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Professions: Living in Perfect Harmony
Originally Posted by Blizzard Entertainment
As with any new expansion, we often find that we have an opportunity to take a closer look at a variety of game systems within World of Warcraft and explore new ideas or improvements to the game. One system in particular is held near and dear to the hearts of the community: professions. With Mists of Pandaria, the designers were able to seize upon an opportunity to look at the role of materials and refine their purpose and their usefulness. In the end, they came up with Spirit of Harmony as the new resource du jour.

Harmonious Prospects
In Mists of Pandaria, we’re introducing a new material known as the Spirit of Harmony. It slices— it dices— well, ok, it doesn’t, but crafters of any stripe will find it has many uses. By now, any experienced crafter is used to filling bags with a variety of materials such as Primal Life, Primal Fire, Primal Earth, etc. but in Mists of Pandaria, it’s all about Spirit of Harmony (in combination with the usual materials, like ore, leather, and gems). Spirit of Harmony is the result of the designers simplifying an already complex system while still keeping a wide variety of possibilities open to players. Much like with other Primals, Mote of Harmony can be combined (10 to 1) to create one Spirit of Harmony.

Harmony is Personal
Let’s get right to it. Spirit of Harmony is a Bind on Pickup (or “BoP” to veterans) crafting material that can be found on every lootable creature in every zone in Pandaria -- from dungeons to the outdoor world. Intially, we want crafters to be out in the world adventuring instead of camping out in front of an auctioneer, hoping to score some cheap mats.

We understand that this may be of concern to those who play a variety of profession alts, and may consider other options for the future, including the possibility of allowing Spirits of Harmony to be Bind to Account in a future patch.

In addition to serving as a core crafting ingredient, Spirit of Harmony can also be used to purchase a variety of additional bonuses or materials that your character may need. While not every profession will get equal value out of them, most everyone will need to collect them for one reason or another.
Here are some examples of the many ways that Spirit of Harmony can be used:

Alchemy: Purchase an extra Transmute.
Archaeology: Purchase a restored artifact.
Cooking: Exchange for an Ironpaw Token.
Enchanting: Buy reagents.
Engineering: New mounts and personal goggles.
Herbalism: Purchase herbs.
Inscription: Purchase rare inks.
Jewelcrafting: Use to purchase extra daily discoveries.
Tailoring, Blacksmithing, Leatherworking: Used to create epic items.

Purchasing materials may not ultimately be the most efficient way to gain resources, but it can be an added convenience to purchase something with Spirit of Harmony rather than going back into the world to get it. The Spirit of Harmony vendor can be found in the Vale of Eternal Blossoms.
This article was originally published in forum thread: Professions: Living in Perfect Harmony started by chaud View original post
Comments 236 Comments
  1. WarpKnight's Avatar
    It doesn't really seem to be an analogue to the Primal/Volatile/whatever elements. Seems to be more of a profession enhancer, which seems pretty interesting.

    Kind of a new system to wow. Not quite similar to Orbs, not quite similar to Primals...
  1. Facepalmer3's Avatar
    "we want crafters to be out in the world adventuring instead of camping out in front of an auctioneer, hoping to score some cheap mats."

    But I wan't to get my mats from the AH... B.S. My Alts don't adventure out into the world. And I agree they should be "BoA" would make it much better.
  1. mmoc06528a1fa5's Avatar
    Quote Originally Posted by elmowaki View Post
    i like it

    10chr
    agreed


    10chr
  1. Tomana's Avatar
    Quote Originally Posted by Sodia View Post
    Thous guys never lern .... every expansion the same shiet and in the midle of expansion they goin to be boa as alwais .... ther stupidyty have no bounds
    Maybe because it only becomes necessary in the middle of an expansion? ^^
  1. Deathgoose's Avatar
    Kind of stupid that it isn't BoA, since making them unable to AH still allows you to go farm on your preferred character to send to your crafting alts.

    BoA in 5.1 (if not sooner) is my expectation.
  1. jeremynative's Avatar
    this is a horrible addition...totally random thing that forces you to go out and farm random enemies?

    btw this wont effect bots, only give them more options. they will create 'grinding' bots which are easier to program than gathering bots, and then trade in these stupid things for more herbs and epic items
  1. mysticx's Avatar
    Quote Originally Posted by Zhil View Post
    Not really, just means "botters" will now be out botting mob kills etc. Plus this doesn't really effect the cost that core materials (herbs, gems) etc will go for.
    BoP means that botters can't sell them though, i'd prefer BoA though, that prevents the "Everything off AH"-problem, gets people out into the world, and doesn't punish profession alts as much.
  1. Nerraw's Avatar
    Quote Originally Posted by Zhil View Post
    Not really, just means "botters" will now be out botting mob kills etc.
    With cross-realm zones being implemented, the opposing faction will take care of that rather quickly.
  1. Alhoon's Avatar
    Well, I'm glad I won't be playing a healer main come 5.0.
  1. glycerethe's Avatar
    This is completely dumb, do they realise that any sort of crafters will now charge a hefty amount for craftables?

    This 'harmony' is the complete opposite of the wording, imagine you have a guild crafter and collects all the patterns, and now that person has the responsibility to spend twice more time just to collect these so called mats to craft for guildies, and since he's crafting for guildies, he wont be charging gold, so ye, this system made so much sense.

    This is just the same as primal nether back in TBC, but primal nether has a purpose, and can be obtained through a team/guild effort, which is great for the game and the players because it helps create bonds. Harmony is simply asking you to endlessly grind mobs on your own, and I wonder how harmony is going to be distributed in LFG, because if people are rolling on a mote instead of allowing everyone to loot 1 when 1 is found on a corpse, it'll be so darn painful.

    It's really a joke that Blizzard "WOULD CONSIDER" making it BoA in the future... it's obvious it should be BoA to begin with, what a brainless team of devs, they stated that they want to make this game positive for people who doesn't have much time and yet they create this garbage new system which requires endless grinding JUST TO CRAFT A PIECE OF RUBBISH(becoz we all know more than half of the craftables have terrible stats that nobody wants).
  1. Venara's Avatar
    Did anybody else think of http://www.youtube.com/watch?v=_jXY264avHw when you read the post's title? I certainly did
  1. jeremynative's Avatar
    Quote Originally Posted by mysticx View Post
    BoP means that botters can't sell them though, i'd prefer BoA though, that prevents the "Everything off AH"-problem, gets people out into the world, and doesn't punish profession alts as much.
    the bots will just trade in these 'boa' things in for tradable things. all this thing really does is decrease value of all raw materials even worse than they already are
  1. bals's Avatar
    Quote Originally Posted by glycerethe View Post
    This is completely dumb, do they realise that any sort of crafters will now charge a hefty amount for craftables?
    yup, i was quite glad to sell the fireland daily weapons that you could craft for 10k+ because chaos orbs were bop
  1. Coote's Avatar
    Quote Originally Posted by SenSayNyu View Post
    This will hit botters very hard, imho.
    I don't feel it really will. They'll just add in a few extra bots for other mats and these, and then craft the gear rather than selling the raw mats. I wouldn't be at all surprised to find the AH flooded with fairly cheap gear within a week or two of MoP going live.
  1. Nerraw's Avatar
    Quote Originally Posted by Sodia View Post
    Thous guys never lern .... every expansion the same shiet and in the midle of expansion they goin to be boa as alwais .... ther stupidity have no bounds
    Primal Nethers were BoP for the longest of times as well. I thought people wanted the game to be more like TBC? Well, here you are.
  1. jinreeko's Avatar
    sounds like blacksmithing plans 2.0
  1. mmocee3b623cec's Avatar
    Quote Originally Posted by Marahdeka View Post
    This is total bullshit, it's BoP chaos orb fiasco 2.0.
    not really.

    first of all chaos orbs dropped in dungeons only, the new motes drop everywhere and I assume the drop rates are the same as in dungeons. either way, motes can be solod from the beginning, chaos orbs couldnt.

    the problem with chaos orbs in the beginning was that everyone could roll on them, no matter if you needed them or if you could even use them.

    You had a guarateed drop when you finished the dungeon. if you ran 3 dungeons and asked guildies to help you to get the orbs then you would get thse orbs, completely discards the probability. with motes you can get very unlucky and thats usually the case when you needed them the most

    I do agree though that its going to be a bitch to farm those, and having multiple professions spread across your alts and wanting to max out each and everyone of them is gonna take time. but it depends on how hard the motes affect finishing a profession up to 600...
  1. Tomana's Avatar
    Quote Originally Posted by Illitti View Post
    Well, I'm glad I won't be playing a healer main come 5.0.
    You can't have a DPS offspec?
    (heck, currently both on MOP beta and live I have tank/heal specs and still manage to do dailies and stuff).
  1. Yakuchin's Avatar
    This is beautiful!! I love hunting for mats, this change is great.
  1. glycerethe's Avatar
    Quote Originally Posted by jeremynative View Post
    this is a horrible addition...totally random thing that forces you to go out and farm random enemies?

    btw this wont effect bots, only give them more options. they will create 'grinding' bots which are easier to program than gathering bots, and then trade in these stupid things for more herbs and epic items
    Yep, this will never affect bots, because bots will keep farming and farming faster than any players, and since crafters need to farm their own mats, they will need to up the price for craftables, even if they have poor stats, which makes it even harder for new players or poor players. Guess what, bots will now earn even more gold because of the inflated price on craftables and people reluctant to go out there and farm not just herbs/leather/ores, now you gotten farm the worst of all you could imagine done manually - "FARMONY"

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