MMO-Champion - Legendary Questline Update, Character Creation Gear, Blue Posts, Weekly Roundup
Update: It appears Accession (US-Stormreaver) was able to kill the Grand Empress Shek'zeer and confirm that a single Sigil of Wisdom dropped. The first person to loot the boss with the quest got it.

Also, don't forget that you could originally get Elementium Gem Cluster from LFR on the Patch 4.3 PTR, which turned out to be a bug. When introducing the Raid Finder, Blizzard said "Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids".

Diablo III Hotfixes for August 3rd - Rubberbanding

Legendary Questline Update
After meeting Wrathion and sharing a drink with him, he gives you a quest that requires you to collect Sigil of Power x 10 and Sigil of Wisdom x 10.

When LFR opened for testing tonight, we found that Sigil of Power drops from every boss 100% of the time. It appears as a quest objective in the tooltips for most bosses in Raid Finder difficulty, but drops from all of the bosses that have been killed so far.

Earlier today, we saw that Sigil of Wisdom appeared as a quest objective on Grand Empress Shek'zeer's tooltip in 25 Man Normal Difficulty Heart of Fear. Unfortunately, no one was able to kill her to confirm that it actually drops. Keep in mind that this is beta and things can change in the future and may not be working as intended.

Once 10 of each Sigil has been collected, Warthion sends you into the Terrace of Endless Spring to defeat the Sha of Fear. Before entering the Terrace of Endless Spring, you must have completed the Heart of Fear raid. Upon defeating the Sha of Fear you will loot a Chimera of Fear from him and bring it back to Wrathion.

When the items that you collected are combined, you will be able to choose from a Crystallized Dread, Crystallized Horror, or Crystallized Terror gem. These gems are unique equipped, and go into a Sha-Touched socket in the weapons below. These weapons drop from bosses in Terrace of the Endless Spring and the last boss of Heart of Fear.

Sha-Touched Weapons

Level Type Spec Slot Name Dropped From Dropped In
509Two-handed AxeMeleeTwo HandShin'ka, Execution of DominionSha of FearTerrace of Endless Spring
509GunPhysical DPSRangedTaoren, the Soul BurnerLei ShiTerrace of Endless Spring
509One-handed SwordMeleeOne HandKilrak, Jaws of TerrorSha of FearTerrace of Endless Spring
509One-handed SwordSpell DPSOne HandLoshan, Terror IncarnateTsulongTerrace of Endless Spring
509StaffPhysical DPSTwo HandGao-Rei, Staff of the Legendary ProtectorTsulongTerrace of Endless Spring
509StaffSpell DPSTwo HandJin'ya, Orb of the WaterspeakerLei ShiTerrace of Endless Spring
509DaggerPhysical DPSOne HandSpiritseverLei ShiTerrace of Endless Spring
509One-handed MaceSpell DPSMain HandKri'tak, Imperial Scepter of the SwarmGrand Empress Shek'zeerHeart of Fear
509Fist WeaponPhysical DPSOne HandClaws of Shek'zeerGrand Empress Shek'zeerHeart of Fear
Level Type Spec Slot Name Dropped From Dropped In
496Two-handed AxeMeleeTwo HandShin'ka, Execution of DominionSha of FearTerrace of Endless Spring
496GunPhysical DPSRangedTaoren, the Soul BurnerLei ShiTerrace of Endless Spring
496One-handed SwordMeleeOne HandKilrak, Jaws of TerrorSha of FearTerrace of Endless Spring
496One-handed SwordSpell DPSOne HandLoshan, Terror IncarnateTsulongTerrace of Endless Spring
496StaffPhysical DPSTwo HandGao-Rei, Staff of the Legendary ProtectorTsulongTerrace of Endless Spring
496StaffSpell DPSTwo HandJin'ya, Orb of the WaterspeakerLei ShiTerrace of Endless Spring
496DaggerPhysical DPSOne HandSpiritseverLei ShiTerrace of Endless Spring
496One-handed MaceSpell DPSMain HandKri'tak, Imperial Scepter of the SwarmGrand Empress Shek'zeerHeart of Fear
496Fist WeaponPhysical DPSOne HandClaws of Shek'zeerGrand Empress Shek'zeerHeart of Fear
Level Type Spec Slot Name Dropped From Dropped In
483Two-handed AxeMeleeTwo HandShin'ka, Execution of DominionSha of FearTerrace of Endless Spring
483GunPhysical DPSRangedTaoren, the Soul BurnerLei ShiTerrace of Endless Spring
483One-handed SwordMeleeOne HandKilrak, Jaws of TerrorSha of FearTerrace of Endless Spring
483One-handed SwordSpell DPSOne HandLoshan, Terror IncarnateTsulongTerrace of Endless Spring
483StaffPhysical DPSTwo HandGao-Rei, Staff of the Legendary ProtectorTsulongTerrace of Endless Spring
483StaffSpell DPSTwo HandJin'ya, Orb of the WaterspeakerLei ShiTerrace of Endless Spring
483DaggerPhysical DPSOne HandSpiritseverLei ShiTerrace of Endless Spring
483One-handed MaceSpell DPSMain HandKri'tak, Imperial Scepter of the SwarmGrand Empress Shek'zeerHeart of Fear
483Fist WeaponPhysical DPSOne HandClaws of Shek'zeerGrand Empress Shek'zeerHeart of Fear


Don't forget that this is only part of the questline, as it continues when war comes to Pandaria in Patch 5.1! There are also achievements that hint at the questline continuing in patches that come after 5.1. We also haven't seen a source confirmed yet for Breath of the Black Prince or the legendary icons below.



Icon Name Icon Name Icon Name Icon Name
Legendary Axe Legendary Fist Weapon Legendary Gun Legendary Knife
Legendary Mace Legendary Shield Legendary Staff Legendary Sword

Name Side Points Reward Category
Chapter I: Trial of the Black Prince
Prove your worth to Wrathion and acquire a sha-touched gem upgrade.

25

Pandaria
Chapter II: Wrathion's War
[Coming in Patch 5.1...]

25

Pandaria
Chapter III: Two Princes
[Coming Soon...]

25

Pandaria
Chapter IV: Judgement of the Black Prince
[Coming Soon...]

25

Pandaria


New Character Creation Preview Gear
This build finally finished adding the last of the new character creation gear used in the preview. This is not the gear that your character will get when starting the game, but the gear that is used to show you what a higher level character will look like. Keep in mind that this is beta and things can always change!



Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Pretty much this...for some reason devs think most progression guilds are quite happy to bring an underperforming player to a progression fight (Obviously none of them are in progression oriented guilds).
Actually, several designers have been farming Heroic Madness of Deathwing (some on 25, some on 10), for over 6 months. Some of them are in very performance-intensive guilds too, that definitely adjust raid comp based on individual performance above all else. In any event, you don't make a stronger case for yourself by arguing that the designers must lack your experience. And, as has been stated multiple times, this thread is for discussing numbers and mechanics, not making anecdotal accusations.

The point is this: Would your raiding developers ever bring the MoP Affliction Warlock to a unnerfed Heroic Spine-like fight? Desto and Affliction locks did not have competitive burst. Demo lock was there as the buff bot and actually did pretty decent damage as long as the lifts were no often than every 2 minutes.

Current Affliction damage is fairly stable until execute, with no real spikes or troughs. We still cannot bring competitive burst, unless my sims are incorrect. We will be sat for these encounters or respec, just like we were in Cata. Oh and we will be sat for AoE fights as well since things will be dead before we even get going. Spine left some pretty deep scars I must admit.

Heroic Spine is an extremely skewing fight, as it forced you to value 20-second burst damage every 1:30 to 2:00 over just about everything else. It’s no surprise when that does unfortunate things to class/spec balance. We try to balance different specs to do similar sustained damage, but allow them to have different strengths and weaknesses, such as burst potential. One of the class designers (who also happens to be a raid leader in a 25-player raid progression guild) says that if there were a similar encounter in Mists of Pandaria, he would definitely ask his warlocks to switch to Destruction, given that Destruction’s potential 20-second burst is incredibly high. Warlocks would definitely not be sat in that situation.

It seems that Halo and Divine Star have a DR now... is it at "beyond 6", similar to Sanct/Healing Rain?
Yes; we recently did a pass on making sure that new AoEs were appropriately following our standard AoE capping rules (10 targets for damage, 6 targets for heals). There were a number of Monk AoEs and a few other class level 90 talents affected, I believe.

Death Knight (Forums)
In the current beta build when an unholy death knight uses blood boil (speced into Rolling Blood), blood runes don't turn into death runes (Reaping effect). Just an obvious bug which we can hopefully see fixed in a later build.
Fixed for the next build.

Hunter (Forums)
After some discussion with a fellow hunter, I have been questioning the worth of Focus Fire. In its current state, it seems that casting Focus Fire could actually result in a net DPS loss, based on information gained using Zeherah's sim and personal observations.
We did notice this and have buffed it a bit, but that change didn’t make the build you’re just now getting. I believe the amount of haste it grants your character went up to 6% and we might need to increase it further. It should be a significant DPS increase, not just break even.

Hunter level 90 talents (glaive shot, etc.) appear not to be triggering Marksman mastery. Is that intended?

Murder of crows benefits from BM mastery, but Dire Beast does not. What's the intent here (e.g., presumably Lynx Rush benefits from it)?

The Hunter level 90 talents should trigger Wild Quiver, with the exception that Barrage has 1/6th the normal proc rate (so that it isn’t overwhelmingly dominant for Marksmanship).

The next build will include a new version of Murder of Crows. It’s mostly a mechanic and visual change; the damage should remain roughly the same, including being affected by Master of Beasts. Dire Beast will also be affected by Master of Beasts in the next build (so that the entire talent row is consistently affected by it).

Paladin (Forums)
Latest finds from doing hitting dummies for an hour.
  • Judgment can be dodge/parried from 30 yds away
  • Hammer of the Righteous is really bugged.
  • Nova is doing only 1-2 damage at several AP levels
  • It really only hits for 0 yds.
These are simple bugs, and are fixed for the next build. Also, a clarification on the previous update about Judgment and its interaction with seals: Seal of Truth will affect Judgment (both damage and Censure application). The other seals will not.

Warlock (Forums)
Another bug which may confuse Affliction warlocks in the current beta build is Malefic Grasp’s interaction with spell haste. It is appropriately getting its period reduced by haste, but the channel bar is incorrectly still 4 seconds long. The debuff it applies is the accurate duration. It should not gain additional ticks with additional haste. The channel bar will be fixed in the next build.

Sorry but I am confused. Can you please explain this a little better? Are you saying that the MG ticks benefit from haste but the extra dot damage is still every 1 second? Or are you saying something else?
No, the extra DoT ticks are directly tied to the MG damage ticks. The bug is simply that the channel bar UI is not being affected by haste. The gameplay functionality is correct.

Blue Posts
Originally Posted by Blizzard Entertainment
World Boss Availability
I understand that Mogushan Vaults is going to be out a week after the xpac drops, but what about the 2 world bosses? Will those be spawning and killable the week of the xpac?
Yes, world bosses will be available on day 1. Oh, the days of trying to down Azuregos. September 25 is going to be epic! (Blue Tracker / Official Forums)

Teleports Rewarded by Gold Medal Challenge Modes
They share a cooldown with each other, but not with the hearthstone or other player spells like shaman Astral Recall or mage Teleport. Whenever you complete a challenge mode, this shared cooldown is reset. (Blue Tracker / Official Forums)

LFR Rewards and Difficulty
While LFR difficulty requires less coordination and organization than normal raids, it still generally takes more effort than completing a heroic. Therefore, shouldn't the rewards be greater?

Also, I think people generally like the normal dungeon>heroic>LFR>normal raid setup. Removing a step would give people less diversity. (Blue Tracker / Official Forums)

Content Difficulty and Consumption Speed
As my son (Lambey) pointed out a number of times, releasing LFR this early into a patch means content gets done on week 2 its out.
personally me AND my son feel the schedule needs to be adjusted to the following:

September 25: MoP launches
October 2: Mogu'shan Vaults (normal) opens
October 7: those who cleared normal Vaults can access heroic mode
October 30: Heart of Fear and Terrace of Endless Spring (normal) open, with Terrace only accessible by clearing Heart. LFR difficulty for Mogu'shan Vaults opens.
November 6: Those who cleared normal Heart can access heroic Heart, same for Terrace.
November 27: Lfr for Heart Opens.
December 11: Lfr for Terrace Opens.

This means that even a month later, the content has NOT been burnt out by the casual gamers. it also allows raiders to feel somewhat superior as they are seeing content others arent, while also providing incentive for players to at least TRY normal mode raids!

If others want to try and burn the content in two weeks through LFR. How is your gaming experience diminished by it? I can't honestly understand what's the big deal on people that isn't you doing something that you don't want to do. I mean, what could you possibly do when someone that is not you storms Mogu'shan Vaults on the LFR...

it also allows raiders to feel somewhat superior as they are seeing content others arent
Perhaps we should just tell the devs that we should close all raids until the Top 10 guilds clear them on heroic, so that they can feel superior to everyone else as they are seeing content that you, the raiders not-as-good-as-them aren't seeing. Does it make sense?

Again you come back to a frankly stupid and absurd statement about locking content till the top 10 guilds kill it....I mean why do you have such a problem with players doing stuff that others cannot?
Do you mean that the argument of locking "casuals" from LFR so that raiders can feel superior because they aren't doing that content is fine, but that same example applied in a higher level is wrong? Both situations are the same, just applied at a different scale.

I don't have a problem with players doing stuff that others cannot, I have a problem with proclaiming that locking others so someone can feel superior is a good thing (and regardless, what I may have problems with is irrelevant to this discussion, is not me who decides what's wrong and what's not).

Have you never looked at a player in full gear beyond your skill levels or content and thought wow I want to look like that someday.
No, never. Back in the old days I remember looking at a T1 geared player, and my reaction was something along the lines of "that armor is cool, I wonder how long it'll take me before getting to reach the place where I can get that". And the only reason that particular player caught my attention was because he was playing the same class than me.

For a lot of people clearing things on a higher difficulty is not content.
The developers consider the Normal-Heroic transition to be part of the raiding progression. Of course, it's your choice to decide if you want to go and deal with Heroic content or not.

What most are advocating in this thread is not to remove content from casuals, it’s to ensure that their content lasts longer and that they will learn and become better from their gaming experience.
I'm quite sure that the "casuals" can handle themselves in what they want and how they want it, and they don't need parenting from "hardcore" players. And what I mean is, the goal, probably, is having fun, right?

If that's the goal, then it's probably best to worry about how you can have fun yourself, and point out the flaws there, point out what doesn't let you have fun, without factoring in what other players do. That's something we can send to the developers. But judging how others should have fun is certainly not going to get us anywhere.

But parently by nerfing is different somehow?
The debuff is a design decission made by the developers based on the data they have. In the other hand, the players that say how the game should be for others only have their opinion. And opinions are great, as long as you don't try to turn them into facts.

Loads of people are trying here, including me, but somehow you seem hellbent on telling me that I play for gear, status and titles.
That you're playing for gear, status and titles is not a bad thing (if that is your case), the issue comes from saying that the only way those things are worth it is preventing others from getting it.

I'm not having fun by the highest tier of raiding being watered down. I'm telling you, since you are our relay to the devs and designers. Please take note of it, since your arguements are based on some kind of assumpion of pride, while it really isn't. In fact, that shows only your personal view of the matter. Take one step back and look at it more objectively.
Hopefully the Cutting Edge FoS will give a reason to you and your guildmates (if they don't share that view with you) to go and tackle the content without any debuffs.

We post because we care (I hope). Just look at how (relatively) civil this 200 page thread still is. People take it serious. Perhaps you should to. Think. Reread, and only then post.
I take it seriously, otherwise I wouldn't be posting here anymore. Actually, from this thread we've gathered useful feedback, and questions, that were forwarded to the developers.

One thing, just as an example, was that some players here pointed out they feel the Power of the Aspects kicked in too early for them. The developers are happy with the point in time at which it was introduced. The timing of each increment of the debuff is completely driven by data. When they see participation and progress declining across the board because of "brick walls" on some bosses, they introduce the nerf to encourage those players to come back and keep trying. And every time they've done it they've seen the participation in Dragon Soul increase exponentially in comparison to previous weeks.

So, with that in mind, it might be an aswer you like or one you don't. But, it is an answer (along with others we've shared) that came due to threads like this (and, as you remarked, its mostly civil tone). (Blue Tracker / Official Forums)

Tabard Reputation Rewards
The point is some people like how their character looks, and gaining rep with x factions forces you to wear different tabards you might not like (if you choose to gain rep via dungeons).
Just as an update, we're going to change the whole tabard system with MoP, so this shouldn't be an issue any longer.
We're fixing this in Mists of Pandaria by removing the whole concept of tabards providing reputation bonuses.

Of course we're still in beta and things can always change... (Blue Tracker / Official Forums)

Spells in PvE vs PvP
I think some of you are making big assumptions about how the spell data work. I realize that the mechanics behind our data can quite obtuse, but you'll just have to trust me that having two sets of numbers is just more risk than one. It is a risk worth taking sometimes, but it is a risk. Set bonuses, talents, tooltips, basically everything that can modify a spell need to modify two spells instead. There are opportunities for bugs to creep in, and long term players know how many strange bugs or quirks show up in character spells already.

(Armchair programmers at thIs point can argue how our data structure *should* be set up, but you'll also just have to trust me that it's probably a more complex problem than you give it credit for.)

In any case, I'm also not convinced at all that even if we could easily manage two different sets of numbers that it would really solve the problem. I think sometimes in players' minds, they say "Man, I just can't kill anyone in PvP. It is a truth universally acknowledged that my dude's PvP damage is too low, but Blizzard can't buff it because I do well in PvE." The shortcoming in that logic of course is that the truth is rarely universally acknowledged, and in the case of PvP there aren't even logs or target dummies to look at. In some cases your damage is just fine and it's not the game rules holding you back. In some cases you lost not because the deck was stacked against you, but because you got outplayed.

I'm not saying there aren't PvP balance issues. There are and there may always be. But I also don't think players would suddenly become much more objective about their own personal skill just because we adjusted more numbers independently. (Blue Tracker / Official Forums)

Class Changes Discussion
I know it may come as a shock, but this forum is not our sole conduit though which to monitor player feedback. The twin strategies of "shh, don't admit we're overpowered" and "shh, don't let them know we're happy" are about as transparent as you would imagine. I would suggest leaving the psychological warfare at home and just be honest about how you feel (and as I said above, backing it up with evidence of some kind is vastly more helpful to us).

We had just been discussing whether it would be better to warn players that some nerfs were coming and let them worry themselves to death, or to just make the changes and have players be surprised. Conveniently, this thread came along.... (Blue Tracker / Official Forums)

Warrior (Forums)
New Enrage Graphic
It was an experiment. We're not crazy about it and the player response has been negative overall, so we're going to revert it. (Blue Tracker / Official Forums)

Pet Battle Blue Posts
Originally Posted by Blizzard Entertainment
Weakened by Capture
We have made a few adjustments to the both the weakened by capture pets and the overall XP curve. Details below!

  • Catching any pet level 15 or under retains its current level.
  • Catching a level 16-20 pet will lose 1 level.
  • Catching a level 21-25 pet will lose 2 levels.
  • We have dramatically reduced the XP required to level for pets after level 10.

Thanks for all of your feedback on this stuff guys. (Blue Tracker / Official Forums)

Healing Pets is Getting Old
We have reduced the cool down to 10m in the next build. Don't forget you can get single use heals in the Sack of Pet Supplies from the Tamer dailies as an alternative to using the Stable Master or your Revive spell. (Blue Tracker / Official Forums)

Northrend Tamer
When can we expect this achievement to be fixed? as it stands right now, there are still no battle pets in Crystalsong Forest so this achievement is currently unobtainable.
Good catch! This is fixed in the next build. Thanks for the report. (Blue Tracker / Official Forums)

Microscopic crabs.
Is there a specific reason as to why every wild crab that I run into is almost microscopic? I wouldn't mind capturing one, but I would at least like to see the pet that I'm using.
This is fixed in the next build. (Blue Tracker / Official Forums)

Revive Battle Pets Exploit?
This is a good thread, here are a few of our thoughts:

Healing pets to full after every battle is not a change we are interested in making. We want to encourage players to not only win a battle, but to win by taking the least amount of damage or by using pet heals in a smart way. Attrition is a driving part of the gameplay and it won't be going away anytime soon. We do have tunable factors that we will continue to watch though. (Battle Recovery, Revive spell cooldown & pet bandages)

In regards to the Revive Pets spell, we have just reduced the cooldown to 10m for the next build. (Down from 15m) We will keep a close eye on the feedback and continue to monitor how often players are using the Stable Master to heal. The Stable Master should be a fallback, not a requirement. We know the pet bandages are a bit too sparse right now too, we are going to amp that up as well to help fill in the gaps.

Finally, the cool-up's that we added to the heal spells (both the player and stable master) are to deal with exploit cases of players using multiple characters/accounts to avoid cooldowns. We used 3 minutes as a baseline since most players can fly to one in that amount of time from pretty much anywhere on a full speed mount.

Thanks for all the feedback, we are listening! (Blue Tracker / Official Forums)

Curse Weekly Roundup
Pico is back with the Curse Weekly Round Up. She covers Dragons Dogma, SWTOR going free to play, Battlefield, EA, Mists of Pandaria, Minecraft, and our indie highlight Awesomenauts

This article was originally published in forum thread: Legendary Questline Update, Character Creation Gear, Blue Posts, Weekly Roundup started by chaud View original post
Comments 161 Comments
  1. fengosa's Avatar
    Quote Originally Posted by tuesday the paladin View Post
    A little disappointed about the change to the rep/tabard system. It was a huge step up in improvement over the tbc/vanilla means of acquiring rep in dungeons. Would hate to have each faction attached to 1-2 dungeons again. Especially with no level 90 normal modes that would be a huge pain to gather rep with a specific faction.



    I'm hoping there's a mastery or atleast stamina gem out there that hasn't been discovered yet. I'd be very lame if plate tanks had to use a worthless strength gem. I wonder if we'll be able to stick a normal rare gem in the socket. Legendary or not I'll take 320 mastery over 500 strength every time.
    Plate tanks have a higher strentgh to parry conversion ratio than they did in cata and parry gained from strength is not subject to DR if I remember correctly. The gem's are not quite as bad as they would be on live. Still not great but hardly worthless.
  1. WoolferRU's Avatar
    Don't think that legendary items will be in LFR on live - in 4.3 PTR gems for rogue's legendary drop from LFR, but it was changed on live. I'm sure this is same.
  1. lewisderp's Avatar
    Quote Originally Posted by UnifiedDivide View Post
    I don't think 30% is exactly correct. That would mean each 30% = 3 million people. Considering we had 12 million to start with, that would mean 120% + :confused:
    You also just stated that all 1.1 million Annual Pass holders will want to unsubscribe. That is entirely false. I myself have the Annual Pass and I'll be sticking around for a while yet ;)

    I do agree that I'd rather not have a repeat of 4.1, though I enjoyed the dungeons. What I have seen of the beta and played on the beta, MoP looks like a solid expansion so far. But yes, 5.1 will likely be what to look out for. Honestly, I think the the lack of things in Cata is a result of them wanting to make MoP all it can be at launch.
    It is just over 30% :) And I did not say all annual pass holders will unsubscribe, but many will :)
  1. Nero412's Avatar
    Quote Originally Posted by Flitzy View Post
    Guess what.

    LFR is optional - don't like it, don't do it.
    That is a stupid statement. If you're a raider that seeks progression, you HAVE to do LFR and try get the tier out of it. That's what my guild a couple of months of DS and it was horrible, we got as many guildies as possible to gear to push heroic modes faster.

    The loot system maybe changing, but it will still be advantageous to bring as many guildies as possible to up the chances of someone in the guild getting loot over a pug.
  1. Ilnezhara's Avatar
    Quote Originally Posted by lewisderp View Post
    I think you are taking my post as a personal attack, I was not directing you towards noxxic, please don't be dramatic. I was saying that there are so many resources that can help people become better at the game in only 10 minutes that there really isn't an excuse, and could I ask if you have actually played LFR? I say it's a shock because every time I have been in there to help someone else out I see multiple people auto attacking or simply not attacking at all. Needless to say the few people who do actually take part in the fight manage to take down the bosses, even if there is only 15 or so people attacking or healing. Don't say LFR is harder than dungeons, because that is not true at all. The most challenging part of it for players is the button boss, because buttons are hard, clearly.

    I am not bad mouthing the game, this just backs up the idea that you're taking this as an insult and not as criticism, the current state of the game is bad, take a look at the damn dungeon and raid forums, or even the thread the blues are talking in, so many people are against the current state of the game and are stuck in annual passes or subscriptions.

    Again, please don't take this as a personal insult because it's not, and I'm all for a good discussion but every discussion which is opinionated seems to turn into a personal attack.

    Again, to be 100%, I'm not attacking you.



    This post is not a personal attack on you.

    Edit: also i'll add that you did suggest that the game does take 5 hours to learn, if people take 10 minutes to learn their class and add a bit of difficulty to LFR like every other game, it wouldn't take 5 hours:

    LFR is harder than earning 2200 in 3s or RBGs?

    Ok.

    By the way the LFR version of the 2h axe has 250 more str than the TIER TWO 2h Malevolent axe.
  1. lewisderp's Avatar
    Quote Originally Posted by Ilnezhara View Post
    LFR is harder than earning 2200 in 3s or RBGs?

    Ok.

    By the way the LFR version of the 2h axe has 250 more str than the TIER TWO 2h Malevolent axe.
    Wat. I did not mention PvP. I'm on your side. LFR is a problem in its current state.

    ---------- Post added 2012-08-04 at 04:31 PM ----------

    Quote Originally Posted by Flitzy View Post
    Guess what.

    LFR is optional - don't like it, don't do it.
    Guess what.

    Gemming and enchanting is optional - want harder content, don't do it.

    Oh wait! If you want to be competitive you have to gem, enchant and do LFR for every possible chance at upgrades to be the best you possibly can for your raiding guild! Ooooooh!
  1. Azrile's Avatar
    Quote Originally Posted by Attsey View Post
    "While LFR difficulty requires less coordination and organization than normal raids, it still generally takes more effort than completing a heroic. Therefore, shouldn't the rewards be greater?"

    Greater reward for doing something that takes more effort? what an interesting concept. Oddly this the very thing they argue against when defending nerfs (or at least that blue clown does). Shows that their arguement is flawed.
    And you need to think a few minutes. it is about timing. On Dec 18 (or any other day), LFR is more difficult than a heroic dungeon on the same day. thus you get better rewards. On Dec 18, YOU are being rewarded with higher iLevel gear for completing the heroic raid than someone who on that same day cant´complete that content. You are receiving a greater reward than someone for doing the harder content. That is a good system.

    It is fairly obvious that the people like yourself arguing against him cannot think past your snowflake syndrome. His comments were very easily understood and made sense, but as usual, people either can´t understand, or intentionally try to twist them. From most of the posts, my guess is you just don´t understand.
  1. Flitzy's Avatar
    Quote Originally Posted by Nero412 View Post
    That is a stupid statement. If you're a raider that seeks progression, you HAVE to do LFR and try get the tier out of it. That's what my guild a couple of months of DS and it was horrible, we got as many guildies as possible to gear to push heroic modes faster.

    The loot system maybe changing, but it will still be advantageous to bring as many guildies as possible to up the chances of someone in the guild getting loot over a pug.
    Nobody is "forcing" you to do anything.

    You choose to run LFR but, if you don't, big deal - it takes you a little longer to get to the end.

    Basically you're complaining about being "forced" to run LFR and then you complain about not having anything to do when you rush through content. /boggle
  1. Zeglo's Avatar
    Quote Originally Posted by Jin84 View Post
    I wonder if those new gear is on the character after you create.

    And what? The legendary is just a special gem. That's so underwhelming.
    Did you read the post? The gems are just part way through the questline. The legendary weapons come in 5.1.
  1. Fyx0z's Avatar
    Can someone please list the UI or addons this rogue is using on the screenshots?
  1. Asatru's Avatar
    Quote Originally Posted by Jin84 View Post
    I wonder if those new gear is on the character after you create.

    And what? The legendary is just a special gem. That's so underwhelming.
    It's not and Blizzard is completely retarded for doing so.

    New Player browsing through the classes:

    "Oh shit, that Warlock Robe has a mean-ass looking skull on it. I think I'll like the class! Gonna make one now."
    --Proceeds to create said Warlock
    --Enters/Loads Game
    "What the shit? I thought I was going to have a mean-ass looking skull robe."
    "This is lame, I look completely retarded with this 1 toned robe of fail. Fuck this, I'm out."
    --Logs out.
    ---...is completely disheartened.


    Yup, Blizzard at it's best.
  1. Mamut's Avatar
    If someone is leaving coz dont like lvl 1 robe I dont know who is more retarded there...
  1. CsunWraith's Avatar
    Quote Originally Posted by Znuff View Post
    So you're gonna have to wait until you get that Heroic weapon to use the Legendary Gem in it, because I'm not seeing myself using the Gem in a LFR or Normal-Mode weapon...

    Or will you be able to get more? Or you'll have to redo the entire quest line?

    Questions, questions...
    Im thinking either the questline will be hella easy, or you'll be able to get more. It would piss me off to no end if I had to wait for a Heroic Wep to use my legendary.
  1. Asatru's Avatar
    Quote Originally Posted by Mamut View Post
    If someone is leaving coz dont like lvl 1 robe I dont know who is more retarded there...
    Aesthetics plays a HUGE role in any MMO. I've been playing for god knows how long, and I've seen people leave in Vanilla because they were tired of resembling a sickly looking rainbow.


    My point with the post is that Blizzard is clearly performing the ole' "Bait and Switch" where they show you some sweet-ass looking gear on the character creation, then when you login you're actually wearing some lame-ass gear. Thereby forcing you into wanting to level, so you can look just like you did on the character creation screen.
  1. Brokeguy's Avatar
    anyone else annoyed that lfr wont open up till a week or so later after the other raids? Wouldnt it make sense to release them the same time as the other raids?
  1. Asatru's Avatar
    Quote Originally Posted by Brokeguy View Post
    anyone else annoyed that lfr wont open up till a week or so later after the other raids? Wouldnt it make sense to release them the same time as the other raids?
    It's Blizzard catering to the "Raiders" so that they can feel special for seeing the content earlier than the "Casuals."
  1. Envvyy's Avatar
    Earlier today, we saw that Sigil of Wisdom appeared as a quest objective on Grand Empress Shek'zeer's tooltip in 25 Man Normal Difficulty Heart of Fear. Unfortunately, no one was able to kill her to confirm that it actually drops. Keep in mind that this is beta and things can change in the future and may not be working as intended.
    We (Accession) did kill this and can confirm that it does drop.

  1. lewisderp's Avatar
    Quote Originally Posted by Asatru View Post
    It's Blizzard catering to the "Raiders" so that they can feel special for seeing the content earlier than the "Casuals."
    Alternatively it's so that raiders don't burn out as fast on LFR content for gear (Yes, 1 entire week of not being burnt out). Delaying LFR for 1 week hardly fixes any problem on either side, in fact it only creates the problem of the casual players not seeing content as fast. The amount of snobbery on this forum is amazing.
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by Asatru View Post
    It's Blizzard catering to the "Raiders" so that they can feel special for seeing the content earlier than the "Casuals."
    And? They're not screwing over anyone else. They're doing a balance. As for your Aesthetic complaining you can't use anecdotal evidence here. I understand where you are coming from but come on, you can do better.
  1. Thuggrim's Avatar
    Quote Originally Posted by lewisderp View Post
    It is just over 30% And I did not say all annual pass holders will unsubscribe, but many will
    30% of the 12 million circa the beginning of Cata is approx 3.6 million meaning we are not at the 30% reduction yet, that will be at 8.4 million-ish, but the exact percentage is irrelevant - the causes are more relevant, from those I have spoken too that was the lack of content through out cata, anecdotal admitted but far more common that any other reason I have heard. Am I suprised that the number dropped 1.1 million last quarter, not at all given looking at the 2 servers I play regularly the number of guilds progressing is massively lower than the number that were progressing 2 months prior to cata release. Blizzard really needed to hit the may-july window with Mists, they didn't this a consequence. Plus its an old game, if star wars can survive on 500k then WOW is doing fine on 9.1M.

    Which is why blizzard seem to be doing the right thing and ensuring everyone has a lot of content they can access, if that leads to a few losses due to "I am no longer a special flower" they can probably eat that over a massive drop due to lack of content. Ultimately they are never going to please all subscribers, let alone vocal forum posters and if someone at blizzard gets it wrong then they are probably going to suffer the consequences to their career.

    Some annual pass holders will unsub, but if they are no longer bother about wow and don't play or are willing to buy D3 there is nothing stopping them from doing it now. I am an annual pass holder, I have remained subbed largely to keep in contact with guild etc, will I be cancelling - no as mists will be out before my annual pass runs out and from the beta is likely to hold my attention. I imagine that is the same for a lot of players.

    Given I have been commited through probably the worst period of wow's history in terms of content available, am I likely to ever sign up to another annual pass given the quicker content seems to be a goal they cannot reliably deliver - No.

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