Diablo 3 - Patch 1.03, Monk Inferno Guide, Legendary Drop Rates, Blue Posts, and Curse Weekly Roundup

Beta Launcher Update
A new launcher version was released tonight that did away with the Mists of Pandaria logo and put the classic logo in its place.



Daily Quest Previews
Today we take a look at some of the daily quests available to you at level 90. Not all quests are included in this preview, as some are still in the earlier stages of testing or are not in game yet. This includes any of the cooking daily quests and the Cloud Serpent quest line.

You can expect roughly 50 daily quests available per day, with many of them rewarding 5 x Valor Points and roughly 20. This means that you can earn at least 150 Valor points and 500 per day, with more being possible as additional quests are implemented.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Daily quests are included as one of the new ways to earn valor in MoP. We don't expect many people will choose to cap their valor just by doing daily quests, but that is an option if you really like them. We expect to have around 50 dailys available from all the factions every day.

Like I mentioned before, those 50 would be randomly chosen from a much larger total pool of quests. This helps keep things feeling fresh for a long time.

Shado-Pan
The shadowy protectors of Pandaria's temples, the Shado-Pan are wrought with mystery. You can find daily quests for them in Townlong Steppes at the Shado-Pan Garrison. Currently they offer 4 quests and one followup quest each day.



Golden Lotus
The Golden Lotus is a mysterious society of Pandaren that intend to solve the Mogu problem once and for all. All of their quests are found in the Vale of Eternal Blossoms at the Golden Pagoda, Mistfall Village, Ruins of Guo-Lai, and Setting Sun Garrison.

At a Friendly level of reputation, you can access the Gold Pagoda quests and one additional area. At Honored you can access three areas and Revered grants access to all four areas. Each area has 4 quests and one followup quest.


The Anglers
The Anglers are a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing. The Anglers have a small village off the coast of Krasarang Wilds with three daily quests and the possibility of one more followup quest. These quests do not reward Valor Points, only reputation and gold. As a bonus, you can find certain unique fish to become Nat Pagle's friend, allowing you to purchase Nat's Hat!


August Celestials
The August Celestials are brave Pandaren that defend the temples of Pandaria from the evils of the Sha. These daily quests can be found at the Temple of the Red Crane and Cradle of Chi-Ji in Krasarang Wilds, as well as at the Temple of the White Tiger in Kun-Lai Summit. Currently they offer three or four daily quests which involve fighting single or groups of NPCs.


The Klaxxi
The Klaxxi are Mantid Elders that are untouched by the corruption and insanity that has overtaken the remainder of the Mantid Swarm. They seek to work with the races of Pandaria to restore their Queen to glory. These daily quests can be found at Klaxxi’vess in Dread Wastes.

These quests are currently bugged, but should offer at least two or three per day. Some of the NPCs that you have to kill are more challenging than most mobs, so there are a few buffs that can help.


The Tillers
The Tillers are peaceful and productive pandaren, working with the land to feed the massive appetites of their people. These daily quests are found in the Valley of the Four Winds, in Halfhill. None of these quests are currently implemented in game, so there is no way to tell how the progression will work.


Finding Daily Quests
After reaching level 90, you can visit the many NPCs in the lower outdoor tier of Shrine of Two Moons to be directed to the various daily quest areas and scenarios.


Level Name Objective Valor Money +Rep
90In Sprite Of EverythingKill the Darkwoods Faerie.1984
250
90Riding the StormUse the Bronze Claws to mount 8 Shan'ze Cloudrunners. Attack them to free them of their corruption.1984
250
90When The Dead SpeakKill the Shan'ze Deathspeaker.1984
250
90Assault Fire Camp Gai-ChoKill 16 Gai-Cho Yaungol, Earthtalkers or Pitchthrowers.1984
250
90Assault Deadtalker's PlateauKill 8 Deadtalker Corpsedefilers and 1 Deadtalker Crusher.1984
250
90Spirit DustReturn 8 spirits to their remains at the Deadtalker Plateau in Townlong Steppes.1984
250
90Uruk!Kill Uruk at Deadtalker's Plateau in Townlong Steppes.1984
250
90The Deadtalker CipherCollect a Scroll of Spiritbinding Rites from the yaungol at Deadtalker's Plateau.1984
250
90The Enemy of My Enemy... Is Still My Enemy!Use Highly Explosive Yauingol Oil Barrels to kill 100 mantid or yaungol on the Gai-Cho Battlefield.1984
250
90Cheng Bo!Kill Cheng-Bo at Fire Camp Gai-Cho in Townlong Steppes1984
250
90The Bigger They Come...Kill any 4 elite mantid at Sra'vess.1984
250
90A Morale VictoryDestroy the Southern, Central, Eastern and Western Idols at Sra'vess.1984
250
90Destroy the Siege Weapons!Destroy the four mantid siege weapons at Sra'vess in Townlong Steppes.1984
250
90FumigationPlant Shado-Pan Gas Bombs within the 9 structures on Sara'vess.1984
250
90Friends, Not Food!Rescue a Shado-Pan Trainee in each of the north, central and south Kunchong feeding pits.1984
250
90Target of Opportunity: Sra'thik SwarmlordKill the Sra'thik Swarmlord at Sra'vess in Townlong Steppes.1984
250
90Target of Opportunity: Sra'thik HivelordDefeat the Sra'thik Hivelord.1984
250
90Sra'vess WetworkKill any 15 non-elite mantid near Sra'vess.1984
250
90The Mogu MenaceKill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.1984
250
90The Mogu MenaceKill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.1984
250
90Spiteful SpritesKill 30 Darkwoods Pixies or Darkwoods Charmers.1984
250
90Egg Rescue!Collect 8 Cloudrunner Eggs.1984
250
90Dark ArtsCollect 8 Shan'ze Tablets.1984
250
90Born FreeFree 6 Wild Cloudrunners from their chains.1984
250
90Bronze ClawsCollect 20 Bronze Claws.1984
250
90Illusions Of The PastKill 3 Shan'ze Illusionists.1984
250
90Grave ConsequencesKill 24 Shan'ze Ancestors. Shan'ze Ancestors may be found inside Mogu Burial Urns.1984
250
90The Mogu MenaceKill 12 Shan'ze Serpentbinders or Shan'ze Beastmasters.1984
250
90Little HatchlingsFree 20 Cloudrunner Hatchlings.1984
250
90Onyx HeartsCollect 4 Onyx Hearts.1984
250
Level Name Objective Valor Money +Rep
90Whitepetal LakeSpeak to He Softfoot at Whitepetal Lake.992
25
90Behind Our LinesKill General Temuja.2472
350
90Clearing in the ForestKill10 Shao-Tien mogu in Winterbough Glade.1984
250
90Mogu Make Poor House GuestsKill 12 Shado-Tien attackers in Mistfall Village.1984
250
90The Ruins of Guo-LaiSpeak to Angi Autumnlight at the Ruins of Guo-Lai.992
25
90Mogu within the Ruins of Guo-LaiSpeak to Leven Dawnblade at the Ruins of Guo-Lai.992
25
90The Ruins of Guo-LaiSpeak to Anji Autumnlight at the Ruins of Guo-Lai.992
25
90Setting Sun GarrisonSpeak to Angi Autumnlight at the Setting Sun Training Camp.992
25
90No ReprieveKill 8 Shao-Tien mogu near the Five Sisters.1984
250
90Fiery Tongue, Fragile FeetKill 8 Stillwater Crocodiles.1984
250
90Stick in the MudGather 12 Whitepetal Reeds.1984
250
90Under Watchful EyesKill 6 Shao-Tien Surveyors.1984
250
90A Weighty TaskRecover 8 Mogu Artifacts.1984
250
90Getting your Hands DirtyGather 12 Fresh Whitepetal Worms.1984
250
90Carved in StoneCollect 12 Guo-Lai Runestones.1984
250
90The Soul-GathererKill Shadowmaster Sydow and recover the beads from his corpse.2472
350
90Sprite PlightKill 12 Slateskin Troublemakers.1984
250
90Steer Clear of the Beer HereRecover 10 Stolen Mistfall Kegs.1984
250
90My Town, It's on FirePut out 30 Brazier Fires.1984
250
90Meating ExpectationsRetrieve 10 slabs of Fairlands Gazelle Meat.1984
250
90In Ashen WebsKill 10 Ashweb Spiders.1984
250
90That's Not a Rock!Kill 50 Ashweb Spiderlings. Use Kun's torch to burn them inside their pods.1984
250
90RunelockedRetrieve the Ancient Mogu Artifact.1984
250
90Runes in the RuinsCollect 12 Guo-Lai Runestones.1984
250
90Ferocious FeralmawKill 8 Feralmaw Wolves.1984
250
90Blooming BlossomsCollect 10 Eternal Blossoms.1984
250
90Lushroom RushCollect 12 Lushrooms.1984
250
90Cart RideRide a delivery cart to XXX Village.992
75
90Return to RestHonor 6 Pandaren Gravestones.1984
250
90Lao-Fe the SlavebinderKill the Spirit of Lao-Fe, the Slavebinder.2472
250
90Survival Ring: FlameEnter the Survival Ring and survive for 90 seconds without leaving.1984
250
90Enemy at the GatesUse a Shado-Pan Sky Serpent to kill 60 Krik'thik attackers, 3 Krik'thik War Wagons, and 3 Krik'thik Catapults.2472
350
90Sparkle in the EyeRecover 8 Shining Rubies.1984
250
90Bloodied SkiesKill 30 Krik'thik Swarmers using a Setting Sun Turret.1984
250
90Survival Ring: BladesEnter the Survival Ring and survive for 90 seconds without leaving.1984
250
90Mantid Under FireUse a Shado-Pan Hot Oil Bucket to kill 80 mantid near the Gate of the Setting Sun.1984
250
90The Ashweb MatriarchKill Bloodtip, the Ashweb Matriarch.2472
350
90Blood on the RiseKill 8 Shao-Tien mogu on Ruin's Rise.1984
250
90Wulon, the Granite SentinelKill Wulon, the Granite Sentinel.2472
350
90Burning Away the FilthBurn 6 Shao-Tien Banners.1984
250
90A Smashing ImpressionDestroy the Shao-Tien Ritual Statues.1984
250
90Troubling the TroublemakersKill 8 Stonebark sprites.1984
250
90Pomfruit PickupGather 12 Pomfruit.1984
250
90My Town, It's On Fire AgainUse Mistfall Water Buckets to douse 60 fires.1984
250
90Freeing Mind and BodyFree 6 Dominated Guards by killing their controllers.1984
250
90Stonebound KillersKill 8 Stonebound Quilen.1984
250
90Ruffling Some FeathersGather 120 Silken Feathers.1984
250
90GorejowlKill Gorejowl.2472
350
90VicejawKill Vicejaw and return Ren's Longstaff.2472
350
90Quid Pro QuoDefeat Quid, the Spirit of the Misty Falls.2472
350
90AethaDefeat Aetha, the Spirit of the Golden Winds.2472
350
90Gaohun the Soul-SevererKill Gaohun the Soul-Severer.2472
350
90No Stone UnturnedDestroy 10 Mogu Statues.1984
250
90Offering a Warm WelcomeBurn 6 Mogu Tents in the Ruins of Guo-Lai.1984
250
90The Imperion ThreatKill the Shao-Tien Imperion.2472
350
90Hard as a RockDestroy 6 Mogu Statues.1984
250
90Roll Club: Serpent's SpineComplete the Serpent's Spine roll course.2472
350
90Upon the RampartsKill 10 Krik'thik mantid on top of the Gate of the Setting Sun.1984
250
90High StandardsErect 6 Golden Lotus Standards.860 (or 1984
250
90A Thousand Pointy TeethKill 15 Knifetooth Swarmers.1984
250
90Wu Kao Scouting ReportsRecover 3 Wu Kao Scouting Reports.1984
250
90Backed Into a CornerRescue 6 Cornered Mistfall Villagers.1984
250
90Mogu Make Poor House GuestsKill 6 Shado-Tien attackers in Mistfall Village.1984
250
90Stunning DisplayCollect 12 Stunned Whitepetal Carp.1984
250
90Rude AwakeningsKill 8 Dominated Paleblade Flesheaters.1984
250
90In Enemy HandsBeat 6 Possessed Whitepetal Defenders until they're freed of mogu possession.1984
250
90Small ComfortsRead the Rite of Release at the bodies of 6 Fallen Golden Lotus Defenders.1984
250
90Roll Club: Vale of Eternal BlossomsComplete the Vale of Eternal Blossoms roll course.2472
350
90The ButcherKill Bai-Jin the Butcher.2472
350
90Under the Setting SunKill Kri'chon, the Corpse-Reaver.2472
350
90Survival Ring: ThunderEnter the Survival Ring and survive for 90 seconds without leaving.1984
250
90Vyraxxis, the Krik'thik Swarm-LordKill Vyraxxis, the Krik'thik Swarm-Lord.2472
350
90Painting the Ruins RedKill 12 mogu in the Ruins of Guo-Lai.1984
250
90He Knows What He's DoingLure 8 Guo-Lai mogu into He's Poison Traps.1984
250
90The Battle RingDefeated 20 Shadowpan Trainees in the Battle Ring.1984
250
90The Eternal VigilKill 10 Granite Quilen.1984
250
90Shao-Tien Death MarchKill 8 mogu attackers near the Golden Pagoda.1984
250
90Set in StoneDestroy 6 Mogu Effigies near the Golden Pagoda.1984
250
90Thundering SkiesKill 3 Subjugated Serpents.1984
250
90Given a Second ChanceHeal 6 Wounded Defenders.1984
250
90The Displaced PalebladeKill 8 Paleblade Saurok.1984
250
90LongshotRecover 12 Spent Shado-Pan Arrows.1984
250
90Free SpiritsEnter Soul Vortexes and free 30 pandaren souls inside.1984
250
90Baolai the ImmolatorKill Baolai the Immolator.2472
350
90Setting Sun GarrisonSpeak to Angi Autumnlight at the Setting Sun Garrison.992
25
90Guo-Lai EncampmentSpeak to Leven Dawnblade at the Ruins of Guo-Lai.992
25
90Setting Sun GarrisonSpeak to Anji Autumnlight at the Setting Sun Garrison.992
25
90Mistfall VillageSpeak to Che Wildwalker at Mistfall Village.992
25
90Attack on Mistfall VillageSpeak to Rook Stonetoe at Mistfall Village.992
25
90Setting Sun GarrisonSpeak to Anji Autumnlight at the Setting Sun Garrison.992
25
90The Ruins of Guo-LaiSpeak to Anji Autumnlight at the Ruins of Guo-Lai.992
25
90Mistfall VillageSpeak to Che Wildwalker at Mistfall Village.992
25
90Guo-Lai InfestationSpeak to Anji Autumnlight at the Ruins of Guo-Lai.992
25
90Mistfall VillageSpeak to Che Wildwalker at Mistfall Village.992
25
90Attack on Mistfall VillageSpeak to Sun Tenderheart at Mistfall Village.992
25
90Lost ScoutsRecover 3 Shadowpan Scout reports.1984
250
90Along the Serpent's SpineKill 10 Krik'thik mantid on the Gate of the Setting Sun.1984
250
90The Silent ApproachKill 10 Shao-Tien mogu at Whitepetal Lake.1984
250
90The Pandaren Uprising RelivedKill 8 Ancient Mogu Spirits.1984
250
Level Name Objective Money +Rep
-1Armored CarpUse the Fishing Spear to catch 3 Armored Carp in the waters south of Anglers Wharf.940
250
-1SnapclawKill Snapclaw in a cave at the bottom of Narsong Trench and return with his claw as proof.940
250
-1Viseclaw SoupKill Viseclaw Fishers on the beach and return with 16 eyes to make some yummy soup.940
250
-1Huff & PuffUse the Fishing Spear to kill 3 Prickly Puffer fish in Sarjun Depths and return with their spines.1140
250
-1Like Bombing Fish In A BarrelUse the Goblin Fishing Bombs to kill 3 Sting Rays and bring back their stingers to Fiznix. The Rays can be found in the shallows west of Anglers Wharf.940
250
-1Scavenger HuntUse the Goblin Fishing Raft to fish up 15 Rusty Shipwreck Parts out of the floating debris near the shipwrecks.940
250
-1Who Knew Fish Liked Eggs?Collect a Pristine Egg from the Narsong Spires and use it to catch a Silver Goby.940
250
-1Shocking!Fish up 7 Dojani Eels from the Dojani River in Krasarang Wilds.1984
250
-1What Lurks BelowFind an Ancient Fishing Pool at Krasari Falls to the northwest and fish in it to lure the beast out of hiding.940
250
-1Jagged AbaloneHarvest 9 Jagged Abalone Meat from the Jagged Abalone in Narsong Trench to the west.1984
250
-1Fishing for a BruisingKill 8 Riverblade Beach Raiders at Anglers Expedition, just west of Anglers Wharf.940
250
-1Jumping the SharkKill a frenzied reef shark with your bare hands.940
250
-1Bright BaitCollect 7 Suncrawlers in the forest north of Anglers Wharf.1140
250
-1Piranha!Fish up 5 Wolf Piranha from the Krasarang River in Krasarang Wilds.940
250
-1Flying Tiger GouramiBring the Flying Tiger Gourami to Nat Pagle at Anglers Wharf.940
350
-1Spinefish AlphaBring the Spinefish Alpha to Nat Pagle at Anglers Wharf.940
350
-1Mimic OctopusBring the Mimic Ocotpus to Nat Pagle at Anglers Wharf.940
350
Level Name Objective Valor Money +Rep
90Round 4: Master WindfurDefeat Master Windfur.1984
250
90Paying TributeObtain 6 stores of Niuzao Food. Your Niuzao Strongarm will carry the food for you.1984
250
90The Siege SwellsDefeat 25 Sra'thik attackers at Niuzao Temple.2472
350
90The Overwhelming SwarmDefeat 4 Sra'thik Kunchong.1984
250
90The Unending SiegeDefeat 12 Sra'thik attackers at Niuzao Temple.2472
350
90Fallen SentinelsHeal 8 Wounded Niuzao Sentinels above 50% health. You may use the Yak's Milk Flasks or your own healing spells and abilities.1984
250
90A Blade is a BladeObtain 10 Sra'thik Weapons.1984
250
90In Battle's ShadowThrow 10 Loose Stones up to Niuzao Stonemasons.1984
250
90The Big GunsDestroy 3 Sra'thik War Wagons.1984
250
90Chasing HopeTouch 3 Spirits of the Crane.1984
250
90Gifts of the Great CraneObtain 10 Gifts of the Great Crane.1984
250
90Students of Chi-JiDuel 10 Students of Chi-Ji.1984
250
90Huck WheelbarrowDefeat Huck Wheelbarrow.2472
350
90Ellia RavenmaneDefeat Ellia Ravenmane at the Angkhal Pavilion.2472
350
90Minh Do-TanDefeat Minh Do-Tan.2472
350
90Ellia Ravenmane: RematchDefeat Ellia Ravenmane near the base of the Pedestal of Hope.2472
350
90Fat Long-FatDefeat Fat Long-Fat at the top of Angkhal Pavilion.2472
350
90Julia BatesDefeat Julia Bates.2472
350
90Dextrous IzisshaDefeat Dextrous Izissha.2472
350
90Kuo-Na QuillpawDefeat Kuo-Na Quillpaw.2472
350
90Ellia Ravenmane: RevengeDefeat Ellia Ravenmane at Dome Balrissa.2472
350
90Tukka-TukDefeat Tukka-Tuk.2472
350
90Mindel SunspeakerDefeat Mindel Sunspeaker.2472
350
90Yan QuillpawDefeat Yan Quillpaw at the Pedestal of Hope.2472
350
90Fat Long-Fat: RematchDefeat Fat Long-Fat atop Dome Belrissa.2472
350
90TheloniusDefeat Thelonius.2472
350
90Ellia Ravenmane: RedemptionDefeat Ellia Ravenmane atop the Pedestal of Hope.2472
350
90Champion of Chi-JiDefeat a Champion of Chi-Ji.2472
350
90The Torch of StrengthCarry the Torch of Strength to the gates of the Temple of the White Tiger without it extinguishing.1984
250
90Contending With BulliesDefeat the Unwelcome Challenger.1984
250
90Round 1: Brewmaster ChaniDefeat Brewmaster Chani.1984
250
90Round 1: The StreetfighterDefeat the Streetfighter.1984
250
90Round 2: Clever Ashyo & Ken-KenDefeat Clever Ashyo and Ken-Ken.1984
250
90Round 2: Kang BramblestaffDefeat Kang Bramblestaff.1984
250
90Round 3: Master Boom BoomDefeat Master Boom Boom.1984
250
90Round 3: The WrestlerDefeat The Wrestler.1984
250
Level Name Objective Valor Money +Rep
90The Warlord's AshesBring the Ashes of Warlord Gurthan to Kil'ruk the Wind-Reaver at Klaxxi'vess.2472
350
90Kunchong TreatsCollect 4 Meaty Turtle Haunches.1984
250
90Culling the SwarmSlay 40 Shek'zeer Swarmborn in the Clutches of Shek'zeer. Speak with Kil'ruk the Wind-Reaver for an air-drop.1984
250
90Eradicating the Zan'thikKill 6 Zan'thik Impalers and 6 Zan'thik Manipulators in Zan'vess.2472
250
90Dark SkiesKill 500 Mantid and 5 Kunchong or Dread Behemoths while flying with Xaril the Poisoned Mind.1984
250
90An Ancient EmpireCollect 8 Gurthani Tablets.1984
250
90Sap TappingCollect 6 Amber Sap.1984
250
90Dreadspinner ExterminationSlay 12 Dreadspinners in Gurthani Terrace. Speak with Kil'ruk the Wind-Reaver for an air-drop.1984
250
90Mistblade DestructionKill 6 Mistblade Rippers.1984
250
90A Little Brain WorkCollect 3 Amber-Encrusted Brains from Ik'thik Amberstingers.1984
250
90The Scale-LordKill the Mistblade Scale-Lord.1984
250
90The Fight Against FearKill 15 Horrorscale Scorpid.1984
250
90Bad GenesKill 3 Ik'thik Genemancers and 6 Ik'thik Egg-Drones.1984
250
90InfectionKill 6 infected wildlife. Infected wildlife may include Bonedust Moths, Bluehide Mushan, and Mutating Scorpions.1984
250
90Sampling the Empire's FinestUse the Sap Jar at Imperial Feeders outside the Heart of Fear 4 times to fill it.1984
250
90Wing ClipCollect 24 Needler Wings from Shek'zeer Needlers in the Clutches of Shek'zeer.1984
250
90Shortcut to RuinKill Vess-Guard Na'kal outside the Heart of Fear.1984
250
90Ordnance DisposalDisable 8 Pheromone Mines around the Clutches of Shek'zeer and the Heart of Fear.1984
250
90Vess-Guard DutyKill Vess-Guard Vik'az in Zan'vess.2472
250
90Sonic DisruptionKill 4 Dread Kunchong and 6 Shek'zeer Manipulators in the Clutches of Shek'zeer. The Sonic Disruption Fork will weaken and confuse the kunchong.1984
250
90Free From Her ClutchesBreak open Kunchong Cages to release 8 Kunchong Hatchlings in the Clutches of Shek'zeer.1984
250
90Shackles of ManipulationCollect 6 Zan'thik Shackles from Thought-Bound Miners and Thought-Bound Brutes in Zan'vess.1984
250
90MeltdownSlay 6 Zan'thik Venomstings in Zan'vess. Use Korven's Experimental Grenade to counter their armor plating.1984
250
90Specimen RequestCollect 6 Kyparite Shards from Muck Tunnelers in The Briny Muck.1984
250
90Fear Takes RootDestroy 25 Dreadspore Bulbs in Zan'vess and The Briny Muck.1984
250
90Quiet NowInteract with the Zan'thik Resonating Crystal at the Whispering Stones in Zan'vess to incite Adjunct Sek'ot, then slay him.1984
250
90Kypa'rak's CoreBring the Massive Kyparite Core to Ambersmith Zikk at Klaxxi'vess.2472
350
90The Matriarch's MawBring the Enormous Kunchong Mandibles to Ambersmith Zikk at Klaxxi'vess.2472
350
90Putting An Eye OutUse the Klaxxi Amberknife on Mire Beast corpses to collect 8 Mire Beast Eyes. 1984
250
90Nope Nope NopeUse the Shado-Pan Dragon Gun to destroy 20 Dreadspinner Eggs in Gurthani Terrace.1984
250
90Debugging the TerraceStomp out 6 Eyes of the Empress around Gurthani Terrace. Killing anything will grant you Pheromone Tracking, helping you detect them.1984
250
90Brain FoodBring 6 Mushan Tongues to Kaz'tik the Manipulator at Klaxxi'vess.1984
250
Level Name Objective Money +Rep
90The White Turnip TreatmentPlant a White Turnip in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
350
90The Pink Turnip ChallengePlant a Pink Turnip in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
350
90Red Blossom Leeks, You Make the Croc-in' World Go DownPlant a Red Blossom Leek in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
350
90A Pumpkin-y PerfumePlant a Mogu Pumpkin in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
350
90Why Not Scallions?Plant a Scallion in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
350
90That Dangling CarrotPlant a Juicycrunch Carrot in Sunsong Ranch. You can purchase seeds from Merchant Greentill in the Halfhill Market.992
350
90The Cabbage TestPlant a Green Cabbage in Sunsong Ranch. You can purchase seeds from Merchant Greenfield in the Halfhill Market.992
350
90The Kunzen Hunter-ChiefSlay the Kunzen Hunter-Chief.1984
500
90Simian SabotageUse the Barrel of Fireworks near the Pile of Stolen Weapons, the Pile of Stolen Tools, the Pile of Stolen Beer, and the Pile of Stolen Grain.1984
500
90Water, Water EverywhereSpeak with Wing Nga to borrow a kite, then throw water onto 35 Dusty Spots in the Heartland.1984
250
90Chasing the ChickenPick up Hillpaw's Chickens until you find his Prize-Winning Chicken.1984
250
90Pest ProblemsSpeak with Wika-Wika, then stomp on 25 Black-Nose Marmots.1984
250
90Not in Chee-Chee's BackyardKill 8 members of the Kunzen tribe in the Kunzen Village.1984
250
90Weed War IISpeak to Gai Lan, then pick 100 Weeds on his farm. You can pick Weeds while mounted.1984
250
90Money MattersObtain Spicemaster Jin Jao's Payment, Trader Jambeezi's Payment, Innkeeper Lei Lan's Payment, and Lolo Lio's payment.1984
250
90They Don't Even Wear ThemObtain a Stolen Circlet, a Ransacked Ring, and a Burglarized Bracelet.1984
250
90Where It CountsThrow 8 Kunzen Ritual Candles, kick 4 Blazing Embers, and slay 1 Kunzen Ritualist.1984
250
90The Kunzen Legend-ChiefObtain a Kunzen Legend-Book from a Kunzen Legend-Chief.1984
250
90You Have to Burn the RopesBurn 6 Kunzen Ropes.1984
250
90The Lesser of Two EvilsSlay the Springtail Warren-Mother.1984
500
90Stealing is Bad... Re-Stealing is OKRe-steal 16 Stolen Vegetables.1984
500
90Stalling the RavageSlay 12 Kunzen Hozen.1984
500

Blue Posts
Originally Posted by Blizzard Entertainment
Rogue (Forums)
Assassination Idle Time
That seems like too much idle time for Assassination. We'll investigate. It could very well be a bug (in the game or the sim). (Blue Tracker / Official Forums)

Rogue Class Design
I disagree. Simulation and formulation need to be debugged, yes, but if you don't like looking at math, what would constitute as evidence? Math can, has been, and will be improperly constructed, but without some logical/rational evidence qualitative data means nothing. It's just hearsay.
We like looking at math. You wouldn't last very long in this gig if you didn't.

I know it seems like a Catch 22, but really I think it just illustrates that estimating DPS is not at all straightforward. If it was even moderately easy to do, everyone (including us) would know exactly what all of the targets were and how far everyone deviates from those targets.

There are two problems with simulations. One is that we just don't know if they are accurate. We could determine if they are accurate, but that takes a lot of our time (which is what I meant by debugging). In my experience, they tend to be as accurate as the dedication of the the group of players working on them. What this tends to mean is that certain specs are modeled very well and others... less so. That changes over time as the commitment of key players waxes and wanes. Several systems designers got their start in the theorycrafting community. It is one we are familiar with.

The second problem with simulations is they assume perfect gameplay on a static boss. Now on the one hand it makes more sense to do that than it does to compare DPS on every boss. It's often hard, even for the community, to decide when a fight has a gimmick versus being a legit comparison fight. On live, Ultraxion is the closest thing to a one-target fight with no movement, but even then it sprays the warriors with rage and the length of any fight has relevance because of how many times everyone's cooldowns are available. On the other hand, players tend to care more about how they can actually perform on a fight, not how they could theoretically perform on a boss that doesn't exist (unless you are in Naxxramas perhaps). As an aside, it's fun to go back and compare some of the predicted simulations for various tiers with actual parses.

I mentioned already the problem with comparing parses. They are reasonably good for comparing say rogues to mages, but terrible at comparing the various specs of rogues. The reason is because of the sampling bias, where all of the good rogues (and many of the not-so-good ones) swap specs to whatever spec the highest DPS parses use. There are some problems with this. Some of the highest DPS rotations are challenging to execute. Just because the best rogue in the world hit those numbers doesn't mean you ever can. It also doesn't mean that your DPS will go up by a certain percent just because you used his spec. Some fights just work out really well for some specs, because of adds or movement or burn phases or fight duration. Are these gimmicks that should be tossed out? At some point, you're tossing out every fight. Now to be fair, I'm not saying that Subtlety is secretly the highest DPS fight on Ultraxion and nobody knows about it. However, the delta between Sub and Combat is probably smaller than most people think. The sample size for Sub is much smaller and presumably its numbers are diluted by a lot of uninformed or lesser geared or skilled players or other people just messing around.

The best test I can come up with is to do a fight as one spec and then do the fight as another spec, trying to keep all other factors equal, and see how you do. That might be feasible in Dragon Soul today where you're likely looking for something to spice things up a bit. On the other hand, your guild leader might not want to hear on cutting-edge content "Hey, mind if I try an experiment?"

As I said, it's hard. I have used the thermometer analogy before. If you want to know the temperature outside, you can use a thermometer (or more realistically, a phone app) and be pretty confident that the number you see is reasonable (72 degrees F / 22 C in SoCal at the moment, as it very often is.) There isn't a thermometer for rogue DPS. There are a lot of stats and a lot of estimations that when taken collectively can give you some idea of where things lie.

Nevertheless, if you have any numbers from beta that suggest one spec is below the others, please share them with us. We are comfortable with our testing mechanics, but they have been wrong before, and reconciling them with the numbers from other people is never a bad idea. It's really not possible to have useless data, as long as you take everything relevant into consideration as part of the analysis.

Do you think you could answer whether combat rogues are intended to viably dual wield 2.6 weapons in MoP? I've heard it may be possible, but I've yet to see it conclusively proven that we can drop our daggers for a sword or axe without losing significant DPS.
We made some changes such that Combat with a pair of 2.6 weapons will be much closer to someone wielding a fast offhand than they are today. Last I looked, I believe wielding a fast offhand was still theoretically slightly better. Hopefully it is in the realm where you can use whatever drops.

So... you think there's a place for damage vs utility, you just don't think Blizzard can pull it off? It's an incredibly difficult design balance, exacerbated by any variables in which a player can interact with a target or variances that a target makes towards the player and the playable environment.

It is very difficult. I'm also not sure it would be very fun even if we did pull it off. In the theoretical example where you were choosing between a DPS cooldown and a healing cooldown, the pressure would often be to take the DPS cooldown and ask the healers to step it up a bit or just trust to random chance that you won't take that much damage. If the utility were group utility and not survival, then it gets even worse, because you'd always want the other guy to be the buff er... monkey so you can choose the DPS cooldown.
(Blue Tracker / Official Forums)

Paladin (Forums)
Holy Paladin Issues and Concerns
A few things:

It's hard just to compare heal costs and numbers without looking at the whole package. Paladin heals tend to be expensive because so much of their healing costs no mana. Likewise, we don't balance around perfect Beacon transference, but you can't ignore it either.

If you look at how much paladins actually heal in a fight though, it should be pretty competitive with the other healers. I know that's not easy to look at right now on beta, but it will get easier once A) raids are open, B) we enable mods again, C) more theorycrafters conclude that we aren't fiddling with numbers so much so that their time isn't being wasted. (We aren't fiddling with numbers nearly so much, so maybe that will encourage some theorycrafters).

Remember though, that each healer is different. Example: Resto shaman look great on fights where everyone can cluster for Healing Rain and Chain Heal and any time everyone stays very wounded for very long.

Because paladins have so many mana-free heals, they actually can't subsist on fumes as long as other healers. If every healer decided just to cast their Holy Light equivalent and nothing else, paladins would go out of mana faster. Now there shouldn't be any situations where you really heal like that.

Two concerns that I think warrant us looking at further are the healing of Holy Radiance and the crit chance of Holy Shock. We nerfed Holy Radiance so that Light of Dawn can be stronger -- it feels weird when the "finisher" is puny compared to the "builder." On the other hand, healers don't always have the luxury to wait for the finisher before doing some heavy healing. We've heard a lot of feedback that Holy Radiance is a little weak, so we'll take a look at it.

As far as Holy Shock goes, it did suffer from the pruning of many of the passive talents and glyphs that gave it such a high crit rate. In a vacuum, it doesn't need a high crit chance. It is an instant, relatively cheap heal that delivers on Holy Power. You're going to want to push it. But we agree that Infusion of Light is intended to help mix up what heals you cast and that it needs to proc at a reasonable rate. (Blue Tracker / Official Forums)

Curse Weekly Roundup
Pico is back with news on WoW Tournaments, Curse client updates for Minecraft, the new Secret World Beta Event, Terab Online Trial, and an Indie highlight on Krater.

This article was originally published in forum thread: Beta Launcher Update, Daily Quest Previews, Blue Posts, Curse Weekly Roundup started by chaud View original post
Comments 67 Comments
  1. Yuuki Asuna's Avatar
    I think, don't get me wrong, I liked the other launcher better. But I believe they made the change due to the fact, maybe new players that join look at "Okayyyy I'm ready to play World of Warcraft for the first time!...Wait is World of Warcraft: Mists of Pandaria a different game from what I purchased?...." I could see that as the possiblility. But then when they open the game and see the logo, then it still might confuse them lol
  1. tgrhwke's Avatar
    Quote Originally Posted by Shininglight View Post
    I think, don't get me wrong, I liked the other launcher better. But I believe they made the change due to the fact, maybe new players that join look at "Okayyyy I'm ready to play World of Warcraft for the first time!...Wait is World of Warcraft: Mists of Pandaria a different game from what I purchased?...." I could see that as the possiblility. But then when they open the game and see the logo, then it still might confuse them lol
    The launcher has always had the name of the current expansion in the logo.
  1. mmoc2b05f7e4ff's Avatar
    50 dailies a day. Fun fun.
  1. mittacc's Avatar
    the part about how much gold/vp you can gain from dalies each day is wrong. It should be 250vp and 1k gold :P
  1. Rexxr's Avatar
    Still nothing to make me want to come back. I like the valor idea for dailies.
  1. ThatInternet's Avatar
    Hope the new launcher is an oversight, the mists themed one was ballin'. Dailies are pretty crappy to do when you want to gear multiple toons. Also how are valor resets going to work? it will suck to do dailies for a few months, then be unable to use them at the start of the next patch, almost makes upgrading gear useless until the start of the final patch.

    If blizz is reading this, line up way more dungeons, and raids for the patches, and less daily zones. And I think I speak for everyone when I say if you reuse an old zone as a raid instance again like DS, I'm done.
  1. Reolac's Avatar
    I like the new launcher.
  1. Beta's Avatar
    Awesome. Valor from dailies. Now you don't even have to interact AT ALL with another player to get raiding gear.
  1. toddless's Avatar
    Quote Originally Posted by Beta View Post
    Awesome. Valor from dailies. Now you don't even have to interact AT ALL with another player to get raiding gear.
    Good thing then that the valor vendors will only UPGRADE your current gear and not give you "raiding gear." You'll still have to go into raids for the best of the best, just because there is people like you out there.
  1. Alayea's Avatar
    Not liking the new launcher.
  1. mmoce84939a4e2's Avatar
    Reading the youtube comments about Pico and how she moves too much/too little, how she talks and how she looks is always the highlight of any curse weekly roundup. I'm definitely on the side that loves her, it's just amazing how people violently hate her for stupid reasons.

    In regards to WoW - they thought the answer to daily quests was to add MORE daily quests? Oh my, oohh my my my...
  1. mmoce7a06ddf3c's Avatar
    "The Anglers are a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing. The Anglers have a small village off the coast of Krasarang Wilds with three daily quests and the possibility of one more followup quest."
    Can't seem to find any follow up quest for The Anglers, unless it is the rare fish ones which are probably just rare drops when fishing generally.

    For those complaining about 5 valor being 'low reward' for doing dailies, this is on top of what we get now i.e. rep rewards and gold. Not sure what is not to like about it, especially as we can use them to upgrade gear.

    Lots of good detail here. Thanks!
  1. pedigree's Avatar
    Quote Originally Posted by ThatInternet View Post
    Hope the new launcher is an oversight, the mists themed one was ballin'. Dailies are pretty crappy to do when you want to gear multiple toons. Also how are valor resets going to work? it will suck to do dailies for a few months, then be unable to use them at the start of the next patch, almost makes upgrading gear useless until the start of the final patch.

    If blizz is reading this, line up way more dungeons, and raids for the patches, and less daily zones. And I think I speak for everyone when I say if you reuse an old zone as a raid instance again like DS, I'm done.
    I don't think questing for valor is supposed to be a replacement for raiding or running dungeons. Rather it is to give people more options and supplement the valor grind when you aren't raiding or running dungeons.

    I imagine that when the next expansion after Mists comes around, the dailies will just reward gold.


    By the way, don't try to speak for everyone. Dragonblight was used as a plot device. I don't mind it being used for the beginning of the raid and find it rather unique that you fight Deathwing across various places in Azeroth.
  1. Tilie's Avatar
    I don't get it, everything that everybody hates I end up loving. -_- I think the new launcher fits WoW much more, it has a very warcrafty feel to it imo.
  1. kalinah's Avatar
    Quote Originally Posted by Tilie View Post
    I don't get it, everything that everybody hates I end up loving. -_- I think the new launcher fits WoW much more, it has a very warcrafty feel to it imo.
    Yep, I agree.
  1. TheSweetness's Avatar
    Dailies got old for me after BC and the Isle :/

    I'm not sure why the launcher said MoP in the first place, we don't even have a release date for it
  1. mmoc37672be2a3's Avatar
    /OT
    The images load slowly for me.
    It seems like all the images are being loaded before showing a single one in the popup window.
    You should consider something more like wowhead, their code run much faster than the one use here on MMO-Champ

    on the topic....I hope that heroic dungeons award enough VP, i don't want to grind daily quests... they are boring after the first time...
  1. Zxzas's Avatar
    Disliking the new launcher, lol.
  1. Donald Hellscream's Avatar
    i see the dailies as a new potential source of income for me.. granted i suck hard at making money so if i can make 1k a day on dailies then thats like a gods gift for me.. unless i happen to be in the rush where new crafting mats are worth a fortune of course, one can always hope!
  1. ChexMixDeus's Avatar
    Since they are removing the daily quest cap in MoP, you will have the option to do all 50 dailies each day giving you a possible reward of 250 Valor Points and 1000 gold.

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