MMO-Champion - Cross-Realm Zones Coming to Beta
Update: Clarification about realm grouping, initial zones, and zone splitting added.

Cross-Realm Zones Coming to Beta
Originally Posted by Blizzard Entertainment
In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.

During the initial phase of testing we will be sharing the following zones between the available beta realms: Northern Barrens, Ashenvale, Azshara, Darkshore, Westfall, and Silithus. We are also able to split over-populated zones and will be testing this new technology on the Pandaren starting area (turtle zone).

For beta testing purposes, we will be matching up all realm types whether they are PvP or PvE. This is different than what we plan to do for the live realms, however. For the live realms we will be matching realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive feedback while in testing of this new technology.

F.A.Q.

Q. Why cross-realm zones?
For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.

Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.

Q. How will this work on boats or zeppelins?

Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.

Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?
Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.

Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.

Q. What level range do my friends and I have to be within in order to group?
There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.

Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.

Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.

Q. How is group loot handled?
Group looting will function the same as it would with any group you would create through normal play.

Q. Who will I be playing with?
You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.

Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.

Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.

Q. Does this mean that Auction Houses will be merged?

No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.

Q. What about zones that are already overpopulated, like new race starting zones?

With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?
No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.

Q. How will RID groups work? Which realm type would we play on?
If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

Originally Posted by Blizzard Entertainment
Q: I really don't see any reason to group with others when everything is so easy to do at the lower levels. All these other people will be doing is killing my mobs and taking my resources.
The game is specifically designed with variable respawns, and huge influxes of players on launches. Having very few people in a zone is actually not what the game is supposed to be.

Q: Will be have to zone to every zone from now on then?
No, it's as seamless as it is today.
This article was originally published in forum thread: Cross-Realm Zones Coming to Beta started by chaud View original post
Comments 597 Comments
  1. Sting's Avatar
    Return of world pvp?
  1. Merawen's Avatar
    Quote Originally Posted by Snorri View Post
    And this is why WoW still is the best MMORPG there is.
    Yes, things like this is why Blizzard is the leader in the MMORPG Genre.
    Others just follow, they even try to catch up with phasing.
    Blizzard is two steps ahead.
  1. Oell's Avatar
    Quote Originally Posted by dokhidamo View Post
    Well there's your server merges. Blizzard merged every server together with this.


    Wow... this is.... I can't even believe this is possible.

    Blizzard blew my mind!
    how can you even compare this to a server merge? the auction house will still be seperate, you cant enter cities on other servers,etc. This will turn out as LFR 2.0 aka, more people acting like kids, emo raging and whining about everything. If this is the only thing that's being done with low pop realms, im quitting. CBA this anymore. I play a ORPG, not an MMORPG!

    please **** off blizzard!
  1. Dasn's Avatar
    was not expecting this. pretty awesome.
  1. thedingleberry's Avatar
    This doesn't excite me at all. When I quest, i always quest solo unless I am playing with a close friend or relative. I like the ability to not have to fight many others for mobs when leveling. I prefer abandoned zones.
  1. Dakz's Avatar
    To be honest i didnt expect this from blizz, they basicially said "sup?" to all haters.. REALLY good feature, gonna level up something in MoP just for fun and world pvp, will be awesome! Remind me of vanilla.
  1. AFK-Champion's Avatar
    With this addition they could consider adding back some group quest. If you are really supposed to see people in the world outside of xpack release, then perhaps it'd be fun if you could interact with them (other than that being limited just to that retarded thing called world pvp).
  1. Slowpoke is a Gamer's Avatar
    Quote Originally Posted by Oell View Post
    how can you even compare this to a server merge? the auction house will still be seperate, you cant enter cities on other servers,etc. This will turn out as LFR 2.0 aka, more people acting like kids, emo raging and whining about everything. If this is the only thing that's being done with low pop realms, im quitting. CBA this anymore. I play a ORPG, not an MMORPG!

    please **** off blizzard!
    Because the complaint of people on low pop servers is "we can never find people to do things with." not "the AH is too empty."

    This makes it feasable to play a low pop server now. Plus you can make friends cross-server for your 90 content.


    And LFR 2.0? You're not forced to interact with these people. Turn off general, and don't accept group quests. Better yet, go back to your single-player RPG.
  1. Hentai-san's Avatar
    Quote Originally Posted by Thessalor View Post
    Of course cities will not be cross-realm from this as they are already bustling enough.
    Yeah, unless you are playing in a near-dead server.

    Even though this change is a very, very pleasant surprise and will breath some life back into low-populated realms(not to mention world PvP!)I'm still pretty frustrated with the existence of so many "dead" realms, playing into one - I just hope there's more technology to come regarding this huge issue.

    Once again, awesome move from Blizzard, hats off... Just couldn't help but bring some QQ in regarding the server issue, sick of not being able to form raid groups, the shitty AH and all the loneliness that comes with servers that are almost empty.
  1. Greenboat's Avatar
    This will be terrible for RP realms. Rp outside of cities will dissapear.
  1. taylor20k's Avatar
    Quote Originally Posted by susaku View Post
    While this does seem alright and quite fun actually and I hate to be the spoilsport/pessimist. But what impact will this have on Roleplaying servers? People sometimes roleplay in these quieter zones. Won't this be kind of ruining that by having people from other realms running about?
    Else I am completely fine with this idea, it sounds very fun.

    Edit: and what about PvE and PvP servers? You can't really say anymore "PvP on a PvP server", when you are in a PvE server that has zoned together with a PvP zone.
    they already said they can choose which servers get grouped up. they'll probably take all of the rp servers and group them up. same with pvp and pve. they would just make sure the zone pools are made up of the same types.
  1. zwiggy's Avatar
    i had the best times in wow leveling 1-60 because of how busy the zones were and meeting people and grouping up. Arathi highlands in vanilla was booming and the quest at the keep were elite it foursed people to group.
  1. Xerxus's Avatar
    Unfortunately, this doesn't solve the problem that's been plaguing every expansion. High Level raiders transferring out of the server in the hopes of joining a proper raiding guild for the next expansion. As the server gets smaller, more people transfer just because of the lowered population, exacerbating the problem.

    This doesn't change a thing to the raiding community of a server. What they need to do is to merge multiple small/low/medium pop realms.
  1. .Nensec's Avatar
    I like the idea they are slowly moving to unifying all the realms together one way or another
  1. Singularity's Avatar
    Quote Originally Posted by Greenboat View Post
    This will be terrible for RP realms. Rp outside of cities will dissapear.
    Perhaps RP realms will only phase with other RP-realms?
  1. muto's Avatar
    Don't like it, would rather see server merges.
  1. Mezzolith's Avatar
    Quote Originally Posted by Singularity View Post
    Perhaps RP realms will only phase with other RP-realms?
    Don't come in here using logic!
  1. DissPanda's Avatar
    This is the best idea ever. Imagine that you're, say, like to create pugs to old raids but are unable to due to low populated cities/trade chats with nearly no people replying. This new thing would allow you to make pugging those older raids a whole lot easier. Well done Blizzard, I was NEVER expecting such a good move
  1. ak213jd's Avatar
    So it's based on population density.

    Sounds really Great.

    But does that mean the players from other servers will just suddenly appear out of nowhere if an area gets too low?

    Does it ever deactivate? What if the density gets too high after the merger is activated? Will all the other players from other servers just suddenly vanish? Group mates and PvP opponents just vanishing?

    I just don't really see how the feature can ever deactivate without it impacting players. And if it doesn't deactivate, I don't see why they wouldn't just put it on by default.
  1. zhixson's Avatar
    Huh, well this is a neat surprise.

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