Also, Nik and Kevin will be streaming leveling and dungeons throughout the day on the MMO-Champion stream!
Update - Miscellaneous Changes
- Black Market Auction House - BLACK_MARKET_AUCTION_HOUSE - Black Market Auction House
- Mounts - Great Dragon Turtle Egg
- Pets - Battle Pet Cage, Jade Owl, Sapphire Cub
- Scenarios added to LFD - RingOfValorScenario (Hellscream Arena), BrewmasterScenario03 (Brewmaster Scenario 03)
- Male Panda Hairstyles - Fur, Topknot, Mohawk, Topknot 2, Beaded Tail, Backbrushed, Mane & Topknot, Long Topknot, Backbrushed Topknot, Tail & Bow, Top Bun, Tall Topknot, Tuft, Top Bun Mane, Chonmage, Wrapped Topknot, Chopstick, Spiky
- Varian Gets Punched - Stormwind - Varian Gets Punched - Varian, Stormwind - Varian Gets Punched - Aysa, Stormwind - Varian Gets Punched - Jojo
First Mists of Pandaria Beta Patch!
The first beta patch is already being deployed and we have tons of changes coming for you!
Tier 14 - Paladin
Tier 14 - Warlock
Pandaren Shaman Totems
New Creature Model - Hoptallus
Character Creation Screen Update
Tier 14 - Warlock
Pandaren Shaman Totems
New Creature Model - Hoptallus
Character Creation Screen Update
Scarlet Monastery / Scholomance Heroic Loot List
Originally Posted by MMO-ChampionDeath Knight (Forums)
- Desecrated Ground: Now does 1614 to 1876 damage, up from 1246.
- Blood Boil: Now scales with 9.6% of AP, up from 8%.
- Death and Decay: Now scales with 6.4% of AP, down from 10.2%.
- Mind Freeze: No longer costs 1 Frost.
- Pestilence: Diseases spread this way no longer do 50% of normal damage. (Now 100%)
- Strangulate: Wording change to add "Shadowy tendrils".
- Scent of Blood: Reworked: Your successful main-hand auto attacks have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 15%, and to generate 10 Runic Power. This effect stacks up to 5 times.
- Veteran of the Third War: No longer increases expertise, now reduces the cooldown of your Outbreak spell by 30 sec.
- Astral Storm: Damage decreased to 241, down from 357.
- Mangle: Now also generates 0 rage when used in Bear Form and awards 1 combo point when used in Cat Form.
- Bear Hug: Now has a 5 yd range.
- A Murder of Crows: New. Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. 60 Focus, 40 yd range, Instant, 60 sec cooldown.
- Call Beast: New. Summons a powerful wild animal to assist you in combat for 12 sec. Each time the animal deals damage, you will gain 2 focus. 1 Frost, 1 Unholy, 30 yd range, Instant, 30 sec cooldown.
- Glaive Toss
: Now has to be cast on a a target rather than in front of you. No longer resets cooldown upon hitting two targets.
- Lynx Rush: New. Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target. 100 yd range, Instant, 2 min cooldown.
- Powershot: Now does 25% weapon damage to all enemies in between you and the target, down from 100%.
- Focus Fire: No longer has a 15 sec cooldown. Now restores 10 Focus (was 4) to your pet and increases your ranged haste by 8% (was 3%).
- Frenzy: Your pet has a 40% chance to gain 15% increased attack speed after attacking with a Basic Attack, lasting for 20 sec and stacking up to 5 times.
- Black Arrow: No longer has a 30 sec cooldown. Now does 110% Weapon damage, up from 85%. DoT damage increased to 4660, up from 3580. Wording removed: "Lock and Load cannot trigger from the damage done to these additional targets."
- Lock and Load: Now has a 10 sec cooldown. No longer works with Explosive Trap.
- Trap Mastery: No longer works with Black Arrow.
- Ice Lance: Damage decreased to 388 to 495, down from 517 to 660. Bonus damage against frozen target now quadrupled, up from tripled.
- Mana Attunement: New. Your mana regeneration is increased by 300%.
- Frozen Orb: Targets damaged by the Frost Orb are slowed by 30% for 2 sec, down from 40%.
- Way of the Monk: Now allows the use of Polearms.
- Rushing Jade Wind
: Now has 45 sec cooldown, down from 2 min.
- Momentum: Now also works with Chi Torpedo.
- Chi Torpedo: 50 energy cost removed.
- Chi Cocoon: Now is channeled.
- Celerity: Now also works with Chi Torpedo.
- Healing Sphere: Now sphere lasts 2 min, up from 30 sec.
- Meditation: Duration reduced to 8 sec, down from 10 sec.
- Roll: 50 energy cost removed. Now has 2 charges with a 20 sec cooldown each.
- Spear Hand Strike: Renamed from Spear Hand.
- Spinning Crane Kick: Now as Channeled spell. Duration reduced to 3 sec, down from 6 sec.
- Dizzying Haze: Renamed from Drunken Haze.
- Mastery: Elusive Brawler: Renamed from Mastery: Drunken Brawler.
- Shuffle: Now has a 6 sec duration.
- Stance of the Sturdy Ox: Now also reduces the chance to be critically hit by -6%.
- Summon Black Ox Statue: Now has a 1.5 sec cast time, down from 6 sec. Duration increased to 15 min, up from 10 min.
- Soothing Mists: Now requires Serpent Stance.
- Renewing Mists: Now heals every 3 sec for 15 sec, up from every 1 sec for 10 sec.
- Stance of the Wise Serpent: Now also increases your spell and melee hit rating equal to your Spirit gained from items or effects.
- Summon Jade Serpent Statue: Now has a 1.5 sec cast time, down from 5 sec.
- Afterlife: Sphere duration increased to 2 min, up from 30 sec.
- Summon White Tiger Statue: Now has a 1.5 sec cast time, down from 5 sec. Duration increased to 15 min, up from 6 min.
- Holy Light: Healing increased to 6579 to 7331, up from 4653 to 5185.
- Seal of Command: Now has a 1.5 sec cooldown.
- Seal of Insight: Now has a 1.5 sec cooldown.
- Seal of Righteousness: Now has a 1.5 sec cooldown.
- Seal of Truth: Now has a 1.5 sec cooldown. Now does [28% of AP + 14% of SPH] additional damage, up from [17.5% of AP + 9% of SPH].
- Seal of Justice: Now has a 1.5 sec cooldown.
- Beacon of Light: Reworked: Your Holy Light will also heal the Beacon for 50*2}% of the amount healed. Your Holy Radiance will heal for X% of the amount healed. All other heals will heal for 50% of the amount healed.
- Daybreak: New. After casting Holy Radiance, your next Holy Shock will also heal other allies near its target for 50% of the healing done.
- Devotion Aura: Now reduces all magic damage taken, not just Fire, Frost, and Shadow.
- Holy Radiance: Now heals allies of the target for 50% of that amount, instead of a static number.
- Light of Dawn: Wording changed to remove "frontal cone".
- Divine Star: Reworked: Fires a Divine Star in front of you, traveling 20 yds, causing 1849 to 3081 Divine damage to all enemies and 1 healing to all allies in its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Now has a 15 sec cooldown, 30 yd range, and costs 7% of base mana.
- Halo: New. Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 18487 to 30811 Holy damage to enemies, and up to 0 healing to allies, with the greatest effect at 25 yds. 28% of Base Mana, 30 yd range, 2 sec cast, 60 sec cooldown.
- Cascade: New. Launches a Holy bolt at the target that grows in power as it travels, which causes up to 13557 damage to an enemy, or up to 13557 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times. 14% of Base Mana, 40 yd range, Instant, 25 sec cooldown.
- Atonement: Now also works with Penance.
- Spirit Shell: Shield absorbance increased to 9343, up from 5231.
- Heal: Now heals for 6913 to 8034, up from 4839 to 5624.
- Shadowstep: Now also grants movement speed increased by 70% for 2 sec afterwards.
- Preparation: No longer works with Smoke Bomb.
- Deadly Throw: Now also prevents any spell in that school from being cast.
- Fan of Knives: This attack has a chance of applying your active poisons at their normal rate.
- Master Poisoner: New. Increases the spell damage taken by any target you have poisoned by 5%.
- Ambidexterity: Reworked: Increases the damage you deal with your off-hand weapon by 75%.
- Combat Potency: Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency.
- Killing Spree: Now does 7 assaults, up from 5.
- Blindside: New. Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch regardless of the enemy target's health.
- Dispatch: Now does 225% weapon damage plus 859.5, up from 195% weapon damage plus 744.9.
- Mutilate: Now does 130% weapon damage, down from 140%.
- Hemorrhage: Reworked: An instant strike that deals 100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 40% of the direct strike's damage over 24 sec. Awards 1 combo point. Awards 1 combo point.
- Water Shield The caster is surrounded by 3 globes of water, granting 1368 mana (was 407) per 5 sec. When a spell, melee or ranged attack hits the caster, 2928 mana (was 871) is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.
- Elemental Blast: No longer has a mana cost.
- Unleashed Fury: Earthliving Weapon further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
- Healing Surge: Healing increased to 8205 to 9374, up from 4975 to 5683.
- Stormlash Totem: New. Summons a Stormlash Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec. 5% of base mana, 5 min cooldown, Instant.
- Healing Wave: Healing increased to 5469 to 6248, up from 3109 to 3552.
- Riptide: Now costs 16% of base mana, up from 10%.
- Lava Lash: No longer spreads your Flame Shock from the target to up to four enemies within 12 yards.
- Windfury Weapon: Now grants 5090 bonus attack power, down from 17100. Duration increased to 60 minutes, up from 30 minutes.
Pet - Primal Earth Elemental
- Reinforce: Shield also now increases healing done by 10%.
Pet - Primal Fire Elemental
- Empower: Buff also now increases healing done by 10%.
- Harvest Life: Now costs 2% of base mana.
- Mortal Coil: Conditional requirement for health restoration removed.
- Command Demon: Most powerful spells changed:
- Imp: Cauterize Master
- Voidwalker: Disarm
- Succubus: Whiplash
- Felhunter: Spell Lock
- Felguard: Felstorm
- Create Healthstone: Now restores 20% of your maximum health, instead of 45% of the creator's base health.
- Curse of Enfeeblement: Now reduces physical damage by 20%, down from 30%.
- Demonic Leap: Wording removed: "Using this ability activates Metamorphosis."
- Metamorphosis: Now transformation grants increased damage dealt by 10%, instead of increased benefit of Demonic Fury.
- Metamorphosis: Cursed Auras: Now reduces physical damage by 20%, down from 30%.
- Nether Plating: While using a Demon Form (was Metamorphosis), your armor contribution from items increases by 400% (was 600%), the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 20% (was 50%).
- Bloodbath: Now also reduces their movement speed by 50%.
- Enraged Regeneration: Now has a 1 min cooldown, down from 2 min. Now heals you for 10% of your health and 10% over 10 sec, down from 15% and 15% over 15 sec.
- Storm Bolt: Now does 300% weapon damage, up from 150%.
- Battle Shout: Duration increased to 5 min, up from 2 min.
- Commanding Shout: Duration increased to 5 min, up from 2 min.
- Heroic Strike: Now does 100% (was 160%) weapon damage plus 498 (was 796.8) (140% (was 224%) plus 697 (was 1116) if a one-handed weapon is equipped).
- Skull Banner: Now increases critical damage by 20%, instead of critical chance by 30%.
- Bloodthirst: Reworked: Instantly attack the target, dealing 100% weapon damage plus 1246 with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 40% chance to be a critical strike.
- Single-Minded Fury: Reworked: When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage.
- Wild Strike: Now does 270% weapon damage, up from 135%.
- Slam: Now does 225% weapon damage plus 2101.5, up from 150% weapon damage plus 1401.
Originally Posted by MMO-ChampionHunter (Forums)
- Glyph of Arcane Shot: Was Glyph of Concussive Shot. Your Arcane Shot also dazes the target, slowing movement speed by 50% and limiting maximum run speed for 6 sec.
- Glyph of Evocation: With the Invocation talent, this healing is reduced to 20% of your health, down from 30%.
- Glyph of Ice Block: When Ice Block terminates, it triggers an instant free Frost Nova and makes you immune to all spells for 3 sec.
- Glyph of Contemplation: Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.
- Glyph of Dazing Shield: Now has a 10 sec daze duration.
- Glyph of Flash of Light: When you Flash of Light a target, it increases your next heal done to that target within 7 sec (was 4 sec) by 10% (was 30%).
- Glyph of Illumination: Your Holy Shock criticals grant 1% mana return, but Holy Insight (was Meditation) returns 10% less mana.
- Glyph of Seal of Blood: NYI removed.
- Glyph of Winged Vengeance: Your Avenging Wrath depicts 4 wings.
- Glyph of Psychic Scream: No longer works with your Psyfiend's Psychic Terror.
- Glyph of Spirit Tap: Now also works with Penance.
- Glyph of Hemorrhage: Reworked: Your Hemorrhage ability only causes lingering damage over time to targets that were already afflicted by a Bleed effect.
- Glyph of Curse of Exhaustion: Curse of Exhaustion now reduces the targets movement speed by 50% (was 70%), lasts half as long and has a 10 second (was 20 second) cooldown.
- Glyph of Demon Hunting: Grants the ability Threatening Presence. You imbue yourself with Demonic energies, reducing damage taken by 5% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
- Glyph of Shadowflame: Now applies a 50% movement speed slow to its victims, down from 70%.
- Glyph of Soul Swap: Now has a 30 sec cooldown, up from 20 sec.
- Bull Rush: Now increases the duration of your Charge stun by 0.75 sec, up from .5 sec.
- Glyph of Enduring Victory: When your Victory Rush or Impending Victory heal you, you grow slightly larger.
- Glyph of Furious Sundering: Now reduces the cost of Sunder Armor by 100%, up from 50%.
- Glyph of Hamstring: Now requires that you spend Rage to apply Hamstring.
- Glyph of Mystic Shout: Your Battle Shout and Commanding Shout cause you to hover in the air for 1 sec.
- Glyph of Resonating Power: Reworked: Reduces the damage of your Thunder Clap by 10%, but increases the duration of its Weakened Blows effect by 20%.