Diablo 3 - Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, Cake

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Cloud Serpent Quest Lines
The Windless Isle has been updated and new quests added in the Cloud Serpent quest line!

Many of the daily quests below will likely be repeated until you have enough reputation to take place in further training. This training ultimately leads to a final race, before you join the Serpent Riders. There is a Cooking, Fishing, First Aid, and Archaeology daily quest for those of you who love the secondary professions as well!

Level Name Objective
90The Order of the Cloud SerpentSpeak to Instructor Skythorn at The Arboretum in The Jade Forest.
90Wild ThingsFind Instructor Tong at Windless Isle in the Jade Forest.
90Beating the OddsKill 8 Slitherblade saurok.
90Empty NestsLeash and return 6 Windless Hatchlings to their nests.
90Egg CollectionCollect 9 Serpent Eggs.
90Choosing the OneChoose one egg.
90The Rider's JourneyReturn to Instructor Skythorn at the Arboretum in the Jade Forest.
90It's a...Watch your egg hatch.
90Sweet as HoneyCollect 8 Honeycomb from the beehives in The Arboretum.
90Catch!Use the Bouncy Ball to throw it. Then, catch and return the ball 10 times.
90Emptier NestsLeash and return 6 Windless Hatchlings to their nests.
90Full Speed AheadFollow Instructor Windblade.
90Proper GroomingCollect 200 Saber Teeth and 100 Glider Sinew.
90Restoring the BalanceKill 8 Slitherblade Rippers or Slitherblade Eggdrinkers.
90Feeding TimeFeed 6 Saltback Meat to your serpent. Saltback Meat Scraps can be combined to make Saltback Meat.
90Disarming the EnemyCollect 8 Slitherblade Harpoons.
90PreservationCollect 8 Stolen Eggs from Deepscale Poachers.
90Slitherblade SuppressionKill the Slitherblade Scale-Lord.
90Snack TimeFish 10 Sugar Minnow from salt or fresh water in the Jade Forest.
90Fragments of the PastVisit archaeology dig sites around Pandaria and use your survey ability to retrieve 12 Serpentrider Relics.
90Just a Flesh WoundUse Windwool Bandages, Heavy Windwool Bandages, or Dense Windwool Bandages to heal 8 Injured Hatchlings at Windless Isle.
90A Feast for the SensesCollect 5 Pandaren Meat Balls.
90They Grow Like WeedsSpeak to Instructor Windblade at The Arboretum.
90Flight Training: Ring Round-UpFly through 10 cloud rings while riding your war serpent.
90Flight Training: Full Speed AheadFollow Instructor Windblade.
90Flight Training: In Due CourseCollect 10 Race Flags from the Checkpoints floating above the Jadespire Sea.
90The Sky RaceComplete the Sky Race by gathering 10 Race Flags, then passing underneath the Finish Line at The Arboretum.
90Riding the SkiesJoin the Serpent Riders.








Cross Realm Zones
Cross realm zones appear to work similar to phasing, with no loading screen required! You can even duel your friends from other realms.



Valve and Blizzard Reach DotA Trademark Agreement
Some time ago we mentioned the ongoing battle between Blizzard and Valve over the DotA trademark. This was finally resolved recently with an agreement that allows Valve to use the DotA trademark commercially and Blizzard to use the trademark only for noncommercial use. This means that they could no longer use the name Blizzard DotA and have now renamed the game to Blizzard All-Stars.

In a press release, Rob Pardo said that the new name "better reflects the design of our game" and that Blizzard will go into more detail on that in the future. Gabe Newell expressed his pleasure at coming to an agreement without making things messy, saying that "We both want to focus on the things our fans care about, creating and shipping great games for our communities."

The companies do not plan to discuss the terms of the agreement beyond today's announcement, but we now know that the DotA name will still be safe for the community to use! Riot has not officially commented on this agreement and the status of their dispute remains unchanged on the USPTO website.


Blue Posts
Originally Posted by Blizzard Entertainment
Quest Rewards Lack Spirit
Note that I have about 10K spellpower and a little over 7K mana regen. When I think about it, 10K spellpower is what I had in epic 85 gear with about 6K mana regen. Taking into account the huge mana pool increase at 89 (250K versus my ~132K live at 85), this is quite troubling.
I'm looking at the Townlong quest rewards, just because that's what I happen to have in front of me, and it looks like you would get about 1800 Spirit from the ilevel 429 gear in that zone. How much Spirit do you have at the moment?

I'm wondering if part of what is going on is that mana pool and spell costs jump instantly when you level, but regen requires you to gear back up to that level. It's the same phenomenon that happens with say crit or haste but it may feel worse with Spirit.

Like Tiriel, I cringe when I queue for Mogo'shan. I'm thinking that place is overtuned versus the gear we have. I can only cover so many player mistakes. (Yeah, I know. They need to get out of the fire and all that.)
Entirely possible. We ran it the other day, and the final boss did way too much damage from traps. The mechanics have changed a little bit because of that, and of course it's hard for me to remember which version of the dungeon you have without just jumping into beta myself and doing the dungeon.

Again, level up dungeons have to be easy because of the simple fact that if you die much at all, you're just going to run the quests instead, given that even the best rewards from a level up dungeon won't last more than a few hours. If dungeons are inefficient, players will just skip them. At max level it's a different story obviously.

That is exactly what it should be balanced around, healing in that gear when you have crap regen with crap quest gear. So you should be able to heal brewery in 333 gear that you get in Twilight Highlands because that's the previous step right? Without basically any enchants and anything really going for you. If that's the case, which it is, obviously the dungeons are going to have to take a small step down in their difficulty scale.
Exactly. If you can't heal those dungeons yet, then there is a problem on our end. Some of you are acting like the system is fundamentally flawed and can't be fixed. It can be, fairly easily.

It would be helpful to hear a few numbers from you guys, such as character level, average ilevel and current Spirit. It doesn't need to be super precise.

This is a very good question. Having to swap specs every time you turn in a quest to game your rewards would be very cumbersome.
1) You shouldn't need a lot of Spirit to heal a level up dungeon. A Ret paladin with a lot of Strength gear who swaps Holy should still be a tolerable healer.

2) There are several redundant quest rewards. If you already have the shoulders for your primary spec, take the ones for your off-spec. This is particularly true of Four Winds - Krasarang which are the same level, and Townlong - Dread Wastes, which are the same level.

3) We offer choices in gear (say healer vs. nuker) for many quests, typically end-cappers, blue rewards, weapons and trinkets. In the final zones, there are even more of those since we figure players who level as DPS may start thinking about their end-game healer or tanking gear at that time.

4) If all else fails, there are vendors scattered about with decent green gear. If you have been leveling as Enhance and want to try Resto, you can get a good enough head start by hitting the vendors. Again, the leveling up content where you would want to heal should not feel dangerous at all, especially once you've seen the bosses once.

Nobody is arguing that healers need a lot of Spirit to function. It is our intention that you want a lot of Spirit and can get a lot of Spirit. You should not need Spirit in every slot.

Feedback is very mixed in this thread, so trying to distill it down to one of the following would be more useful than more posts of "I need Spirit," which doesn't give us much information. What we are trying to ascertain is which of the following is true:

1) You have Spirit on nearly every piece and still can't function.
2) You want more Spirit but can't find any.
3) You don't have Spirit on every piece, so you want more.
4) You want so much Spirit that you never run OOM.

Points 1 and 2 are of the most concern to us, but it's still important to distinguish which problem is occurring. Is the problem acquiring Spirit, or is the problem that even with Spirit on many pieces, you run out of mana too frequently?

In this case, it's probably also more relevant how many heals you can cast before running out of mana just standing around alone somewhere, because when healing a dungeon, we can't easily extract from your feedback alone whether the encounters cause too much damage or whether the damage is appropriate and it's the HPS or longevity that are low.

After reading more of this feedback and looking at the zones, we're concerned that there aren't enough quest rewards with Spirit on them. We are leaning towards offering more, as choices, so that players who feel like their Spirit is low can choose to have more. (Blue Tracker / Official Forums)

The Black Market AH Only Caters to the 1%
Once there is more information about how this all works, we'll provide more insight into it.

When we can share more about what we're going for and how it will all work, we will. It's not a deeply shrouded mystery, and you get the general gist, but as it's still in testing to begin with, it's hard to go into details about something that we don't have details for aside from what we think we want to try out. (And we don't plan to share that currently. We prefer to test and see first. ) (Blue Tracker / Official Forums)

Infuriated by the Black Market
It's worth noting that since we're in beta, we're still looking into what our philosophies are for what should and what shouldn't be on the Black Market. We're also trying to discern the frequency/rarity of what shows up there as well.

Again, I want to reinforce that we are in beta and the most helpful sorts of discussions everyone can have is simply in sharing constructive feedback about what you're experiencing with the new features and what you'd like to see or not see. (Blue Tracker / Official Forums)

Male Pandaren Dance Changed?
We're looking into this. Most likely there was some erroneous data pushed. It's being investigated however. When we do another beta push, this should be corrected again. (Blue Tracker / Official Forums)

Inactive Guild Master Replacement
The idea of this feature is that in many cases, a guild leader will leave for a time and there's no contingency for someone else to be able to handle the guild if that guild leader chooses not to return (or whatever other issues may occur). Many guild members who experienced missing guild leaders made it clear that they wanted a means by which they could gain control of a guild if the guild leader went missing or was gone for a long while.

We've adjusted the length of time until this occurs as well as changed the eligibility for this to get passed along both. You can see the details in the following post: http://us.battle.net/wow/en/forum/topic/4488479071

If you're on vacation for a few months, the update gives you 90 days now instead of the original 30 days. (Blue Tracker / Official Forums)

Regarding GAME Australia Diablo III Preorders
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're aware that some Australian GAME customers have been left out in the cold on what should be the hottest night of the year -- the launch of Diablo III. To help with this situation and get these players into the game as soon as possible, we've put the following process in place.

Australian GAME customers with a valid preorder/prepurchase receipt dated before May 15, 2012 can do the following:

1. Purchase the digital version of Diablo III from http://www.diablo3.com now or anytime before May 21, 2012.

2. Download and start playing when the servers go live!

3. Submit your GAME Australia preorder/prepurchase receipt to us before June 30, 2012.

4. Receive a credit from Blizzard, for the amount you paid in advance to GAME Australia for Diablo III. This credit will be applied to the payment method used for the digital purchase.

We'll post further details here on how to submit your GAME Australia receipt to our customer service team as soon as possible. Stay tuned, and we look forward to seeing you in the Burning Hells!

The Daily Blink - The Black Market We’d Like to See
The Daily Blink created an improved version of the Black Market.

This article was originally published in forum thread: Cloud Serpent Quests, Cross Realm Zones, Blue Posts, Valve vs Blizzard, Daily Blink started by chaud View original post
Comments 91 Comments
  1. jbombard's Avatar
    Quote Originally Posted by Pilkopants View Post
    Who actually 'earnt' Ashes? Basically everyone who has that mount got lucky or tricked 2 people to going with them and ninja looted it to themselves.
    Sure everyone that has it got lucky, but that doesn't mean they didn't try a kajillion times before getting lucky. But even getting it on your first try is considerably more effort than plopping down a chunk of gold.
  1. Eliot123's Avatar
    Bwahahaha, daily blink xD 10/10!
  1. smokii's Avatar
    lol, that daily blink is awesome
  1. Archibalde's Avatar
    Quote Originally Posted by jbombard View Post
    Sure everyone that has it got lucky, but that doesn't mean they didn't try a kajillion times before getting lucky. But even getting it on your first try is considerably more effort than plopping down a chunk of gold.
    Is it really, though? Unless you made a few shady deals with Susan, the large amount of gold that will be required for the black market auction house won't exactly fall from trees. If you worked hard making a small fortune for yourself, how are you less deserving than the person who just got lucky running content that he/she was way overgeared for?
  1. provocator's Avatar
    LOL daily blink
  1. jbombard's Avatar
    Quote Originally Posted by Archibalde View Post
    Is it really, though? Unless you made a few shady deals with Susan, the large amount of gold that will be required for the black market auction house won't exactly fall from trees. If you worked hard making a small fortune for yourself, how are you less deserving than the person who just got lucky running content that he/she was way overgeared for?
    Fair enough, but the kind of effort is different. The rich players use addons to scan the auction house, snipe short time auctions, monopolize certain items etc... So I guess it could be seen as a reward for the AH players. But it does take away from the players who do content to get what were previously thought of as unique and prestigious items, and give the reward to players who put in the most time playing AH.
  1. Deleo's Avatar
    Best DB ever.
  1. Drooddude's Avatar
    I would pay all my gold, heck, probably even BUY gold, to afford a rideable tauren!
  1. mmocf89c8b0f36's Avatar
    Great Daily Blink I'd totally buy skipping outland.
    EDIT: However emerald dream exp is mean
  1. mmoc053e24f82b's Avatar
    best daily blink yet, haha!!!
  1. mmoc9ff7ae5337's Avatar
    That Daily Blink is pure win
  1. mmoc355bd9c6c7's Avatar
    a totally awsome axe that is definately not a portal to the nether sold by bill'jadeen XD
  1. Granyala's Avatar
    I'd buy Shattrath in a heartbeat...
  1. morfraen's Avatar
    Quote Originally Posted by Ghostcrawler View Post
    Again, level up dungeons have to be easy
    Wrong... omg so wrong. The #1 problem with the game currently is that level up content doesn't teach players how to play their class+spec. You can't just dump them into end game content like you currently do with them knowing absolutely nothing except spam aoe and loot.
  1. Iff's Avatar
    Quote Originally Posted by morfraen View Post
    Wrong... omg so wrong. The #1 problem with the game currently is that level up content doesn't teach players how to play their class+spec. You can't just dump them into end game content like you currently do with them knowing absolutely nothing except spam aoe and loot.
    Blizzard already gave the reason why this wouldn't work, but you conveniently left that out of your quote: If level-up dungeons are too hard (resulting in wipes), people will just stop queuing for them and level up to 90 by doing quests. That gives them even less experience in playing their class in a dungeon/raid environment.

    The training you'd like to see happen, has to happen in regular 90 dungeons: People will have to run those for gear, in order to queue for heroics. You can't just skip them, so that's the point where people should be taught to play and get ready for heroics.
  1. Divider's Avatar
    Pet: Illidan for 17k and Sylvana's Phone number for 20k? hahaha!!! Daily Blink made my day!!! Awesome!
  1. ZeroWashu's Avatar
    Quote Originally Posted by Archibalde View Post
    Is it really, though? Unless you made a few shady deals with Susan, the large amount of gold that will be required for the black market auction house won't exactly fall from trees. If you worked hard making a small fortune for yourself, how are you less deserving than the person who just got lucky running content that he/she was way overgeared for?
    This whole Black Market AH seems like a gift to gold sellers. The only way it would not be so overt is when I fully expect it to have a real cash component sometime within a year of its introduction.

    The issue that Blizzard does not understand; then again they just might; they are introducing more must haves. Just like when people repeat over and over that "You don't need 280 or 310 flight speed". Yes you do. Or at least that is the mindset of many players. People don't want to feel as if they are second class citizens so if something is made relatively obtainable then that makes it essentially required. I know people in guild who buy gold almost every month; heck I know some who sell it too. I have played with people who pay real money for gear.
  1. risingforce's Avatar
    Best 'Blink in a long time!!

    Totally didn't get the Leather Rug with Tribal Markings joke until I noticed the seller column -Garrosh lmao.

    Ps and give us our Emerald Dream !!
  1. Nobleshield's Avatar
    On the dungeon thing, I think leveling dungeons shouldn't be TOO hard, but they shouldn't be faceroll easy with zero mechanics like they are now. This is why I like how Rift made the dungeons - dungeons (even the expert/heroic ones, but especially the leveling ones) have easy, aoe-able trash and bosses with mechanics that you can't ignore except in certain rare circumstances (and depending on group comp). Basically, you WILL fail if you just stand there and DPS a boss, like you should. The mechanics are usually nothing too difficult (don't stand in fire, don't stand near anyone when you get Debuff X, don't hit boss when he has reflection shield up, run from boss when he does big channeled AOE) but are tuned so that if you ignore them, you'll die.

    Compare that to WoW, where pretty much currently everything outside of a handful of dungeons you can totally ignore mechanics and just stand there and DPS and win. That teaches nobody anything other than how to faceroll content, and yet it's a wonder when these players perform the same way in LFR, heroics and raids? They've never been taught "watch for things on the ground" or "kill this add because it reduces the boss' damage taken" while doing dungeons.

    For example, in Rift the first dungeon is Realm of the Fae (approx. level 15-17ish dungeon). It has four bosses:

    Trickster Maelow: Has two fairies that shield him and need to be killed first. Sometimes polymorphs a player.
    Luggodhan: Tosses purple slime on the ground
    Battlemaster Atrophinius: Has two adds that might need to be killed; charges random players for big damage
    Fae Lord Twyl: Has four phases (first three are just adds). Fourth phase has a moving damaging AOE effect you have to watch for, and he sometimes freezes you in place.

    In addition pretty much every boss in the game has a frontal cleave so DPS have to learn to be behind the boss (and some have front and rear cleaves a la WoW dragons)

    Compare that to Ragefire Chasm (I forget names here):

    Trogg: Does nothing, glorified trash mob
    Orc Warlock: Does nothing (just spams Shadowbolt?), glorified trash mob
    Felguard: Does nothing, glorified trash mob
    Satyr: Does nothing (maybe a poison DoT?). Glorified trash mob.

    No boss has any sort of mechanic, even a minor one for totally new players to at least be exposed to the concept of dungeon bosses being more than "stand there and DPS" or "stand there and toss heals".
  1. Kuja's Avatar
    First time I giggled at daily blink.

    Compare that to Ragefire Chasm (I forget names here):

    Trogg: Does nothing, glorified trash mob
    Orc Warlock: Does nothing (just spams Shadowbolt?), glorified trash mob
    Felguard: Does nothing, glorified trash mob
    Satyr: Does nothing (maybe a poison DoT?). Glorified trash mob.

    No boss has any sort of mechanic, even a minor one for totally new players to at least be exposed to the concept of dungeon bosses being more than "stand there and DPS" or "stand there and toss heals".
    Agree. And then raids often have way too many mechanics. I for one enjoyed MC more. Just a few things to watch out for during bosses, and not 40 like these days. It's not a problem for me, but many others fail at these and also the learning curve would be less steep. No one likes wiping.

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