Updates - Added new Character Creation Screen (Screenshot #1 / Screenshot #2), Vendor Filters, and the first 2 zones of Pandaria are now open, just talk to the Portal Panda! The Temple of the Jade Serpent is also open again.



Also, Nik and Kevin will be streaming leveling and dungeons throughout the day on the MMO-Champion stream!


Update - Miscellaneous Changes
  • Black Market Auction House - BLACK_MARKET_AUCTION_HOUSE - Black Market Auction House
  • Mounts - Great Dragon Turtle Egg
  • Pets - Battle Pet Cage, Jade Owl, Sapphire Cub
  • Scenarios added to LFD - RingOfValorScenario (Hellscream Arena), BrewmasterScenario03 (Brewmaster Scenario 03)
  • Male Panda Hairstyles - Fur, Topknot, Mohawk, Topknot 2, Beaded Tail, Backbrushed, Mane & Topknot, Long Topknot, Backbrushed Topknot, Tail & Bow, Top Bun, Tall Topknot, Tuft, Top Bun Mane, Chonmage, Wrapped Topknot, Chopstick, Spiky
  • Varian Gets Punched - Stormwind - Varian Gets Punched - Varian, Stormwind - Varian Gets Punched - Aysa, Stormwind - Varian Gets Punched - Jojo

First Mists of Pandaria Beta Patch!
The first beta patch is already being deployed and we have tons of changes coming for you!

Tier 14 - Paladin



Tier 14 - Warlock



Pandaren Shaman Totems



New Creature Model - Hoptallus



Vendor Filters



Character Creation Screen Update


Scarlet Monastery / Scholomance Heroic Loot List

Level Type Slot Name
463AxeMeleeTwo Hand 5.0 Dungeon - Heroic - Scholomance - Boss 2 Loot 1 - Str Melee Axe2H
463ClothSpell DPSChest 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 2 - Cloth Int Hit Robe
463ClothSpell DPSHead 5.0 Dungeon - Heroic - Scholomance - Boss 3 Loot 1 - Cloth Int Hit Helm
463ClothSpell DPSWrists 5.0 Dungeon - Heroic - Scholomance - Boss 2 Loot 1 - Cloth Int Hit Bracer
463ClothSpell DPSWaist 5.0 Dungeon - Heroic - Scholomance - Boss 5 Loot 2 - Cloth Int Versatile Belt
463ClothSpell DPSLegs 5.0 Dungeon - Heroic - Scholomance - Boss 4 Loot 1 - Cloth Int Versatile Legs
463ClothTankBack 5.0 Dungeon - Heroic - Scholomance - Boss 3 Loot 1 - Str Tank Cloak
463DaggerSpell DPSMain Hand 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 2 - Int Versatile Dagger
463DaggerPhysical DPSOne Hand 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 1 - Agi Dagger
463LeatherSpell SpiritHands 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 2 - Leather Int Spirit Glove
463LeatherSpell SpiritHands 5.0 Dungeon - Heroic - Scholomance - Boss 2 Loot 1 - Leather Int Spirit Glove
463LeatherPhysical DPSLegs 5.0 Dungeon - Heroic - Scholomance - Boss 3 Loot 1 - Leather Agi Legs
463LeatherPhysical DPSWaist 5.0 Dungeon - Heroic - Scholomance - Boss 1 Loot 1 - Leather Agi Belt
463LeatherPhysical DPSHead 5.0 Dungeon - Heroic - Scholomance - Boss 4 Loot 1 - Leather Agi Helm
463LeatherPhysical DPSHands 5.0 Dungeon - Heroic - Scholomance - Boss 5 Loot 1 - Leather Agi Glove
463MaceMeleeTwo Hand 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 1 - Str Melee Mace2H
463MailPhysical DPSFeet 5.0 Dungeon - Heroic - Scholomance - Boss 2 Loot 1 - Mail Agi Feet
463MailPhysical DPSWaist 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 1 - Mail Agi Belt
463MailSpell SpiritLegs 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 2 - Mail Int Spirit Legs
463MailSpell SpiritWrists 5.0 Dungeon - Heroic - Scholomance - Boss 1 Loot 1 - Mail Int Spirit Bracer
463MailSpell SpiritChest 5.0 Dungeon - Heroic - Scholomance - Boss 4 Loot 1 - Mail Int Spirit Chest
463MailSpell SpiritHands 5.0 Dungeon - Heroic - Scholomance - Boss 5 Loot 2 - Mail Int Spirit Gloves
463PlateMeleeHands 5.0 Dungeon - Heroic - Scholomance - Boss 4 Loot 1 - Plate Str Melee Gloves
463PlateMeleeLegs 5.0 Dungeon - Heroic - Scarlet Halls - Boss 3 Loot 1 - Plate Str Melee Legs
463PlateSpell SpiritShoulders 5.0 Dungeon - Heroic - Scholomance - Boss 5 Loot 2 - Plate Int Spirit Shoulders
463PlateTankChest 5.0 Dungeon - Heroic - Scholomance - Boss 1 Loot 1 - Plate Str Tank Chest
463PlateTankFeet 5.0 Dungeon - Heroic - Scholomance - Boss 3 Loot 1 - Plate Str Tank Boot
463PlateTankShoulders 5.0 Dungeon - Heroic - Scholomance - Boss 5 Loot 1 - Plate Str Tank Shoulder
463StaffSpell DPSTwo Hand 5.0 Dungeon - Heroic - Scholomance - Boss 5 Loot 2 - Int Hit Staff
463ShieldSpell SpiritOff Hand 5.0 Dungeon - Heroic - Scholomance - Boss 3 Loot 1 - Int Spi Shield
463WandSpell DPSRanged 5.0 Dungeon - Heroic - Scholomance - Boss 2 Loot 1 - Int Versatile Wand



Class Changes
Originally Posted by MMO-Champion
Death Knight (Forums)
Skills

Blood
  • Scent of Blood: Reworked: Your successful main-hand auto attacks have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 15%, and to generate 10 Runic Power. This effect stacks up to 5 times.
  • Veteran of the Third War: No longer increases expertise, now reduces the cooldown of your Outbreak spell by 30 sec.

Druid (Forums)
Skills
  • Astral Storm: Damage decreased to 241, down from 357.
  • Mangle: Now also generates 0 rage when used in Bear Form and awards 1 combo point when used in Cat Form.

Guardian

Hunter (Forums)
Skills
  • A Murder of Crows: New. Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. 60 Focus, 40 yd range, Instant, 60 sec cooldown.
  • Call Beast: New. Summons a powerful wild animal to assist you in combat for 12 sec. Each time the animal deals damage, you will gain 2 focus. 1 Frost, 1 Unholy, 30 yd range, Instant, 30 sec cooldown.
  • Glaive Toss : Now has to be cast on a a target rather than in front of you. No longer resets cooldown upon hitting two targets.
  • Lynx Rush: New. Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target. 100 yd range, Instant, 2 min cooldown.
  • Powershot: Now does 25% weapon damage to all enemies in between you and the target, down from 100%.

Beast Mastery
  • Focus Fire: No longer has a 15 sec cooldown. Now restores 10 Focus (was 4) to your pet and increases your ranged haste by 8% (was 3%).
  • Frenzy: Your pet has a 40% chance to gain 15% increased attack speed after attacking with a Basic Attack, lasting for 20 sec and stacking up to 5 times.

Survival
  • Black Arrow: No longer has a 30 sec cooldown. Now does 110% Weapon damage, up from 85%. DoT damage increased to 4660, up from 3580. Wording removed: "Lock and Load cannot trigger from the damage done to these additional targets."
  • Lock and Load: Now has a 10 sec cooldown. No longer works with Explosive Trap.
  • Trap Mastery: No longer works with Black Arrow.

Mage (Forums)
Skills
  • Ice Lance: Damage decreased to 388 to 495, down from 517 to 660. Bonus damage against frozen target now quadrupled, up from tripled.
  • Mana Attunement: New. Your mana regeneration is increased by 300%.

Frost
  • Frozen Orb: Targets damaged by the Frost Orb are slowed by 30% for 2 sec, down from 40%.

Monk (Forums)
Skills

Brewmaster

Mistweaver

Windwalker
  • Afterlife: Sphere duration increased to 2 min, up from 30 sec.
  • Summon White Tiger Statue: Now has a 1.5 sec cast time, down from 5 sec. Duration increased to 15 min, up from 6 min.

Paladin (Forums)
Skills

Retribution

Holy
  • Beacon of Light: Reworked: Your Holy Light will also heal the Beacon for 50*2}% of the amount healed. Your Holy Radiance will heal for X% of the amount healed. All other heals will heal for 50% of the amount healed.
  • Daybreak: New. After casting Holy Radiance, your next Holy Shock will also heal other allies near its target for 50% of the healing done.
  • Devotion Aura: Now reduces all magic damage taken, not just Fire, Frost, and Shadow.
  • Holy Radiance: Now heals allies of the target for 50% of that amount, instead of a static number.
  • Light of Dawn: Wording changed to remove "frontal cone".

Priest (Forums)
Skills
  • Divine Star: Reworked: Fires a Divine Star in front of you, traveling 20 yds, causing 1849 to 3081 Divine damage to all enemies and 1 healing to all allies in its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. Now has a 15 sec cooldown, 30 yd range, and costs 7% of base mana.
  • Halo: New. Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 18487 to 30811 Holy damage to enemies, and up to 0 healing to allies, with the greatest effect at 25 yds. 28% of Base Mana, 30 yd range, 2 sec cast, 60 sec cooldown.
  • Cascade: New. Launches a Holy bolt at the target that grows in power as it travels, which causes up to 13557 damage to an enemy, or up to 13557 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times. 14% of Base Mana, 40 yd range, Instant, 25 sec cooldown.

Discipline

Holy
  • Heal: Now heals for 6913 to 8034, up from 4839 to 5624.

Rogue (Forums)
Skills
  • Shadowstep: Now also grants movement speed increased by 70% for 2 sec afterwards.
  • Preparation: No longer works with Smoke Bomb.
  • Deadly Throw: Now also prevents any spell in that school from being cast.
  • Fan of Knives: This attack has a chance of applying your active poisons at their normal rate.
  • Master Poisoner: New. Increases the spell damage taken by any target you have poisoned by 5%.

Combat
  • Ambidexterity: Reworked: Increases the damage you deal with your off-hand weapon by 75%.
  • Combat Potency: Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency.
  • Killing Spree: Now does 7 assaults, up from 5.

Assassination
  • Blindside: New. Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch regardless of the enemy target's health.
  • Dispatch: Now does 225% weapon damage plus 859.5, up from 195% weapon damage plus 744.9.
  • Mutilate: Now does 130% weapon damage, down from 140%.

Subtlety
  • Hemorrhage: Reworked: An instant strike that deals 100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 40% of the direct strike's damage over 24 sec. Awards 1 combo point. Awards 1 combo point.

Shaman (Forums)
Skills
  • Water Shield The caster is surrounded by 3 globes of water, granting 1368 mana (was 407) per 5 sec. When a spell, melee or ranged attack hits the caster, 2928 mana (was 871) is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • Elemental Blast: No longer has a mana cost.
  • Unleashed Fury: Earthliving Weapon further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
  • Healing Surge: Healing increased to 8205 to 9374, up from 4975 to 5683.
  • Stormlash Totem: New. Summons a Stormlash Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec. 5% of base mana, 5 min cooldown, Instant.

Restoration
  • Healing Wave: Healing increased to 5469 to 6248, up from 3109 to 3552.
  • Riptide: Now costs 16% of base mana, up from 10%.

Enhancement
  • Lava Lash: No longer spreads your Flame Shock from the target to up to four enemies within 12 yards.
  • Windfury Weapon: Now grants 5090 bonus attack power, down from 17100. Duration increased to 60 minutes, up from 30 minutes.

Pet - Primal Earth Elemental
  • Reinforce: Shield also now increases healing done by 10%.

Pet - Primal Fire Elemental
  • Empower: Buff also now increases healing done by 10%.

Warlock (Forums)
Skills
  • Harvest Life: Now costs 2% of base mana.
  • Mortal Coil: Conditional requirement for health restoration removed.
  • Command Demon: Most powerful spells changed:
    • Imp: Cauterize Master
    • Voidwalker: Disarm
    • Succubus: Whiplash
    • Felhunter: Spell Lock
    • Felguard: Felstorm
  • Create Healthstone: Now restores 20% of your maximum health, instead of 45% of the creator's base health.
  • Curse of Enfeeblement: Now reduces physical damage by 20%, down from 30%.

Demonology
  • Demonic Leap: Wording removed: "Using this ability activates Metamorphosis."
  • Metamorphosis: Now transformation grants increased damage dealt by 10%, instead of increased benefit of Demonic Fury.
  • Metamorphosis: Cursed Auras: Now reduces physical damage by 20%, down from 30%.
  • Nether Plating: While using a Demon Form (was Metamorphosis), your armor contribution from items increases by 400% (was 600%), the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 20% (was 50%).

Warrior (Forums)
Skills
  • Bloodbath: Now also reduces their movement speed by 50%.
  • Enraged Regeneration: Now has a 1 min cooldown, down from 2 min. Now heals you for 10% of your health and 10% over 10 sec, down from 15% and 15% over 15 sec.
  • Storm Bolt: Now does 300% weapon damage, up from 150%.
  • Battle Shout: Duration increased to 5 min, up from 2 min.
  • Commanding Shout: Duration increased to 5 min, up from 2 min.
  • Heroic Strike: Now does 100% (was 160%) weapon damage plus 498 (was 796.8) (140% (was 224%) plus 697 (was 1116) if a one-handed weapon is equipped).
  • Skull Banner: Now increases critical damage by 20%, instead of critical chance by 30%.

Fury
  • Bloodthirst: Reworked: Instantly attack the target, dealing 100% weapon damage plus 1246 with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 40% chance to be a critical strike.
  • Single-Minded Fury: Reworked: When you dual-wield one-handed weapons, all damage is increased by 35%, and your off-hand weapon will deal an additional 40% damage.
  • Wild Strike: Now does 270% weapon damage, up from 135%.

Arms
  • Slam: Now does 225% weapon damage plus 2101.5, up from 150% weapon damage plus 1401.



Glyph Changes
Originally Posted by MMO-Champion
Hunter (Forums)
  • Glyph of Arcane Shot: Was Glyph of Concussive Shot. Your Arcane Shot also dazes the target, slowing movement speed by 50% and limiting maximum run speed for 6 sec.

Mage (Forums)
  • Glyph of Evocation: With the Invocation talent, this healing is reduced to 20% of your health, down from 30%.
  • Glyph of Ice Block: When Ice Block terminates, it triggers an instant free Frost Nova and makes you immune to all spells for 3 sec.

Paladin (Forums)

Priest (Forums)

Rogue (Forums)
  • Glyph of Hemorrhage: Reworked: Your Hemorrhage ability only causes lingering damage over time to targets that were already afflicted by a Bleed effect.

Warlock (Forums)
  • Glyph of Curse of Exhaustion: Curse of Exhaustion now reduces the targets movement speed by 50% (was 70%), lasts half as long and has a 10 second (was 20 second) cooldown.
  • Glyph of Demon Hunting: Grants the ability Threatening Presence. You imbue yourself with Demonic energies, reducing damage taken by 5% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
  • Glyph of Shadowflame: Now applies a 50% movement speed slow to its victims, down from 70%.
  • Glyph of Soul Swap: Now has a 30 sec cooldown, up from 20 sec.

Warrior (Forums)
This article was originally published in forum thread: First Mists of Pandaria Beta Patch! started by Boubouille View original post
Comments 323 Comments
  1. malevolant's Avatar
    no bow from SM or scholo...
  1. BigRagu's Avatar
    WOW! those sets look amazing, although the paladin one reminds me to the white tiger power ranger (if anyone remembers)
  1. ChaosWolf's Avatar
    People keep saying the pandaren totems look like kegs, but I'm just not seeing it. They look more like lanterns or urns to me.
  1. Scratches's Avatar
    *looks at talent and glyph changes*
    Oh look, here comes the fun police...

    And wtf is with the renaming of the monk's Drunken Brawler and Drunken Haze? Elusive Brawler? Dizzying Haze? In typical Blizzard fashion, this makes no sense... (why even call it a Brewmaster, at this point?)
    It's not like the abilities were called Excited Rapist or Chloroform Surprise... (I could see changing those, obv)

    edit:
    Quote Originally Posted by ChaosWolf View Post
    People keep saying the pandaren totems look like kegs, but I'm just not seeing it. They look more like lanterns or urns to me.
    Agreed. I don't see the kegs either.

    Well, I do (kind of), but they're not big/wide enough to be kegs/casks. And again with the floaty wisp flying in circles... (as if we couldn't tell what element a totem was for without it?) smh.


    I think someone may have pissed in my corn flakes this morning... :/ lol
  1. Adrim's Avatar
    Quote Originally Posted by Scratches View Post
    *looks at talent and glyph changes*
    Oh look, here comes the fun police...

    And wtf is with the renaming of the monk's Drunken Brawler and Drunken Haze? Elusive Brawler? Dizzying Haze? In typical Blizzard fashion, this makes no sense... (why even call it a Brewmaster, at this point?)
    It's not like the abilities were called Excited Rapist or Chloroform Surprise... (I could see changing those, obv)
    Because they are fucking cowards. Here you have a game where people can actually get smashed-off-your-gourd drunk, including slurred speech and vision...but now Daddy Activision is wringing their hands about all the Soccer Moms who will be outraged when the cute little panda their precious turds are playing decide to take a drink.

    Despite the fact it's a direct rip-off..er homage to Drunken Master. Fucking pathetic, Blizzard. Might as well pull a Nintendo and change all the blood to sweat. Obviously it's not going to change the mechanics or the game itself, but it shows that Blizzard has shit instead of a backbone and will compromise their artistic vision to appease the corporate taskmasters. Any time you heard developers talk their vision for the game, just realize their vision includes ruining anything about the game you love if it might eek out a tiny temporary bump in their stock price for Bobby Kotex.
  1. blacktiger1974's Avatar
    HATE HORNS! JUST HATE IT! STOP! ENOUGHT! Sick and tired of stupid curved horns already.

    Designers! Use your imagination, awfurfuksake! Just give us a normal HOOD!
    Something like "Cowl of the Grand Engineer" wowhead.com/item=29986
  1. SDMF's Avatar
    Love the warlock set, wish I could say the same for the paladin tier.
  1. Haystack94's Avatar
    Cata Main : Death Knight....See's Paladin's T14MoP main : Paladin
  1. scvd's Avatar
    We at Blizzard pool our artists resources into everything but the helmet. At least stick with the Paladin set theme, jeez.
  1. mmoce758d016cd's Avatar
    You already nerfed balance druid..
  1. Alraml's Avatar
    The models and scenery in this expansion is the best i've seen in a long while.
  1. Fanaemis's Avatar
    howw much more r u guys going to nerf hunters?!?!
  1. micho's Avatar
    storm slash totem = pissedin my pants
  1. ihyln's Avatar
    Frost mage buffs? Check.

    Enhance shaman nerfs? Check.

    Ghostcrawler still playing a mage lol!
  1. Lolsteak's Avatar
    Paladin Tier looks kinda crappy imo... Warlock Tier is amazing though
  1. mmoc62a721aa86's Avatar
    Quote Originally Posted by Scratches View Post
    *looks at talent and glyph changes*
    Oh look, here comes the fun police...

    And wtf is with the renaming of the monk's Drunken Brawler and Drunken Haze? Elusive Brawler? Dizzying Haze? In typical Blizzard fashion, this makes no sense... (why even call it a Brewmaster, at this point?)
    It's not like the abilities were called Excited Rapist or Chloroform Surprise... (I could see changing those, obv)

    edit:

    Agreed. I don't see the kegs either.

    Well, I do (kind of), but they're not big/wide enough to be kegs/casks. And again with the floaty wisp flying in circles... (as if we couldn't tell what element a totem was for without it?) smh.


    I think someone may have pissed in my corn flakes this morning... :/ lol
    I can see why the changes (PC). In beta, warlocks had a talent called "Holocaust". If I remember correctly, it was the destruction one giving crit chance.
  1. deanmoney's Avatar
    Now that the "Character Creation Screen" got updated do males also get the red version as well. But beyond that I think both should have maybe 4-5 tail options like how draenei have horn options. So I can have a black/white male Pandaren with a long tail if I wanted. So a combo of both for the most available options.
  1. Blackfire206's Avatar
    I think they should drop the horns of the lock set, it would look much better without. Pally tiger set, looks cool. But It doesn't early say Paladin to me.
  1. Chouzan's Avatar
    At least they're sticking with the Cata-brought leg armor that actually has a little bit of armor bulging out. Spandex plate needs to go byebye.
  1. CanthonyDB's Avatar
    Still early stages, I think. Some of the pixels on Pally T14 aren't as defined as the others. Though my take on those pieces are: Warlock: Looks decent, too many stone runes plastered all over the set. Also could have had a hood over that face instead of horns. Red looks the best out of the three. Paladin: Again, looks decent if it fixes the poor pixelation on the armor. A new helm would be needed to, maybe one that resembles the shoulders. Not sure which color I would prefer.

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