ground, rooting all targets within 8 yards for 20 sec. Killing the tendril will cancel the effect. 4% of Base Mana, Instant, 30 sec cooldown.
  • From Darkness, Comes Light: New. Surge of Light - You have a 15% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Surge of Darkness - You have a 20% chance when you deal damage with Vampiric Touch to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target.
  • Divine Insight: New. Serendipity - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec. Shadow of Death - When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.
  • Archangel: Archangel (Evangelism) Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. 30 sec cooldown. Dark Archangel (Dark Evangelism)Increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 25% for 18 sec. 90 sec cooldown.
  • Twist of Fate New. Increases damage and healing done to targets at or below 20% health by 15%.
  • Divine Star: New. Fires a Divine Star in front of you, traveling 20 yards doing damage to all enemies and healing all friendly targets in its path. After reaching its destination, it will return to you also dealing damage and healing all targets in its path.
  • Void Shift New. You swap health percentage with the current friendly target, and then heal the lower health target by 25%. Instant cast, 3 min cooldown.
  • Angelic Bulwark: New. Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for until cancelled. This effect cannot occur more than once every 90 sec.
  • Phantasm New. When you Fade, you remove all movement impairing effects from yourself, you become untargetable by ranged attacks, and your movement speed is unhindered for 3 sec.
  • Spectral Guise: New. Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. 30 sec cooldown, Instant cast.
  • Vampiric Dominance: When you deal damage or healing, 15% of the amount is healed to up to 3 low-health nearby allies. 40 yd range.

Holy
  • Renew: Now costs 2% of base mana, down from 17%.
  • Prayer of Mending: Now costs 3% of base mana, down from 18%.
  • Holy Fire: Now costs 2% of base mana, down from 11%.
  • Greater Heal: Now costs 6% of base mana, down from 27%.
  • Binding Heal: Now costs 6% of base mana, down from 28%.
  • Chakra: Chastise: Now has a 30 sec cooldown. Reworked: Increases the damage done by your Shadow and Holy spells by 15% and transforms your Holy Word spell back into Holy Word: Chastise.
  • Chakra: Sanctuary: Now has a 30 sec cooldown. Reworked: Increases the healing done by your area of effect healing spells and Renew by 15%, reduces the cooldown of your Circle of Healing spell by 2 sec, and transforms your Holy Word: Chastise spell into Holy Word: Sanctuary.
  • Chakra: Serenity: Now has a 30 sec cooldown. Reworked: Increases the critical effect chance of your direct healing spells by 10%, causes your direct heals to refresh the duration of your Renew on the target, and transforms your Holy Word: Chastise spell into Holy Word: Serenity.
  • Circle of Healing: Now costs 3.5% of base mana, down from 21%.
  • Divine Hymn: Now costs 7% mana, down from 36%. Now has a 3 min cooldown, down from 8 min.
  • Guardian Spirit: Now costs 1% of base mana, down from 6%.
  • Heal - Now costs 2% of base mana, down from 9%. Now has 2.5 sec cast down, down from 3 sec.
  • Holy Word: Chastise: Now costs 13% of base mana, down from 15%.
  • Lightwell - Now costs 6% of base mana, down from 30%. Now has 15 charges, up from 10.
  • Prayer of Healing: Now costs 5% of base mana, down from 26%.

Discipline
  • Train of Thought: When you heal with Greater Heal, the cooldown of your Inner Focus is reduced by 5 sec. When you Smite, the cooldown of your Penance is reduced by 0.5 sec.
  • Evangelism: When you deal direct damage with Smite or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Increases the damage done by your Smite and Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
  • Inner Focus: No longer works with Binding Heal.
  • Penance: Now has a 10 sec cooldown, down from 12 sec. Now costs 3% of base mana, down from 14%.
  • Grace: Now also works with Spirit Shell. Now increases all healing received from the Priest by 10%, up from 8%.
  • Pain Suppression: Now costs 1% of base mana, down from 8%.
  • Dispel Magic: Now removes all Magic and Disease effects.
  • Spirit Shell: New. Creates an absorption shield on the target for [5231 + 50.3% of SP] damage lasting 8 sec. When the shield expires, the target is healed for 80% of the remaining amount. 40 yd range, 2% of base mana, 2.5 sec cast.

Shadow
  • Shadowy Apparition: Consumes all Shadow Orbs to summon shadow versions of yourself which will slowly move toward your target. Upon reaching the target, each will instantly deal 539 shadow damage. One Shadowy Apparition is summoned per Shadow Orb consumed.
  • Mind Spike: Now costs 3% of base mana, down from 12%.
  • Psychic Horror: Now costs 1 Shadow Orb, not mana. Now has a 45 sec cooldown, down from 2 min. Consumes all Shadow Orbs to terrify the target, causing them to tremble in horror for 1 sec plus 1 sec per Shadow Orb consumed and to drop their main hand and ranged weapons for 10 sec.
  • Vampiric Touch: Now costs 3% of base mana, down from 16%. Causes 925 Shadow damage over 15 sec. The caster gains health equal to 15% of the damage done by Vampiric Touch.
  • Silence: Now costs 1% of base mana, rather than a set cost.
  • Shadowform: Now costs 3% of base mana, down from 13%.
  • Mind Flay: Now costs 1% of base mana, down from 8%.
  • Vampiric Embrace: Now has a 3 min cooldown. Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 50% of any single-target Shadow spell damage you deal, split evenly between them. Lasts 15 sec.
  • Mind Blast: Now costs 3% of base mana, now 17%. Now has a 6 sec cooldown, down from 8 sec. Now generates a Shadow Orb.

Rogue (Forums)
Skills
  • Ambush: Now does 245%/355% weapon damage, up from 190/275%.
  • Blind: No longer breaks stealth.
  • Crippling Poison: Now reduces movement speed by 50%, down from 70%.
  • Deadly Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for 2656 Nature damage over 12 sec. Subsequent poison applications will instantly deal 298 to 395 Nature damage.
  • Expose Armor: No longer gains an increased duration for more combo points. Now stacks 3 times for a total of 12% armor reduction, lasting 30 sec.
  • Feint: No longer has a cooldown. Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% for 5 sec.
  • Fleet Footed: No longer increases healing effects on you.
  • Gouge: No longer does damage or generates a combo point.
  • Kick: Now has a 15 sec cooldown, up from 10 sec.
  • Shadow Walk: New. Significantly increases Stealth effectiveness for 6 sec. 1 min cooldown.
  • Shiv: Now has a 10 sec cooldown. Strikes an enemy's pressure point with your off-hand weapon, dealing 25% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
  • Shroud of Concealment: New. Extend a cloak that wraps party and raid members within 20 yards in shadows, concealing them from sight. 5 min cooldown.
  • Sinister Strike: Now costs 40 energy, down from 45. Now does 90% weapon damage, down from 100%.
  • Slice and Dice: Duration increased from 9-21 seconds to 12-36 seconds.
  • Swiftblade's Cunning: New. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
  • Wound Poison: Renamed from Instant Poison, now reduces all healing effects on the target by 25% for 15 sec.

Combat
  • Bandit's Guile: Your training allows you to recognize and take advantage of the natural ebb and flow of combat. Your Sinister Strike and Revealing Strike abilities increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.
  • Revealing Strike: Now does 75% weapon damage, down from 125%. Duration increased to 18 seconds, up from 15 seconds. Now also gives your Sinister Strikes a 20% chance to generate an extra combo point.
  • Vitality: Increases your Energy regeneration rate by 20% (was 25%) and your Attack Power by 25% (was 30%).

Assassination
  • Cut to the Chase: Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.
  • Dispatch: New. A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 195% weapon damage plus 744.9 to the target. Requires a dagger in the main hand. Awards 1 combo point. 30 energy.
  • Envenom: Finishing move that deals instant poison damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.
  • Improved Poisons: Increases the application chance of Deadly Poison and Wound Poison by 20%.
  • Mutilate: Now costs 55 energy, down from 60. Now does 140% weapon damage, down from 179%.
  • Vendetta: Duration reduced to 20 sec, down from 30. Now increases the damage you deal to the target by 30%, up from 20%.

Subtlety
  • Backstab: Now costs 35 energy, down from 60. Now does 275% weapon damage, up from 200%.
  • Energetic Recovery: While your Slice and Dice ability is active, you regain 8 Energy every 2 sec.
  • Hemorrhage: Now costs 30 energy, down from 35. An instant strike that deals 100% weapon damage (145% if a dagger is equipped). When used on a target that is bleeding, opens the wound further to deal an additional 40% of the direct strike's damage over 24 sec. Awards 1 combo point. Replaces Sinister Strike.
  • Honor Among Thieves: When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and cannot occur while you are stealthed.
  • Sanguinary Vein: Increases your damage dealt to targets with a Bleed effect on them by 20%.
  • Shadow Dance: Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth. The energy cost of Ambush is reduced by 20 while Shadow Dance is active.
  • Sinister Calling: No longer increases the percentage damage bonus of Backstab and Hemorrhage.

Shaman (Forums)
Skills
  • Ancestral Spirit: Now 84% of base mana, up from 72%.
  • Ascendance: New - The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. 3 min cooldown.
    • Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
    • Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range.
    • Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
  • Bind Elemental: Now costs 10% of base mana, up from 9%.
  • Bloodlust/Heroism: Now costs 21% of base mana, down from 26%
  • Burning Wrath: New - Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%.
  • Capacitor Totem: New - Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec. 45 sec cooldown.
  • Chain Lightning: Now costs 30% of base mana, up from 26%.
  • Cleanse Spirit: Now costs 21% of base mana, up from 14%. Removes all Curse effects, up from 1. 8 sec cooldown, up from 0.
  • Earth Elemental Totem: Now costs 28% of base mana, up from 24%. Lasts 1 minute, down from 2. 5 minute cooldown, down from 10.
  • Earth Shock: Now costs 21% of base mana, up from 18%. Now applies the Weakened Blows debuff.
    • Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
  • Earthbind Totem: Now a 30 second cooldown, up from 15 seconds. 20 second duration, down from 45 seconds.
  • Fire Elemental Totem: Now costs 26% of base mana, up from 23%. Lasts 1 minute, down from 2. 5 minute cooldown, down from 10.
  • Flame Shock: Now costs 19% of base mana, up from 17%. Lasts 24 seconds, up from 18.
  • Flametongue Weapon: Magic damage done is now 7%, up from 5%. 60 minute duration, up from 30.
  • Frost Shock: Now costs 21% of base mana, up from 18%.
  • Frostbrand Weapon: Now has a 60 minute duration, up from 30.
  • Ghost Wolf: Now instant cast, down from 2 sec. No longer reduces the effects of movement speed reduction.
  • Grace of Air: New - Empowering winds swirl around the Shaman, granting all nearby party and raid members 5 Mastery.
  • Grounding Totem: Now lasts 15 seconds, down from 45.
  • Healing Rain: Now costs 53% of base mana, up from 46%.
  • Healing Stream Totem: Reworked - Now Summons a Healing Stream Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for ((31+($SP*0.3124)*1)) every 2 sec. 30 second cooldown.
  • Healing Surge: Now costs 31% of base mana, up from 27%.
  • Lightning Bolt: Now costs 7% of base mana, up from 6%.
  • Lightning Shield: Now lasts 1 hour, up from 10 minutes.
  • Magma Totem: Now costs 21% of base mana, up from 18%.
  • Purge: Now costs 16% of base mana, up from 14%.
  • Spiritwalker's Grace: Now costs 14% of base mana, up from 12%.
  • Unleash Elements: Now costs 8% of base mana, up from 7%.
  • Water Shield: Now lasts 1 hour, up from 10 minutes.
  • Water Walking: No longer has a reagent cost.
  • Wind Shear: Now costs 9% of base mana, up from 8%. 12 second cooldown, down from 15. 3 second lockout, up from 2.

Elemental
  • Lava Burst: Now has a 1.5 second cast time, down from 2 seconds.
  • Earthquake: Now costs 70% of base mana, up from 60%.
  • Elemental Focus: Reworked - The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 25% (down from 40%), increases spell damage done by 10%, and increases single-target healing done by 50%.
  • Elemental Fury: Now also increases Lightning Bolt damage by 50%, Chain Lightning damage by 70%, and Critical strike damage increased by 50% for all spells.
  • Elemental Precision: Now also increases your mana pool by 400%.
  • Lava Surge: Now also causes your next Lava Burst to be instant.
  • Shamanism: Now increases damage of Lightning Bolt by 50% and Chain Lightning by 70% instead of 36% increased benefit from Spell Power.
  • Spiritual Insight: New - Increases your Mana Pool by 400%.
  • Thunderstorm: Now increases mana gained by 15%, up from 8%.

Enhancement
  • Dual Wield: No longer increases hit chance by 6%.
  • Feral Spirit: Now heal the Shaman for 150% of their damage done. Feral Spirits are now Guardians instead of Pets.
  • Fire Nova: Now costs 25% of base mana, up from 22%.
  • Lava Lash: Now deals 200% weapon damage, down from 260%. Also spreads your Flame Shock from the target to up to 4 additional targets within 12 yards.
  • Maelstrom Weapon: Now reduces the cast time and mana cost of all Nature Spells with a base cast time shorter than 10 seconds, instead of a list of specific spells.
  • Mental Quickness: Now also causes your melee attacks to have a 40% chance to restore 5% mana.
  • Searing Flames: Can now be applied by your Fire Elemental. Also Your Lava Lash ability will consume your Searing Flames, dealing 20% increased damage for each application on the target.
  • Spirit Walk: Now has a 2 minute cooldown, up from 32 seconds. No longer requires Feral Spirit to be active in order to use this ability.
  • Static Shock: No longer includes Primal Strike.
  • Stormstrike: Now causes 200% weapon damage, down from 225%.

Restoration
  • Chain Heal: Now costs 22% of base mana, up from 20%.
  • Earth Shield: Now also increases the effectiveness of Shaman healing spells on that target by 20%.
  • Earthliving Weapon: Now will always trigger the effect on targets below 35% maximum health.
  • Greater Healing Wave: Now costs 36% of base mana, up from 33%. Also has a 2.5 second cast time, down from 3.
  • Healing Wave: Now has a 2.5 second cast time, down from 3.
  • Mana Tide Totem: Now lasts 16 seconds, up from 12.
  • Meditation: Now also increases your mana pool by 400%.
  • Purification: Now increases the healing done by Water Totems by 50%. Also heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
  • Purify Spirit: Replaces Cleanse Spirit. Also removes all Magic effects in addition to Curse effects. 8 second cooldown.
  • Riptide: Now lasts 18 seconds, up from 15. Also increases healing done from Chain Heal by 25% when used on a Riptide target. Chain Heal no longer consumes Riptide.

Warlock (Forums)
Skills
  • Archimonde's Vengeance: New. Curse an enemy, causing them to suffer 30% of all damage you take. Lasts 10 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown. 40 yd range, Instant, 1 min cooldown.
  • Banish: Now costs 3% of base mana, down from 8%.
  • Command Demon: New. Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Instant.
    • Imp: Cauterize Master
    • Voidwalker: Shadow Bulwark
    • Succubus: Whiplash
    • Felhunter: Devour Magic
    • Felguard: Felstorm
  • Corruption: Now costs 2% of base mana, down from 6%.
  • Create Healthstone: Now costs 15% of base mana, down from 53%.
  • Curse of Enfeeblement: New. Binds the target in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30% for 30 sec. Less effective on dungeon and raid bosses. 4% of base mana, 40 yd range, Instant.
  • Curse of the Elements: Curses the target, increasing magic damage taken by 5% for 5 min. 4% of base mana, 40 yd range, Instant.
  • Dark Intent: New. Infuses all party and raid members with shadow, increasing their spell power by 5% for 1 hour. If target is in your party or raid, all party and raid members will be affected. 26% of base mana, 30 yd range, Instant.
  • Dark Soul: Instability: New. Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec. Passive: Increases your critical strike chance by 5%. This effect is disabled while on cooldown. 5% of base mana, Instant, 2 min cooldown.
  • Dark Soul: Knowledge: New. Your soul is infused with demonic knowledge, increasing your Mastery by 30 for 20 sec. Passive: Increases your Mastery by 5 This effect is disabled while on cooldown. 5% of base mana, Instant, 2 min cooldown.
  • Dark Soul: Misery: New. Infuses your soul with the misery of fallen foes, increasing spell haste by 30% for 20 sec. Passive: Increases your spell haste by 5%. This effect is disabled while on cooldown. 5% of base mana, Instant, 2 min cooldown.
  • Demonic Circle: Summon: Now costs 5% of base mana, down from 15%.
  • Demonic Circle: Teleport: Now costs 10% of base mana, previously 100 mana.
  • Demonic Gateway: New. Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds. 10% of base mana, 20-70 yd range, 5 sec cast.
  • Demonic Tactics: New. Causes your Imp, Succubus and Voidwalker to behave more intelligently.
  • Drain Life: Now lasts 6 sec, up from 3. Now costs 2% of base mana, down from 12%.
  • Enslave Demon: The time between the enslaved demon's attacks is now increased by 50%, up from 30%, and its casting speed is slowed by 50%, up from 20%. Now costs 10% of base mana, down from 27%.
  • Eye of Kilrogg: The eye is now stealthed.
  • Fear: Now costs 4% of base mana, down from 12%.
  • Fel Armor: New. Increases your armor by 2603, total Stamina by 10% and the amount of health generated through spells and effects by 10%.
  • Fel Flame: No longer increases the duration of Immolate or Unstable Affliction. Now costs 4% of base mana, down from 6%.
  • Felhunter: Devour Magic: New. Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic ???:effects; from an enemy. If an effect is devoured, the Felhunter will be healed for [1424 + 15% of SP].
  • Felhunter: Spell Lock: New. Grants your Felhunter the ability to cast Spell Lock. Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
  • Health Funnel: Now lasts for 6 sec, up from 3.
  • Kil'jaeden's Cunning: New. You can cast and channel while moving for 10 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 30%. This effect is disabled while on cooldown. Instant, 1 min cooldown.
  • Life Tap: Now restores 20% of your maximum mana.
  • Ritual of Souls: Now costs 10% of base mana, down from 27%.
  • Ritual of Summoning: Now costs 4% of base mana, down from 12%.
  • Shadow Bolt: Now costs 5% of base mana, down from 10%.
  • Soul Fire: Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance. Now costs 11% of base mana, up from 9%.
  • Soulstone: Targets are now resurrected with 60% health, up from 30%. 5% of base mana, 10 min cooldown.
  • Summon Doomguard: Now lasts for 1 min, up from 45 sec. Now has a 40 yd range. Now costs 25% of base mana, down from 80%.
  • Summon Felhunter: Cast time reduced to 5 sec, down from 6 sec. Now costs 25% of base mana, down from 80%.
  • Summon Imp: Cast time reduced to 5 sec, down from 6 sec. Now costs 20% of base mana, down from 64%.
  • Summon Infernal: Now lasts for 1 min, up from 45 sec. Now costs 25% of base mana, down from 80%.
  • Summon Succubus: Cast time reduced to 5 sec, down from 6 sec. Now costs 25% of base mana, down from 80%.
  • Summon Voidwalker: Cast time reduced to 5 sec, down from 6 sec. Now costs 25% of base mana, down from 80%.
  • Symbiosis: New. When Symbiosis is cast on you by a Druid, this button will be replaced by the new ability you have temporarily learned. Instant.
  • Twilight Ward: Previously Shadow Ward. Now absorbs Holy damage in addition to Shadow damage. Now costs 4% of base mana, down from 12%.
  • Unending Resolve: New. The Warlock hardens his skin, reducing all damage taken by 50% and preventing his spells from being interrupted for 12 sec. Instant, 3 min cooldown.
  • Wild Imps: New. Summons 5 ??? Imp:Wild Imps; from the Twisting Nether to cast 10 Firebolts at the target. Passive: Every 20 sec. your next Shadow Bolt will summon a Wild Imp. This effect is disabled while on cooldown. Demonic Fury: Each Firebolt generates 5 Demonic Fury. 100 Demonic Fury, 40 yd range, Instant, 1 min cooldown.

Affliction
  • Bane of Agony: Now banes the target with agony, causing [1575 + 1.5 * SP] to [2520 + 2.4 * SP] Shadow damage over 24 sec. Limit 1 target. This damage is dealt slowly at first and builds up each time it deals damage. Now costs 4% of base mana, down from 10%.
  • Curse of Exhaustion: Now costs 2% of base mana, down from 6%.
  • Dark Soul: Misery: New. Infuses your soul with the misery of fallen foes, increasing spell haste by 30% for 20 sec. Passive: Increases your spell haste by 5%. This effect is disabled while on cooldown. Instant.
  • Drain Soul: Now drains the soul of the target, causing 2136 Shadow damage and energizing one Soul Shard every 4 sec. Lasts 12 sec. No longer costs any mana.
  • Haunt: You send a ghostly soul into the target, dealing 2136 Shadow damage and increasing all damage done by you on the target by 40% for 8 sec. No longer has a cooldown. Costs 1 Soul shard.
  • Malefic Grasp: New. Binds the target in twilight, causing 2403 Shadow damage over 3 sec. In addition, your periodic damage spells tick 100% faster while afflicted by Malefic Grasp. Empowered Channel: Recasting this spell before it finishes boosts the duration by 3 sec. Stacks 5 times. 2% of base mana, 40 yd range, Channeled.
  • Nightfall: New. Gives your Corruption and Drain Life spells a 4% chance to cause you to regain a Soul Shard.
  • Seed of Corruption: Now requires the target to take [1922 + 1.8 * SP] total damage from the caster before exploding. Now costs 8% of base mana, down from 34%.
  • Soul Swap: Now costs 6% of base mana, down from 18%.
  • Soulburn: Consumes a Soul Shard, unlocking the hidden power of your spells. Once soulburned, that spell cannot be soulburned again for 60 sec. Now has a 15 sec cooldown, down from 45 sec.
  • Soulburn: Curse: New. Grants the Soulburn empowerment to your Curses. Your Curses will afflict all enemies in a 10 yard radius around your target. Soulburn: Curse does not inflict a cooldown.
  • Soulburn: Demonic Circle: Teleport: New. Grants the Soulburn empowerment to your Demonic Circle: Teleport spell. Your Demonic Circle: Teleport spell also increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
  • Soulburn: Fear: New. Grants the Soulburn empowerment to your Fear. Your Fear will instantly horrify your target, causing them to run in fear for 3 sec.
  • Soulburn: Health Funnel: New. Grants the Soulburn empowerment to your Health Funnel. Your Health Funnel will instantly restore 36% health and reduce damage taken by 30% for 10 sec.
  • Unstable Affliction: Now costs 5% of base mana, down from 15%.

Demonology
  • Bane of Doom: Banes the target with impending doom, causing [8544 + 8 * SP] Shadow damage over 1 min. Limit 1 target. When Bane of Doom deals damage, it has a 20% chance to summon a Wild Imp. Now costs 4% of base mana, down from 15%.
  • Dark Soul: Knowledge: New. Your soul is infused with demonic knowledge, increasing your Mastery by 30 for 20 sec. Passive: Increases your Mastery by 5 This effect is disabled while on cooldown. Instant.
  • Decimation: New. The cast time of your Soul Fire spell is reduced by 50%. If Soul Fire hits a target above 25% health, the cast time will double for 30 seconds or until it hits a low health target.
  • Demonic Fury: New. Demonic Fury increases your damage dealt by up to 5% at 500 Demonic Fury. Many spells and demon attacks generate Demonic Fury:
  • Demonic Leap: New. Leap into the air upon demonic wings, moving a short distance. Using this ability activates Metamorphosis. 100 Demonic Fury, Instant, 10 sec cooldown.
  • Demonic Rebirth: New. If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 100%. Lasts for 20 sec. This effect has a 2 min cooldown.
  • Felguard: Felstorm: New. Grants your Felguard the ability to cast Felstorm. The Felguard recklessly swings its Axe, striking all nearby targets within 8 yards for its weapon damage plus [0 + 33% of SP] every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm.
  • Felguard: Pursuit: New. Grants your Felguard the ability to cast Pursuit. Charge an enemy, instantly causing weapon damage and increasing the Felguard's movement speed by 30% for 6 sec.
  • Gul'dan's Grasp: New. Reduces movement speed by 30% for 8 sec. Stacks 3 times. Caused by Hand of Gul'dan. Demonic Fury: Generates 25 Demonic Fury if the target has not already been afflicted with Gul'dan's Grasp.
  • Hand of Gul'dan: New. Summons a falling meteor dealing 712 Shadowflame after 2.5 sec to all enemies within 6 yards. Targets struck are afflicted with Gul'dan's Grasp. You gain 1 charge every 15 sec. Limit 3 charges. Gul'dan's Grasp: Reduces movement speed by 30% for 8 sec. Stacks 3 times. Demonic Fury: Generates 25 Demonic Fury if the target has not already been afflicted with Gul'dan's Grasp. 5% of base mana, 40 yd range, Instant.
  • Hellfire: Now lasts 14 sec, down from 15 sec. Now costs 4% of base mana, down from 64%.
  • Metamorphosis: New. You transform into a Demon, increasing the benefit of Demonic Fury by 200% and allows the use of various demonic abilities. Instant, 10 sec cooldown.
  • Metamorphosis: Carrion Swarm: New. While using Metamorphosis, your Shadowflame spell now costs Demonic Fury, interrupts spellcasting and knocks enemies away from you.
  • Metamorphosis: Cursed Auras: New. While using Metamorphosis, your Curse of the Elements and Curse of Enfeeblement become auras.
    • Aura of the Elements - Curses all targets within 20 yards, increasing magic damage taken by 5%.
    • Aura of Enfeeblement - Binds all enemies within 20 yards in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30%.
  • Metamorphosis: Demonic Slash: New. While using Metamorphosis, your Shadow Bolt spell transforms into Demonic Slash. Demonic Slash: Tears at the enemy, instantly dealing 913 to 1009 Shadow damage.
  • Metamorphosis: Immolation Aura: New. While using Metamorphosis, your Hellfire spell now no longer deals damage to you and does not need to be channelled.
  • Metamorphosis: Nether Plating: New. While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%.
  • Shadowflame: Now costs 6% of base mana, down from 25%.
  • Summon Felguard: Now has a 5 sec cast, down from 5 sec. Now costs 25% of base mana, down from 80%.
  • Wild Imps: New. Summons 5 ??? Imp:Wild Imps; from the Twisting Nether to cast 10 Firebolts at the target. Passive: Every 20 sec. your next Shadow Bolt will summon a Wild Imp. This effect is disabled while on cooldown. Demonic Fury: Each Firebolt generates 5 Demonic Fury. Instant.

Destruction
  • Aftermath: New. Your Rain of Fire does not need to be channeled and will stun all enemies struck twice for 2 sec. Your Conflagrate will daze the target for 5 sec.
  • Auto Wand: Automatically attack the target with an equipped wand until cancelled. 40 yd range, 1 sec cast.
  • Backdraft: New. When you cast Conflagrate, the cast time and mana cost of your next three Incinerates is reduced by $s1%. Lasts $d1.
  • Backlash: New. Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
  • Burning Embers: New. Burning Embers are generated by casting Incinerate on Immolated targets and are consumed by Soul Fire. Burning Embers cause you to take damage over time and should be consumed frequently.
  • Chaotic Energy: New. You drain energy directly from the twisting nether, causing your mana to regenerate substantially faster. Soul Fire and Fel Flame cost more mana and deal 75% more damage. Replaces Life Tap.
  • Conflagrate: Now the target enemy instantly explodes, dealing 1014 to 1121 Fire damage. 12 sec recharge. Limit 2 charges. No longer costs any mana. No longer has a cooldown.
  • Dark Soul: Instability: New. Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec. Passive: Increases your critical strike chance by 5%. This effect is disabled while on cooldown. Instant.
  • Ember Tap: New. Heals [15+15*0*.01)]% of your health. 10 Burning Embers, Instant.
  • Fire and Brimstone: New. Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and deal 40% of their normal damage. 10 Burning Embers, Instant.
  • Flames of A'lar: New. The flames of rebirth instantly revive your last demon. 10 Burning Embers, Instant, 1 min cooldown.
  • Havoc: Previously Bane of Havoc. Now causes the next four single target spells cast by the Warlock to also strike their baned target. 4% of base mana, 40 yd range, Instant, 2 min cooldown.
  • Immolate: Cast time reduced to 1.5 sec, down from 2 sec. Replaced Corruption. Now costs 2% of base mana, down from 8%.
  • Incinerate: No longer deals additional damage to immolated targets. Now has a 2 sec cast time, down from 2.5 sec. Now costs 5% of base mana, down from 14%.
  • Rain of Fire: Now deals 50% additional damage if the target is immolated. Now costs 4% of base mana, down from 57%.
  • Shadowburn: If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember. No longer has a cooldown. Now costs 10 Burning Embers, previously 15% of base mana.

Pet - Imp
  • Blood Pact: Now increases party and raid members' Stamina by 10%.
  • Cauterize Master: New. Burns the Master's wounds, dealing a small amount of damage, then restoring 12% health over 12 sec. 40 Energy, 40 yd range, Instant, 30 sec cooldown.
  • Firebolt: Now has a 1.75 sec cast, down from 2.5 sec. Now costs 40 Energy, previously 2% of base mana.
  • Flee: Now costs 20 Energy, previously 2% of base mana.
  • Singe Magic: Now on Auto-Cast: Cast upon master when he/she is stunned, silenced, polymorphed or feared by a magic effect. Now has a 10 sec cooldown, up from 6 sec. Now costs 40 Energy, previously 16% of base mana.

Pet - Voidwalker
  • Shadow Bulwark: Previously Consume Shadows. Now temporarily grants the Voidwalker 30% of their maximum health for 20 sec. Auto-Cast: Use this ability when below 20% health. 50 Energy, Instant, 1 min cooldown.
  • Shadow Shield: New. Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing 1034 Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. 60 Energy, Instant, 10 sec cooldown.
  • Suffering: Now on Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master. Now has 30 yd range, up from 5. Now costs 40 Energy, previously 4% of base mana.
  • Threatening Presence: New. Intimidates any target you attack, increasing your threat generation. Auto-Cast: Always keep this effect active. Instant.
  • Torment: No longer has a cooldown. Now costs 50 Energy, previously 1% of base mana.

Pet - Succubus

Pet - Felhunter
  • Devour Magic: Now gains 60 Energy when an effect is devoured. Now costs 20 Energy, previously 5% of base mana.
  • Shadow Bite: No longer deals additional damage depending on damage over time effects on the target. Now costs 60 Energy, previously 3% of base mana.
  • Spell Lock: No longer has a cooldown. Now has a 40 yd range, up from 30. Now costs 20 Energy, previously 200 Mana.

Pet - Felguard
  • Felstorm: Now costs 60 Energy, previously 2% of base mana.
  • Legion Strike: Now costs 60 Energy, previously 6% of base mana.

Pet - Fel Imp
  • Felbolt: New. Deals 1068 Fire damage to a target. 40 Energy, 40 yd range, 1.75 sec cast.
  • Sear Magic: New. Burns harmful magic off the target, removing 1 harmful spells from up to 5 friends within 15 yards of the target. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect. 40 Energy, 30 yd range, Instant, 10 sec cooldown.

Pet - Voidlord
  • Void Shield: New. Encases the Voidlord in shadow energy, reducing damage taken by -60% for 30 sec. Each time the Voidlord is struck, a blast of Shadow damage is released, dealing 1034 Shadow damaging and reducing the power of Void Shield by 20%. Auto-Cast: Use this ability when being attacked. 60 Energy, Instant, 10 sec cooldown.

Pet - Shivarra
  • Bladedance: New. An instant attack that lashes the target, causing 0 Shadow damage. 60 Energy, 20 yd range, Instant.
  • Fellash: New. Deals (528+(0.85*($SP*0.5))) shadow damage and instantly knocks back all enemies within 5 yards. 40 Energy, 30 yd range, Instant, 25 sec cooldown.
  • Mesmerize: New. Mesmerizes the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Works against Humanoids, Beasts, Dragonkin, Giants, Mechanical and Undead targets. Auto-Cast: Cast upon targets who stun, silence or fear their master. 20 Energy, 30 yd range, 30 sec cast (Channeled).

Pet - Beholder
  • Clone Magic: New. Steals 1 beneficial magic effects from an enemy. If an effect is devoured, the Observer will be healed for (1425+(($SP*0.5)*0.3)) and gain 60 Energy. 20 Energy, 30 yd range, Instant, 15 sec cooldown.
  • Optical Blast: New. Blasts the enemy with lasers, dealing 150% weapon damage and silencing the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. 20 Energy, 40 yd range, 3 sec cast, 24 sec cooldown.
  • Tongue Lash: New. Lick the enemy, causing 629% Shadow damage. 60 Energy, 10 yd range, 0.6 sec cast.

Pet - Wrathguard
  • Mortal Cleave: New. A sweeping attack that does the Wrathguard's weapon damage divided among all targets within 6 yards. The Wrathguard's current target is also wounded, reducing the effectiveness of any healing received by 25% for 5 sec. 60 Energy, Melee range, Instant.
  • Wrathstorm: New. The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for its weapon damage plus ((($SP*.50)*2)*0.33+0) every 1 sec for 6 sec. The Wrathguard cannot perform any other abilities during Wrathstorm. 60 Energy, Instant, 45 sec cooldown.

Warrior (Forums)
Skills
  • Battle Shout: Now grants 10% increased attack power, not Strength and Agility. Now also generates 20 rage.
  • Battle Stance: Now increases damage done by 10%.
  • Berserker Rage: Duration reduced to 6 sec, down from 10 sec. No longer grants extra rage generation from taking damage.
  • Berserker Stance: Increases damage done by Whirlwind and Cleave by 20%.
  • Bladestorm: Renamed from Whirlwind. You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 75% weapon damage. Also does 75% weapon damage for off-hand.
  • Charge: No longer requires Battle Stance. Cooldown increased to 20 sec, up from 15. Now can be used in combat and generates 20 rage, up from 15.
  • Cleave: Now has a 1.5 sec cooldown, down from 3 sec. Now does 75% weapon damage.
  • Commanding Shout: Now increases Stamina by 10%.
  • Deep Wounds: New. Your Mortal Strike, Bloodthirst and Devastate cause the target to bleed for 1090 over 15 sec.
  • Demoralizing Banner: New. Throw down a war banner that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. You can Intervene to your war banner. Lasts 15 sec. 30 yd range, 3 min cooldown, Instant cast.
  • Disarm: No longer requires Defensive Stance. No longer costs rage. No longer disarms the ranged weapon.
  • Enrage: Critical strikes with special abilities and critical blocks Enrage you, increasing the rage you generate from normal melee attacks by 25% for 6 sec.
  • Execute: Now costs 30 rage. No longer has a stance requirement. No longer consumes additional rage to do more damage.
  • Hamstring: No longer has a stance requirement.
  • Heroic Strike: Now has a 1.5 sec cooldown, down from 3 sec. Now deals 160% weapon damage plus 796.8 (224% plus 1116 if a one-handed weapon is equipped).
  • Heroic Throw: Now has a 30 sec cooldown, down from 1 min. Now does 50% weapon damage and no longer causes high threat.
  • Incite: Reworked: Your Heroic Strike criticals cause the next Heroic Strike to also be a critical. These guaranteed criticals cannot re-trigger the Incite effect.
  • Intervene: No longer has a stance requirement or rage cost. Now only takes the next hit while the target remains within 10 yards.
  • Intimidating Shout: No longer has a rage cost. Now has a 1 min cooldown, down from 2 min.
  • Mocking Banner: New. Throw down a war banner that forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
  • Pummel: Now has a 15 sec cooldown, up from 10 sec. No longer has a rage cost.
  • Shattering Throw: No longer has a stance requirement and no longer does damage based on attack power.
  • Skull Banner: New. Throw down a war banner that increases the critical chance of party or raid members within 30 yards of the banner by 30%. Lasts 10 sec. You can Intervene to your war banner. 30 yd range, 3 min cooldown, Instant cast.
  • Spell Reflection: No longer has a stance requirement or rage cost.
  • Sunder Armor: No longer causes a large amount of threat.
  • Taunt: No longer has a stance requirement.
  • Thunder Clap: No longer has a stance requirement. Now reduces target's physical damage done by 10%, down from 20%. Damage no longer increased by attack power.


Protection
  • Bastion of Defense: Renamed from Shield Mastery. Increases your block chance by 15%. Increases your armor value from items by 10%. Reduces the cooldown of your Shield Wall by 3 min.
  • Devastate: No longer has a rage cost. Deals 75% weapon damage plus 945 and sunders the target, causing Weakened Armor. Replaces Sunder Armor.
  • Revenge: No longer has a stance requirement or rage cost. Now has a 9 sec cooldown, up from 5 sec. Now hits up to three enemies.
  • Shield Barrier: New. Requires Shields. Raise your shield, reducing magical damage taken by 25% for 6 sec. 60 Rage, 1.5 sec cooldown, Instant cast.
  • Shield Block: Now has a 1.5 sec cooldown, down from 1 min. Now costs 60 rage, up from 10. No longer has a stance requirement. Raise your shield, blocking the next melee attack against you and increasing your block chance by 25% for 6 sec. If your total chance to block exceeds 100%, your chance to critically block is increased by the excess.
  • Shield Slam: Now generates 10 Rage, but no longer dispels a magic effect.
  • Sword and Board: Your Revenge has a 60% chance of resetting the cooldown of your Shield Slam and increasing the rage it generates by 5 for 5 sec.
  • Unwavering Sentinel: Reworked: Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%.

Fury
  • Bloodsurge: Your Bloodthirst hits have a 30% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
  • Bloodthirst: Now generates 10 rage. Now has a 6 second cooldown, up from 3 sec. Instantly attack the target causing 916 damage and restoring 1% of your health.
  • Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Your autoattacks do an additional 40% damage, and your off-hand attacks do an additional 25% damage.
  • Flurry: Your melee hits have a 9% chance to increase your attack speed by 25% for your next 3 swings.
  • Raging Blow: No longer has a stance requirement. Now costs 30 rage, up from 20. Now does 85% weapon damage, down from 100%.
  • Single-Minded Fury: When you dual-wield one-handed weapons, you deal 35% additional damage with your main hand and 40% with your off-hand.
  • Titan's Grip: Allows you to dual-wield a pair of two-handed weapons.
  • Whirlwind: No longer has a stance requirement. Now has a 6 sec cooldown, down from 10. In a whirlwind of steel you attack all enemies within 8 yards, causing 35% weapon damage to each enemy.
  • Wild Strike: New. A quick strike with your off-hand weapon that deals 135% weapon damage plus 469 and causes Mortal Wounds on the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. 30 Rage.

Arms
  • Blood and Thunder: Your Thunder Clap now also applies Deep Wounds.
  • Colossus Smash: No longer has a stance requirement. Now costs 30 rage, up from 20. Smashes a target for 175% weapon damage plus 221 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
  • Die by the Sword: New. Increases your parry chance by 100% and reduces damage taken by 20% for 5 sec. 2 min cooldown.
  • Mortal Strike: Now generates 10 rage. Now has a 6 sec cooldown, up from 4.5 sec. A vicious strike that deals 125% weapon damage plus 1282 and causes Mortal Wounds on the target.
  • Overpower: No longer has a stance requirement or rage cost. Now does 140% weapon damage, up from 125%.
  • Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 20%, up from 12%.
  • Slam: Now costs 30 rage, up from 15. Now is instant cast, down from 1.5 sec. Now does 150% weapon damage, up from 145%.
  • Sudden Death: No longer allows you to keep 10 rage after using Execute.
  • Sweeping Strikes: No longer has a stance requirement.
  • Taste for Blood: You have a 100% chance for Mortal Strike to enable the use of Overpower, and a 30% chance for Overpower to enable the use of an additional Overpower.
This article was originally published in forum thread: Priest Tier 14 Preview, Mists of Pandaria Beta Class Changes started by chaud View original post
Comments 239 Comments
  1. Hunterpower's Avatar
    Ice lance causes TRIPLE damage against frozen targets? so, every single class but mages are getting damage nerfs (assuming this isn't the low level modifiers, which it better be or mages are gonna be fotm still) :l
    edit: scratch that, rogues are getting BUFFS to their damage? oh yeah they're already globaling people at low levels, and killing in a smokebomb. yes i realize it's beta but im sensing a pattern here. Buff warlock, shaman, rogue mage, other classes get nerfs. hmmmm....
  1. Lazarusx's Avatar
    Priest tier 14 reminds me of rogue tier 13... minus the face mask.
  1. Sandwrong's Avatar
    there's an error in Trueshot Aura. It should read "Now increases melee and ranged attack power by 10%, down from 20% melee attack power, and increases the critical strike chance by 5% of all party and raid members."Bolded the Error.
  1. Clearea's Avatar
    typo
    Penance: Now has a 10 sec cooldown, up from 12 sec. Now costs 3% of base mana, up from 14%.
    Should be, Penance: Now has a 10 sec cooldown, down from 12 sec. Now costs 3% of base mana, down from 14%.
  1. cpillow's Avatar
    hunteeeeerrrrr pooooooweeeeeerrrrr!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  1. Gfiti's Avatar
    What the f**k is going on with the mana costs?!
  1. pcaballe77's Avatar
    Blood got nerfed...hard. They got beat like a red headed stepchild.
  1. sealtest's Avatar
    by the looks of it, elemental shamans are finally getting the buff they've needed.
  1. notorious98's Avatar
    Nice Pandaren racials. Double the Well Fed bonus = much better than any other racial in-game. Oh yeah, and instant stun. Must be nice.
  1. blackangel209's Avatar
    Was the Prot warrior playstyle really so bad that they had to completely change the way it works? I'll reserve judgement on the mitigation changes, but I liked the way my warrior played.
  1. Charmeddegon's Avatar
    The Pandaren racials make me jealous... And I can't wait to see the new hunter pet models!
  1. Clockwork Pinkie's Avatar
    Shaman seems to be getting some neat things. Love it.
  1. TheAngakok's Avatar
    Yay nerf Enhancement more please!
  1. valashune's Avatar
    its too early to talk but still.boomkin is being buffed awesome-faster eclipses etcthen why are you buffing moonfire's duration im gonna re-apply it everytime i hit the ecplises anyway? but no buffs on insect swarm?*-i dont want to heal i want to dps. why are you dictating that boomkins should be behind other dps classes?fck that hybrid shit
  1. dreameer111's Avatar
    Why would they nerf dk blood so hard
  1. MoanaLisa's Avatar
    That's quite a list. It's going to take some time to parse through all of that for my main and alts. Nicely done MMO-C.
  1. Spellweaver's Avatar
    Quote Originally Posted by Gfiti View Post
    What the f**k is going on with the mana costs?!
    They're changing intellect, it'll no longer increase mana, every caster will have a base mana of 100k.


    And to the hunters yelling that they're getting nerfed, it's pretty obvious that the abilities that use weapon damage are getting nerfed when the weapon damage is pretty much being doubled.

    Cata version: MoP version:
  1. ejpaints's Avatar
    If you think those are all nerfs to hunter class, then you seriously need to read up on how the class works better. What appears to be nerfs to many is in fact a removal of all the bandaid fixes they've done over the course of the past few patches as they're actually finally fixing some of our biggest problems.

    - Changing the attack power bonus from hawk to a percentage vs a flat number in of itself is huge for us. We've needed this for ages.

    - The increase in range from kill command is going to be a wonderful blessing to BM hunters, no longer will they be cursed to wait on the pet to arrive on target to actually dps.

    - Removal of minimum range... nuff said

    - Changing Rapid Fire to a 3 min CD vs a 5 min,... ummm hello?

    - Bestial Wrath CD cut in half - Our pets aoe now when we do

    - hunter's mark is applied to our targets automatically by many of our shots and provides a flat damage increase for all party members vs attack power which doesn't help many classes as it is now.

    - Ummmm all 5 pets out at once for a new CD.... Need a say more? I mean really.


    And that's just a few of them. The weapon damage on ranged weapons is likely to be changed, it's very early in beta. But seriously if we get to keep at least the majority of the changes incoming for us, hunter's are far from in a bad place come MoP.
  1. uchikon7's Avatar
    Cool. Plenty of notes for DKs, particularly Blood, and all of them are debilitating. Tyvm for neutering my favorite tank more. I understand that they are trying to force everyone to be monks; killing off all other tank specs may be the trick to try the shiny new thing. Tank-neutering was not nearly this bad leading into WotLK for DKs.
  1. proteen's Avatar
    I'm going to have to relearn how to play my druid once MoP is released. /sigh, this isnt the first time they've done major rework on this class.

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