Character Profiles Possibly Coming Soon, Critical Mass Wizard Build, South Korea Gets a Server Upgrade, "Evil's Truck", Poll

Disc of the Red Flying Cloud
We finally know that the Disc of the Red Flying Cloud mount comes from being Exalted with the Lorewalkers!



Lorewalkers Quartermaster
The Lorewalkers also offer some other nice rewards at their Quartermaster. You can get Restored Artifacts by completing archaeology items or purchasing one for a Spirit of Harmony.

Level Type Slot Name Cost Required Rep
60MountDisc of the Red Flying Cloud600 Exalted
90Jewelcrafting RecipeDesign: Jade Panther200 Revered
90Blacksmithing RecipePlans: Living Steel Belt Buckle50 Exalted
90Tailoring RecipePattern: Greater Cerulean Spellthread25 None
1MiscellaneousTabardLorewalkers Tabard10 Exalted
1JunkLorewalker's Lodestone Restored Artifact Exalted
1JunkLorewalker's Map Restored ArtifactExalted


Mists of Pandaria Beta Addons on Curse
If you are in the Beta and need some function addons, check out the new listing on Curse. Curse Client is also able to update your addons for the Mists of Pandaria Beta.



Blue Posts
Originally Posted by Blizzard Entertainment
Different Rules for Spells in PvP and PvE
Is there a reason damage spells can't effect players differently?
We do this already. Look at abilities such as Colossus Smash and even the concept of PvP CC durations, which has been in the game for a long time.

It's not our option of first resort because it's not intuitive for players and it means anytime we want to make balance adjustments, we must change two sets of numbers. (Blue Tracker / Official Forums)

Content Difficulty and Consumption Speed
That way, maybe some of the prestige of killing bosses pre-nerf, or on lower levels of nerf stay.
Other than world firsts, was there ever any prestige to killing a boss? (outside the guild itself achieving that kill)

Heck, even people following the race don't care who killed a boss 2nd in the world, much less 20th...

No, but they care on their own servers, even if they don't raid themselves. It's a bit like Britain's surprise medal in the gymnastics yesterday; I don't like gymnastics so don't care about that at all. However, if one of those gymnasts lived on my street, I would be interested.
Sure, realm firsts might also have some prestige on the realm level, you're absolutely right. But as before, other than that... (and perhaps the first faction kill on the realm, as well).

Sounds like you are admitting that realm communities have been killed. By LFD and LFR.
You're reading too much into that post.

Actually, challenge dungeons will help bring back that realm community feeling that might be missing for some of you, as groups for those dungeons have to be manually formed.

This comment alone, shows that you have no idea what is going on on realms regarding raiding.
You didn't understand my post at all. I said it very clear, outside the guild itself (which is what you mention in your post), not many players really care about who killed a boss other than world first and perhaps their realm first.

Any reason as to why we're not seeing a developer respond in this thread to some of the proposals made to revive aspects that should already be there.., but aren't due to some clear direct "features", one would think they could squeeze in a few minutes considering they have all the time in the world to reply on us forums?
These forums are for you, the players, to interact between you and discuss almost anything you want. And we're taking care of noting the feedback we can find, as in this thread, and sending it to them (which we're doing not just with this thread, also others).

It is abundantly clear to even the slowest of individuals that you have absolutely no clue as to what drives players Draztal which is quite astounding after 185 pages, and even more clear that you only serve a purpose of ridiculing what people here say.
I understand it, I honestly do. I'm a raider myself and I share some of those desires you have expressed here. But there must be a reason for it that can be based on something else than "taking something away from others" or "prestige", etc. And there've been individuals here that have spoken clearly about those reasons, and we've noted them and we've sent feedback to the devs with the most common points here.

The response quoted and the fact that you claim challenge dungeons will bring some realm community back is testament to incompetence at the highest level for reasons already highlighted many times over the past 100 pages, but I'll happily point one out for you. If challenge modes aren't completed to a gold medal standard by a sufficient amount of characters we will see "balancing" (normal people would call it nerfs) so that you can ride the high horse claiming success just as is the case with lfr / lfd.
You're making assumptions, and judging my posts based on those assumptions. You're also forgetting that on challenge dungeons you're actually competing against the clock, and you'll be able to prove that you've been faster than everyone else.

I also feel my comment was ignored. Just as the people above me stated, i dont see any facts you base your comment on regarding almost no one caring beyond world firsts, apart from a very broad and ( in my opinion ) unjustified generalization.
Well, in that case, I guess it won't take you long to show me a forum post cheering someone for the world 36th kill of Heroic Hagara, right?

I think it's actually you that does not understand how much people care about those. The more I read your posts the more I think you absolutely have no clue.
Ah, but that's the thing. And that's why I'm still posting on this thread. I understand why people care so much about those. But I can't find an objective reason to back it up (I'm speaking about arguments like only a minority should see the content, etc, not the whole thread). Some concerns did have objective reasonings to back them up, and that was great. Some others can only really relate to nostalgia (wanting TBC back without mentioning the downsides it had) or wishing to retain exclusivity/prestige in a way that is demeaning to others.

Are you kidding me? When i tried to give an idea, i was ignored. By Draztal too, he said world firsts matter only. That was the reply to my idea of a design change. Now, thats how much they care, in my experience.
I can't comment on your ideas. But I've certainly haven't said that world firsts are the only thing that matter. What I've said is that for the community at large, it's usually just that what's mentioned. And you can check that by yourself visiting the most popular fansites out there. You won't see them mention that X guild has been 10th in the world killing a boss.

Both of them care immensely about what position they are inside their faction, realm and world.
Read my post again, that's not what I meant (and I even specified it on that post). Of course your guild cares about its position. People outside your guild, though, probably don't (unless they're looking for a guild to apply to) unless you're world first/realm first/country first/etc. Hopefully now what I was trying to get through makes sense? It's not about how your guildmates feel about your position.

The fact that people mention TBC has little to do with nostalgia, it has to do with the idea that there was a lot more content available back then. TBC had a certain policy when it came to progression and that policy was changed in WotLK.
A policy that had side effects that have been discussed in this thread at length. Those are the downsides that noone has really mentioned during this discussion.

There should always be ongoing competition in WoW, and something for people to aim towards, as soon as there isn't there won't be any drive to improve yourself as a player.
You tell us that we can't speak for an entire population, alright, but then don't doing it yourself telling us what we do and don't care about.

If you look at popular community tools such as wowprogress, there're always new kills being made every day, so to me that looks as ongoing competition.

Not gonna quote the rest of your post, but it's a spot on explanation of how gamers think and act. We are competitive by nature and we do care of our own performances, even if its no 134 in the world.
Of course, but not everyone is interested in the raid race and just want to experience the encounters at the pace they can.

I get what you mean, but people do care if they pass another guild that was faster than them on the last tier. So your point is not entirely true. If you pass another guild they do care that someone else did that, if it makes them fall behind in the race of killing bosses first in their realm. It does work the other way around aswell, when we manage to kill something people rush fast to see if others managed to do that on the same night.
I agree with this. My post was talking about the prestige perspective specifically, which is a different one than this. Of course, if your guild advances over another in the realm rank, you'll cheer about it, and the other guild most likely will try to advance as quickly as possible to retake that position.

You're not serious about being in a raiding guild yourself are you?
I am, as I said, I've been raiding since 2005, still do, and have no intention of stopping in Mists of Pandaria.

Do you honestly believe those sites would have such high hit numbers when people really don't care as much as you suggest? The numbers prove you wrong. Last tier though, even wowprogress was more for "who got it fastest" (on our realm) then who is furthest, which is directly reflecting on the main concern, too little content for the expected amount of time and the dilution of raiding as a whole.
Of course they care about their own progress and how they compare against them. But once you leave that specific case, people in your realm that is raiding at a different pace most likely don't really care about what your guild is doing (and care about theirs, obviously) and care about what's happening to the guilds around their same place.

I'm quite frankly stunned at how it seems to be acceptable to demand nerfs and easier, simplified gameplay, but asking for a challenge is tantamount to sacrilege.
Asking for a challenge is right, and the answer is that you have that challenge there. You can turn the debuff off at any time and face those bosses without the Power of the Aspects. But that's an answer some of you don't like. And while it's fine that you don't like the answer, it's not right to say that there's no way to have content that you feel is challenging for you today.

Okay. Nobody cares what guild killed Heroic Ragnaros heroic 4th, but they will care about AoE fest speed runs? What is the point of Blizzard adding Challenge mode dungeons when competition does not matter?
You're mixing competition with prestige... (Blue Tracker / Official Forums)

The Purpose of LFR
However, LFR does make a person get sick and bored of DS extremely quickly... running it lfr and normal on multiple chars each week has removed alot of peoples passion for raiding DS
If you are running LFR and normal every week on multiple chars, I don't think it should be a surprise you eventually lose the passion for raiding the place... After so much of doing the same, you'll get tired, be it LFR, HC raiding, dailies... anything, really.

Yes i could skip LFR altogether, but the tier bonuses are something most players want and are needed to become competitive.
You get the same tier bonuses (and higher item level) from Normal and Heroic DS.

and yet, you guys have made running older tiers obsolete, with forcing (by gear i mean) to chain run the latests tier raid.. feels kind of silly, yes?
You can run older tiers whenever you want. Not just for experiencing the content these days, also for the gear for transmogrification (if you like a particular tier set that you're missing), achievements and so on.

Any game that cannot pose even a slight challenge before completion is pretty messed up development wise.
And even with the 30% debuff on DS, the game poses a challenge (perhaps not to you, but certainly to others).

appease people who think that paying for a game entitles you to see all the content
And why are they wrong on that thought? On which basis should someone think that he can not see the content even if he's willing to pay the subscription for it?

Why not just mail everyone the BiS items and rarest mounts?
Is that what the players are demanding? I'm yet to see someone ask for that (that is not trolling, either). (Blue Tracker / Official Forums)

Priest (Forums)
PW: Solace change?
We think it is possible to balance active vs passive regen. The key is in how healers use mana. Nobody needs infinite regen. You just need enough to heal a fight. If you consider a fight where you never have to heal, then Solace will crush any other mana return because you have so many free GCDs in which to spam it. However, you also don't need that mana for healing in the contrived fight with no healing. As fight intensity increases, the need for mana increases BUT the time available for Solace decreases. Solace will work best on fights where there is very intensive healing followed by quiet periods in which you can nuke. But depending on the timing, Mindbender might work for those fights just as well.

We don't like Solace with a cooldown because then you feel like you must use it on cooldown. With no cooldown, then is there is a continuum between fights where you have free time but need mana and fights where every cast time must be spent on a heal. The choice becomes the priest's.

I'm still seeing a lot of "I need to spam Solace so make it more spamable" responses. You're not going to convince us with that argument. Let us know in what specific situations you are struggling with mana and what types of spells you are trying to cast. That is the actual issue in our minds.

I am also still seeing a lot of "we have provided you with the evidence." I wouldn't be asking if you had. There are maybe 3 links to parses and a couple more with any kinds of numbers at all. If you feel it is that easy to make your case, then make it.

As an aside, the only thing we didn't like about Telluric Currents as active mana generation was that it scaled too well with gear (in 4.3) and would have been a mandaory glyph (in 5.0).

It's a very common thing that when people feel they aren't being listened to they complain louder and more frequently.
I have been in this business for 15 years, so I can say with certainty that that strategy does not work. You run the risk of your entire point being dismissed if you come across as too uninformed to make an argument with some substance to back up the sweeping claims. If you are trying to convince anyone in a situation where you can't just order them to do something, whether that person is a boss, teacher, co-worker or government official, you'll do better with logic and reason than insults and hyperbole.

We appreciate the passion -- just channel it into something productive. (Blue Tracker / Official Forums)

Beta Class Balance Analysis
Paladin (Forums)
Judgement is once again a melee attack that has a 30-yard range. (Yes, re-read that to make sure you didn’t misread it...)

Edit: Judgement is also spelled Judgment now. The developers are playing nasty tricks on me to make sure I'm awake.

It's a PvP nerf. Now it'll trigger Frost Armor and Nature's Grasp again.
Correct. This is the primary purpose of the change.

Warlock (Forums)
As a result of the change to Malefic Grasp's mechanics, Agony now takes twice as long to ramp up, since the ticks are no longer faster under MG's channel. Is this additional nerf intended?
No, this should be fixed in the next build. (Blue Tracker / Official Forums)

SWTOR Will Soon be Free to Play
Starting in November, SWTOR will have a limited free to play mode. During the EA earnings call today, we were reminded that the game needs 500,000 subscribers to break even. Subscription numbers have declined below one million now, making a free to play option a good way to allow players turned off by the subscription fee to continue playing. The game's price will be reduced to $15 and it will still come with one free month of gametime, allowing anyone who purchases the game to experience the full version before deciding which level of play they would like. You can find more information in the Free-To-Play FAQ.

The free version of the game allows players to experience all of the class stories through level 50, but free players will have no access to Operations. Free players are also limited in the number of character customizations they can access, as well as the number of Warzones, Flashpoints, Space Missions, and auctions that can be posted. You can see a quick rundown of the limitations in this chart.

Players who continue to pay will also gain Cartel Coins, a new currency that will allow purchase of character customization, faster leveling, and other conveniences. Some restrictions can also be "unlocked" with Cartel Coins. Current players will get a number of bonus coins and Fan's Choice item for being active before July 31, 2012. Players who want more Cartel Coins will be able to purchase them from the SWTOR website in the future.


Originally Posted by SWTOR
Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

Subscription — A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, subscribers will receive ongoing monthly grants of Cartel Coins, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable in-game items including customizable gear and convenience features that will enhance the game play experience.

Free-To-Play — The first 50 levels will be Free-to-Play, with restrictions on access to new content and advanced player features. Some restrictions can be "unlocked" with Cartel Coins.

As the first step towards adding the new Free-to-Play option this fall, Star Wars: The Old Republic will go on sale in August for $14.99 USD, including one-month of free subscription.

Current and former players will also find additional benefits as part of this program. BioWare will be increasing the frequency of game content updates, with the first of many new releases coming in August. In addition, current subscribers will receive Cartel Coin grants and qualify for access to special in-game items. Even former players who re-activate now will qualify for special benefits. To learn more about these rewards, please visit www.StarWarstheOldRepublic.com/FREE.
This article was originally published in forum thread: Disc of the Red Flying Cloud, Lorewalkers Rewards, Blue Posts, SWTOR Free To Play started by chaud View original post
Comments 161 Comments
  1. Shaede's Avatar
    Prestige in wow, lol. Listen, there's always the race to first..and as the late, great Ricky Bobby used to say, "if you ain't first, your last".
    Blizz isn't holding up the show for a bunch of whiny little basement dwellers. If you ever find youself sittin around the gaming cities, hoping that someone randomly whispers you in 'awe' of your shiny gear or cool mount, you might need to figure out what went wrong in your life and how to fix it.
  1. Glaziola's Avatar
    Nice mount always wanted a cloud which reminds me of Goku from Dragonball
  1. JonBoy2001's Avatar
    The new Curse Client support for beta addons is bunk. I had release set to alpha and it reverted everything it said it updated. I'm having to re-download individually from wowace or wowinterface all over again.
  1. Drakhar's Avatar
    Quote Originally Posted by Hydra View Post
    That is the worst free-to-play module I think I've ever heard of. It's more like a demo of a single player game, such trash.
    Well... TOR is a single player game, isn't it? Yeah, I'm pretty sure it is. Guess when you charge monthly for a single player experience people quit - who woulda thought?

    Damn, I want to go back now and send PMs for all the idiotic comments I got in response to my realistic expecations and spot-on projections of how that game would go. All those ragefits of butthurtitude about how TOR is so zomgamazing and how it's the next big thing that will decimate the MMO scene with its B-EA-oware awesomesauce. Thumbs up to you, guys!
  1. Dekwul's Avatar
    Niiiiiiimbuuuuuuus!!!! *mounts up on disc and flies away*
    Adventure!
  1. MoanaLisa's Avatar
    Quote Originally Posted by OneSent View Post
    If I didn't see the blue text, I would have sworn it was another player. There are typos and grammar mistakes all over the place. I feel embarrassed reading it.
    That thread is on the EU forums. English may not be a first language for everyone there. I don't know either way but it's something to keep in mind.

    ---------- Post added 2012-08-01 at 02:43 PM ----------

    Quote Originally Posted by Dancing Turkey View Post
    Just because YOU think their policy is flawed, does NOT mean it really is flawed, What makes your opinion more important than anyone elses, what makes your opinion fact over anyone elses?

    Sorry but I'm going to take their word and facts over any random player posting on the forums, They have the numbers data, they know what they are saying, I'm not saying they don't get things wrong from time to time (we all get things wrong, blizz are still human beings), but the way you people make them out to be the big bad monster is unreal.

    If they stopped posting on the forums altogether, you would complain they weren't as involved, and didn't care. They do post on the forums, but tell you what you don't want to hear, so they don't care. They just cannot win.

    Some of you really need to remove those tinfoil hats you keep wearing.
    It's Blizzard's game and Blizzard's policies. People can say it's flawed or whatever. Big deal; nothing is perfect and just because someone disagrees that doesn't make it wrong. They can do what they like.

    Second point: D3 forums are quite interesting at the moment because Blizzard has, for the most part, stopped talking to that rabble. It's mostly correct to say that if you do post, you only get criticized and if you don't post, you only get criticized. With that bunch of players, not posting makes perfect sense. I've never seen an entire forum sent to its room and grounded for a month but that's the net effect. It's very entertaining at one level; entirely moronic and childish at every other level you can imagine. I'm expecting to hear about a new world-wide shortage of tin any day now due to the number of hats there.
  1. mmoc1eac56a8df's Avatar
    Quote Originally Posted by Alltat View Post
    The first thing you need to realize is that you quitting is fine. Because you're the minority. Even if every "hardcore" WoW raider would quit, it wouldn't hurt subscriptions that bad, while if 25% of all casual raiders quit due to lack of content, it would hurt badly.

    The second thing to realize is that the above is not about money (though that's a nice bonus). It's about making a good game, that people enjoy playing. People as in "most people". WoW was never about hardcore raiding. It's always been an option, but it's never been the point.
    If it is about making a good game, why is it that no other game gets easier the worse you play? Why arent they nerfing the content down in their other titles like D3? They realise nerfing content solves nothing and simply puts the wall back up when the next raid tier comes out, but they are stuck trying to stop quitters from quitting.
  1. Schaapa's Avatar
    Then one of my best friends, the GM, wanted to start raiding. We attempted a few MC runs and kept wiping. My friend really wanted to progress, so he looked to another guild farther along in the progression. After some work, he convinced that other guild to basically "merge" with out guild, which meant all of us had to leave the guild we were comfortable and mix with a bunch of strangers. We didn't find this too bad at the time, until the other guild officers decided that most of our players were not good enough to raid, leaving most of them out. More and more they whittled out all of us, until only my friend, the GM, was allowed on the run. Soon after that most of us were kicked.
    Was merging the only solution here? Or could he leave the guild in someone else's hand and join that raiding guild? Some sacrifices have to be made in order to be a part of a progressing guild.

    We attempted to go back to the old guild, but our morale was so utterly decimated we decided to retire it and go our separate ways. All because of raid drama due to progression. Is that really what you want guilds to focus on? Not friends or input, but "They are the weakest links, throw them out so we can get some real players in here" because that is what is sometimes required to reach the top.
    They could be socials in your own guild. They would still be your friends and they could still give input even though you had some real players in there.
    If I sucked badly and kept the guild from progressing, I would probably step down and let someone who can make a difference replace me. I'd still be a social and take some time to practice in pugs or whatever. Why should f.ex. 2 friends who are bad hold back your progression? That wouldn't be a nice thing to do. This is the part I'm "passionate" if you like about, if you want to raid you should be required to put effort into it. Be it practicing, gearing or reading strategies. If raiding isn't for you, then there are other things to do.


    Nearly all through BC I didn't even have a guild, because every guild I joined wanted me to be attuned (I joined maybe six over the lifespan of the expansion). I was not at the time attuned or attuned for smaller raids, but they wouldn't run me through the attunements and left it up for me to pug. I worked my rear off getting attuned for Kara for one guild, through pugging, but by that point they moved on and no longer wanted to do Kara. What is extra sad is all these guilds (yes, all of them) quickly had their best healers and tanks "poached" by farther progress guilds, the rest trickled away to other semi-progressive guilds leaving only the stragglers like me. Another guild turned into an empty husk of nothing.
    Attunements aren't bad per say, they just need to work slightly differently.

    WOTLK was the first time I saw guilds, for the most part, stay together well on the whole, as raids like Naxxramas were not extremely punishing. Since each patch brought up the heroics and stuff to outfit for the newer raids, more and more people were "keeping up" with the guild and were kept along, even if they were not the best players. To be honest, other then some elitist junk with Gearscore, was what I considered the most successful raiding expansion from the eyes of a casual player looking for cool friendly people to play with, not a second job with a boss evaluating my performance with a weekly review.
    I can agree WotLK took some steps in the right direction. It also ultimately gave you more to do that was not raiding. Gearscore and later ilvl/achievement requirement for pugs became a way to ensure that you wouldn't spend hours wiping. It also made sure you were somewhat ready for the raid pug you were attempting.

    In the end, different strokes for different folks, but as far as I am concerned the vanilla and BC raiding scene was the absolute worst. It was only enjoyable if you had an extremely tight knit group, played perfectly, and never left to go on vacation. You fell behind on the progression, you were replaced and they often never looked back.
    Yep, it's good that people are different. I don't think it was the worst, but I'm sure many agrees to disagree on that. Raiding did require a lot of preparation back then. Something that we'll never see again. Getting flasks, resistance gear etc is what I'm talking about. And yes, they could have made the NR gear required for AQ available somewhere else. Plenty of people also remember mostly the bad stuff, it's apparently what the brain does best. And when someone else remembers something they felt was good, they have rose-tinted glasses on. And yes, some people do have them on, a lot of people will also be right in that they don't have them on.

    (sorry for late reply, have been doing RaF all evening)
  1. adamzz's Avatar
    I find it amusing that one of the guys that thinks the game is too easy atm haven't even have killed a single boss on Heroic.
    http://eu.battle.net/wow/en/forum/to...684?page=6#113
    ^this guy.
  1. Laylriana's Avatar
    Glad they're finally putting the flying disc mount ingame, but it should be the racial mount for Draenei.
  1. Fenixdown's Avatar
    Some great WoW-killer Star Wars turned out to be, huh!

    El. Oh. El.
  1. Shaede's Avatar
    Swtor mmorpg = Sorry we tanked our ridiculous mmorpg
  1. BenBos's Avatar
    To ALL those that stated SW TOR was NOT going after WOW's success.

    Here is a nice quote of EA's ex Financial Director Mr Brown in March 16 2011:

    I quote: "That's a very large potential addressable market. We look at it as a tiered opportunity but starting with an addressable market of at least 12 million."

    "If we're successful in doing that, our addressable market is well beyond 12 million people,..."

    Reference : http://www.darthhater.com/articles/s...after-july-1st

    Talking about a failure.

    Interesting detail: Mr Brown resigned 6 weeks after SW TOR launched ...
  1. Tullkas's Avatar
    Flying disc = Copy/Paste of Magus character from Warhammer Online.
  1. Crillyc's Avatar
    Quote Originally Posted by 4KhazModan View Post
    Anyone else think of Nimbus when they saw the mount?
    first thing i thought of was Nimbus from Dragonball, lol
  1. Ceresc's Avatar
    Beta Class Balance Analysis
    Paladin (Forums)
    Judgement is once again a melee attack that has a 30-yard range. (Yes, re-read that to make sure you didn’t misread it...)

    Edit: Judgement is also spelled Judgment now. The developers are playing nasty tricks on me to make sure I'm awake.


    Not seeing the implementation of Judgment being a melee spell again. Seal of Insight gives the paladin a chance for melee attacks to return 4% base mana. Was pretty excited to see this and went to do some testing it out and nothing. 10 minutes of sitting there casting nothing but Judgment and zero mana return. Hopefully this gets fixed?
  1. Schaapa's Avatar
    The change is probably only active in an internal build. You'll have to wait for a new push and then test again.
  1. nekobaka's Avatar
    Quote Originally Posted by Yriel View Post
    God the people in the content consumption thread sound more and more like a bunch of emo teenagers... "You don´t like us, you don´t understand us, we HATE you!".

    I´d really hope MMO-C would stop featuring them, it stopped being a discussion long ago and now it´s just a bunch of people throwing accusations at the CM.
    Well it doesnt help when the Blue just responds to the more extreme posts or those that they can easily slap a sly remark on. There are a lot of calm and level headed responses, they just get ignored and players are looking for attention and the Blue is giving it to them. That community manager is falling in a trap like many others do and overall is coming off with a bias and they are doing such intentionally in their so called efforts to get players to see the other side while at the same time making them feel like they are worthless, just not a good combination. Community managers like Nethaera on the other hand does a much better job in keeping threads more constructive and instead of picking a side will usually sit in the middle and discus viewpoints of both sides and not make comments that belittle others and treats customers with respect.
  1. Bahamutx's Avatar
    Quote Originally Posted by nekobaka View Post
    Well it doesnt help when the Blue just responds to the more extreme posts or those that they can easily slap a sly remark on. There are a lot of calm and level headed responses, they just get ignored and players are looking for attention and the Blue is giving it to them. That community manager is falling in a trap like many others do and overall is coming off with a bias and they are doing such intentionally in their so called efforts to get players to see the other side while at the same time making them feel like they are worthless, just not a good combination. Community managers like Nethaera on the other hand does a much better job in keeping threads more constructive and instead of picking a side will usually sit in the middle and discus viewpoints of both sides and not make comments that belittle others and treats customers with respect.
    Im sorry but what did he say that was so offensive or are players made because he doesnt agree with them or kiss their behinds. He replies match the tone of the thread. Many players expect to talk to blizzard that way but not get the same sort of response back.
  1. sgprounicycler's Avatar
    Lose the disc and turn it yellow and i will be down with this mount.

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