Update: Clarification about realm grouping, initial zones, and zone splitting added.

Cross-Realm Zones Coming to Beta
Originally Posted by Blizzard Entertainment
In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.

During the initial phase of testing we will be sharing the following zones between the available beta realms: Northern Barrens, Ashenvale, Azshara, Darkshore, Westfall, and Silithus. We are also able to split over-populated zones and will be testing this new technology on the Pandaren starting area (turtle zone).

For beta testing purposes, we will be matching up all realm types whether they are PvP or PvE. This is different than what we plan to do for the live realms, however. For the live realms we will be matching realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive feedback while in testing of this new technology.

F.A.Q.

Q. Why cross-realm zones?
For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.

Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.

Q. How will this work on boats or zeppelins?

Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.

Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?
Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.

Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.

Q. What level range do my friends and I have to be within in order to group?
There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.

Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.

Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.

Q. How is group loot handled?
Group looting will function the same as it would with any group you would create through normal play.

Q. Who will I be playing with?
You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.

Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.

Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.

Q. Does this mean that Auction Houses will be merged?

No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.

Q. What about zones that are already overpopulated, like new race starting zones?

With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?
No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.

Q. How will RID groups work? Which realm type would we play on?
If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

Originally Posted by Blizzard Entertainment
Q: I really don't see any reason to group with others when everything is so easy to do at the lower levels. All these other people will be doing is killing my mobs and taking my resources.
The game is specifically designed with variable respawns, and huge influxes of players on launches. Having very few people in a zone is actually not what the game is supposed to be.

Q: Will be have to zone to every zone from now on then?
No, it's as seamless as it is today.
This article was originally published in forum thread: Cross-Realm Zones Coming to Beta started by chaud View original post
Comments 596 Comments
  1. Wondercrab's Avatar
    Quote Originally Posted by Synche View Post
    And here I thought we were all playing an MMO...
    Sometimes you want to go to a quieter room for a bit without having to leave the party. ;3

    Everyone plays in their own way, and there are always times when we wish we could just settle down for some leveling or farming by ourselves. It's a great feature, but it needs the option to be turned off, that way everybody wins.

    It's a feature I'd want to use, but that I'd also want to turn off when I felt like it. There doesn't have to be an extreme of it being completely rejected or completely enforced.
  1. Treadstone's Avatar
    This is probably the most awesome thing Blizzard has ever put in the game.

    I am more excited for this change than all the others MoP features combined.
  1. mmocda6068f43e's Avatar
    If this creates loading screens between zones I will hate it (even if it's just 2 sec long). I want to be able to fly from one part of the world to the next without having a loading screen every 20sec.

    However, it it doesn't create a loading screen (or any kind of extra loading time) then I will simply say, YAY!
  1. mpphelps's Avatar
    I think this is an awesome idea. I hate the feeling that when doing questing, the feel of playing an mmo is lost and i'm instead just playing a really boring quest grind game. interacting with other players makes it a lot more fun
  1. Yossarian's Avatar
    Quote Originally Posted by Levia86 View Post
    If this creates loading screens between zones I will hate it (even if it's just 2 sec long). I want to be able to fly from one part of the world to the next without having a loading screen every 20sec.

    However, it it doesn't create a loading screen (or any kind of extra loading time) then I will simply say, YAY!
    it won't, it's like phasing

    great new feature, this is why WoW is still the king of MMORPG
  1. mmoc44b549a6e8's Avatar
    Quote Originally Posted by Levia86 View Post
    If this creates loading screens between zones I will hate it (even if it's just 2 sec long). I want to be able to fly from one part of the world to the next without having a loading screen every 20sec.

    However, it it doesn't create a loading screen (or any kind of extra loading time) then I will simply say, YAY!
    Blue post specifically stated it's seamless -_-
  1. dragontauren's Avatar
    Quote Originally Posted by enchanted View Post
    If they can do this when why the fuck wouldnt they introduce cross-realm heirlooms? :madface:
    good question!
  1. Thedweller's Avatar
    I like the idea of having more life in a zone, although I doubt that I'll group or talk with any of them. What might be annoying though is currently if you want/need to powerlevel a new tradeskill, you can at least count on the materials being relatively untouched and easy to farm. Start sharing under populated zones and suddenly those 10 ore veins (or whatever) are being shared by multiple servers. The price and frustration of leveling trade skills is going to be a problem. If one or two heavy farmers decide to corner a market, prices are going to be insane.
  1. Insonia's Avatar
    anyone else notice the typo on the last question it says "Will be have to zone to every zone from now on then?"
    nabs don't even spell check ^_^ (i don't mind errors so much but it's coz it's right at the very end)
  1. runeb1980@hotmail.com's Avatar
    They have the data. You don't.
    /sigh - when are ppl like you are ever gonna recogize that lying about sub numbers is actually a crime.
    And you know that how exactly? Or are you suggesting that Blizzard are deliberately misleading both player and investors of the subscriber numbers in some vain hope that they won't find out?
    Try to digest the following, if your mindless fanboy brains will allow it:

    1) Chinese people aren't allowed to subscribe to WoW, by Chinese law. The game in China is virtually F2P.
    2) According to previous Blizzard earnings calls, two years ago, more than 60% of WoW players were chinese.
    3) The proportion of US & EU players has dropped dramatically.
    4) The "total sub number" holding steady can ONLY be accounted for by an increasing number of chinese players.

    There is only one conclusion. Activision Blizzard is misleading both players and shareholders by enveloping the chinese market into the subscription count.
  1. zugzug's Avatar
    Quote Originally Posted by runeb1980@hotmail.com View Post
    Try to digest the following, if your mindless fanboy brains will allow it:

    1) Chinese people aren't allowed to subscribe to WoW, by Chinese law. The game in China is virtually F2P.
    2) According to previous Blizzard earnings calls, two years ago, more than 60% of WoW players were chinese.
    3) The proportion of US & EU players has dropped dramatically.
    4) The "total sub number" holding steady can ONLY be accounted for by an increasing number of chinese players.

    There is only one conclusion. Activision Blizzard is misleading both players and shareholders by enveloping the chinese market into the subscription count.
    And you figured that out and entire army of investors and shareholders didnt.....
  1. subanark's Avatar
    It will work in the same way phasing does. My prediction is that "battle groups" will come back, except there will also be sub-battle groups. Some battle groups will have more servers than others, such that the total population of each battle group is close to the same. Each zone on each server will be labeled as "low pop", "medium pop" or "high pop". Low pop zones will share a phase with all others in the battle group. medium pop zones will only share those in the same sub-battle-group, while high pop zones will not share with any other server.

    I think this is overall a good step to balancing the realms out. This probably means you won't be able to kite any npc across zone boundaries though. (since the npc would only exist in a shared zone).

    However, I would still like to see some kind assistance given to lower pop servers/factions that have unbalanced AHs (hard to sell unique items, most other things are over priced due to ease of being able to control the market), and raids/rated BGs/Arena (low pop servers have a smaller player base to choose from).
  1. runeb1980@hotmail.com's Avatar
    Quote Originally Posted by zugzug View Post
    And you figured that out and entire army of investors and shareholders didnt.....
    The numbers are out there. All you have to do is put two and two together. Blizzard is doing everything they can to give both players and investors the idea that WoW is the titan of the MMORPG world, to make it harder for competitors to make a splash.

    Analysts estimated a couple of years ago that the chinese market accounted for only about 6% of WoW's gross. Fewer than five million copies of Cataclysm have EVER been sold.
  1. Henako's Avatar
    I can't help but get wet for this idea. I'll finally be able to murder people while I quest again. (The best part of leveling is finding someone 7 levels up on you and tearing their face off for taking your quest mobs)
  1. Pymeran's Avatar
    This is simply amazing.
  1. Adoxe's Avatar
    Wow...I wasn't expecting this at all!!!
    AMAZING Blizzard /applaud
  1. Maelstrom51's Avatar
    Quote Originally Posted by Tilie View Post
    This gives so much potential for world PvP it's ridiculous.
    This gives so much potential for ganking lowbies. Highly populated areas, such as the new leveling zones, won't be cross server.
  1. BenBos's Avatar
    Quote Originally Posted by mpphelps View Post
    I think this is an awesome idea. I hate the feeling that when doing questing, the feel of playing an mmo is lost and i'm instead just playing a really boring quest grind game. interacting with other players makes it a lot more fun
    Blizzard already said it is seamless.
  1. Synche's Avatar
    Quote Originally Posted by runeb1980@hotmail.com View Post
    The numbers are out there. All you have to do is put two and two together. Blizzard is doing everything they can to give both players and investors the idea that WoW is the titan of the MMORPG world, to make it harder for competitors to make a splash.

    Analysts estimated a couple of years ago that the chinese market accounted for only about 6% of WoW's gross. Fewer than five million copies of Cataclysm have EVER been sold.
    You obviously have a hate on for Blizzard yet do not bring out any factual evidence regarding any of your claims.

    While players in China may not "subscribe" they still have to pay for the game through game cards or whatever is offered. Blizzard counts these accounts as subscribers as they are the same thing. Everyone knows that there is only 2-3 million players in NA and EU, they have never stated that there are 10 million players in those areas along.

    Stop trying to derail this thread.
  1. Herecius's Avatar
    Quote Originally Posted by runeb1980@hotmail.com View Post
    The numbers are out there. All you have to do is put two and two together. Blizzard is doing everything they can to give both players and investors the idea that WoW is the titan of the MMORPG world, to make it harder for competitors to make a splash.

    Analysts estimated a couple of years ago that the chinese market accounted for only about 6% of WoW's gross. Fewer than five million copies of Cataclysm have EVER been sold.
    *Fewer than five million box copies of Cataclysm have ever been sold. A massive amount was in digital sales.

    If Blizzard was pulling the wool over the eyes of its investors, then we would know. They would know. All of Blizzard's financial data is public record. All of it. And it's not falsified. It would be tremendously, hilariously illegal if it was.

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