Mists of Pandaria UI Changes Update
Several more UI changes have been made since our last post.
Professions have had subgrouping added, both for cooking and others where appropriate.
You may now blacklist up to two battlegrounds when queuing by selecting the thumbs down next to them. You are unable to blacklist the Call to Arms battleground.
A button has been added for the Mists of Pandaria cinematic. (No, it doesn't work yet!)
A new loot roll status window has been added that allows you to see what each player rolled and the outcome of their roll.
Account wide achievements that you can make progress towards on any character are now flagged with a blue coloring. You can see the status of every achievement on WoWDB in the Quick Info of each achievement's page.
The spellbook now talks about what has changed and how to use the core abilities of your spec.
The Dungeon Journal now has unique art backgrounds for each expansion
Paladin Skill Animations Preview
Today we continue with the Paladin's new skill animations!
Warrior Skill Animations Preview
Moving on, we have the new Warrior skill animations!
Rogue Skill Animations Preview
Rogues also got a few new animations!
Diablo III Blue Posts
Today was a holiday in the US, so the blue posters were silent, but there was a Diablo III Game Design Update and other blue posts. If you want to read them all, see the latest two news posts on Diablofans!
Originally Posted by Blizzard Entertainment
Finding and Trading Gear
This isn't a new concept. In Diablo II gear was randomized and so absolutely ridiculously rare that you could almost be guaranteed to never find the exact item you were looking for just by farming for it yourself. To be the best you had to trade items with others, as you might find an extremely rare item, they may be willing to trade for yours. If you wanted to get ahead within any reasonable amount of time you had to trade. Now, Diablo II had one thing going for it which was the mass proliferation of dupes for the rarest items, which completely tanked its economy and quickly allowed anyone to gear themselves in the best possible items for nearly nothing. In Diablo III you don't have that luxury, you need to actually find the rare items, or trade for them.
Now, you have a couple options, you can jump into our Trading Forum, post up your item/s and then meet someone in-game and barter a trade. You can also use the in-game Trade channel, and again barter trades. Or you can use the auction house system. How you trade items is up to you, bartering out of game, bartering in-game, the AH for gold, or real money once it launches. We're not forcing anyone to do anything, and if you don't ever want to trade with other players that's your choice as well, but due to the nature of drops in Diablo games, if you want to be the best you need to trade.
The difference in Diablo 2 was that you could solo act 4 and 5 with gear you farmed yourself. In Diablo 3 you have no chance in act 2 and onward unless you buy gear from the auction house. The best gear drops in the later acts (Jay said there was one tier of drops in each Act), so there will be a looooong while until I even have a chance at starting farming the best gear. Basically I have to gear up so I have a chance at gearing up so I have a chance at getting the good loot. In D2, I could start farming the best loot the game had to offer by myself.
Good point! Yes, Diablo III has an additional difficulty level, Inferno, with a very steep difficulty curve. One bit of misinformation is that loot is static in where it drops, but in fact the loot table bands are quite large. For example the "Inferno Act I loot" has a chance to drop in Hell Act IV as much as it does Inferno Act II. You will need to farm Inferno Act I to get a shot at those higher level items to drop so you can continue progressing. (Blue Tracker / Official Forum)
Diablo III - Game Design Update
As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes -- as well as give some insight into some more changes that are coming up.
Before we get to that, though, we thought it'd be fun to share a few interesting stats we've collected since Diablo III's release:
On average players have created 3 characters each
80% of characters are between levels 1 and 30
1.9% of characters have unlocked Inferno difficulty
54% of Hardcore players chose a female character
The majority of Hardcore deaths (35%) occur in Act I Normal
The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart
Poll: What difficulty are you playing in Diablo 3?
ATTN Weekly News
Pico is back again this week with news about World of Warplanes Beta, Mists of Pandaria, the indie game highlight OKABU, Minecraft, Diablo 3, and Curse's LoLPro team.
You may now blacklist up to two battlegrounds when queuing by selecting the thumbs down next to them. You are unable to blacklist the Call to Arms battleground.
Blizzard really needs to use new sounds for abilities. An warrior ability like dragonroar should sound like a dragon is f*cking roaring. Also im disappointed at blinding light, I rather seen a counter-strike flashbang effect + character rogue blind effect or people will try and play blinded.
What does it mean that only certain parts of some achievement series are account wide? For example, only the loot 100k and 200k gold of that series are account wide according to WoWDB. Or is WoWDB incorrect?
Finally. I can't freaking stand Battle for Gilneas -- I have no idea why, I used to love Arathi, but Gilneas annoys the Hell out of me.
I used to hate WSG as well, but Twin Peaks has given me an appreciation for that method of PvP.
Hello 20 minute queues, welcome back -- it's been a while.
sorta in the same situation i cant stand 4 bgs yet can only blick list 2 .... dam
---------- Post added 2012-05-30 at 05:37 PM ----------
Originally Posted by Thetrollific
BATTLEGROUND BLACKLISTING wow im thrilled about this... so long av, strand of the ancients and isle of conquest....
can only blacklist 2 bgs m8 ur gona have to chose 2 bgs 2 put up with
i can put up with tp coz i cant ruen in to a cant the emeny gy while ur on there so wsg is out and i cant stand sota so ill have to put up with battle for gilneas it seems
SWIRLYYYYY BALLLLLLL! Omg. Omg i missed it so much. idk why im this excited but i quit watching the video at that point to go rave to guildies about how we GET OUR SWIRLY BALL BACK!
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