MMO-Champion - Mists of Pandaria Beta - Build 15952
Update: Monks will not be able to receive a Scroll of Resurrection invitation.

Mists of Pandaria Beta - Build 15952
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back! Don't miss another new Item Upgrade string, ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL, indicating that Valor Upgrades are still in the works!

Set Bonus Changes
Originally Posted by MMO-Champion
Druid (Forums / Skills)
  • Item - Druid T14 Guardian 4P Bonus - Increases the healing received from your Frenzied Regeneration by 10% and increases the dodge granted by your Savage Defense by an additional 5% (was 10%).

Paladin (Forums / Skills)
  • Item - Paladin T14 Protection 4P Bonus - Increases the healing done by your Word of Glory spell by 10% (was 20%) and increases the damage reduction of your Shield of the Righteous ability by 10%.

Priest (Forums / Skills)

Warrior (Forums / Skills)



Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Pandaria Raid
Dungeons & Raids
  • Straight Six was reworded: Deactivate six Empyreal Focuses within 10 seconds of eachother, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.



New Items
For a full list of the new items, check out WoWDB!

Level Type Spec Slot Name
1JunkCache of Sha-Touched Gold
1JunkMarauder's Gleaming Sack of Gold
90OtherMisty Satchel of Exotic Mysteries
90LeatherHeadReplica Shado-Pan Helmet
516LeatherPhysical DPSLegsLegguards of Failing Purification
503LeatherPhysical DPSLegsLegguards of Failing Purification
90MailHeadReplica Shado-Pan Helmet
503MailPhysical DPSShouldersWaterborne Shoulderguards
516MailPhysical DPSShouldersWaterborne Shoulderguards
90PlateHeadReplica Shado-Pan Helmet
78DaggerPhysical DPSOff HandHigh Warlord's Razor


Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS1 - Hall of the Crescent Moon
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS2 - The Imperial Mercantile
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS3 - The Emperor's Step
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS4 - The Imperial Exhcange
  • ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL - Item Level
  • REPORT_PET_NAME_CONFIRMATION - Are you sure you want to report %s for inappropriate pet name?
  • TRANSFER_ABORT_XREALM_ZONE_DOWN - Transfer Aborted: cross-realm zone is down



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying

Ground

Companions
  • Lucky is no longer a Battle Pet.

Druid (Forums)
  • Clearcasting no longer affects Nourish.
  • Frenzied Regeneration health amount was changed, see the tooltip.
  • Moonfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.
  • Wrath damage reduced by 13%.

Balance
  • Eclipse now increases all all Arcane / Nature damage done by 15% during Solar / Lunar Eclipse, down from 20%.
  • Mastery: Total Eclipse now increases the bonus damage from Eclipse by 15%, down from 20%.
  • Starfire damage reduced by 13%.
  • Sunfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.

Restoration

Hunter (Forums)
  • Arcane Shot weapon damage reduced by 32% and additional damage reduced by 52%.
  • Glaive Toss base damage doubled, but the primary target will take 4 times as much damage from each strike, down from 8 times. AP scaling was doubled to 20%.
  • Serpent Sting damage was reduced by 20%.
  • Steady Shot damage was reduced by 29% and additional damage was reduced by 75%.

Talents
  • Barrage now costs 30 Focus, down from 40. Weapon damage to secondary target doubled.
  • Blink Strike damage bonus upon blinking tripled.
  • Glaive Toss now costs 15 Focus, down from 20. Damage bonus was halved.
  • Lynx Rush damage doubled.
  • Powershot damage to secondary targets doubled and Focus cost halved.
  • Thrill of the Hunt now has a 30% proc chance, up from 20%.

Beast Mastery
  • Beast Cleave now strikes all other nearby enemy targets for 30%, up from 25%.
  • Focus Fire now grants 6% haste per stack, up from 5%.
  • Kill Command damage and scaling reduced by 30%.

Beast Mastery & Survival

Marksmanship

Survival

Pets
  • Bite damage was reduced by ~20%.
  • Claw damage was reduced by ~20%.
  • Smack damage was reduced by ~20%.

Mage (Forums)
  • Frost Bomb damage was increased by 10%.
  • Frostfire Bolt damage was reduced by 7%.
  • Ice Lance damage was reduced by 7%.
  • Molten Armor now reduces all physical damage taken by 6% instead of reducing the duration of all harmful Physical effects used against you by 25%.

Talents

Arcane
  • Arcane Barrage's damage is increased by 25% per Arcane Charge, up from 20%.
  • Arcane Blast damage was reduced by 10%. Damage is increased by 25% per Arcane Charge, up from 20%.
  • Arcane Charge now stacks up to 6 times.
  • Arcane Missiles's damage is increased by 25% per Arcane Charge, up from 20%.

Fire

Frost

Major Glyphs
  • Water Elemental: When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range.

Monk (Forums)

Talents

Brewmaster
  • Avert Harm now has a 3 min cooldown, up from 1 min. Duration reduced to 6 sec, down from 15 sec. Reworked: You cause 30% of all damage party and raid members within 10 yards take to be re-directed to you. The damage received through Avert Harm can be Staggered.

Mistweaver
  • Renewing Mist mana cost reduced to 4.58% of Base Mana, down from 6.55%.
  • Soothing Mist now has a 25% chance to generate 1 Chi, up from 20%.

Windwalker

Paladin (Forums)

Talents
  • Divine Purpose: Abilities that cost Holy Power have a 25% chance to cause the Divine Purpose effect, up from 20%. Now has an 8 sec duration.
  • Eternal Flame additional healing reduced by 72%.
  • Holy Avenger now has an additional effect: Abilities that generate Holy Power will deal 30% additional damage and healing.
  • Sanctified Wrath now has an additional effect for Protection: Avenging Wrath also increases healing received by 20%.

Retribution
  • Divine Storm weapon damage increased by 12.5%.
  • Exorcism damage reduced by 15%.
  • Sword of Light now jncreases the damage you deal with two-handed melee weapons by 10%, down from 20%.
  • Templar's Verdict now does 280% was (260%) weapon damage plus 1,918 (was 1,633).

Retribution & Protection

Priest (Forums)

Talents
  • From Darkness, Comes Light now grants 50% additional damage from the Surge of Darkness proc, up from 20%.
  • Power Word: Solace now has a 1.5 sec cast time, down from 2 sec. Base damage increased by 50% and SP scaling increased by 185%. Mana restoration reduced to .7% of maximum mana, down from 2%.

Shadow

Shaman (Forums)

Talents

Enhancement
  • Flurry now grants 15% attack speed, down from 20%.

Restoration

Warlock (Forums)
Affliction

Demonology

Destruction

Pets

Warrior (Forums)
Protection
  • Shield Barrier now absorbs ((max((AP - 200% of STR) * 200 / 100,25000% of STA / 100) * 1) / 3) damage for the next 6 sec.

Racials
Blood Elf

Draenei

Troll
  • Berserking had a wording change to melee, ranged, and spell haste, rather than attack and casting speed.

Professions
Jewelcrafting
  • Many Jewelcrafting spells no longer require a Simple Grinder, and instead require a Jeweler's Kit.

Raid & Dungeon Abilities
  • Amethyst Pool Lasts 60 sec. Lasts 1.33333333333333 min.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 20% 25% and mana cost of Arcane Blast is increased by 125%. Effect stacks up to 4 6 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
  • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
  • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
  • Bulwark Protects the caster in a defensive shield, absorbing 1,000,000 damage. 6,000,000 damage.
  • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, rooting the enemy in place and inflicting 75,000 stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to full health. 80 of max health.
  • Detonate Explodes, inflicting 200,000 500,000 Fire damage and increases all damage taken by 5%.
  • Discharge Inflicts 28,500 Inflicts 35,625 Arcane damage to all enemies.
  • Dread Shadows Inflicts 20,000 Inflicts 30,000 Shadow damage and increases Dread Shadows damage taken by 10%.
  • Energy Cascade Inflicts 95,000 Inflicts 166,250 Arcane damage to all enemies within 5 yards.
  • Enveloping Darkness Envelopes an enemy in darkness, inflicting 8,000 12,000 Shadow damage every 3 sec.
  • Maddening Shout Inflicting 45,000 Shadow damage every 2 Inflicting 65,000 Shadow damage every 3 sec and causing all enemies to hate each other, players regain their sanity after taking 30,000 damage from another player.
  • Overwhelming Fear Terrorizes an enemy, inflicting 50,000 200,000 Shadow damage and fearing them for 10 sec.
  • Pheromones Every 2 seconds, Pheromones inflicts 15,000 20,000 Nature damage to allies within 300 yards and increases damage dealt by Pheromones by 10% for 1.25 min. 2 min.
  • Radiating Energies Inflicts 9,025 Inflicts 19,000 Arcane damage to all players inside the Energy Vortex.
  • Shadowburn Burns an enemy target's soul, inflicting 0 30,000 Shadow damage every 2 sec for 20 sec.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 97,500-205,000 100,000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 16% for 15 sec. 10 sec.
  • Stability Flux Low on health, the Celestial Protector pulses arcane energy, inflicting 19,000 23,750 Arcane damage to all enemies.
  • Tempest General Pa'valak unleashes a tempest, inflicting 50,000 70,000 Nature damage to all players within 60 yards and negating the next 30,000 points of healing on the target.
  • Titan Gas Titan Gas fills the room, dealing 20,000 25,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
  • Total Annihilation Inflicts 146,250 Inflicts 219,375 Arcane damage to all enemies in area.
  • Unstable Bolt Inflicts 100,000 Inflicts 150,000 Shadow damage, but costs the Unstable Sha 15% of its total health to cast.
  • Wind Bomb A violent explosion of wind inflicts 250,000 350,000 Nature damage to all players.
  • Wind Bomb Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 100,000 Nature damage to all players within 5 yards, knocking them back.

Misc
This article was originally published in forum thread: Mists of Pandaria Beta - Build 15952 started by chaud View original post
Comments 161 Comments
  1. killdamnzade's Avatar
    fucken dark phoenix isn't acct wide?! WHY -_- i knew the new ones were probably not going to be but ugh i wanted dark phoenix
  1. Sodia's Avatar
    Hahahaha nice nerfa so why they did not nerf Wariors ??? they hit like trucks on beta topin all DPS meters .It sims wariors ar the new hero clas in the next Expansion
  1. naturetauren's Avatar
    Molten armor

    "Reduces all melee damage by 6%"

    Nice. Yet another expansion i wont use Molten Armor i guess..
  1. MasterHamster's Avatar
    Even when nearly every class gets, or will be, nerfed people whine as if it's the end of their class
    love the community during betas <3

    bet half of you aren't even on the beta, let alone level 90
  1. Nosferato's Avatar
    [QUOTE=Raar;17889528]
    Originally Posted by Ghostcrawler (Blue Tracker / Official Forums)
    Ret took it to the face this build. Was it 'doing more damage than intended'?
    No, just you Chaz.

    We have made several adjustments based on player feedback, raid testing, and fixing some bugs. Some of the changes were made to keep secondary stats scaling appropriately and some were when specs were doing too much damage. Here's a quick cheat sheet for where we are. Even "tuned" does not mean set in stone and ready for ship.

    Priest -- Shadow roughly tuned.
    Warlock -- roughly tuned except for Sacrifice.
    Mage -- roughly tuned except Arcane and Invocation.
    Druid -- Feral and Balance tuned except for Dream of Cenarius.
    Paladin -- Ret roughly tuned.
    Rogue -- tuned (but we'll look at Assassination numbers posted above).
    Shaman -- tuned.
    Hunter -- tuned.

    We are working on monk, warrior and DK next.
    rogues was tuned the moment they released the talent trees, as usual we dont get changes, and all specs are too similar now, hopefully we wont be forced into combat for another expansion, since we now look as booring as we always have been, rogue population will drop to all time low.
  1. Invictus9001's Avatar
    Quote Originally Posted by Alayea View Post
    To add my 2¢ to the mounts change in this beta build... I can sort of understand why Blizzard removed their account-wide status, but I still think it would have been nice if they had stayed at account level.
    IMO, I am disappointed with the mounts changes. To be brutally honest, the only mounts that should NOT be account wide are the PVP-mounts (RBG and Arena mounts) and the class mounts. They said that was their intent in a previous blue post - and without another blue post to state that there's been a change in stance I'd like to hope the change (in this build for the mounts mentioned) is a temporary thing, and will be reverted before going live.

    Also in my 2 cents, the thing that disappoints me most is that I was, at one time, in a level 17 guild and helped get it to 25. I got the mount with the character that was in that guild; but, not long afterward many things began to happen that caused myself and my wife to leave that guild. I helped get one guild to level 25 ... but this change effectively penalizes us (if it stays that way and goes live that way) in that our other characters will never see it until the day we manage to get our own small guild to level 25.. which might happen in 2 more expansions without just opening the floodgates to all sorts of.. unknowns. Sigh - FFS Blizzard.
  1. boyrot's Avatar
    Quote Originally Posted by Voodude View Post
    Stop nerfing warlocks, we already suck D:
    Yes again an warlock nerf, to many in my opinion.

    ---------- Post added 2012-08-08 at 07:34 AM ----------

    Quote Originally Posted by JHuggz View Post
    What is with those HUGE hunter nerfs
    Those were needed
  1. Blaschnack's Avatar
    I suppose the Demo nerfs are somewhat ok, since at least in simcraft demo is a quite high ranked specc (then again, i remember some threads where people constantly claimed that all warlock speccs in MoP beta raids are crap and way too dependent on AV, so the demo nerfs might not be that ok either...) but WHY would they nerf incinerate dmg? Oo destro is already a pretty weak specc...
  1. Jasperline's Avatar
    Quote Originally Posted by Invictus9001 View Post
    IMO, I am disappointed with the mounts changes. To be brutally honest, the only mounts that should NOT be account wide are the PVP-mounts (RBG and Arena mounts) and the class mounts. They said that was their intent in a previous blue post - and without another blue post to state that there's been a change in stance I'd like to hope the change (in this build for the mounts mentioned) is a temporary thing, and will be reverted before going live.

    Also in my 2 cents, the thing that disappoints me most is that I was, at one time, in a level 17 guild and helped get it to 25. I got the mount with the character that was in that guild; but, not long afterward many things began to happen that caused myself and my wife to leave that guild. I helped get one guild to level 25 ... but this change effectively penalizes us (if it stays that way and goes live that way) in that our other characters will never see it until the day we manage to get our own small guild to level 25.. which might happen in 2 more expansions without just opening the floodgates to all sorts of.. unknowns. Sigh - FFS Blizzard.
    I really agree. I'm a little confused why they call mounts ACCOUNT WIDE when they're taking away more and more mounts each patch. Please at least let us have the guild mounts. :| This was a silly un-needed change.
  1. Dingolicious's Avatar
    Dayum. There goes balance DPS. Hope they got it right and we're not shit-tier now.
  1. Shirai's Avatar
    So now hunter should doing tanks dps right? ~30% dps nerf... hahah now arcane shot doing less dmg than cataclysm -.-
  1. Vasilisa's Avatar
    Oh well, I bought phoenix and scorpion few days ago. My loss I guess. I hope they won't be taking away more a-wide mounts.
  1. Invictus9001's Avatar
    Quote Originally Posted by Jasperline View Post
    I really agree. I'm a little confused why they call mounts ACCOUNT WIDE when they're taking away more and more mounts each patch. Please at least let us have the guild mounts. :| This was a silly un-needed change.
    Unnecessary indeed, IMO. As I said, I HOPE it is a temporary change just for the sake of this build and only for this build. I can understand the PVP (RBG, Arena) mounts being made "non account-wide" due to win-trading issues (RBG) and the fact that comps between seasons might make it difficult if not impossible to earn those mounts (arena) on multiple toons... Yet, any toon could get the guild mounts, provided they are in a level 25 guild and have.. Honored( (I think?) reputation with the guild purchase them. =\ Time will tell.
  1. QzwN's Avatar
    Hunters here are forgetting that you got something like 50% buff to all of your damaging abilities week or two ago. Which made hunters, especially BM's totally overpowered. Now some of those abilities got an 30% nerf and your going to do the same damage as most of the other classes. NO, your arcane shot wont hit less than it does in Cataclysm you crybabies .
  1. Korru's Avatar
    lol at Dark Phoenix

    Good thing I have the real one for all my chars to use.
  1. Naquadah's Avatar
    Look at all the rogue changes! Yet another expansion with nothing new...
  1. kalinah's Avatar
    Shaman, tuned ?

    Well, wanted to try other classes so here is my chance :-)
  1. lolo855's Avatar
    Quote Originally Posted by QzwN View Post
    Hunters here are forgetting that you got something like 50% buff to all of your damaging abilities week or two ago. Which made hunters, especially BM's totally overpowered. Now some of those abilities got an 30% nerf and your going to do the same damage as most of the other classes. NO, your arcane shot wont hit less than it does in Cataclysm you crybabies .
    arcane shit hits for so less it's not worth wasting the global cooldown, and they nerf it even more ? doesn't make sense imo.
  1. 0Lime's Avatar
    Quote Originally Posted by QzwN View Post
    Hunters here are forgetting that you got something like 50% buff to all of your damaging abilities week or two ago. Which made hunters, especially BM's totally overpowered. Now some of those abilities got an 30% nerf and your going to do the same damage as most of the other classes. NO, your arcane shot wont hit less than it does in Cataclysm you crybabies .
    I haven't really played beta, but can you actually put hunter and overpowered in the same sentence?
  1. Merk's Avatar
    Either Resto Shammies are underpowered, or Resto Monks/Pallies are very very strong because everytime i did the LFR this past weekend Resto Shammies were at the bottom while Monks and Pallies were at the top. Spinning Crane Kick was kicking every other healz butt.

    Sad to not see that addressed this Build

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