Update: Monks will not be able to receive a Scroll of Resurrection invitation.

Mists of Pandaria Beta - Build 15952
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back! Don't miss another new Item Upgrade string, ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL, indicating that Valor Upgrades are still in the works!

Set Bonus Changes
Originally Posted by MMO-Champion
Druid (Forums / Skills)
  • Item - Druid T14 Guardian 4P Bonus - Increases the healing received from your Frenzied Regeneration by 10% and increases the dodge granted by your Savage Defense by an additional 5% (was 10%).

Paladin (Forums / Skills)
  • Item - Paladin T14 Protection 4P Bonus - Increases the healing done by your Word of Glory spell by 10% (was 20%) and increases the damage reduction of your Shield of the Righteous ability by 10%.

Priest (Forums / Skills)

Warrior (Forums / Skills)



Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Pandaria Raid
Dungeons & Raids
  • Straight Six was reworded: Deactivate six Empyreal Focuses within 10 seconds of eachother, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.



New Items
For a full list of the new items, check out WoWDB!

Level Type Spec Slot Name
1JunkCache of Sha-Touched Gold
1JunkMarauder's Gleaming Sack of Gold
90OtherMisty Satchel of Exotic Mysteries
90LeatherHeadReplica Shado-Pan Helmet
516LeatherPhysical DPSLegsLegguards of Failing Purification
503LeatherPhysical DPSLegsLegguards of Failing Purification
90MailHeadReplica Shado-Pan Helmet
503MailPhysical DPSShouldersWaterborne Shoulderguards
516MailPhysical DPSShouldersWaterborne Shoulderguards
90PlateHeadReplica Shado-Pan Helmet
78DaggerPhysical DPSOff HandHigh Warlord's Razor


Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS1 - Hall of the Crescent Moon
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS2 - The Imperial Mercantile
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS3 - The Emperor's Step
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS4 - The Imperial Exhcange
  • ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL - Item Level
  • REPORT_PET_NAME_CONFIRMATION - Are you sure you want to report %s for inappropriate pet name?
  • TRANSFER_ABORT_XREALM_ZONE_DOWN - Transfer Aborted: cross-realm zone is down



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying

Ground

Companions
  • Lucky is no longer a Battle Pet.

Druid (Forums)
  • Clearcasting no longer affects Nourish.
  • Frenzied Regeneration health amount was changed, see the tooltip.
  • Moonfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.
  • Wrath damage reduced by 13%.

Balance
  • Eclipse now increases all all Arcane / Nature damage done by 15% during Solar / Lunar Eclipse, down from 20%.
  • Mastery: Total Eclipse now increases the bonus damage from Eclipse by 15%, down from 20%.
  • Starfire damage reduced by 13%.
  • Sunfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.

Restoration

Hunter (Forums)
  • Arcane Shot weapon damage reduced by 32% and additional damage reduced by 52%.
  • Glaive Toss base damage doubled, but the primary target will take 4 times as much damage from each strike, down from 8 times. AP scaling was doubled to 20%.
  • Serpent Sting damage was reduced by 20%.
  • Steady Shot damage was reduced by 29% and additional damage was reduced by 75%.

Talents
  • Barrage now costs 30 Focus, down from 40. Weapon damage to secondary target doubled.
  • Blink Strike damage bonus upon blinking tripled.
  • Glaive Toss now costs 15 Focus, down from 20. Damage bonus was halved.
  • Lynx Rush damage doubled.
  • Powershot damage to secondary targets doubled and Focus cost halved.
  • Thrill of the Hunt now has a 30% proc chance, up from 20%.

Beast Mastery
  • Beast Cleave now strikes all other nearby enemy targets for 30%, up from 25%.
  • Focus Fire now grants 6% haste per stack, up from 5%.
  • Kill Command damage and scaling reduced by 30%.

Beast Mastery & Survival

Marksmanship

Survival

Pets
  • Bite damage was reduced by ~20%.
  • Claw damage was reduced by ~20%.
  • Smack damage was reduced by ~20%.

Mage (Forums)
  • Frost Bomb damage was increased by 10%.
  • Frostfire Bolt damage was reduced by 7%.
  • Ice Lance damage was reduced by 7%.
  • Molten Armor now reduces all physical damage taken by 6% instead of reducing the duration of all harmful Physical effects used against you by 25%.

Talents

Arcane
  • Arcane Barrage's damage is increased by 25% per Arcane Charge, up from 20%.
  • Arcane Blast damage was reduced by 10%. Damage is increased by 25% per Arcane Charge, up from 20%.
  • Arcane Charge now stacks up to 6 times.
  • Arcane Missiles's damage is increased by 25% per Arcane Charge, up from 20%.

Fire

Frost

Major Glyphs
  • Water Elemental: When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range.

Monk (Forums)

Talents

Brewmaster
  • Avert Harm now has a 3 min cooldown, up from 1 min. Duration reduced to 6 sec, down from 15 sec. Reworked: You cause 30% of all damage party and raid members within 10 yards take to be re-directed to you. The damage received through Avert Harm can be Staggered.

Mistweaver
  • Renewing Mist mana cost reduced to 4.58% of Base Mana, down from 6.55%.
  • Soothing Mist now has a 25% chance to generate 1 Chi, up from 20%.

Windwalker

Paladin (Forums)

Talents
  • Divine Purpose: Abilities that cost Holy Power have a 25% chance to cause the Divine Purpose effect, up from 20%. Now has an 8 sec duration.
  • Eternal Flame additional healing reduced by 72%.
  • Holy Avenger now has an additional effect: Abilities that generate Holy Power will deal 30% additional damage and healing.
  • Sanctified Wrath now has an additional effect for Protection: Avenging Wrath also increases healing received by 20%.

Retribution
  • Divine Storm weapon damage increased by 12.5%.
  • Exorcism damage reduced by 15%.
  • Sword of Light now jncreases the damage you deal with two-handed melee weapons by 10%, down from 20%.
  • Templar's Verdict now does 280% was (260%) weapon damage plus 1,918 (was 1,633).

Retribution & Protection

Priest (Forums)

Talents
  • From Darkness, Comes Light now grants 50% additional damage from the Surge of Darkness proc, up from 20%.
  • Power Word: Solace now has a 1.5 sec cast time, down from 2 sec. Base damage increased by 50% and SP scaling increased by 185%. Mana restoration reduced to .7% of maximum mana, down from 2%.

Shadow

Shaman (Forums)

Talents

Enhancement
  • Flurry now grants 15% attack speed, down from 20%.

Restoration

Warlock (Forums)
Affliction

Demonology

Destruction

Pets

Warrior (Forums)
Protection
  • Shield Barrier now absorbs ((max((AP - 200% of STR) * 200 / 100,25000% of STA / 100) * 1) / 3) damage for the next 6 sec.

Racials
Blood Elf

Draenei

Troll
  • Berserking had a wording change to melee, ranged, and spell haste, rather than attack and casting speed.

Professions
Jewelcrafting
  • Many Jewelcrafting spells no longer require a Simple Grinder, and instead require a Jeweler's Kit.

Raid & Dungeon Abilities
  • Amethyst Pool Lasts 60 sec. Lasts 1.33333333333333 min.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 20% 25% and mana cost of Arcane Blast is increased by 125%. Effect stacks up to 4 6 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
  • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
  • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
  • Bulwark Protects the caster in a defensive shield, absorbing 1,000,000 damage. 6,000,000 damage.
  • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, rooting the enemy in place and inflicting 75,000 stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to full health. 80 of max health.
  • Detonate Explodes, inflicting 200,000 500,000 Fire damage and increases all damage taken by 5%.
  • Discharge Inflicts 28,500 Inflicts 35,625 Arcane damage to all enemies.
  • Dread Shadows Inflicts 20,000 Inflicts 30,000 Shadow damage and increases Dread Shadows damage taken by 10%.
  • Energy Cascade Inflicts 95,000 Inflicts 166,250 Arcane damage to all enemies within 5 yards.
  • Enveloping Darkness Envelopes an enemy in darkness, inflicting 8,000 12,000 Shadow damage every 3 sec.
  • Maddening Shout Inflicting 45,000 Shadow damage every 2 Inflicting 65,000 Shadow damage every 3 sec and causing all enemies to hate each other, players regain their sanity after taking 30,000 damage from another player.
  • Overwhelming Fear Terrorizes an enemy, inflicting 50,000 200,000 Shadow damage and fearing them for 10 sec.
  • Pheromones Every 2 seconds, Pheromones inflicts 15,000 20,000 Nature damage to allies within 300 yards and increases damage dealt by Pheromones by 10% for 1.25 min. 2 min.
  • Radiating Energies Inflicts 9,025 Inflicts 19,000 Arcane damage to all players inside the Energy Vortex.
  • Shadowburn Burns an enemy target's soul, inflicting 0 30,000 Shadow damage every 2 sec for 20 sec.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 97,500-205,000 100,000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 16% for 15 sec. 10 sec.
  • Stability Flux Low on health, the Celestial Protector pulses arcane energy, inflicting 19,000 23,750 Arcane damage to all enemies.
  • Tempest General Pa'valak unleashes a tempest, inflicting 50,000 70,000 Nature damage to all players within 60 yards and negating the next 30,000 points of healing on the target.
  • Titan Gas Titan Gas fills the room, dealing 20,000 25,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
  • Total Annihilation Inflicts 146,250 Inflicts 219,375 Arcane damage to all enemies in area.
  • Unstable Bolt Inflicts 100,000 Inflicts 150,000 Shadow damage, but costs the Unstable Sha 15% of its total health to cast.
  • Wind Bomb A violent explosion of wind inflicts 250,000 350,000 Nature damage to all players.
  • Wind Bomb Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 100,000 Nature damage to all players within 5 yards, knocking them back.

Misc
This article was originally published in forum thread: Mists of Pandaria Beta - Build 15952 started by chaud View original post
Comments 161 Comments
  1. lookatmypet's Avatar
    Holy Hunter Nerfs...
  1. Alzmeel's Avatar
    can someone tell me if the warrior one is a nerf or a buff plz?
    beside, when will blizzard fix the fucking warrior class with their bad rage generating and lots of gabs between the global -.-"
  1. mmoc4f7a735ed2's Avatar
    Quote Originally Posted by Krit View Post
    You are aware that eclipsed wrath/starfire now refreshes mf/sf on the target. You shouldn't be relying on multidotting to dps competitively if you manage eclipses and the new cooldowns correctly.
    You're a few beta builds late on that.
  1. homerunhomer's Avatar
    Hey, who thinks they'll break Rets again like they did at the start of Cata? I'm not holding my breath for a postive outcome. I mean "Sword of Light Increases the damage you deal with two-handed melee weapons by 20% down to 10%", the Exorcism losing about 2k damage, huge nerf to HoW etc etc.

    Guess it's because of "Sanctity of Battle (Retribution) Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath". Forcing us into stacking haste I assume. Rotations be damned, button mash whatever is off cooldown!

    I preferred us in WotLK (of course, I really preferred the pre-balance before WotLK, but we were decent during WotLK). Life was simpler. Plus I could stack high end PvE gear and one shot low geared 80s in Battlegrounds.
  1. bigmac's Avatar
    Removing more mounts from account wide? JUST MAKE THEM ALL ACCOUNT WIDE EXCEPT THE VERY OBVIOUS ONES THAT WOULDN'T MAKE SENSE!!! (warlock, paladin, death knight, and the faction specific ones)

    *shakes head*
  1. lookatmypet's Avatar
    Quote Originally Posted by bigmac View Post
    Removing more mounts from account wide? JUST MAKE THEM ALL ACCOUNT WIDE EXCEPT THE VERY OBVIOUS ONES!!! (warlock, paladin, death knight, and the faction specific ones)

    *shakes head*
    One Would think.
  1. mmoc8ee790e781's Avatar
    Buying stracraft is a feat of strength now ? or did i not understand this correctly
  1. mordale's Avatar
    Quote Originally Posted by Eiffeltower View Post
    Buying stracraft is a feat of strength now ? or did i not understand this correctly
    all the collector's edition pets give FoS.
  1. Yogg-Saron, God of Death's Avatar
    Wow.. at this rate they might just remove the concept of account-wide mounts to begin with because it looks like we're going to end up with only level 20-40 horses/sabers/etc being account bound at this rate. >_>
  1. Starfox's Avatar
    Moonfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.
    Sunfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.

    No, both spells were nerfed by 10% and duration by 2 ticks (22%), you add 10% dmg + 22% duration on the dot, which is 30%, math is hard
  1. mmocf0a8756358's Avatar
    aslong as my spectral tiger is account wide i dnt give a shit
  1. mmoc3f1cc3da47's Avatar
    Quote Originally Posted by Squawl View Post
    Hmm did I miss something or did Arcane burst just went dipshit insane Oo
    No, as they nerfed AB's damage by 10% to compensate for the increase in damage off of arcane charges. This was mentioned in the beta class balance analysis thread.
  1. Raar's Avatar
    Quote Originally Posted by JHuggz View Post
    What is with those HUGE hunter nerfs
    About 2 patches ago they doubled the damage on most of their stuff, then last patch they took like 50% of that back off, now their taking another 20%,. Dunno how they overshot it so hard in the first place, but hunters have been way ahead since they got their numbers doubled a couple weeks ago and the nerf has been needed. Nothing against hunter, just want to see a balanced game at launch.

    Off hunters onto Druids, I agree with people complaining actually, they need to stop jumping back and forth on the durations and just balance around them. I beleive their idea is they want players to refresh both dots at the start of every eclipse and thats pretty much the only time. So depending on the duration and talents you take, the dots might run out right as u refresh them each time, or with being shortened run out b4 u hit the next one. I used to play a boomkin and I know that its very annoying when your dot duration doesn't line up decently with how long it takes to go between eclipses.

    And one final note, no warrior changes again Guess they're happy with where we're at. I really was hoping execute would get a slight nerf so our damage above 20% hp could be buffed a little. With execute phases often being burn phases, they end up lasting less than 10% of the fight duration even though execute is being figured for 20% of the fight. (bosses health)

    Overall good patch, looking forward to it.
  1. mmoc89a8c3a8f5's Avatar
    Hey m8 how can you say good patch:S??Damn im frustrated!!Why nerf hunters like that'???Thats not now balancing thats how you screw a class...I undestand it's not easy to balance 10 classes for pve and pvp, but thats a too bad for hunters beacuse reduce dmg of arcane shot+serpent sting+explosive shot+black arrow how are Survival hunters suppose to dps -.- oh wait cobra shot too lol.Marksmanship aimed shot + chimera shot +even mastery+steady shot ...how ridiculous is this!ok bm we all know that was a little to op but i could accept a nerf on bm but "balancing" atleast one spec so we can easly adapt to changes but with that build i don't know whats the worst specc THEY ARE ALL BAD! But blizz don't are still making pets useless....I know this is beta but there is a difference between doing right and wrong decisions!!Sorry but i am just defending my class Hunter F4EVER! AWFULL patch!
  1. alphahunter's Avatar
    because hunter do much dmg im pve they get a huge pvp nerf, thats how i like it
  1. Raar's Avatar
    Quote Originally Posted by Alzmeel View Post
    can someone tell me if the warrior one is a nerf or a buff plz?
    beside, when will blizzard fix the fucking warrior class with their bad rage generating and lots of gabs between the global -.-"
    I don't mean this in a condescending way, but maybe you're doing something wrong because in beta on my 90 warrior I very rarely hit gaps with nothing to push, although I admittedly almost never get to use heroic strike either. I only use it with CD's or with 2+ stacks of taste for blood and I never cap out on rage, so it they definitely could use a slight rage buff.
  1. mmoc89a8c3a8f5's Avatar
    Ok i understand but you obviously you care about the pve dmg and for people like me that care about dmg in pvp you telling me thats good?It's just not fair to completly nerf a class because they do lot's of dmg in pve and careless about pvp dmg...Think rationally
  1. Raar's Avatar
    Quote Originally Posted by Damzb View Post
    Hey m8 how can you say good patch:S??Damn im frustrated!!Why nerf hunters like that'???Thats not now balancing thats how you screw a class...I undestand it's not easy to balance 10 classes for pve and pvp, but thats a too bad for hunters beacuse reduce dmg of arcane shot+serpent sting+explosive shot+black arrow how are Survival hunters suppose to dps -.- oh wait cobra shot too lol.Marksmanship aimed shot + chimera shot +even mastery+steady shot ...how ridiculous is this!ok bm we all know that was a little to op but i could accept a nerf on bm but "balancing" atleast one spec so we can easly adapt to changes but with that build i don't know whats the worst specc THEY ARE ALL BAD! But blizz don't are still making pets useless....I know this is beta but there is a difference between doing right and wrong decisions!!Sorry but i am just defending my class Hunter F4EVER! AWFULL patch!
    Have you watched Method streaming raids on the main page over the last week or 2? They are a very solid guild with good members and while doing raid testing they had 3 hunters in their raid (one of each spec) and all 3 of them were pretty much always the top 3 dps except for a few gimmicky fights.

    As for PvP I can't say too much other than I've done 3-4 BG's today and every one of them had hunters in at least 4 of the top 6 spots when sorting by damage done. I know that doesn't mean a real lot for pvp balance, but it does lean toward their damage being too high.
  1. Soeroah's Avatar
    Pity about them mounts..
  1. Bahska's Avatar
    Clearcasting no longer affects Nourish. Omen of Clarity no longer affects Nourish.
    Use Regrowth with Clearcasting if you haven't been doing so already.

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