MMO-Champion - Mogu'shan Vaults Raid Testing - June 25
Mogu'shan Vaults Raid Testing
Today was 10 man normal difficulty testing of Gara'jal the Spiritbinder at (13:30 EDT, 19:30 CEST) and The Spirit Kings at (19:00 EDT, 01:00 CEST). Testing is now complete with one kill of Gara'jal the Spiritbinder and many kills of The Spirit Kings. Check back in the next few days for videos of the encounters!

Originally Posted by MMO-Champion
Mogu'shan Vaults
The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. Guarded by ferocious magical beings, these sacred chambers have remained silent since the mogu's departure.

Gara'jal the Spiritbinder
  • Spirit Totem - Gara'jal the Spiritbinder periodically summons a Spirit Totem at a random location.
    • Cross Over - Spirit Totems cause the nearest 3 players within 7 yards to cross over to the spirit world when they are destroyed. The process of Crossing Over leaves the victim with 30% of their current health.
    • Cross Over - Players use Spirit Totems to cross over into the spirit world. Players exist in the spirit world for 30 sec before returning to the real world.
    • The Spirit World - Players crossing over to the Spirit World must return to the real world within 30 sec or die.
      • Frail Soul - Returning to the real world from the Spirit World inflicts players with a Frail Soul for 60 sec. Attempting to cross into the Spirit World with a Frail Soul kills the player.
    • Spiritual Innervation - Healing a player in the Spirit World energizes their soul with Spiritual Innervation. The effect of Spiritual Innervation varies depending on the class and specialization of the healed player, and the effect grows with larger heals.
  • Shadowy Minion - Shadowy Minions only exist in the Spirit World, but damage players in the real world with Spiritual Grasp.
    • Spiritual Grasp - A Shadowy Minion reaches into the real world with a Spritual Grasp, inflicting 20,000 Shadow damage on a random player in the real world.
    • Shadow Bolt - A Shadowy Minion fires a bolt at a random player in the Spirit World, inflicting 26,000 Shadow damage.
  • Voodoo Dolls - Gara'jal the Spiritbinder fixates on his current target and then that player and 2 other players to turn into Voodoo Dolls. A Voodoo Doll copies 80% of their damage received to all other Voodoo Dolls in the raid. The Voodoo Doll effect persists until either the victim perishes or Gara'jal the Spiritbinder banishes his fixated target to the Spirit World. Players turned into Voodoo Dolls cannot enter the spirit world. In 25 player raids, Gara'jal chooses 3 other players from the raid to turn into Voodoo Dolls.
  • Banishment - Gara'jal the Spiritbinder banishes his current target to the Spirit World. While in the Spirit World, a Severer of Souls assaults the victim. In Heroic Difficulty, three Severers of Souls attack.
    • Severer of Souls - Severers of Souls attempt to tear apart the soul of Banished victims.
      • Soul Sever - If players do not defeat every Severer of Souls within 30 sec., the Banished victim dies.
      • Soul Explosion - The Severer of Souls immense spirtual energy explodes outward at a random player in the real world. The Soul Explosion inflicts 45,000 Shadow Damage to the target and all players within 5 yards of them.
  • Frenzy - Gara'jal the Spiritbinder Frenzies when he reaches 20% remaining health, gaining 100% melee haste and inflicting 50% additional damage. Gara'jal the Spiritbinder also stops summoning Spirit Totems.
  • Right Cross - Gara'jal the Spiritbinder attacks with a crushing right handed punch, inflcting 100% weapon damage as Shadow damage to his target.
  • Left Hook - Gara'jal the Spiritbinder attacks with a mighty swing of his left fist, inflcting 100% weapon damage as Shadow damage to his target.
  • Hammer Fist - Gara'jal the Spiritbinder slams his opponent with both fists, inflcting 100% weapon damage as Shadow damage to his target.
  • Sweeping Kick - Gara'jal the Spiritbinder attacks with a sweeping kick, inflcting 100% weapon damage as Shadow damage to his target.

The Spirit Kings
  • Meng Sharpfang - When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.
    • Maddening Shout - The Maddening Shout of Meng Sharpfang causes all enemies to go mad, inflicting 10,000 Shadow damage every 3 sec. and causing all enemies to hate each other. Players regain their sanity after taking 10,000 damage from another player. The Mad King retains Maddening Shout after being defeated.
    • Crazed - The Mad King becomes more insane every 0.5 sec. Crazed increases the Mad King's Physical damage dealt by a percentage equal to twice his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Cowardice.
    • Cowardice - The Mad King becomes more insane every 0.5 sec. Cowardice causes the Mad King to reflect damage equal to 50% of his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Crazed.
    • Crazy Thought - A Crazy Thought crosses the Mad King's warped mind, increasing his Insanity by 10.
    • Delirious - The Mad King enrages, doubling the rate he gains insanity.
  • Qiang Steelskin - When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.
    • Flanking Orders - The Warlord King orders a flank, calling in a wave of Mogu attackers. These Flanking Mogu cast Overhand Strike, inflicting 100,000 Physical damage to enemies in front of them within 0 yards. The Warlord King retains Flanking Orders after being defeated.
    • Massive Attacks - No single man or woman can stand against the brutal attacks of the Warlord King. His Massive Attacks inflict 900,000 Physical damage, split among all enemies hit.
    • Annihilate - Qiang focuses on Annihilating his enemies in front of him, inflicting 300,000 damage to enemies within 0 yards.
    • Impervious Shield - The Warlord King uses his Impervious Shield, gaining immunity to all attacks and spells and increasing his attack speed by 200% for 10 sec.
  • Sebotai Swiftfoot - When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.
    • Pillage - The Bandit King charges a random player and Pillages them, stealing all of the target's posessions. The Pillaged effect reduces the player's damage and healing done by 50% and reduces their armor by 50%. The Bandit King retains Pillage after being defeated.
    • Volley - Sebotai launches three Volleys in quick succession. The first inflicts 50,000 Physical damage to enemies in a large cone in front of the caster, then 75,000 Physical damage in a medium cone, and finally 100,000 Physical damage in a small cone.
    • Rain of Arrows - The Bandit King fires a Rain of Arrows at the location of a random player, inflicting Pinned Down on all targets within the 8 yard area. Pinned Down inflicts 10,000 Physical damage every 1 sec. until another player removes the arrow from the victim.
      • Pinning Arrow - The Pinning Arrow causes Pinned Down, inflicting 10,000 Physical damage every 1 sec. until a player destroys the Pinning Arrow.
    • Sleight of Hand - Damaging attacks against the Bandit King cause the attacker to suffer being Robbed Blind. The effect reduces damage and healing done by 50% and reduces armor by 50%. The Bandit King becomes vulnerable to Stun effects while using Sleight of Hand.
      • Robbed Blind - Robbed Blind reduces the target's damage and healing done by 50% and reduces their armor by 50%.
  • Zian of the Endless Shadow - When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.
    • Undying Shadows - The Sorcerer King creates an Undying Shadow at the location of a random player. The Undying Shadow inflicts 15,000 Shadow damage every 1 sec to players within 10 yards until destroyed. The Sorcerer King retains Undying Shadows after being defeated.
      • Undying Shadow - The Undying Shadow inflicts 15,000 Shadow damage every 1 sec to players within 10 yards until destroyed. An Undying Shadow fixates on the closest nearby player when the Sorcerer King summons it. After the Undying Shadow dies it starts to reform itself, creating Coalescing Shadows. After 30 seconds the Undying Shadow fully coalesces and reforms.
        • Coalescing Shadows - The Coalescing Shadows inflicts 15,000 Shadow damage every 5 sec. to players within 10 yards. After 30 seconds the Undying Shadow fully coalesces and reforms.
    • Shadow Blast - The Sorcerer King launches a Shadow Blast at the location of a random player. The Shadow Blast inflicts 70,000 Shadow damage upon impact to players within 8 yards of the targeted location.
    • Charged Shadows - The Sorcerer King blasts a random player with Charged Shadows, inflicting 85,000 Shadow damage to the target then chaining to further targets within 8 yards of each other.
    • Shield of Darkness - The Sorceror King protects himself with a Shield of Darkness. The Shield inflicts 200,000 Shadow damage to all enemies whenever a damaging ability lands on the Sorceror King.
      • Darkness - Inflicts 200,000 Shadow damage to all enemies.

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