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Mists of Pandaria Profession Changes
Important - Professions changes are not complete. There are more changes coming in the future, this is only early beta.

General
Currently all professions have a cap of 600, or Zen Master, which requires level 80 to train. Secondary professions may get daily quests that allow you to level your skill slowly.
Originally Posted by MMO-Champion
Mists of Pandaria Volatile Equivalents



Gathering
Nodes for Mining and Herbalism have not been added yet.



Alchemy
Originally Posted by MMO-Champion
Flasks
Elixirs
Potions
Transmutes
Misc



Enchanting
Originally Posted by MMO-Champion
Armor Enchants
Weapon Enchants
  • Enchant Weapon - Windsong - Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery rating by 1,500 for 12 sec when dealing damage with spells and melee attacks.
  • Enchant Weapon - Jade Spirit - Permanently enchants a melee weapon to sometimes increase your Intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750.
  • Enchant Weapon - Elemental Force - Permanently enchants a melee weapon to sometimes inflict 3,000 additional damage when dealing damage with spells and melee attacks.
  • Enchant Weapon - Dancing Steel - Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage. Your highest stat is always chosen.
  • Enchant Weapon - Colossus - Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage.
  • Enchant Weapon - Flowing River - Permanently enchants a melee weapon to sometimes increase your dodge rating by 1,650 for 12 sec when dealing melee damage.
Ring Enchants
Low Level



Jewelcrafting
A new Jewelcrafter only gem and crafted BoE mount have been added along with the new gems and cuts.
Originally Posted by MMO-Champion
Uncommon
Rare
Meta
Other



Inscription
Inscription had several new glyphs added and prime glyphs all removed. For a full list of the new and changed glyphs, see this news post.
Originally Posted by MMO-Champion
Inks
Staves and Off-Hands
Misc



Engineering



Blacksmithing
Originally Posted by MMO-Champion



Tailoring
No new gear or items have been added yet.
Originally Posted by MMO-Champion



Cooking
Originally Posted by Blizzard Entertainment
Cooking Changes
So you might have heard for Cooking in Mists of Pandaria we will have specializations. At the moment we're looking at around 5 branches of cooking, for example: broiling, steaming...etc.

Each of these specializations will focus on a particular stat. So let's say the Steaming specialization allows you to create Agility food. A rogue would find that very interesting, and would probably want to max that one out first. At which point, said rogue would be able to create Agility buff feasts for groups. Cool, huh? But worry not, once you max out in one specialization, you can then work on the other specializations.

Maybe they're gonna make it take ages to fully train all of them.
Well, maybe not ages. But it does mean that until enough time passes for you to train all specializations, you need to—er—specialize. Actually it's the way for other crafting professions too. For example, my jewelcrafter specialized in spell related stat recipes first, since of all my multitude of alts, I prefer my casters. Eventually, of course, she learned many more recipes and of course so did other crafters, so the market changed. (Blue Tracker / Official Forums)
Originally Posted by MMO-Champion
Recipes
Materials



Archaeology
You can find a list of the new Archaeology Items here. There may have been another slight increase in the amount of artifacts at one site, as well as the addition of new artifacts that will teleport you to the next digsite.
Originally Posted by MMO-Champion
KeystonesDigsites
  • Tiger's Wood Digsite
  • Chun Tian Digsite
  • Shrine of the Dawn Digsite
  • Ruins of Gan Shi Digsite
  • Emperor's Omen Digsite
  • The Arboretum Digsite
  • Thunderwood Digsite
  • Singing Marshes Digsite
  • North Great Wall Digsite
  • South Great Wall Digsite
  • Torjari Pit Digsite
  • Hidden Pass Digsite
  • Paoquan Hollow Digsite
  • North Fruited Fields Digsite
  • South Fruited Fields Digsite
  • Pools of Purity Digsite
  • Fallsong Village Digsite
  • Ruins of Korja Digsite
  • Krasarang Wilds Digsite
  • Lost Dynasty Digsite
  • East Ruins of Dojan Digsite
  • West Ruins of Dojan Digsite
  • North Temple of the Red Crane Digsite
  • Zhu Province Digsite
  • Valley of Kings Digsite
  • Gate to Golden Valley Digsite
  • Snow Covered Hills Digsite
  • East Snow Covered Hills Digsite
  • Remote Village Digsite
  • Destroyed Village Digsite
  • Old Village Digsite
  • Grumblepaw Ranch Digsite
  • Chow Farmstead Digsite
  • West Old Village Digsite
  • Small Gate Digsite
  • Kun-Lai Peak Digsite
  • Town Digsite
  • Gong of Hope Digsite
  • Great Bridge Digsite
  • Orchard Digsite
  • Jade Temple Grounds Digsite
  • South Orchard Digsite
  • Den of Sorrow Digsite
  • Shrine Meadow Digsite
  • Veridian Grove Digsite



First Aid
Originally Posted by MMO-Champion



Fishing
Most fish are unnamed at this time, referred to as "Uncommon Fish 1" or "Common Fish".
Originally Posted by MMO-Champion



Blue Posts
Originally Posted by Blizzard Entertainment
Druid (Forums)
Guardian Druid Feedback
1) Bear damage in beta is currently too low. That is almost certainly the cause of any threat problems. It isn't anything you're doing wrong.

2) Tanks got gibbed for missing Shield Blocks back when bosses could perform crushing blows (and back when warriors were designed to be the only tank). Mechanics work very differently today. We want bears, and all tanks, to have more control over their own survivability because threat isn't really that hard to maintain once #1 is fixed. You still have emergency buttons for when things go wrong or when you know big attacks are going to land. However we didn't think a tanking model designed around using long cooldowns and standing around the rest of the time would be very fun. So the new design is that using your attacks skillfully will give you some mitigation, in this case Savage Defense. It's not often going to save your life and fumbling it isn't likely to get you killed, but if you play well, your healers may notice and say "Wow, you require less healing than many tanks I run with."

Think of it this way:

Beginner tank - can maintain threat. Probably 100% reliant on healers to stay alive.
Intermediate tank - can maintain threat. Skilled at using long cooldowns to live.
Advanced tank - can maintain threat. Skilled at using long cooldowns to live. Skilled at using short cooldowns to save healer mana and otherwise make things go smoother.

More skilled tanks also know more encounter specifics, such as when adds are coming, when to interrupt spells, when to move bosses and so forth.

Maul is a DPS alternative to Savage Defense, and is comparable to Heroic Strike. You shouldn't need Maul to maintain threat (which as I said above may not be the case on beta right now, but that's the intent).

In what situations would you want DPS instead of mitigation? There are several: Maybe you're an off tank and taking little damage. Maybe you want to solo as Guardian. Maybe you're running a dungeon you out-gear. Maybe a new add just arrived, and it's important to get one swing in before it heads to the healer, assuming you can live without SD for a few seconds. (In that example, you're not spamming Maul to fight to maintain threat; you're just establishing initial aggro, which we still want in the game.)

To be honest, we considered pulling Heroic Strike and Maul from tanks, just because we thought they might be a trap. But we decided there were enough situations where more DPS might be desirable. To use my previous examples, inexperienced tank will use Maul too much. Intermediate tanks might forsake Maul altogether. But expert tanks will know when they should use it.

You can try to keep up Savage Defense as much as you can on challenging content, and the best tanks will, but I would still consider when to use it. I would not save it for a big boss smash that isn't going to land for 20 more seconds (because chances are you can use it now and then later), but if one was going to land in 8 seconds, it might be worth holding Savage Defense for then. (Blue Tracker / Official Forums)

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This article was originally published in forum thread: Mists of Pandaria Profession Changes, Blue Posts, The Daily Blink started by chaud View original post
Comments 191 Comments
  1. Rawer's Avatar
    The crafting in World of Warcraft is long gone. I could have guessed almost all those items with different names.
    And when there is cool crafting involved, best stuff is BoP.

    Maybe is because the game is old and someone leveling a new profession will have a lot to catch up ... maybe in the item progression devs don't wanna include crafting ... but crafting in World of Warcraft mostly sux !
  1. good diu bro's Avatar
    Looks like they haven't decide about the value of mana.
    It shouldnt be that hard, since intellect no longer increase mana, whats the hold up?

    Quote Originally Posted by Rawer View Post
    The crafting in World of Warcraft is long gone. I could have guessed almost all those items with different names.
    And when there is cool crafting involved, best stuff is BoP.

    Maybe is because the game is old and someone leveling a new profession will have a lot to catch up ... maybe in the item progression devs don't wanna include crafting ... but crafting in World of Warcraft mostly sux !
    Mostly due to the stats simplification.
    We no longer have penetration, defense rating, freedom, resistance... well almost everything.
    But yes, it is just plain boring everything is just an "upgrade".
  1. pcaballe77's Avatar
    After seeing all these crazy numbers, I kind of want the item squish heh.
  1. sharkwouter's Avatar
    Happy rainbow fire ftw!
  1. Yakshamash's Avatar
    Again, enginnering is screwed. Very creative. :/
    Oh, why do I care, I won't playing Pandaria...
  1. Declaron's Avatar
    "This is boring blah blah, this hasn't changed at all blah blah, same shit with more stats how rubbish blah blah"

    What did you expect?

    Brilliant Plutonium Anvil - +1250 Agility
    Flask Of Caviar Jam - +5235 Strength
    Ludicrous Healing Potion - Heals you to 150% of your maximum health and the closest 17 friendly players to 100%.
  1. BldCrow's Avatar
    To the ENGINEERS: I am a leatherworker, I have no sympathy. Not only did they not announce anything for us, we don't have enough people left in the profession to complain about how it's been, how it is, or how it will be. We still don't have any mounts. We have no income source except selling leather from skinning to other leatherworkers...

    I only hope the lack of news on our poor profession is because they're finally going to give us an overhaul of epic proportion.

    I recommended these suggestions this time last year for LW Mounts: Canoe, Hang-glider (I am hoping this has translated to those FP Kites), and/or Wings. These would be made from leather, hide, feathers, and maybe lightweight bones you collect from animal corpses. Certainly sounds more feasible than JC and alchemy mounts once did. And I don't care if they're BoE or BoP to profession, as long as i get to play icarus in the sun with my feathery, magically-enchanted wings sprouting from a backpack.

    Ideas for income: Bring back Drums in a major way. Theyd be a new battle commodity like funtions are now but offer utility over stat increase - Speed increase, ability to jump higher or farther, even drums to craft faster, drums to heal. They would work like potions where they work for a limited time and can't be cast again until combat ends but they would affect whole group (raid/party). Also, the mounts I suggested earlier. And include leather in other professions. Skinning is the only gathering profession to supply only 1 crafting profession and it's killing us.
  1. TheEOG's Avatar
    Silver Filigree Flask - May reward Alchemist's Flask (Increases your Agility, Strength, or Intellect by 80 for 2 hrs. Your highest stat is always chosen.)
    i really hope that changes b.c the cata alchy flask is 80.
  1. segoplout's Avatar
    Quote Originally Posted by Declaron View Post
    "This is boring blah blah, this hasn't changed at all blah blah, same shit with more stats how rubbish blah blah"

    What did you expect?

    Brilliant Plutonium Anvil - +1250 Agility
    Flask Of Caviar Jam - +5235 Strength
    Ludicrous Healing Potion - Heals you to 150% of your maximum health and the closest 17 friendly players to 100%.
    Evidently you have no idea about what the complaints really are about. I suggest you read the thread.
  1. Shadowcry's Avatar
    QQers keep QQ

    ^__^ why play if you don't like it : /

    as for me...i'm just having a break to see something new ....eventually i'm going to buy it when t comes out
  1. Tarx's Avatar
    new stuff is always cool

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