Update #2 - Moving to temporary comments once again, hopefully we'll fix the bug for good this time.
Update - Comments are playing hide and seek again, tech team is on it.

Druid Symbiosis Spells
Druids get a fun new ability in Mists of Pandaria that gives them a spell from another class and the target an ability from the druid. With the help of some of our nice forum users, Sunfyre compiled a list of all of the ability swaps that take place.

These abilities are changing every patch, so consider them a preview and not the final list of spells.

Spells Gained by Druid
Source Class Guardian Feral Restoration Balance
Death Knight Bone ShieldDeath CoilIcebound FortitudeAnti-Magic Shell
HunterIce TrapPlay DeadDeterrenceMisdirection
Mage Mage WardFrost NovaIce BlockMirror Image
MonkN/AN/AN/AN/A
Paladin ConsecrationDivine ShieldCleanseHammer of Justice
PriestFear WardDispersionLeap of FaithMass Dispel
Rogue FeintRedirectEvasionCloak of Shadows
Shaman Lightning ShieldFeral SpiritSpiritwalker's GracePurge
Warlock Life TapSoul SwapDemonic Circle: TeleportUnending Resolve
Warrior Spell ReflectionShattering BlowIntimidating RoarIntervene

Spells Granted by Druid
Target Class Tree 1 Tree 2 Tree 3
Death Knight Blood: Might of UrsocFrost: Wild Mushroom: PlagueUnholy: Wild Mushroom: Plague
HunterDashDashDash
Mage Healing TouchHealing TouchHealing Touch
MonkBrewmaster: Survival InstinctsWindwalker: Savage DefenseMistweaver: Cyclone
Paladin Holy: Rebirth???Protection: Barkskin
PriestDiscipline: Entangling RootsHoly: Entangling RootsShadow: Tranquility
Rogue GrowlGrowlGrowl
Shaman Elemental: Solar BeamEnhancement: Solar BeamRestoration: Prowl
Warlock RejuvenationRejuvenationRejuvenation
Warrior Arms: Stampeding Shout Fury: Stampeding ShoutProtection: Frenzied Regeneration


Battleground Preview: Temple of Kotmogu
Temple of Kotmogu is an upcoming battleground located in the Vale of Eternal Blossoms. The main objective is to hold a ball to earn points for your team. You earn more points the closer you stand to the center, and gain increased levels of the buff.

Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the battleground.








World Boss Raid - Galleon
Galleon is one of the new World Bosses in Mists of Pandaria, located in the Valley of the Four Winds. He currently spawns a few times a day on the beta servers, and our wonderful livestreamers made an attempt (2:07:48) to defeat him with 80 players that was unsuccessful (down to ~65%).

This time around they are going to make another attempt with more players on Sunday April 15th at 22:00 CET / 4:00 PM EST. This will take place on the Mekkatorque-EU beta realm. The spawn timing isn't known exactly right now, so if you want to take part, be ready to spend some time waiting. For more details speak with Niklive (Alliance) or Longview (Horde) in game.

There are multiple mobs involved in the encounter, with Galleon and Chief Salyis being the main two. Galleon has 261 Million health and Chief Salyis has 11 million health.

Originally Posted by MMO-Champion
  • Fire Shot - Saurok Skirmishers riding on Galleon's back fire flaming crossbow bolts at random players, inflicting 15,000 Fire damage.
  • Stomp - Galleon stomps the ground, inflicting 92,500 to 107,500 Physical damage to players within 70 yards and knocking them down for 3 sec.
  • Cannon Barrage - Chief Salyis orders his minions to fire off eight powerful cannon blasts. Each blast inflicts 300,000 Fire damage to players within 10 yards and knocks them back.
  • Salyin Warmonger - Chief Salyis' Warmongers periodically jump down from Galleon's back to engage players.
  • Impaling Pull - Pulls a distant target towards the Warmonger and inflicts 13,875 to 16,125 Physical damage.





Blue Posts
Originally Posted by Blizzard Entertainment
Changing Talents and Specializations
Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

New Spellbook Feedback
To clarify, the new spellbook has 4 tabs (5 if you have a pet or are a druid).

The first tab is general, and contains riding, armor skills, languages and guild perks.
The second tab is your current spec tab. It contains all of the spells -- class and spec, active and passive -- that apply to your character.

The other 2-3 tabs are for other specs. They contain all of the spells (class and spec) that those specs can use. If you want to know if e.g. both Holy and Shadow have Power Word: Shield, you can look on those tabs.

We are currently still sorting spells within a tab by active and then passive, but we may merge them back together if the active vs. passive thing proves confusing.

This design is different from the spellbook on live, which classified every spell as belonging to a spec. This made some sense for say mages, whose spells tend to all have fire, frost or arcane theming, but didn't work well for many other classes. Sinister Strike is on the Combat tab, but Eviscerate is on the Assassination tab. Garrote is Assassination, but Sap is Subtlety. Super intuitive, huh?

We understand that putting lots of spells on one tab is overwhelming, but arbitrarily dividing spells onto multiple pages is confusing. There's no clear win either way. (Blue Tracker / Official Forums)

Demonology Direction
  • You aren’t intended to be a melee caster in Meta. Things like Demonic Leap, Carrion Swarm and Immolation Aura are more situational and fun toys than core rotational spells you need on a challenging raid boss. We did experiment with Demo spending more time in melee earlier on, but we have backed off of that for some of the reasons you guys mention.
  • The basic rotation is something like: Keep Corruption up. Use Hand of Gul’dan on cooldown. Respond to Molten Core procs with Soul Fire. Use Shadowbolt when there is nothing else to do. Fel Flame is for movement. Breath of Gul’dan is for melee.
  • During Meta, all of your rotational spells should cost Fury. You shouldn’t have to pay nearly any attention to mana.
  • The basic mechanic of Demonic Fury is to build to 1000, go into Metamorphosis, and then pop out again when you reach 500. If you need that extra dps *right now*, you stay in Metamorphosis until you run out.
  • There’s a bug right now where when you exit Metamorphosis, it drains half of your remaining Fury. It’s the same bug causing the DK spell conversion to drain all of your runic power.Use Demonic Slash and use Soul Fire when you get a Molten Core proc. The Molten Core procs will come from Wild Imps.
Wild Imps has changed so that imps consistently proc from your Shadowbolt and Demonic Slash. The Wild Imps in turn can proc Molten Core. If you like the old Wild Imps mechanic, you can recreate it with a glyph.

We are experimenting a lot with Demo, so let us know how these latest changes feel. We don't feel that the older design of Demo (use both Fire and Shadow spells with lots of demon damage) was super compelling. It is a spec that has wanted a home for some time. Affliction and Destruction by comparison have a stronger kit. (Blue Tracker / Official Forums)

Black arrow Feedback
We agree with you that the redesigned Black Arrow hasn't worked out well yet, and even overlaps a little with the new Powershot talent. We are likely to revert Black Arrow to the 4.3 design. (Blue Tracker / Official Forums)

Free BattleTag Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we introduced BattleTag nicknames, many of you created one to try the feature in the Diablo III beta test or simply establish your new identity in anticipation of Diablo III's release.

Today, we're releasing an update that will give everyone one opportunity to change their BattleTag nickname for free. If you picked a nickname you're not happy with, don't worry -- you can pick a new one. Even if you haven't created your BattleTag identifier yet, you'll still get one free BattleTag change to use after it's been created (similar to the way character name changes for StarCraft II worked).

As we announced previously, BattleTag nicknames will be required in order to play Diablo III, and in the future, they'll be used in a variety of ways across all of Battle.net. To set or change your BattleTag, simply log in to Battle.net account management, head to the Account > Summary page, and look for the Create or Change option. BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy.

Here's what you can expect from BattleTags when Diablo III launches:
  • Your BattleTag will serve as your public identity when chatting, grouping, or interacting with other players in Diablo III.
  • Once two players agree to become BattleTag friends, you'll automatically be able to see and interact with each of the Diablo III characters your friend plays automatically – no need to add multiple character names to your friends list individually.
  • Prior to the game's release, your presence on the Diablo III forums will be connected to your BattleTag, rather than any one specific character in the game. You'll transcend boundaries!
Our long-term plans include adding the ability for BattleTag friends to participate in cross-game chat (in StarCraft II, Diablo III, and World of Warcraft, and future Blizzard Entertainment games), as well as offer other features similar to what's currently available via Real ID. More cool additions to BattleTag are on the horizon, but we're not quite ready to talk about those yet.

We'll continue to keep you up to date on our plans for BattleTag nicknames as more info becomes available. For more details, check out the BattleTag FAQ.
This article was originally published in forum thread: Druid Symbiosis Spells, Temple of Kotmogu Preview, Galleon Raid, Blue Posts started by chaud View original post
Comments 104 Comments
  1. Azrile's Avatar
    Quote Originally Posted by pltr View Post
    What fair are you even talking about. You're getting a free spell, you don't want it - don't use it. How can it remotely be unfair, I don't even.
    It's like a boomkin calling focus magic unfair because it's 3% crit and not 3% spell power or whatever.
    I think I'm embarrassed to be the same species as some people posting here today.
    I agree, the amount of people who can spend 15 minutes complaining about something.. after not spending 2 minutes actually READING what they are complaining about.

    In this thread, we have probably had 5 people think that you ´steal´ the spell from the target.... and another person post 4 times thinking you used it on an enemy player as a sort-of debuff.

    Honestly, after reading this thread I know now why there is an add-on that has to tell people to not stand in fire.

    ---------- Post added 2012-04-15 at 12:26 AM ----------

    Quote Originally Posted by Samitsu View Post
    Symbiosis seemed like an interesting idea at fist, but I had hoped it would be a bit more fair. But like it is at the moment, it gives the druid some of the best abilities other classes have, and in trade they get useless stuff even with increased cooldowns (look at stampeding roar for fury warriors).

    If a druid get's my dispersion, mass dispel or leap of faith as a priest, I want something better back than entangling roots or tranquility as shadow. Hell, they could even switch it around and it would be a million times better (entangling for shadow, and tranquility for disc and holy)
    and anther sign.

    you do NOT lose your spell. The absolute worst thing that can happen to you is that you GAIN a spell that you don´t really need. In my case, as a moonkin, I am going to be GIVING mages healing touch (which they can just ignore), so that I get mirror image. OK.. REPEAT AFTER ME... THE MAGE CAN STILL CAST MIRROR IMAGE!!!!

    ---------- Post added 2012-04-15 at 12:27 AM ----------

    Quote Originally Posted by Samitsu View Post
    Symbiosis seemed like an interesting idea at fist, but I had hoped it would be a bit more fair. But like it is at the moment, it gives the druid some of the best abilities other classes have, and in trade they get useless stuff even with increased cooldowns (look at stampeding roar for fury warriors).

    If a druid get's my dispersion, mass dispel or leap of faith as a priest, I want something better back than entangling roots or tranquility as shadow. Hell, they could even switch it around and it would be a million times better (entangling for shadow, and tranquility for disc and holy)
    and anther sign.

    you do NOT lose your spell. The absolute worst thing that can happen to you is that you GAIN a spell that you don´t really need. In my case, as a moonkin, I am going to be GIVING mages healing touch (which they can just ignore), so that I get mirror image. OK.. REPEAT AFTER ME... THE MAGE CAN STILL CAST MIRROR IMAGE!!!!
  1. F-Minus's Avatar
    Quote Originally Posted by Azrile View Post

    and anther sign.

    you do NOT lose your spell. The absolute worst thing that can happen to you is that you GAIN a spell that you don´t really need. In my case, as a moonkin, I am going to be GIVING mages healing touch (which they can just ignore), so that I get mirror image. OK.. REPEAT AFTER ME... THE MAGE CAN STILL CAST MIRROR IMAGE!!!!
    Who's talking bout losing spells?

    Mass Dispel & Dispersion and even Leap of Faith are about factor 10 more important spells as Entangling Roots is. People are talking about giving class defying spells to the druid and getting shit in return and even tho some have utility they are placed on completely wrong specs and most of those symbiosis spells are focusing mostly on PvP

    What will a holy/disc priest do with Entangling Roots in a PvE environment for example?

    I know these are nowhere near final, I still think they are completely missed.
  1. Khelendros's Avatar
    This BG looks great but its to big, as someone else mentioned the empty space is wasted in a style like Domination. Black Garden was awesome cause it was so centrally designed. Even the larger Library of the Runemasters it larger because its long and not wide (multiple floors). But as fun as Black Garden is I actually prefer the alternate Black Garden warfront (Stockpile) more. All the chaos of Black Garden but with a CTF sort of spin.

    Yay for the World Boss
  1. twinkleblur's Avatar
    hmm the shaman abilities i would rather have prowl than the silence thing..though it would give more utility /me thinging more on this hmm.
  1. Daverid's Avatar
    MUSIC Boub/Chaud... You need to put Music in these Videos!

    Steal this : http://www.youtube.com/watch?v=swuiK-Zj0Ac (Or just grab the Music Files from the MPQ's like I have) Put on all your Preview Vids .. Just makes it seem more exciting!

    Then when the Music comes out for the other zones like VOT4W and Jade Forest you can change it up
  1. killmory's Avatar
    giving a feral druid feral spirits O.o so they go from op burst to more op burst....
  1. Quenchiest's Avatar
    Quote Originally Posted by Cirax View Post
    If I wanted to do the Black Garden warfront I would just load up Rift. I guess the next expansion after MoP we'll see Swtor warzones.
    If one of them is Huttball-esque you won't see me complaining.
  1. skeith20's Avatar
    You know what's hilariously funny? There would have probably been less QQ if symbiosis only copied a skill from its target instead of copying one and giving one. Seriously guys: gift horse, mouth.
  1. Azrile's Avatar
    Quote Originally Posted by F-Minus View Post
    Who's talking bout losing spells?

    Mass Dispel & Dispersion and even Leap of Faith are about factor 10 more important spells as Entangling Roots is. People are talking about giving class defying spells to the druid and getting shit in return and even tho some have utility they are placed on completely wrong specs and most of those symbiosis spells are focusing mostly on PvP

    What will a holy/disc priest do with Entangling Roots in a PvE environment for example?

    I know these are nowhere near final, I still think they are completely missed.
    And you are still missing the fact that YOU are getting a new level 87 spell. Druids are getting this.

    Let´s just break it down more simple for you. Let´s pretend you get NOTHING from the druid. that you completely ignore the abiltiy you are given

    As a moonkin, at level 87, I am given a poor man´s version of mirror image.. assuming I am grouped with a mage, if not, then I don´t really get crap.
    As a mage, at level 87, you are given Alter Time. (the new spell for mages).... oh, and at times, you will also have a healing spell from symbiosis.

    The benefit the moonkin and the target receives SHOULD NOT be balanced, since this is OUR SPELL that is being used. You not only get YOUR SPELL, but you also might get something from us that may be useful. I know pretty much every tank would want the ability they get from druids.

    If this was an ability that was in ADDITION to our other level 87 spell, then there would be an argument that it should be more fair.
  1. Thalais's Avatar
    Balance Druids get Cloak of Shadows!

    I give up, this game is going to fall into the crapper.
    Cloak of Shadows is the most OP ability in the game!

    They just need to remove Cloak of Shadows from the game and give rogues and balance druids something else.
    Oh hi guys, I will pop star fall with cloak of shadows on so it lasts most of the duration and you cant CC me or even do anything magical to me.
    Oh and I'm not being interrupted by spells so here comes my super combo and I expect to kill you within it: Boomkins = Glass Cannons; Boomkins in MoP = Cannons!~ GG
  1. Cathryn's Avatar
    Quote Originally Posted by F-Minus View Post
    Who's talking bout losing spells?

    Mass Dispel & Dispersion and even Leap of Faith are about factor 10 more important spells as Entangling Roots is. People are talking about giving class defying spells to the druid and getting shit in return and even tho some have utility they are placed on completely wrong specs and most of those symbiosis spells are focusing mostly on PvP

    What will a holy/disc priest do with Entangling Roots in a PvE environment for example?

    I know these are nowhere near final, I still think they are completely missed.
    It's been a while since I've played a priest, but there is a potential benefit to having roots as a healer. As far as I'm aware, Mind Control is the only CC a priest has (this may have changed since Wrath). Roots would give a priest the ability to CC in situation where it would be necessary, without losing the ability to continue to cast heals. I don't see much of an application in a raid environment, but it would work out fairly well for PUG dungeon groups, when people don't look out for their teammates. Is it great for a healer, no, probably not (nature's grasp would be better), but it does have the potential to be useful from time to time.

    Several other people have mentioned this, but it's better than nothing at all. Druids don't get any new special spell at 87 other than Symbiosis. You don't have to use the spell given by the druid, but of course it would be ideal if the spell you get is as useful as the spell the druid gets in return. At least nobody is losing a spell, both gain something. As you mentioned, I'm sure we'll see many revisions to this. I'm definitely puzzled by a few of the choices right now as well.
  1. Alayea's Avatar
    80 players weren't enough? Sure reminds me of pre-nerf Omen. :P
  1. cpillow's Avatar
    Oh my god....new battleground.
  1. Anyankha's Avatar
    I can totally see our resto plotting with our priest to use me as a ping pong ball with Leap of Faith :P
  1. Samitsu's Avatar
    Quote Originally Posted by Azrile View Post
    and anther sign.

    you do NOT lose your spell. The absolute worst thing that can happen to you is that you GAIN a spell that you don´t really need. In my case, as a moonkin, I am going to be GIVING mages healing touch (which they can just ignore), so that I get mirror image. OK.. REPEAT AFTER ME... THE MAGE CAN STILL CAST MIRROR IMAGE!!!!
    Tell me where I said you lose your abilities.... All I'm saying is that the druid get crazy good, class defining abilities. It will undoubtedly mess with the balance of the game if symbiosis stays the way it currently is. But I guess that's too hard to see outside the druids PoV.

    I'm not worried about gaining a spell I don't need, I'm more concerned about druids getting spells that are too good for a class that already has an insane toolbox.
  1. cupholder's Avatar
    Really? Growl? REALLY?
  1. Ravenblade's Avatar
    Symbiosis looks like an okay spell. Druids definitely need this. I know I do.
  1. Jurik's Avatar
    Seems tuned for PvP mostly. Raiding use will probably always be "give the tank another CD", with maybe the occasional fight wanting symb on a shadow priest for an extra healing CD.
  1. Jibjabb's Avatar
    Not sure why non druids are complaining about what they got, as its not their spell. You are basically getting something for free and you are complaining that the free spell isnt good enough?

    /facepalm
  1. mmoc006fb91b8d's Avatar
    OMG! Every class will get a new spell at lvl 87 and if group with a druid every class have the possibility to get one more spell for free, druid don't because it just transform your lvl 87 spell in to a copy spell from other class.

    How is unfair that druids get better spells overall? Its druids spell! You just get a bonus, an extra spell you can use if you want like dark intent or crit buff from mages.

    I just hope blizz make druids to not give anything to others so this way all the QQ stops and no more I want the possibility to cancel link whatever comments.
    Select a friendly target copy a spell and nobody have to know from who.
    I just hope!

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