MMO-Champion - Pandaren Language, PvP Gear Vendors, Female Pandaren Hair, Blue Posts, SWTOR Future
Diablo 3 - Demon Hunter - Inferno Diablo Build, Legendary Buffs, More Hotfixes, EU Account Security Alert: Riot Games, Blue Posts, Digital Strategy Guide

Pandaren Language
Even if you haven't listened to a Pandaren speak Pandaren, it might be familiar to you...



Beta PvP Gear Vendors
If you are one of the lucky players in Beta, you can now purchase ilevel 483 Gladiator's gear from the PvP vendors on top of the Gate of the Setting Sun! For a full lit of the PvP gear, including the Monk PvP gear, check out WoWDB! Wand spellpower values are accurate compared to what is displayed in game, but the value is very unlikely to be final.



Female Pandaren Hair Updates
Female Pandaren got some new hair options in the latest beta build, along with some earrings! You can see a larger amount of the color in the new textures.







Account Security Alert: Riot Games / League of Legends
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As some of you may know, Riot Games recently announced that certain League of Legends player account information in European databases was compromised by an illegal and unauthorized intrusion into their network: http://eu.leagueoflegends.com/news/l...security-alert

The data accessed included email addresses and encrypted account passwords, and they have determined that more than half of the passwords were simple enough to be at risk of easy cracking.

If you are a League of Legends player and happen to use the same password for your League of Legends account and your Battle.net account, we strongly encourage you to reset your Battle.net password at this time. To complete a password reset, go to Account Management > Settings > Change Password. You can also visit this page if you've forgotten or lost your Battle.net password: https://eu.battle.net/account/suppor...ord-reset.html

Additionally, if you used your Battle.net email address to sign up with League of Legends, you may also wish to update your Battle.net email address via Account Management as a general security precaution. To update your Battle.net email address, go to Account Management > Settings > Change Email Address.

If you are unable to update your password or email address and believe your account might be compromised, please contact our customer support staff by using the Account Recovery Form: https://eu.battle.net/account/suppor...-recovery.html

For additional security tips and suggestions, be sure to check out the Account Security Awareness guide at http://eu.battle.net/en/security/

Blue Posts
Originally Posted by Blizzard Entertainment
Rogue (Forums)
Rogue Class Design
What annoying things have we had to deal with that you're fixing?
I'll just use one example because in our opinion it's the biggest. Layered ramping mechanics were the single biggest weakness rogues have in Cataclysm (and have had for some time). Some ramping is desirable, but too much can really hurt target switching, prohibit fast burst damage, etc. (Don't take this to extremes -- we don't need posts from every class pointing out situations in which they can't go from 0 to 60 when target switching and therefore arguing how they need to be redesigned.)

In Mists, we want combo points to be the ramping mechanic. Deadly Poison doesn't need to be a ramping mechanic. Bandit's Guile doesn't need to be a ramping mechanic. We changed the way both of those work.

You may not have thought it was a problem, but we did, and we heard about it a lot from rogue players, so we fixed it.

I sincerely want to know by what measure and according to what data you conclude rogues are "fine" in PvP right now.
What I meant was that we didn't see any crippling design flaws in rogues that needed overhauling in Mists. Sub rogues probably are too good in Cataclysm PvP, or at least 3v3 Arenas, which many players use as synonymous with PvP. It's hard to tell if Assassination and Combat are really weak, or if Sub is so strong that any sensible rogue just plays Sub. It's also entirely possible that it isn't even Sub that is too powerful but just Prep and Shadowstep. In any case, my comment was addressed towards the group of players that believe rogues have this giant list of issues that must be addressed, and at another (perhaps overlapping) group of players that just want us to change things up for the rogue because they're getting bored. Sorry for any confusion.

The combo points issue is a symbolic one, though. This is something a large number of rogues have wanted for a very long time, and the issue gets consistently ignored. I often feel as if there's no point in giving feedback at all when the devs can't even see eye-to-eye with players on how our resources should work.
The feedback doesn't get ignored. We just disagree, which we have to be allowed to do if we're actually going to design the game rather than just letting players vote on how every mechanic should work. We like the way combo points work (meaning on the target). I also suspect you're being a bit presumptuous assuming that all rogues want combo points on the rogue. Yes, rogues would be easier to play if you didn't have to worry about which target your combo points were on. Do rogues need to be easier to play? If so, are combo points the right change? We could eliminate combo points and just give Eviscerate a cooldown. Would that be easier? Would it be more fun? I'm not trying to be dismissive -- I think those questions are legitimately hard to answer.

A lot of people say killing spree is poorly designed because it doesn't work on those fights, but I firmly believe those situations are a failure of encounter design, not class design. Killing spree and backstab are fine; Blizz needs to learn to take them into account when they design bosses.
We do. But it is not our design intent that every spec can perform the exact same rotation on every fight. I'm certain that if we solved the backstab issue then the next complaint to come up (from some class) would be that every boss fight needs to have 3 targets, because multi-dotting works the best with 3 targets and their DPS will be lower when there is only one target. What do you think the DPS difference is among the 3 rogue specs on Ultraxion? (You can't just look at posted logs to answer that question, because mostly what those logs tell you are that most rogues (and presumably many of the best ones) go Combat for that fight.) What is an acceptable difference? 5%? 1%? 0%?

Obviously I don't have the numbers Blizzard does, but we do know that at least before the legendary daggers rogue was one of the least active classes. No matter if that remains true or not I think it says something when one of the, if not the best designed classes is also one of the least popular. It says that maybe it works great from a design standpoint, but how is that translating to the players?
We look at those numbers of course, but it's really hard to determine cause and effect there. Paladins are nearly always the most played class, but there are just as many paladin players demanding change as there are rogue players (actually, given the population sizes, probably more). So why are some classes more popular than others? It's probably a mix of need, power, kit, flexibility, visuals and a host of other objective and subjective criteria. The hybrid vs. pure issue plays into that a little bit, but it's not the whole answer by a long shot. I definitely don't think it's as simple as if we make a bunch of changes to rogue rotations, now more players will play rogues (consider for starters that we'd almost certainly lose some rogues as well).

I agree that this is how the design should be, but this raises the question of whether or not our finishers are powerful enough to warrant this design decision. Compared to the power we lost by having the crit bonuses of our primary abilities taken away, they just don't feel like they're as strong as they should be right now. There are fewer combo points flowing in due to generating talents being taken away, so the gaps between finishers feel unrewarding because the finishers themselves feel unrewarding.
I think it's safe to say that if we find we need to buff rogue damage for any of the specs that we'd look to finishers as a place to increase damage.

My big problem right now is that I feel very similar to feral druids and Windwalker monks, without the added benefit of being able to radically change my gameplay on a spec switch. I don't need that radical change, I suppose, being a pure DPS. In PvP it's not a problem as I feel very much like a rogue there, but it's hard to translate into PvE and I end up feeling like a warrior in leather that attacks a bit faster.
I hope Windwalkers feel different. Cat druids were designed from the outset to play like rogues, the same way Bears were designed to play just like warriors. We've eroded that a bit over time, but the bones of it remain.

As far as the pure vs. hybrid thing goes, that is a really tricky problem to solve. We could turn all classes into hybrids of course, though I'm also not sure every player would rejoice at such a change. It has been very challenging to make pure specs play fundamentally differently. If the Mists warlocks work out well, then they may feel pretty different (of course they also run the risk I mentioned before of feeling like 3 separate classes and not like warlocks). Some players in this thread mentioned that mages play totally differently, but I think to be fair they feel more different than they really play because fire vs. frost vs. arcane is such a strong theme. It's harder for "I'm an assassination" to have a completely different feel from "I'm a swasbuckler" or "I'm a sneaky guy." We've had the same challenge with hunters. Presumably Marksman hunters are great at using ranged weapons. Okay, what does that mean for Survival? They use traps? Melee? Poison?

Also, a lot of our skills are kind of boring and could use just an aesthetic change. Edit: Oh, the actual question is: Is updating rogue animations and making them more unique especially across specs on the table?
I think that's a totally fair criticism, especially of rogues and to a lesser extent warriors. Melee classes just have fewer opportunities for very showy visuals. We could add them anyway, but then the classes feel like they're casting spells and aren't doing melee attacks with weapons. That said, we have tried to give rogues a few great-looking visual effects in Mists. Longer term (meaning it's unlikely for Mists) we'd like to do more with character animation so that all rogue attacks aren't using the same one-handed stab motion (Mutilate at least has its own animation). Historically, player animations have taken us a very long time, and that time only gets worse as we add races. However, for Mists we have some new techniques that let the animators apply the animation from one model more easily to another. It still takes a great amount of time -- just less than it did before. It is most easy to see the benefits of this advance in all of the new animations for the monk class. It's too early to call that technique a success, but assuming it is, we could do the same thing for rogues and warriors and have a lot more variety in the attack animations. (Animation in this sense has a very specific jargony term, which is the movement of the model itself. All of the spell effects are a different system generally handled by a different team of artists.)

Then why did you make changes to rogue rotations? This is what people are complaining about. Go play Assassination on live and then go play it on beta at 85, then come back and tell us that Assassination is more fun without Puncturing Wounds and Ruthlessness.
Puncturing Wounds is just crit. We can add more crit if we need too (like we recently did for warriors), but it also risks making crit unattractive at high gear levels. "Why did those stupid designers put crit on rogue gear? Don't they know we don't value it?"

Puncturing Wounds (through Seal Fate) and Ruthlessness can deliver more CPs, but also contribute a lot to getting stuck at 4 CPs, which is something rogues have complained to us about, because it means you need to do a weak finisher or risk overflowing CPs on your next Mutilate. In Mists, Assassination does fewer finishers, but at the same time we introduced the Blindside proc to help the rotation from feeling too static.

To use one of my soon to be patented bad analogies; I feel like every expansion is kind of like Winterveil (to not alienate anyone) and all the classes are opening their gifts to see what this expansion is going to bring them. Some are getting entire new mechanics, some are getting new flashy spells and skills, but rogues are getting Auntie Maven's sweater for the 5th time. Sure it's gonna keep you warm and get you by, but you kinda knew you were going to get it and it's certainly not flashy or exciting.
I honestly believe this is one of those grass is greener deals though. As someone who receives class feedback from both barrels (not that I'm complaining), nearly every class argues that they got a lump of coal and the other guy got something awesome. You'll see a few players saying some new ability or talent is awesome, though they'll do so quietly for fear that we think they are content. In fact, I would challenge you to name those classes and specs (not counting monk) that you think got a really good deal in Mists. They'll be here in a second defending their argument that a new spell might appear flashy or sexy but it has Serious Issues or the Real Issues Have Not Been Addressed.

That probably sounds cynical, and I'm honestly not a cynical guy, but it's also what we've come to expect. (Blue Tracker / Official Forums)

SWTOR Going Free to Play?
It definitely isn't set in stone yet, but SWTOR might be going free to play in the future! After announcing that the game will be free to play until level 15 and allowing free server transfers, lead designer Emmanuel Lusinchi had some interesting things to say in an interview!

Originally Posted by SWTOR
I think it’s more than the free-to-play model – it’s more that there is a lot of competitive offers. If it was just free-to-play games and they weren’t very good it wouldn’t even be a question but there are definitely good games out there and good games coming out, so of course all of this competition impacts your plan with what you want to do.

Asked whether it would be feasible to adapt The Old Republic to a free-to-play model, Lusinchi coyly suggests that the wheels may be in motion for a drastic change.
The MMO market is very dynamic and we need to be dynamic as well. Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I can’t tell you in much detail. We have to be flexible and adapt to what is going on.
This article was originally published in forum thread: Pandaren Language, PvP Gear Vendors, Female Pandaren Hair, Blue Posts, SWTOR Future started by chaud View original post
Comments 179 Comments
  1. Patux's Avatar
    Quote Originally Posted by Tric619 View Post
    Once more the retard award goes to GC



    Newsflash dbag, you design the game for the players not for yourself.
    I think that award goes to the players instead...
  1. greyghost's Avatar
    Quote Originally Posted by Tric619 View Post
    Once more the retard award goes to GC



    Newsflash dbag, you design the game for the players not for yourself.
    Let's see how great of an idea that is, to kertow to the wims of all players who whine, when 95% of any given game community is chock full of screaming entitlement babies going on about "I WANT STUFF FURST" and "IF I GET IT I DON'T WANT ANYONE ELSE TO GET IT" and see how long that keeps 10 million+ subscribers around when you start going back to making content for maybe 100,000 players to ever enjoy while the rest get jack shit (generally the loudest whiners I see in regards to WoW).

    You have to deny your playerbase things sometimes for the sake of things not devolving into a shithole.
  1. atrixx's Avatar
    BioWare probably has all the bills paid off for SWTOR, so going F2P isn't as major of an issue now.
  1. Vook's Avatar
    HAH, all that talk about SWTOR being a "WoW killer"...now it's possibly going F2P after less than a year. Lol. :P
  1. anaxie's Avatar
    RIP Bioware, say hi to Westwood and Bullfrog when EA dismantles you.
  1. greyghost's Avatar
    Quote Originally Posted by Vook View Post
    HAH, all that talk about SWTOR being a "WoW killer"...now it's possibly going F2P after less than a year. Lol. :P
    I doubt it'll go full F2P. Not yet, anyways.

    Rift's managed to hang on this far for a year and it has a FRACTION of SWTOR's subscriptions. Last checked, they had 240,000 and dropping (noted back in March), which is slightly slower player loss than the rate Warhammer Online had (keep in mind that a lot of Mythic's devs went to Trion to help make Rift). Trion's reacting to the loss of subscriptions differently too; instead of sticking with their 'release content rapidly' model, they're going to lump up a bunch of update content into an expansion and sell that box to whomever's still around to care.

    Then they'll likely dump the majority of their dev resources to their "Defiance" MMO/TV Drama Series hybrid they're doing with 'SyFy' channel.

    Subscription-based MMOs are just a really hard sell in a time where its target demographic are still trying to scramble around finding new jobs. That's what the last year's really said about the MMO market, really.

    I mean, look what 38 Studios just went through in the last month. They dropped millions of dollars to try to become Blizzard in a year (where it took Blizzard decades to become) and it blew out the whole studio, gutted by the state government of Rhode Island. It takes stupid luck or stunning innovation/uniqueness for large-scale MMOs to take off and be popular.
  1. icedwarrior's Avatar
    Quote Originally Posted by koji356303 View Post
    /sigh

    Om nom nom for the pandaren langauge and scene highlights in the female pandaren hairstyles...

    "This expansion is not a joke." - Blizzard

    Getting REALLY hard to not see it as one, guys.
    No, you're right. Blizzard is not to have fun, nor are they allowed to make a joke. If they make a joke, then Pandaren are most definitely an April Fool's joke, and the game is a joke. Never mind the fact that you're playing a fantasy game in which you are mailed dragons. Or talking to walking walruses. Or what is basically a minotaur. I agree. /sigh

    And, since I'm sure it will be brought up, I haven't played in 6+ months. No, not because it is a joke, it sucks, etc. But because I've been playing the same game for 5+ years straight. It's a testament to the game itself.
  1. KClovesGaming's Avatar
    If SWTOR goes F2P in the near future, it will officially be the biggest bust in history for an MMO. LOL. Hilarious. Sad to say it had a lot of potential, but for the enormous budget it had, it definitely felt very empty. There was next to no features among a slew of other problems with the game. Maybe next time they won't try and listen to the "wow haters". This isn't BC anymore where there were no features and everyone had to sit in a city and spam. Times have changed and people demand more in MMO's. Thank Blizzard for that one.
  1. Aigilas's Avatar
    Anyone know if the full "gladiator" set will return??? PM me

    also i think i saw something about it in the BMAH

    Cheers guys
  1. anaxie's Avatar
    RIFT doesn't answer to EA. It didn't cost $300Mil, 7Mil in monthly server costs, and $800MIl to buy bioware <Who failed at mass effect 3 too.>
  1. Arbs's Avatar
    P2P Market is a death sentence for new MMOs, I think all MMOS should go F2P/B2P as one company owns the P2P market and can never be beat.

    ---------- Post added 2012-06-15 at 01:50 AM ----------

    Quote Originally Posted by greyghost View Post
    I doubt it'll go full F2P. Not yet, anyways.

    Rift's managed to hang on this far for a year and it has a FRACTION of SWTOR's subscriptions. Last checked, they had 240,000 and dropping (noted back in March), which is slightly slower player loss than the rate Warhammer Online had (keep in mind that a lot of Mythic's devs went to Trion to help make Rift). Trion's reacting to the loss of subscriptions differently too; instead of sticking with their 'release content rapidly' model, they're going to lump up a bunch of update content into an expansion and sell that box to whomever's still around to care.

    Then they'll likely dump the majority of their dev resources to their "Defiance" MMO/TV Drama Series hybrid they're doing with 'SyFy' channel.

    Subscription-based MMOs are just a really hard sell in a time where its target demographic are still trying to scramble around finding new jobs. That's what the last year's really said about the MMO market, really.

    I mean, look what 38 Studios just went through in the last month. They dropped millions of dollars to try to become Blizzard in a year (where it took Blizzard decades to become) and it blew out the whole studio, gutted by the state government of Rhode Island. It takes stupid luck or stunning innovation/uniqueness for large-scale MMOs to take off and be popular.
    Can you link to the website please, I wanna keep it for records
  1. mercutiouk's Avatar
    Does anyone remember which gladiator sets came over from wrath to cata? Was it the 2200 ones without the rating requirement or the lower tier stuff?
    I REALLY want me the pally set
  1. greyghost's Avatar
    Quote Originally Posted by anaxie View Post
    RIFT doesn't answer to EA. It didn't cost $300Mil, 7Mil in monthly server costs, and $800MIl to buy bioware <Who failed at mass effect 3 too.>
    Ok? Who said they did?

    I was just using Rift as an example of an MMO with a small playerbase still being able to thrive.

    But EA likely would strangle such a 'sickly pup' as Rift if it ever crawled into its clutches.
  1. theycallmenannerpuss's Avatar
    Those hair highlights, they look.... well, they look terrible. :/
  1. greyghost's Avatar
    Quote Originally Posted by Archdruid Exhaust View Post
    P2P Market is a death sentence for new MMOs, I think all MMOS should go F2P/B2P as one company owns the P2P market and can never be beat.

    ---------- Post added 2012-06-15 at 01:50 AM ----------



    Can you link to the website please, I wanna keep it for records
    http://www.mmodata.net/

    A fantastic, neutral website.

    They haven't updated in a while, though, but I think that's mostly because some MMO companies have been ..... well relunctant to release their data lately.

    There'll likely be an update when Q2 is over (end of June/start of July). Companies eventually have to answer to their shareholders whether they like it or not.
  1. Eggowaffles's Avatar
    Newsflash dbag, you design the game for the players not for yourself.
    If they gave the players always what they wanted we'd have a broken game. Get over yourself.
  1. anaxie's Avatar
    Now once TES MMO fails hopefully the MMO market will die and move back to making single player games. Nothing will beat WoW make B2P or F2P or don't try.
  1. koji356303's Avatar
    Quote Originally Posted by icedwarrior View Post
    No, you're right. Blizzard is not to have fun, nor are they allowed to make a joke. If they make a joke, then Pandaren are most definitely an April Fool's joke, and the game is a joke. Never mind the fact that you're playing a fantasy game in which you are mailed dragons. Or talking to walking walruses. Or what is basically a minotaur. I agree. /sigh

    And, since I'm sure it will be brought up, I haven't played in 6+ months. No, not because it is a joke, it sucks, etc. But because I've been playing the same game for 5+ years straight. It's a testament to the game itself.
    I'm not sure if you are being sarcastic or not.

    Personally, I just wish blizz would stop trying to hide that fact that it is a joke. They have said time and time again that they are 100% serious and that we should be taking this expansion seriously. Like there is no funny business at all, but every where you look there is just one silly thing after another. It's just funny to me that they just won't come out and admit that they are going with silly and fun route.
  1. Gwain's Avatar
    The article refers to the new ilevel 384 gear, but I assume that they mean 483+ gear, since 384 is what we got from the DS LFR.

    Is someone a little Dyxlesic?
  1. Eon Drache's Avatar
    where do you guys get the quarter reports for rift subs, cause from what I've seen, they did at the start and never gave another one...

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