MMO-Champion - Faction Quartermasters, Character Creation Screen, Blue Posts, GW2 Release Date
Diablo III Damage Calculator, Hotfixes for June 29th, Item Budgets, Colossal Golgor Double Hit, Battle.net Balance, Blue Posts

Mists of Pandaria Faction Quartermasters
Tonight's update added quartermasters for the four factions that reward Valor Points from their daily quests. All prices listed are before any discounts.

The weekly Valor Point cap is 1000, which can be reached by doing daily quests (~150+ VP per day), Random Dungeons (60 VP per day), Scenarios (30 VP per day), Challenge Modes (40-60 VP), and raiding.

The Shado-pan
Rushi the Fox can be found in Townlong Steppes, in the Shado-pan Garrison.

Level Type Spec Slot Name Required Rep Cost
90MountReins of the Green Shado-Pan Riding TigerExalted3000
90MountReins of the Red Shado-Pan Riding TigerExalted3000
90MountReins of the Blue Shado-Pan Riding TigerExalted3000
489ArmorTankBackYi's Cloak of CourageRevered1250 x
489ArmorMeleeBackCloak of the Dark DiscipleRevered1250 x
489ArmorSpell SpiritBackSagewhisper's WrapRevered1250 x
489ArmorPhysical DPSBackBlackguard CapeRevered1250 x
489ArmorSpell DPSBackCloak of Snow BlossomsRevered1250 x
489ArmorTrinketLao-Chin's Liquid CourageRevered1750 x
489ArmorMeleeTrinketIron Belly WokRevered1750 x
489ArmorPhysical DPSTrinketHawkmaster's TalonRevered1750 x
489ArmorSpell DPSTrinketScroll of Revered AncestorsRevered1750 x
489ArmorSpell DPSTrinketBlossom of Pure SnowRevered1750 x
489ClothSpell DPSWristsMinh's Beaten BracersRevered???? x
489LeatherPhysical DPSHeadRed Smoke BandanaRevered2250 x
489MailSpell SpiritHeadNightwatcher's HelmRevered2250 x
489MailPhysical DPSHeadHawkmaster's HeadguardRevered2250 x
489PlateTankHeadYi's Least Favorite HelmetRevered2250 x
489PlateMeleeHeadVoice Amplyifying GreathelmRevered2250 x
489PlateSpell SpiritHeadYalia's CowlRevered2250 x

The Klaxxi
Ambersmith Zikk can be found in Dread Wastes, near the center of Klaxxi'vess.

Level Type Spec Slot Name Required Rep Cost
489ArmorTankNeckParagon's Pale PendantRevered1250 x
489ArmorMeleeNeckBloodseeker's SolitaireRevered1250 x
489ArmorSpell SpiritNeckLinks of the LucidRevered1250 x
489ArmorPhysical DPSNeckChoker of the Klaxxi'vaRevered1250 x
489ArmorSpell DPSNeckWire of the WakenerRevered1250 x
489ClothSpell SpiritWaistKlaxxi Lash of the SeekerRevered1750 x
489ClothSpell SpiritLegsPoisoncrafter's KiltRevered2250 x
489ClothSpell DPSWaistKlaxxi Lash of the OratorRevered1750 x
489ClothSpell DPSLegsLeggings of the Poisoned SoulRevered2250 x
489LeatherSpell SpiritWaistKlaxxi Lash of the HarbingerRevered1750 x
489LeatherSpell SpiritLegsWind-Reaver GreavesRevered2250 x
489LeatherPhysical DPSWaistKlaxxi Lash of the BorrowerRevered1750 x
489LeatherPhysical DPSLegsDreadsworn Slayer LegsRevered2250 x
489MailSpell SpiritWaistKlaxxi Lash of the PrecursorRevered1750 x
489MailSpell SpiritLegsSwarmkeeper's LeggingsRevered2250 x
489MailPhysical DPSWaistKlaxxi Lash of the WinnowerRevered1750 x
489MailPhysical DPSLegsLocust Swarm LegguardsRevered2250 x
489PlateTankWaistKlaxxi Lash of the ConsumerRevered1750 x
489PlateTankLegsKovok's Riven LegguardsRevered2250 x
489PlateMeleeWaistKlaxxi Lash of the RescinderRevered1750 x
489PlateMeleeLegsLegguards of the UnscathedRevered2250 x
489PlateSpell SpiritWaistKlaxxi Lash of the DoubterRevered1750 x
489PlateSpell SpiritLegsAmbersmith LegplatesRevered2250 x
85OtherRestorative AmberHonored10

The August Celestials
Sage Lotusbloom can be found outside of your faction's capital in Vale of the Eternal Blossoms, in the lower outdoor tier.

Level Type Spec Slot Name Required Rep Cost
70MountReins of the Thundering August Cloud SerpentExalted3000
489ClothSpell SpiritFeetStorm-Sing SandalsRevered1750 x
489ClothSpell SpiritWristsBracers of Inlaid JadeRevered1250 x
489ClothSpell SpiritHandsGloves of Red FeathersRevered1750 x
489ClothSpell DPSFeetVoid Flame SlippersRevered1750 x
489ClothSpell DPSHandsSunspeaker's Flared GlovesRevered1750 x
489LeatherMeleeHandsFingers of the Loneliest MonkRevered1750 x
489LeatherPhysical DPSFeetTukka-Tuk's Hairy BootsRevered1750 x
489LeatherPhysical DPSWristsQuillpaw Family BracersRevered1250 x
489LeatherSpell DPSFeetBoots of the High AdeptRevered1750 x
489LeatherSpell DPSWristsClever Ashyo's ArmbandsRevered1250 x
489LeatherSpell DPSHandsOgo's Elder GlovesRevered1750 x
489MailSpell SpiritFeetSandals of the Elder SageRevered1750 x
489MailPhysical DPSFeetSteps of the War SerpentRevered1750 x
489MailPhysical DPSWristsTiger-Striped WristguardsRevered1250 x
489MailPhysical DPSHandsSentinel Commander's GauntletsRevered1750 x
489MailSpell DPSWristsBrewmaster Chani's BracersRevered1250 x
489MailSpell DPSHandsRavenmane's GlovesRevered1750 x
489PlateTankFeetYu'lon Guardian BootsRevered1750 x
489PlateTankWristsBattle Shadow BracersRevered1250 x
489PlateTankHandsGloves of the Overwhelming SwarmRevered1750 x
489PlateMeleeFeetTankiss WarstompersRevered1750 x
489PlateMeleeWristsBraided Black and White BracerRevered1250 x
489PlateMeleeHandsStreetfighter's Iron KnucklesRevered1750 x
489PlateSpell SpiritFeetBramblestaff BootsRevered1750 x
489PlateSpell SpiritHandsGauntlets of Jade SutrasRevered1750 x
489PlateSpell DPSWristsFallen Sentinel BracersRevered1250 x

Golden Lotus
Jaluu the Generous can be found outside of Mogu'shan Palace.

Level Type Spec Slot Name Required Rep Cost
90MountReins of the Azure Riding CraneExalted3000
90MountReins of the Golden Riding CraneExalted3000
90MountReins of the Regal Riding CraneExalted3000
489ArmorTankFingerAlani's Inflexible RingRevered1250 x
489ArmorMeleeFingerRing of the Golden StairRevered1250 x
489ArmorSpell SpiritFingerLeven's Circle of HopeRevered1250 x
489ArmorPhysical DPSFingerAnji's KeepsakeRevered1250 x
489ArmorSpell DPSFingerSimple Harmonius RingRevered1250 x
489ClothSpell SpiritShouldersTenderheart ShouldersRevered1750 x
489ClothSpell DPSShouldersMantle of the Golden SunRevered1750 x
489LeatherPhysical DPSShouldersImperion SpauldersRevered1750 x
489MailSpell DPSShouldersMindbender ShouldersRevered1750 x
489PlateTankShouldersShoulders of AutumnlightRevered1750 x
489PlateMeleeShouldersStonetoe SpauldersRevered1750 x
489PlateSpell DPSShouldersPaleblade ShoulderguardsRevered1750 x
85OtherMogu Rune of ParalysisHonored100


Character Creation Screen Update
The Alliance finally have a new character creation screen! The Pandaren got a small update to make their character creation screen a little less sparse as well.



Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What is the final word on DoT specs? There is no doubt that "Split DPS" can influence a guild to take a DoT class over burst but encounters like Spine of DW can also encourage guilds to take burst dps over a DoT class
Multi-dotting is a perk. On some encounters, dot classes will do well. If they are doing 150% of the damage of non-dot specs, then that's not cool. We're not trying to stamp it out though.

However, I have done raid testing on two healing classes (shaman/paladin), and in both cases, regen feels too weak, and definitely feels weaker than it did starting T11 raids in blue gear. It feels like you need to spam your low throughput/slow/efficient heal more than ever. This is surprising given the fact that we are scaled to first tier epic gear levels for raid testing. It feels like either regen cooldowns or Spirit scaling needs to be bumped up across the board.
That's useful feedback. We just need to make sure that the problem is really healer mana regen and not the fact that players may not fully understand the encounters yet (so are taking more damage than intended from stuff that is supposed to be interrupted or avoided), or that certain encounter abilities are overtuned.

Death Knight (Forums)
Another issue is our aoe threat. Currently blood boil and DnD hit like wet noodles and that creates a lot of issues with aoe threat. The first few seconds are also an issue. Having to apply diseases to get the weakened blows debuff on the mobs can be a pain compared to the other tanks. With the few seconds time of getting diseases up can cause even more aoe threat problems.
We'll look at Death and Decay. It was fine the last time we looked at it, and I believe Unholy still uses it as part of a single-target rotation, so that implies the numbers can't be too far off for Blood.

There was at least one bug with Blood Boil (the disease bonus only affected the base points, not the AP scaling) and we buffed it even beyond that. It should hit much, much harder now.

Incidentally, the biggest problem with Army of the Dead was pet scaling, which was apparently broken for almost every class. Our apologies. We have that fixed up now so you should be able to evaluate the results soon.

Monk (Forums)
That bears the question: Is everyone else too low, or are they too high?
Mistweavers are too high. Other healers are about right.

While we are trying to hold things relatively stable for a bit so that you can really dig into rotations, monks are new, so they are less stable than other specs. There are still bugs and unimplemented tech that we need to make them work correctly. We still appreciate monk feedback -- we are emphatically not saying don't bother -- but take monk numbers with an even larger grain of salt than other classes.

Rogue (Forums)
The current way Sanguinary Vein works is like how Bandit's Guile works on live which you said was to punishing. Is there anything going to be done to make this mechanic less punishing to match what was done for the other 2 rogue specs?
We want Sub to use Rupture (and recently buffed it). We don't want Sub to get the full benefit of Sanguinary Vein without having Rupture going. The old Bandit's Guile was a stacking mechanic, which feels redundant with poison stacking mechanics and combo point stacking mechanics. Having to have ability X up before you can do max damage doesn't cross the same line for us.

Blue Posts
Originally Posted by Blizzard Entertainment
Scarlet Halls (Challenge Mode)
In this beta build, we will be unlocking the Challenge mode for the Scarlet Halls instance.

A few relevant testing notes:
  • You must have completed the Heroic version of the dungeon once in order to attempt the challenge mode.
  • Item level will be normalized to 463.
  • There is no queue system for challenge modes; groups must be formed manually and you must zone in from the outside world.
  • The current Gold/Silver/Bronze times are not final.
  • While the challenge is active, the group leader may Reset the dungeon at any time via a drop-down accessible by right-clicking your unit frame.
  • You may want to dig up those dusty keybindings for things like crowd control and interrupts.

Please use this thread to share feedback regarding the dungeon, including information on group composition and completion times. (Blue Tracker / Official Forums)

Mists of Pandaria and...it's point?
Well I do love exploration and adventure.
There will be lore. Oh yes, there will be.

After questing through every zone I could count on 1 hand, maybe I'd need a couple fingers from the other, the quests that had direct ally vs horde story to it. The rest is what wow has always been, new factions, that send you out collecting and killing monsters.

If there is a war going on between ally and horde in Pandaria, there must be some island still shrouded in mist and they're all fighting over there.I should add, or it hasn't been implemented yet.

Actually, let me address this a bit for you: First off, we didn't want to force anyone to PvP that doesn't want to PvP. So, our focus is on creating opportunities for those on PvP realms just by the guard changes we hope to implement as well as having solid hubs of activity.

Second off, I don't want to give away too much, but the release of Mists of Pandaria and what you see in beta is just the beginning. Like any expansion we've done before, you can expect a patch (or two etc.) that continue to move things forward. The launch is about learning about Pandaria, what the intrusion of the Horde and Alliance (and their conflict) means for the land and the denizens within it. That would be the "explore" and "adventure" portion I mentioned. It would also seem a bit odd if that was all we focused on in Pandaria given that we don't need to go to a new land for there to be conflict between the two factions, right? (Blue Tracker / Official Forums)

PvP Power Not Active Outside of Battlegrounds and Arenas?
Is this testing or speculation? Because PvP Power and PvP Resilience should work anywhere with regard to DPS, but of course only when you are attacking or being attacked by other players.

The only thing that doesn't work is PvP Power-fueled healing. At the moment, you only gain the healing benefit when in BGs and Arenas. The reason is because that we don't want PvP gear to be super effective for PvE content (useful is fine, but super effective is not).

That design goal is easily met for damage dealers, because they won't benefit from PvP Power when damaging creatures. Unfortunately, there isn't a simple check for us to determine if a healer is healing damage done by PvP or PvE. In an Arena or BG you can make that assumption, but in the outdoor world you may be engaging in world PvP, or you may just be questing.

We are considering just letting PvP Power affect healing everywhere but dungeons and raids. That would solve world PvP and only risk unbalancing group questing and world bosses. Even the world bosses probably don't represent a huge game balance risk, given that the option always exists to get tons of players together to zerg them. (Blue Tracker / Official Forums)

Mists of Pandaria PvP
A nice video Braindeadly, you make some nice points and do understand that we are listening to the community and we actively pass feedback on to the developers in the US. As you can see in the recent blog on "The Future of PvP in Mists of Pandaria" we are focused on and want to have more PvP content than ever before. Hopefully there will be even more information coming that we can communicate about future of PvP.

The thing is, while we all totally agree with you, right now it feels like close to nothing is done with our feedback (just look at Rasen's thread, only reply we get is 'hey, looks good, keep discussing').
Generally any post from us can easily derail a thread, we did not want to cause this as there was some great feedback and wanted it to continue. As stated above we are actively passing on feedback to the developers.

Please do continue to add your feedback and thoughts as well as the discussion of them to this thread

A lot of these questions I sadly do not have the answers to at this time and let's also not turn this into a Q&A thread. I meant by my last post that we try to give answers to more specific questions as they occur through normal discussion. I will answer what I can from the questions raised:

Is there a spectator mod in progress? That's something alot of people want to both kill time and to improve their game in general.
There is a custom UI that was created by fans specifically for spectating to commentate arena tournaments, however that requires the people to queue for 5v5 matches and the two spectators per team to die There are currently no plans for an official spectator mode to be released at this time.

Is blacklisting going to apply to Arenas to? As you might read these forums you can't really ignore all the RoV & Dalaran map threads.
At this time blacklisting is not a part of the arena queuing system, but maybe this will change in the future.

2) What are your plans to encourage world PvP in Pandaria for especially high-end PvP'ers. Is it possible there could be PvP objectives that gave higher Conquest caps or other epic, important rewards?
No flying mounts until level 90 and an item that can dismount players, world bosses which factions will be competing against each other to kill, areas that players will want to gain control of such as the black market auction house and also us just wanting to have people back out in the world. Generally the most enjoyable world PvP is something that occurs spontaneously because you encounter others randomly, not because of stuff that the designers put in to create conflict. (Blue Tracker / Official Forums)

Pet Battle Availability
I really want to level up my pet...
Soon! We are very close to getting it on beta. Give us a little bit more time to crush the big bugs and then you guys can have at it. =) (Blue Tracker / Official Forums)

Why does Blizzard Nerf Dungeons?
Let's please agree to avoid making this into a "hardcore vs. casual" debate.

The long and short of it is simply we want to make sure that we provide opportunities for as many people as possible to see the content. As I mentioned previously, most people who are "cutting edge" are through the content before it ever gets any adjustments. From there, it's about getting more people through the content (as appropriate). It really doesn't do us a lot of good to create content that only a very small portion of the community will ever get to see.

Yes, Raid Finder is there to help people who want to see that content, but many like to also move on from there into Normal and Heroic as a part of their gear progression as well. Giving them the opportunity isn't necessarily a bad thing.

We have a variety of discussions going on here and what I'm seeing boils down to this:

  • People feel their own accomplishments are diminished if others are given the opportunity at a "lesser" difficulty to do the same thing.
  • People feel that players who are given a "leg up" will be less capable of doing the more difficult content because they were given the leg up to begin with.
  • People are concerned about not getting the challenge they seek.

Accomplishments often can be seen by the type of gear you've managed to get, or the Achievements you've earned. Those can't be taken away from you and if someone else happens to earn those, then great. While the game has a competitive nature at points, not everyone is going to be "first", but hopefully most everyone will get a shot at being able to take part in the experience anyway. Challenge modes will be available for those that want to show off their ability as solid players. The bonuses though, will be purely cosmetic. It's all about the bragging rights and transmog gear. (We'll be able to put out more information on all of this before long to remind everyone of it.)

On the second issue, if we don't get people the chance to try to begin with, then they will never have the opportunity to improve. It becomes a self-fulfilling prophecy of a sort for many players who automatically believe that someone isn't trying just because they may have rusty skills (from taking time away) or may not know their class well enough because they haven't had the time to truly learn it or a variety of other issues. What it comes down to though, is that if you don't give them the shot, they will never learn at all. They may not even want to learn if their experience in attempting to do so has been a poor one. You've got to let someone up now and then instead of keeping them knocked down if you want them to rise to the occasion. What you may think is a "bad" player may just be inexperienced. You won't know until they are given the chance. Are there people who may not catch on as quickly or who may not necessarily try? Sure. But that is not the majority. It's just select "bad" experiences or your own mindset setting you up for bad that makes this so.

Last, the challenge will be there if you take it for yourself. If you can't be first, you can at least be one of the first. And beyond that, there will be challenge modes or Achievements worth getting.

So yes, we will make adjustments to the difficulty to give more people the opportunity to progress whether they are casual, hardcore, experienced, new, veteran, returning players, what have you. We want people to be able to play the game that so many have invested so much time and effort into developing. (Blue Tracker / Official Forums)

Battle.net Balance and WoW Subscription
Originally Posted by Blizzard Entertainment
Hey Blizzard, if I can earn 80 dollars, with that money in Battle.net can I buy your games? like SC2?
Purchasing through your Battle.net account should allow you to use your Battle.net balance. It's not an option on the Blizzard Store, though, which is separate from digital purchases directly on your account.

What can I purchase with my Battle.net Balance?

I'm just curious as to why I cannot pay for my WoW subscription with it. Seems really silly.
We're working on it!

Guild Wars 2 Release Date Annoucned
ArenaNet has finally announced that Guild Wars 2 will be released on 8/28/12, with Headstart access on 8/25/12. If you want more frequent updates, check out GW2Guru or find some other players to play with in our Guild Wars 2 forum.

This article was originally published in forum thread: Faction Quartermasters, Character Creation Screen, Blue Posts, GW2 Release Date started by chaud View original post
Comments 106 Comments
  1. SinR's Avatar
    Quote Originally Posted by Yakshamash View Post
    Sorry, but we (visitors and soon ex-Wow players) also want another news along Wow...
    There are other fansites out there, namely Diablofans and Guild Wars 2 Guru. If I wanted Diablo news or Guild Wars 2 news, I'll go there.

    How about some equal treatment then, lets put EQ2 news up on the front page, or Age of Conan, or how about Path of Exile, since its billed as an MMOARPG?
  1. Bahska's Avatar
    Quote Originally Posted by theturn View Post
    So wait are they going back to the days where you have to log in once a day to do 5 mans to cap valor. That was about the only good change cata brought. Tuesday was main day then the rest of the week I would farm on alts or, more likely, not log on.
    lol you awnsered your own question why there changing it.

    The weekly Valor Point cap is 1000, which can be reached by doing daily quests (~150+ VP per day), Random Dungeons (60 VP per day), Scenarios (30 VP per day), Challenge Modes (40-60 VP), and raiding.

    So I get more VP (150) for doing quests, than I do for doing dungeons (60), or Scenarios (30), or Challenge Modes(40-60)?

    I mean, REALLY? Solo play rewards the most VP?

    I'm glad My sub ran out, Everything I see about this expac makes me realize this game isn't designed for me anymore.
    Reading is hard......1 daily wont give 150 a day, you only get a few VP per daily the cap is about 150 a day for dailys. Or you could do 2-4 hours raiding and hit cap.
    Not sure how you got to the conclusion of solo play giving more VP. It may give a bigger amount if you spend more time on dailys than any other ways we know at this moment (We don't know how much challenge modes or raiding gives) but raiding/harder heroics will still probably be the faster way.

    Options are good for the game, if you don't have many things to do or ways to do them we might as well stay in Cata and forget about MoP.
    Right now you raid or you quit, i like the option style better tbh.

    Also adding that you quit or that your a paying customer is pretty pointless and makes people think your just a crybaby, it doesn't help you get your point across.

    ---------- Post added 2012-06-30 at 03:23 PM ----------

    Quote Originally Posted by Silza View Post
    No thanks. I rather play nothing at all. Had enough of getting ripped off. But I wish you all the fun in the world with all those bots in WoW!
    lol like there wont be bots in GW2 right?.......

    Also being ripped off could have a lot of different meaning like i can see a lot of people feeling ripped off with GW2 at the lack of any real character progression or end game other than pvp/looking pretty.
    I will say the pvp looks fun but for someone who like me hates questing and only really wants to kill big baddies 40 dollars seems like a better deal.
  1. gurv's Avatar
    Quote Originally Posted by Bahska View Post
    I would honestly rather do a daily, then raid and still have to do mind numbing dungeons to hit cap.
    Besides there will be a few hundred daily's in mop an you wont see the same ones all the time.
    I would rather do that then do the same dungeons over and over week after week plus it cuts down on burn out.
    I don't mind people earning valor through dailies, I'm all for *options* (which was a stated goal for MoP).
    But what I don't like is to have to do *ALL* these things to hit cap.
    Given the numbers in chaud's post, you have to do dungeons and scenarios and dailies to hit cap.
    If you happen to like just one or two of the above, than you're out of luck.
    I want to be able to cap doing only dungeons just as I want people to be able to cap just by doing dailies, so everyone can be happy, and that's not the case currently.

    Quote Originally Posted by Bahska View Post
    and its two dailys twice a week, QQ more.
    Care to detail what you mean?
    Last I checked, dailies earned you 5VP, so that means 200 dailies a week to hit cap...
    Or 78 dailies if you do 7 dungeons and 7 scenarios a week...

    Quote Originally Posted by Bahska View Post
    There is alot of options on how you get to the cap now which is a very good thing, getting burnt out after 2 weeks of a new patch because you have run those same dungeons a billion times is very bad for the game.
    That's the point, it's not options anymore if you have to do both dailies, dungeons and scenarios.

    If you add the obligation to connect every day for random heroic, MoP feels very regressive and takes away the few good things Cataclysm introduced.

    ---------- Post added 2012-06-30 at 07:32 PM ----------

    Quote Originally Posted by Nexsa View Post
    Raid and get gear then. Overall everything in this game is luck or grind. If you can't stand it perhaps you shouldn't be playing. :\
    I don't mind grinding... dungeons.
    That's not so much a question of grinding or not, than a question of choice (between dungeons, dailies and scenarios).

    And I'm currently unsubscribed but was looking to return for MoP.
    I'm not so sure now, but maybe the numbers we've been given are still subject to change.
    Wait & see...
  1. Karizee's Avatar
    Quote Originally Posted by SinR View Post
    There are other fansites out there, namely Diablofans and Guild Wars 2 Guru. If I wanted Diablo news or Guild Wars 2 news, I'll go there.
    The theorycrafters are coming. We will soon have our own section on the forums!
    Don't hate <3
  1. Bahska's Avatar
    Care to detail what you mean?
    Last I checked, dailies earned you 5VP, so that means 200 dailies a week to hit cap...
    Or 78 dailies if you do 7 dungeons and 7 scenarios a week...
    Yep you got me there, i read that wrong changed my last post.

    That's the point, it's not options anymore if you have to do both dailies, dungeons and scenarios.

    If you add the obligation to connect every day for random heroic, MoP feels very regressive and takes away the few good things Cataclysm introduced.
    Are idea's of options have two different meanings i think, i see options as having multiple things to do to hit cap instead of just one thing even if you have to do at least 2 of those things.

    I'll use starwars as a example the only good way to get gear was to grind pvp points (Or whatever they were called) a lot of people i know got burnt out and quit within a month because of that.
    Sure you could raid or do dungeons but the best fastest way was to pvp. (Which was still very slow)

    Maybe starwars is a bad example cause that game just sucks but the point is having more than one way to do things wont burn people out as fast and maybe patches will last longer than two weeks.
    Plus it will keep people logging in more than one day a week, that alone will be a big difference from the norm in Cata.
    That said you'll want to do more things even if that's just the LFR after the first tier anyway cause vendors no longer sell you VP gear.
    Only way to upgrade from heroics will be to run raids and upgrade that gear so you will get a good portion of that VP in those raids anyway an then you can just do your heroics to cap.

    Having everyone log in 1 day a week is really bad for a mmo no matter what a small percentage of the total population like.
  1. Azrile's Avatar
    Quote Originally Posted by Bahska View Post
    Yep you got me there, i read that wrong changed my last post.



    Are idea's of options have two different meanings i think, i see options as having multiple things to do to hit cap instead of just one thing even if you have to do at least 2 of those things.

    I'll use starwars as a example the only good way to get gear was to grind pvp points (Or whatever they were called) a lot of people i know got burnt out and quit within a month because of that.
    Sure you could raid or do dungeons but the best fastest way was to pvp. (Which was still very slow)

    Maybe starwars is a bad example cause that game just sucks but the point is having more than one way to do things wont burn people out as fast and maybe patches will last longer than two weeks.
    Plus it will keep people logging in more than one day a week, that alone will be a big difference from the norm in Cata.
    That said you'll want to do more things even if that's just the LFR after the first tier anyway cause vendors no longer sell you VP gear.
    Only way to upgrade from heroics will be to run raids and upgrade that gear so you will get a good portion of that VP in those raids anyway an then you can just do your heroics to cap.

    Having everyone log in 1 day a week is really bad for a mmo no matter what a small percentage of the total population like.
    Aren´t we forgetting about LFR.... honestly, from the breakdown, it looks like LFR (or normal raiding) will be the real mandatory one...assuming it still rewards half the cap. If you do the LFR, then you will have a lot of options on how to get the remainder.. but if you don´t do LFR, then you are going to have to basically do everything else. Heroic every day, scenerio every day, and more than a few daily quests.
  1. chaud's Avatar
    Quote Originally Posted by kurko View Post
    maybe this site should be called WoW-champion instead MMO-champion. It takes you 2 days to post the release date announcement of the most aniticipated IP of the year? cmon..
    On patch days, we only post patch notes unless it is something very major.

    Quote Originally Posted by MasterHamster View Post
    The blue makes it sound like you can't do more than one random dungeon for valor per day.
    I hope I'm mistaken.
    Right now it says one per day, unlike the 7 times on live.

    Quote Originally Posted by shoju View Post
    So I get more VP (150) for doing quests, than I do for doing dungeons (60), or Scenarios (30), or Challenge Modes(40-60)?

    I mean, REALLY? Solo play rewards the most VP?
    If you want to spend time doing 30 quests, correct.

    Quote Originally Posted by Singen View Post
    Can someone clarify this? "The weekly Valor Point cap is 1000, which can be reached by doing daily quests (~150+ VP per day), Random Dungeons (60 VP per day), Scenarios (30 VP per day), Challenge Modes (40-60 VP), and raiding." Is he saying that we won't be able to cap in a day?
    That depends on how many you can get from raiding / other sources.

    Quote Originally Posted by gurv View Post
    So this means I'll have to do faction grinding just to buy valor gear?!
    And to top that I'll have to do those mind numbing awful daily quests just to reach my valor cap because dungeons (7*60) and scenarios (7*30) won't be enough?!
    The quests reward 250 or 350 rep each, with at least 4 per day, so it won't take more than ~15 days to reach revered. Golden Lotus offers many more quests per day, so it will be closer to a week or less for them. We may see something similar for the other factions. Leveling and doing the quests also means you may start out part of the way through friendly as well.

    It will take you longer to collect the Valor points to buy something from the Golden Lotus than it will to reach revered.

    Quote Originally Posted by lekein View Post
    chaud, you mean Humans, right? Alliance has never been a race AFAIK.
    All of the Alliance races use this screen.
  1. Nekosom's Avatar
    Quote Originally Posted by Silza View Post
    No thanks. I rather play nothing at all. Had enough of getting ripped off. But I wish you all the fun in the world with all those bots in WoW!
    Why are you here?
  1. Thejomp's Avatar
    Guild Wars 2 is just another MMO that people think will beat Blizzard/WoW. But everyone will end up playing WoW anyways. Besides that, it looks like a girl game.
  1. Silza's Avatar
    Quote Originally Posted by Bahska View Post
    lol like there wont be bots in GW2 right?.......

    Also being ripped off could have a lot of different meaning like i can see a lot of people feeling ripped off with GW2 at the lack of any real character progression or end game other than pvp/looking pretty.
    I will say the pvp looks fun but for someone who like me hates questing and only really wants to kill big baddies 40 dollars seems like a better deal.
    Well some companies care about their game and community and some don't. And I will be much better of with Arena-Net...much better.

    I don't have to pay a monthly fee to play with bots every single day and see nothing absolutely nothing done against it. And you are right people that love raiding will not like GW2. So most of WoW players will stay in WoW which is not a bad thing if you ask me.

    Thankfully it will be more like DAoC. For people who love good PvP.
  1. Xalzel's Avatar
    Quote Originally Posted by Treelife View Post
    So, will EU finally get a random name generator?
    EU doesn't have a random name generator?
  1. Alayea's Avatar
    I really hope they don't go back to having to log in daily to reach the weekly cap (outside of raiding).
  1. Granyala's Avatar
    EU doesn't have a random name generator?
    Nope we don't. I didn't even know US had one.
  1. ayashi's Avatar
    So much for "no more valor gear"... there's 16500 valor worth of tank gear in there ! Ridiculous 1'000 weekly cap in insane !
  1. Alayea's Avatar
    Quote Originally Posted by Granyala View Post
    Quote Originally Posted by Xalzel View Post
    EU doesn't have a random name generator?
    Nope we don't. I didn't even know US had one.
    I completely forgot EU didn't, so I guess it's all equal in some way. :P

    ---------- Post added 2012-06-30 at 04:32 PM ----------

    Quote Originally Posted by ayashi View Post
    So much for "no more valor gear"... there's 16500 valor worth of tank gear in there ! Ridiculous 1'000 weekly cap in insane !
    There's LFR (or norm/hero), dungeon gear that may have a better setup, profession things. My point is, the stuff is not intended to be obtained quickly. If you were to go for all of that stuff (forget raiding/dungeons/proff), then yeah it'll take a little under four months to do so. That's how it is.
  1. Granyala's Avatar
    VP gear requiring reputation? Bye bye gearing up alts easily.
    Eww... I'm still working on my post traumatic stress syndrome coming from excessive deepholm questing.
    I REALLY hope that this Rep stuff will be account wide or something.....

    As far as valor caps and dailies go: I will most certainly NOT do a random heroic every day again. My raidlead can QQ all he wishes. :<
  1. WarpKnight's Avatar
    Blizz: "We don't want you to have to farm reputations to get head enchants!"
    Me: "Okay, cool, whatever."
    Blizz: "NOW YOU MUST FARM REPS FOR VP VENDORS LOL"
    Me: "..... what"

    They've kind of gone back on two things I thought they were not doing this expansion, and they said they were not doing, by this act. I don't get it. Still, it doesn't really have that much of an effect on my game experience, I was gonna grind em all anyway.

    EDIT: Just wanted to add, I hope they keep the rep gear current. Past tier 11 there was no point to do regular cata reps except Therazane and your head rep faction, and past tier 12 there was no reason to do firelands dailies unless you wanted cosmetic stuff or were really down on your luck in LFR..
  1. wolftech's Avatar
    So... August 28th GW2 release date means either the week before or the week after for MoP, right
  1. Alayea's Avatar
    As far as I'm concerned, Blizzard has its own timetable. Guild Wars 2 (SW:ToR, Rift, Aion, whatever) doesn't matter the slightest bit in that regard. -_-
  1. Yriel's Avatar
    Quote Originally Posted by wolftech View Post
    So... August 28th GW2 release date means either the week before or the week after for MoP, right
    IIRC they usually release short before their competition or roughly a month later.

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