Update: Clarification about realm grouping, initial zones, and zone splitting added.

Cross-Realm Zones Coming to Beta
Originally Posted by Blizzard Entertainment
In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.

During the initial phase of testing we will be sharing the following zones between the available beta realms: Northern Barrens, Ashenvale, Azshara, Darkshore, Westfall, and Silithus. We are also able to split over-populated zones and will be testing this new technology on the Pandaren starting area (turtle zone).

For beta testing purposes, we will be matching up all realm types whether they are PvP or PvE. This is different than what we plan to do for the live realms, however. For the live realms we will be matching realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive feedback while in testing of this new technology.

F.A.Q.

Q. Why cross-realm zones?
For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.

Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.

Q. How will this work on boats or zeppelins?

Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.

Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?
Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.

Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.

Q. What level range do my friends and I have to be within in order to group?
There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.

Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.

Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.

Q. How is group loot handled?
Group looting will function the same as it would with any group you would create through normal play.

Q. Who will I be playing with?
You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.

Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.

Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.

Q. Does this mean that Auction Houses will be merged?

No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.

Q. What about zones that are already overpopulated, like new race starting zones?

With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?
No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.

Q. How will RID groups work? Which realm type would we play on?
If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

Originally Posted by Blizzard Entertainment
Q: I really don't see any reason to group with others when everything is so easy to do at the lower levels. All these other people will be doing is killing my mobs and taking my resources.
The game is specifically designed with variable respawns, and huge influxes of players on launches. Having very few people in a zone is actually not what the game is supposed to be.

Q: Will be have to zone to every zone from now on then?
No, it's as seamless as it is today.
This article was originally published in forum thread: Cross-Realm Zones Coming to Beta started by chaud View original post
Comments 596 Comments
  1. Aspect of Death's Avatar
    Is this the "fix" they talked about a few months ago? (where they said they would fix low populated servers /*factions* since most servers have 97% / 3% between factions..
    And i hoped that it would go back to vanilla/TBC when it was 50/50 before faction-lame-change came. I guess not, and they also are not changing this at all, only "people in a zone" so on my server it will still be 1 alliance 300 horde in 1zone, and soon it will be 0 alliance 100% horde. Then.. What is the point with the game, the game they made to be alliance vs horde.. Meeh

    This change wont affect my server anyway since its allready full/locked and since there is already 1million horde online there wont be any alliance "filled" in the zones anyway. And tbh i dont really like this change at all, since they are not doing anything to fix factions, they are in a way, makeing it worse.
    And ofc i dont really need the LFG-LFR/barrens chat all over the place with "your mom is so.." etc..
  1. Shaede's Avatar
    Quote Originally Posted by Aspect of Death View Post
    Is this the "fix" they talked about a few months ago? (where they said they would fix low populated servers /*factions* since most servers have 97% / 3% between factions..
    And i hoped that it would go back to vanilla/TBC when it was 50/50 before faction-lame-change came. I guess not, and they also are not changing this at all, only "people in a zone" so on my server it will still be 1 alliance 300 horde in 1zone, and soon it will be 0 alliance 100% horde. Then.. What is the point with the game, the game they made to be alliance vs horde.. Meeh

    This change wont affect my server anyway since its allready full/locked and since there is already 1million horde online there wont be any alliance "filled" in the zones anyway. And tbh i dont really like this change at all, since they are not doing anything to fix factions, they are in a way, makeing it worse.
    And ofc i dont really need the LFG-LFR/barrens chat all over the place with "your mom is so.." etc..
    So what you are saying is that you were hoping that Blizz was going to force people to roll a certain faction, right? That's a ridiculous thought. What's after that? They are going to tell you what class to play as well? And before faction transfers were allowed the factions were still unbalanced, why do you think they appeared in the first place? Nobody would want to play World of Warcraft if they knew Blizz was going to tell them what faction to roll.

    Whatever chat you don't need you can disable, so stop acting like you are defenseless against this onslaught of people talking. Realm transfers are 25 bucks..and should be free if you are moving from a locked server anyway, it's by your own choice that you are somewhere you hate.
  1. jeremynative's Avatar
    cool but trading shouldnt have restrictions
  1. Shaede's Avatar
    Quote Originally Posted by cateran100 View Post
    Ahem no...To be a shareholder, you do not need to be genius or even expert on the gven fileld..You must get some share (easiest way from the stockmarket) and that` all. Of course it`s depends on the company so not always soooo easy, but sometimes is:P
    Proof for EU players went down? M8 look around in EU servers....Mine (Arathor) is in ridiculous state....Based on http://www.wowrealmstatus.net/servers/eu/arathor.php 85% of the players is alliance...and trust me, the alli side is literally dead..(can`t imagine the horde side or low population realms...)
    What is exactly the genius thing to pay for a lot of almost unused servers? For me it`s sounds fantastically stupid...Merging servers can`t be done in a year or 2? IT expert as i can see
    Sorry there, M8 but you are whining on about server status at the end of an expansion and the beginning of summer, as well as a beta that is open to a whole helluva lot of people. Come back when the expansion release and we'll check servers then. If you have been thru any expansion at the end you would know this is a natural stage of the game..it's called transition.
  1. btu10's Avatar
    A great idea doesnt change the average content (well content that was primarily developed 7 years ago and has remained rather static - its quality is subjective).

    Whether you have 100 people running around killing boars, or 1 person running around killing boars I dont see any difference in the "fun" of the exercise.

    (The social aspects are a positive, but the annoyance caused by mob tagging and other things are negative, so really I see no essential "revolutionary' (lol) change here).
  1. Jinouga's Avatar
    Quote Originally Posted by taylor20k View Post
    well with challenge mode dungeons we know that they can scale us down to certain ilevels would be cool if they scaled a lvl 90 down to lvl 18 stats or whatever and then we could run just as if we were 18. our action bars would just have lvl 18 and below spells and everything.
    I don't see this working for Death Knights.
  1. mrtroll4u's Avatar
    Awesome, it means i will be able to camp more lowbies
  1. Shaede's Avatar
    Right now we are able to form groups with guildies and summon them to us for quick help. But remember, that's all going away. That will make this much more enticing.

    ---------- Post added 2012-05-10 at 09:37 PM ----------

    I will say that although I like this change... I will be seriously mad if my realm gets shared with Moonguard US and I have to see a bunch of crazies in the goldshire inn trying to have an orgy. Sorry to those who actually are good, decent players on Moonguard, but your realm is the spawn of Satan and should be condemned to a life of solitude. Good day.
  1. Soeroah's Avatar
    I did not expect this. I am cautiously impressed. One of my annoyances regarding group quests was the lack of people in the zones. I thought scenarios would be a great solution, but this is something I never really considered.
  1. mmocbd7c196845's Avatar
    I'm so damn impressed by this concept. Blizzard never ceases to amaze me. This must've been a total bitch to design and implement for them!
  1. Kickbuttmario's Avatar
    Quote Originally Posted by segoplout View Post
    As I have said previously, the whole genre is (relatively speaking) still in its infancy in terms of development. Very much work in progress. All the MMOs will borrow/steal from each other. This news is huge for the genre. I applaud Blizzard for this. The fact that they can make such a massive change to the game at this stage shows any doubters that they are still very much alive and kicking with this game.
    Actually not to burst your bubble but other MMO's like GW2 have already thought of this and have done this, but instead as guest servers. Or I could be wrong if I read cross-realm-zones incorrectly but I think Gw2's guest transfers or guest servers (where you can play on other servers but your character is still in-tact to your original server) is far better.
  1. Simca's Avatar
    Quote Originally Posted by Aspect of Death View Post
    Is this the "fix" they talked about a few months ago? (where they said they would fix low populated servers /*factions* since most servers have 97% / 3% between factions..
    And i hoped that it would go back to vanilla/TBC when it was 50/50 before faction-lame-change came. I guess not, and they also are not changing this at all, only "people in a zone" so on my server it will still be 1 alliance 300 horde in 1zone, and soon it will be 0 alliance 100% horde. Then.. What is the point with the game, the game they made to be alliance vs horde.. Meeh

    This change wont affect my server anyway since its allready full/locked and since there is already 1million horde online there wont be any alliance "filled" in the zones anyway. And tbh i dont really like this change at all, since they are not doing anything to fix factions, they are in a way, makeing it worse.
    And ofc i dont really need the LFG-LFR/barrens chat all over the place with "your mom is so.." etc..
    I don't understand what you expect them to do about your problem.

    I assume you're playing on Sargeras, Mal'ganis, Cho'gall, or something like that (not anywhere near "most" servers). Blizzard even warns you when you try to make a character there for the first time that the server population is too high.

    Their options are really something like this:
    1. Combine servers (not possible because you'd have to graft a huge alliance server on top of it and the resulting server from the combination would be WAY too big)
    2. Split servers (not possible because of the qq it will cause amongst the separated people)
    3. Provide free transfers for Horde players off the server and for Alliance players on to the server (already done)
    4. Prevent new Horde characters and/or accounts from creating characters (not possible because of the qq it will cause by separating people from their friends)


    There is no obvious and easy solution that pleases all sides (and there almost never is).

    Quote Originally Posted by Kickbuttmario View Post
    Actually not to burst your bubble but other MMO's like GW2 have already thought of this and have done this, but instead as guest servers. Or I could be wrong if I read cross-realm-zones incorrectly but I think Gw2's guest transfers or guest servers (where you can play on other servers but your character is still in-tact to your original server) is far better.
    Agreed that GW2's guest system is far better, but this expansion from Blizzard has surprised me with the new features like this. In the past, they'd basically just say "well, we kind of didn't plan for that back in 2004 and coding it has too much of a potential to upset existing systems". They must have overcome that stumbling block, which is nice.
  1. homerunhomer's Avatar
    Now that's a good idea. Blizzard really seem to be trying out new things with MoP, will add some life to the old zones.
  1. Kickbuttmario's Avatar
    Quote Originally Posted by Simca View Post
    Agreed that GW2's guest system is far better, but this expansion from Blizzard has surprised me with the new features like this. In the past, they'd basically just say "well, we kind of didn't plan for that back in 2004 and coding it has too much of a potential to upset existing systems". They must have overcome that stumbling block, which is nice.
    Yeah but look at the people here, they are saying "OMG THIS IS AWESOME! FIRST MMO OUT THERE THAT EVER DID THIS!!".

    Obviously a lot of ignorance from these people and I am sure other mmos have already thought of this too and are already getting ready to implement this. Just wish people don't go overboard and start fanboying a little more than they should.
  1. zingar's Avatar
    Quote Originally Posted by Simca View Post
    I don't understand what you expect them to do about your problem.

    I assume you're playing on Sargeras, Mal'ganis, Cho'gall, or something like that (not anywhere near "most" servers). Blizzard even warns you when you try to make a character there for the first time that the server population is too high.

    Their options are really something like this:
    1. Combine servers (not possible because you'd have to graft a huge alliance server on top of it and the resulting server from the combination would be WAY too big)
    2. Split servers (not possible because of the qq it will cause amongst the separated people)
    3. Provide free transfers for Horde players off the server and for Alliance players on to the server (already done)
    4. Prevent new Horde characters and/or accounts from creating characters (not possible because of the qq it will cause by separating people from their friends)


    There is no obvious and easy solution that pleases all sides (and there almost never is).
    "1. Combine servers (not possible because you'd have to graft a huge alliance server on top of it and the resulting server from the combination would be WAY too big)"

    it depends on the servers. most servers are under populated and even by merging like 4 or 5 you dont get to be remotely close to the most populated servers. and of course you should only merge servers that have overpopulation of different factions (duh..)

    btw im on illidan horde side. the ratio is about 23 horde - 1 alliance and ive yet to see free transfers off horde side ATM (maybe there are but if there are its clearly kind of hidden since a regular player should hear of this without going to forums or whatever)

    they could also charge more for people that wants to transfer to that server

    there are a tons of little things like this. of course forcing players is a bad idea but you can always "encourage" them to do stuff and ive yet to see blizzard do that
  1. mmoc4dbcfe4525's Avatar
    This is pointless and stupid. Stop pretending that levelling is group activity! This isn't GW2.
  1. Kickbuttmario's Avatar
    Quote Originally Posted by Maiqua View Post
    This is pointless and stupid. Stop pretending that levelling is group activity! This isn't GW2.
    Yeah, questing with this system is useless but.... Actually you may have not noticed this but I think this will definitely fix the pvp world issues people have been having for a long time in wow.

    Think about it. Some groups of people can make a designated server (PVP of course) where tons of people can do pvp. Imagine that zone (forgot what its called) where people can do pvp against tarren mill and (forgot alliance town there). It can basically get groups of people to feel like vanilla again. It could actually work. If people organize it on mmochampion/pvpforums, im sure it will work without a doubt.
  1. mmoc4dbcfe4525's Avatar
    Quote Originally Posted by Kickbuttmario View Post
    Yeah, questing with this system is useless but.... Actually you may have not noticed this but I think this will definitely fix the pvp world issues people have been having for a long time in wow.

    Think about it. Some groups of people can make a designated server (PVP of course) where tons of people can do pvp. Imagine that zone (forgot what its called) where people can do pvp against tarren mill and (forgot alliance town there). It can basically get groups of people to feel like vanilla again. It could actually work. If people organize it on mmochampion/pvpforums, im sure it will work without a doubt.
    Well good for them. But I'm not on pvp server and this system will most likely only harm my gameplay. If wow had public questing this would've been great.
  1. Anzaman's Avatar
    Quote Originally Posted by Maiqua View Post
    But I'm not on pvp server and this system will most likely only harm my gameplay.
    Agreed.

    Also, not everyone on PvP server(s) seeks for target that could be camped - it's a lot easier to find PvP guild(s) from there which does Rated Battlegrounds.
  1. crazyterran's Avatar
    *Gets stuck with Moon Guard US*

    *never levels a Blood Elf or Human again*

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